29 lines
1.7 KiB
Plaintext
29 lines
1.7 KiB
Plaintext
This is a fork off of the original 1.0 release version of the OSE system for Foundry VTT by U~Man.
|
|
I have kept it in sync with his newer changes through 1.0.8, incorporated several bugfixes, and instituted system changes which I will list here.
|
|
|
|
v0.5.0 Initial Release
|
|
MAJOR FEATURES:
|
|
Defaulted to exploding 20s in combat from HFH optional rules
|
|
Added BHR to the character sheet from HFH optional rules
|
|
Changed Ascending Armor Class to ACKS AC
|
|
Uncapped the dexterity and charisma bonuses
|
|
Implemented ACKS encumbrance rules (uses coin weight instead of stone - 1000 coins to a stone)
|
|
Changed default exploration checks (hear noise, open door, etc) to ACKS style rolls instead of 1d6 checks
|
|
Added more tweaks to the tweak section, to allow for ACKS proficiencies modifying throws, AC, and more.
|
|
Changed "Slow weapon" to subtract 1 from initiative instead of making the character last in the order.
|
|
Added a HOLD TURN icon to the Combat Tracker to remind the judge that a player has held their action.
|
|
Modified the encumbrance bar to reflect ACKS standard movement penalties while encumbered, and to show that on the bar.
|
|
|
|
MINOR CHANGES:
|
|
Renamed saving throws to be in-line with ACKS standards and order
|
|
Changed literacy to match ACKS standards
|
|
Added Auran languages and removed alignment tongues
|
|
Changed LR to Morale for Henchmen (To-do: Add roll table for Morale Checks instead of OSE roll-under)
|
|
Changed monster reaction rolls to match ACKS language
|
|
Changed default monster saves to match ACKS numbers (actually makes monsters a bit less resistant overall)
|
|
Removed DAC field from armor items
|
|
|
|
BUG FIXES:
|
|
Fixed a rounding error present in the OSE code
|
|
Fixed some areas where AC was not shown correctly in OSE code
|