Update en.json

Changed AB to throw, updated reaction rolls with ACKS language, changed AAC to AC, changed LR to MOR, and set up language for using d20 instead of d6 for exploration checks.
master
The Happy Anarchist 2020-09-03 22:21:32 -10:00
parent ca7684f874
commit dd2aba57cb
1 changed files with 14 additions and 12 deletions

View File

@ -38,7 +38,7 @@
"ACKS.roll.attribute": "{attribute} check", "ACKS.roll.attribute": "{attribute} check",
"ACKS.roll.details.attribute": "Roll 1d20 <= {score} for success", "ACKS.roll.details.attribute": "Roll 1d20 <= {score} for success",
"ACKS.roll.exploration": "{exploration} test", "ACKS.roll.exploration": "{exploration} test",
"ACKS.roll.details.exploration": "Roll 1d6 <= {expl} for success", "ACKS.roll.details.exploration": "Roll 1d20 >= {expl} for success",
"ACKS.roll.reaction": "Reaction roll", "ACKS.roll.reaction": "Reaction roll",
"ACKS.roll.initiative": "Group {group} rolls for Initiative!", "ACKS.roll.initiative": "Group {group} rolls for Initiative!",
"ACKS.roll.individualInit": "{name} rolls for Initiative!", "ACKS.roll.individualInit": "{name} rolls for Initiative!",
@ -68,8 +68,8 @@
"ACKS.Retainer": "Retainer", "ACKS.Retainer": "Retainer",
"ACKS.RetainerWage": "Wage", "ACKS.RetainerWage": "Wage",
"ACKS.RetainerUpkeep": "Upkeep", "ACKS.RetainerUpkeep": "Upkeep",
"ACKS.Loyalty": "Loyalty Rating", "ACKS.Loyalty": "Henchmen Morale",
"ACKS.LoyaltyShort": "LR", "ACKS.LoyaltyShort": "MOR",
"ACKS.scores.str.long": "Strength", "ACKS.scores.str.long": "Strength",
"ACKS.scores.str.short": "STR", "ACKS.scores.str.short": "STR",
@ -95,7 +95,7 @@
"ACKS.saves.spell.short": "S", "ACKS.saves.spell.short": "S",
"ACKS.saves.spell.long": "Spells", "ACKS.saves.spell.long": "Spells",
"ACKS.saves.magic.long": "Bonus vs Magic", "ACKS.saves.magic.long": "Bonus vs Magic",
"ACKS.saves.magic.short": "vs Magic", "ACKS.saves.magic.short": "vs Magic",
"ACKS.Health": "Hit Points", "ACKS.Health": "Hit Points",
"ACKS.HealthMax": "Maximum Hit Points", "ACKS.HealthMax": "Maximum Hit Points",
@ -116,11 +116,11 @@
"ACKS.ArmorClassNaked": "Naked Armor Class", "ACKS.ArmorClassNaked": "Naked Armor Class",
"ACKS.ArmorClass": "Armor Class", "ACKS.ArmorClass": "Armor Class",
"ACKS.ArmorClassShort": "AC", "ACKS.ArmorClassShort": "AC",
"ACKS.AscArmorClassShort": "AAC", "ACKS.AscArmorClassShort": "AC",
"ACKS.ArmorClassBonus": "Armor Class Bonus", "ACKS.ArmorClassBonus": "Armor Class Bonus",
"ACKS.Thac0": "THAC0", "ACKS.Thac0": "THAC0",
"ACKS.ABShort": "AB", "ACKS.ABShort": "Throw",
"ACKS.AB": "Attack Bonus", "ACKS.AB": "Throw",
"ACKS.MeleeShort": "MEL", "ACKS.MeleeShort": "MEL",
"ACKS.Melee": "Melee", "ACKS.Melee": "Melee",
"ACKS.MeleeBonus": "Melee Bonus", "ACKS.MeleeBonus": "Melee Bonus",
@ -163,6 +163,8 @@
"ACKS.Setting.Initiative": "Initiative", "ACKS.Setting.Initiative": "Initiative",
"ACKS.Setting.InitiativeHint": "Grouped or individual initiative.", "ACKS.Setting.InitiativeHint": "Grouped or individual initiative.",
"ACKS.Setting.InitiativeIndividual": "Individual initiative", "ACKS.Setting.InitiativeIndividual": "Individual initiative",
"ACKS.Setting.InitiativeGroup": "Grouped Initiative", "ACKS.Setting.InitiativeGroup": "Grouped Initiative",
"ACKS.Setting.RerollInitiative": "Initiative persistence", "ACKS.Setting.RerollInitiative": "Initiative persistence",
"ACKS.Setting.RerollInitiativeHint": "Keeps, resets or rerolls initiative each round", "ACKS.Setting.RerollInitiativeHint": "Keeps, resets or rerolls initiative each round",
@ -272,9 +274,9 @@
"ACKS.colors.white": "White", "ACKS.colors.white": "White",
"ACKS.reaction.check": "Reaction Check", "ACKS.reaction.check": "Reaction Check",
"ACKS.reaction.Hostile": "{name} is Hostile", "ACKS.reaction.Hostile": "{name} is Hostile and attacks",
"ACKS.reaction.Unfriendly": "{name} is Unfriendly", "ACKS.reaction.Unfriendly": "{name} is Unfriendly and may attack",
"ACKS.reaction.Neutral": "{name} is Neutral", "ACKS.reaction.Neutral": "{name} is Neutral and uncertain",
"ACKS.reaction.Indifferent": "{name} is Indifferent", "ACKS.reaction.Indifferent": "{name} is Indifferent and uninterested",
"ACKS.reaction.Friendly": "{name} is Friendly" "ACKS.reaction.Friendly": "{name} is Friendly and helpful"
} }