From e4045a9bbc72bf71efc1e7629e9486ba10b883a1 Mon Sep 17 00:00:00 2001 From: thehappyanarchist <15377097+thehappyanarchist@users.noreply.github.com> Date: Tue, 22 Sep 2020 22:16:58 -1000 Subject: [PATCH 1/3] Update README.md --- README.md | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/README.md b/README.md index ad6dbee..8743950 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,20 @@ # ACKS System for Foundry VTT (Unofficial) All the features you need to play ACKS in Foundry VTT. Forked off of Old School Essentials by U~Man and heavily modified. +## Features +Defaulted to exploding 20s in combat from HFH optional rules +Added BHR to the character sheet from HFH optional rules +Changed Ascending Armor Class to ACKS AC +Uncapped the dexterity and charisma bonuses +Implemented ACKS encumbrance rules (uses coin weight instead of stone - 1000 coins to a stone) +Changed default exploration checks (hear noise, open door, etc) to ACKS style rolls instead of 1d6 checks +Added more tweaks to the tweak section, to allow for ACKS proficiencies modifying throws, AC, and more. +Changed "Slow weapon" to subtract 1 from initiative instead of making the character last in the order. +Added a HOLD TURN icon to the Combat Tracker to remind the judge that a player has held their action. +Modified the encumbrance bar to reflect ACKS standard movement penalties while encumbered, and to show that on the bar +Changed default monster saves to match ACKS numbers (actually makes monsters a bit less resistant overall) +Added Auran languages and removed alignment tongues + ## License This Foundry VTT system requires ACKS Core Rules that you can find at http://autarch.co/buy-now. This third party product is not affiliated with or approved by Autarch. From 3a1bcb3bb6fa18a457e01a007bf5414b3d095045 Mon Sep 17 00:00:00 2001 From: thehappyanarchist <15377097+thehappyanarchist@users.noreply.github.com> Date: Tue, 22 Sep 2020 22:17:49 -1000 Subject: [PATCH 2/3] Update README.md --- README.md | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/README.md b/README.md index 8743950..9dfb131 100644 --- a/README.md +++ b/README.md @@ -2,18 +2,18 @@ All the features you need to play ACKS in Foundry VTT. Forked off of Old School Essentials by U~Man and heavily modified. ## Features -Defaulted to exploding 20s in combat from HFH optional rules -Added BHR to the character sheet from HFH optional rules -Changed Ascending Armor Class to ACKS AC -Uncapped the dexterity and charisma bonuses -Implemented ACKS encumbrance rules (uses coin weight instead of stone - 1000 coins to a stone) -Changed default exploration checks (hear noise, open door, etc) to ACKS style rolls instead of 1d6 checks -Added more tweaks to the tweak section, to allow for ACKS proficiencies modifying throws, AC, and more. -Changed "Slow weapon" to subtract 1 from initiative instead of making the character last in the order. -Added a HOLD TURN icon to the Combat Tracker to remind the judge that a player has held their action. -Modified the encumbrance bar to reflect ACKS standard movement penalties while encumbered, and to show that on the bar -Changed default monster saves to match ACKS numbers (actually makes monsters a bit less resistant overall) -Added Auran languages and removed alignment tongues +Defaulted to exploding 20s in combat from HFH optional rules\ +Added BHR to the character sheet from HFH optional rules\ +Changed Ascending Armor Class to ACKS AC\ +Uncapped the dexterity and charisma bonuses\ +Implemented ACKS encumbrance rules (uses coin weight instead of stone - 1000 coins to a stone)\ +Changed default exploration checks (hear noise, open door, etc) to ACKS style rolls instead of 1d6 checks\ +Added more tweaks to the tweak section, to allow for ACKS proficiencies modifying throws, AC, and more.\ +Changed "Slow weapon" to subtract 1 from initiative instead of making the character last in the order.\ +Added a HOLD TURN icon to the Combat Tracker to remind the judge that a player has held their action.\ +Modified the encumbrance bar to reflect ACKS standard movement penalties while encumbered, and to show that on the bar\ +Changed default monster saves to match ACKS numbers (actually makes monsters a bit less resistant overall)\ +Added Auran languages and removed alignment tongues\ ## License This Foundry VTT system requires ACKS Core Rules that you can find at http://autarch.co/buy-now. From 142a59dde0ee9a81d78caa1ee9c95c2933cd29a3 Mon Sep 17 00:00:00 2001 From: thehappyanarchist <15377097+thehappyanarchist@users.noreply.github.com> Date: Tue, 22 Sep 2020 22:18:29 -1000 Subject: [PATCH 3/3] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 9dfb131..071e222 100644 --- a/README.md +++ b/README.md @@ -13,7 +13,7 @@ Changed "Slow weapon" to subtract 1 from initiative instead of making the charac Added a HOLD TURN icon to the Combat Tracker to remind the judge that a player has held their action.\ Modified the encumbrance bar to reflect ACKS standard movement penalties while encumbered, and to show that on the bar\ Changed default monster saves to match ACKS numbers (actually makes monsters a bit less resistant overall)\ -Added Auran languages and removed alignment tongues\ +Added Auran languages and removed alignment tongues ## License This Foundry VTT system requires ACKS Core Rules that you can find at http://autarch.co/buy-now.