Update en.json
Changed AB to throw, updated reaction rolls with ACKS language, changed AAC to AC, changed LR to MOR, and set up language for using d20 instead of d6 for exploration checks.master
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@ -38,7 +38,7 @@
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"ACKS.roll.attribute": "{attribute} check",
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"ACKS.roll.details.attribute": "Roll 1d20 <= {score} for success",
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"ACKS.roll.exploration": "{exploration} test",
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"ACKS.roll.details.exploration": "Roll 1d6 <= {expl} for success",
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"ACKS.roll.details.exploration": "Roll 1d20 >= {expl} for success",
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"ACKS.roll.reaction": "Reaction roll",
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"ACKS.roll.initiative": "Group {group} rolls for Initiative!",
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"ACKS.roll.individualInit": "{name} rolls for Initiative!",
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@ -68,8 +68,8 @@
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"ACKS.Retainer": "Retainer",
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"ACKS.RetainerWage": "Wage",
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"ACKS.RetainerUpkeep": "Upkeep",
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"ACKS.Loyalty": "Loyalty Rating",
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"ACKS.LoyaltyShort": "LR",
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"ACKS.Loyalty": "Henchmen Morale",
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"ACKS.LoyaltyShort": "MOR",
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"ACKS.scores.str.long": "Strength",
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"ACKS.scores.str.short": "STR",
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@ -95,7 +95,7 @@
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"ACKS.saves.spell.short": "S",
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"ACKS.saves.spell.long": "Spells",
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"ACKS.saves.magic.long": "Bonus vs Magic",
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"ACKS.saves.magic.short": "vs Magic",
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"ACKS.saves.magic.short": "vs Magic",
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"ACKS.Health": "Hit Points",
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"ACKS.HealthMax": "Maximum Hit Points",
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@ -116,11 +116,11 @@
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"ACKS.ArmorClassNaked": "Naked Armor Class",
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"ACKS.ArmorClass": "Armor Class",
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"ACKS.ArmorClassShort": "AC",
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"ACKS.AscArmorClassShort": "AAC",
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"ACKS.AscArmorClassShort": "AC",
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"ACKS.ArmorClassBonus": "Armor Class Bonus",
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"ACKS.Thac0": "THAC0",
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"ACKS.ABShort": "AB",
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"ACKS.AB": "Attack Bonus",
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"ACKS.ABShort": "Throw",
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"ACKS.AB": "Throw",
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"ACKS.MeleeShort": "MEL",
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"ACKS.Melee": "Melee",
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"ACKS.MeleeBonus": "Melee Bonus",
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@ -163,6 +163,8 @@
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"ACKS.Setting.Initiative": "Initiative",
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"ACKS.Setting.InitiativeHint": "Grouped or individual initiative.",
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"ACKS.Setting.InitiativeIndividual": "Individual initiative",
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"ACKS.Setting.InitiativeGroup": "Grouped Initiative",
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"ACKS.Setting.RerollInitiative": "Initiative persistence",
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"ACKS.Setting.RerollInitiativeHint": "Keeps, resets or rerolls initiative each round",
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@ -272,9 +274,9 @@
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"ACKS.colors.white": "White",
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"ACKS.reaction.check": "Reaction Check",
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"ACKS.reaction.Hostile": "{name} is Hostile",
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"ACKS.reaction.Unfriendly": "{name} is Unfriendly",
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"ACKS.reaction.Neutral": "{name} is Neutral",
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"ACKS.reaction.Indifferent": "{name} is Indifferent",
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"ACKS.reaction.Friendly": "{name} is Friendly"
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"ACKS.reaction.Hostile": "{name} is Hostile and attacks",
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"ACKS.reaction.Unfriendly": "{name} is Unfriendly and may attack",
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"ACKS.reaction.Neutral": "{name} is Neutral and uncertain",
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"ACKS.reaction.Indifferent": "{name} is Indifferent and uninterested",
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"ACKS.reaction.Friendly": "{name} is Friendly and helpful"
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}
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