Merge branch 'master' into THA-Dev

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6 changed files with 33 additions and 64 deletions

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.gitignore vendored
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node_modules
dist
foundryconfig.json

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Changelog.txt Normal file
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This is a fork off of the original 1.0 release version of the OSE system for Foundry VTT by U~Man.
I have kept it in sync with his newer changes through 1.0.8, incorporated several bugfixes, and instituted system changes which I will list here.
v0.5.0 Initial Release
MAJOR FEATURES:
Defaulted to exploding 20s in combat from HFH optional rules
Added BHR to the character sheet from HFH optional rules
Changed Ascending Armor Class to ACKS AC
Uncapped the dexterity and charisma bonuses
Implemented ACKS encumbrance rules (uses coin weight instead of stone - 1000 coins to a stone)
Changed default exploration checks (hear noise, open door, etc) to ACKS style rolls instead of 1d6 checks
Added more tweaks to the tweak section, to allow for ACKS proficiencies modifying throws, AC, and more.
Changed "Slow weapon" to subtract 1 from initiative instead of making the character last in the order.
Added a HOLD TURN icon to the Combat Tracker to remind the judge that a player has held their action.
Modified the encumbrance bar to reflect ACKS standard movement penalties while encumbered, and to show that on the bar.
MINOR CHANGES:
Renamed saving throws to be in-line with ACKS standards and order
Changed literacy to match ACKS standards
Added Auran languages and removed alignment tongues
Changed LR to Morale for Henchmen (To-do: Add roll table for Morale Checks instead of OSE roll-under)
Changed monster reaction rolls to match ACKS language
Changed default monster saves to match ACKS numbers (actually makes monsters a bit less resistant overall)
Removed DAC field from armor items
BUG FIXES:
Fixed a rounding error present in the OSE code
Fixed some areas where AC was not shown correctly in OSE code

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GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
@ -619,56 +619,3 @@ Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
foundryvtt-ose
Copyright (C) 2020 U~man
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
foundryvtt-ose Copyright (C) 2020 U~man
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

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@ -5,6 +5,9 @@ All the features you need to play ACKS in Foundry VTT. Forked off of Old School
Implemented ACKS encumbrance rules (uses coin weight instead of stone - 1000 coins to a stone)\
Changed Ascending Armor Class to ACKS AC\
Uncapped the dexterity and charisma bonuses\
Changed Ascending Armor Class to ACKS AC\
Uncapped the dexterity and charisma bonuses\
Implemented ACKS encumbrance rules (uses coin weight instead of stone - 1000 coins to a stone)\
Changed default exploration checks (hear noise, open door, etc) to ACKS style rolls instead of 1d6 checks\
Added more tweaks to the tweak section, to allow for ACKS proficiencies modifying throws, AC, and more.\
Changed "Slow weapon" to subtract 1 from initiative instead of making the character last in the order.\

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<section class="sheet-body">
<div class="flexrow">
<div class="stats">
<div class="form-group">
<label>{{localize 'ACKS.items.ArmorAC'}}</label>
<div class="form-fields">
<input type="text" name="data.ac.value" value="{{data.ac.value}}" data-dtype="Number" />
</div>
</div>
<div class="form-group">
<label>{{localize 'ACKS.items.ArmorAAC'}}</label>
<div class="form-fields">