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| # ACKS System for Foundry VTT (Unofficial) | # ACKS System for Foundry VTT (Unofficial) | ||||||
| All the features you need to play ACKS in Foundry VTT. Forked off of Old School Essentials by U~Man and heavily modified. | All the features you need to play ACKS in Foundry VTT. Forked off of Old School Essentials by U~Man and heavily modified. | ||||||
| 
 | 
 | ||||||
|  | ## Features | ||||||
|  | Defaulted to exploding 20s in combat from HFH optional rules\ | ||||||
|  | Added BHR to the character sheet from HFH optional rules\ | ||||||
|  | Changed Ascending Armor Class to ACKS AC\ | ||||||
|  | Uncapped the dexterity and charisma bonuses\ | ||||||
|  | Implemented ACKS encumbrance rules (uses coin weight instead of stone - 1000 coins to a stone)\ | ||||||
|  | Changed default exploration checks (hear noise, open door, etc) to ACKS style rolls instead of 1d6 checks\ | ||||||
|  | Added more tweaks to the tweak section, to allow for ACKS proficiencies modifying throws, AC, and more.\ | ||||||
|  | Changed "Slow weapon" to subtract 1 from initiative instead of making the character last in the order.\ | ||||||
|  | Added a HOLD TURN icon to the Combat Tracker to remind the judge that a player has held their action.\ | ||||||
|  | Modified the encumbrance bar to reflect ACKS standard movement penalties while encumbered, and to show that on the bar\ | ||||||
|  | Changed default monster saves to match ACKS numbers (actually makes monsters a bit less resistant overall)\ | ||||||
|  | Added Auran languages and removed alignment tongues | ||||||
|  | 
 | ||||||
| ## License | ## License | ||||||
| This Foundry VTT system requires ACKS Core Rules that you can find at http://autarch.co/buy-now. | This Foundry VTT system requires ACKS Core Rules that you can find at http://autarch.co/buy-now. | ||||||
| This third party product is not affiliated with or approved by Autarch. | This third party product is not affiliated with or approved by Autarch. | ||||||
|  |  | ||||||
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