Merge branch 'master' into THA-Dev
						commit
						c63baddd86
					
				|  | @ -1,3 +0,0 @@ | |||
| node_modules | ||||
| dist | ||||
| foundryconfig.json | ||||
|  | @ -0,0 +1,28 @@ | |||
| This is a fork off of the original 1.0 release version of the OSE system for Foundry VTT by U~Man. | ||||
| I have kept it in sync with his newer changes through 1.0.8, incorporated several bugfixes, and instituted system changes which I will list here. | ||||
| 
 | ||||
| v0.5.0 Initial Release | ||||
| MAJOR FEATURES: | ||||
| Defaulted to exploding 20s in combat from HFH optional rules | ||||
| Added BHR to the character sheet from HFH optional rules | ||||
| Changed Ascending Armor Class to ACKS AC | ||||
| Uncapped the dexterity and charisma bonuses | ||||
| Implemented ACKS encumbrance rules (uses coin weight instead of stone - 1000 coins to a stone) | ||||
| Changed default exploration checks (hear noise, open door, etc) to ACKS style rolls instead of 1d6 checks | ||||
| Added more tweaks to the tweak section, to allow for ACKS proficiencies modifying throws, AC, and more. | ||||
| Changed "Slow weapon" to subtract 1 from initiative instead of making the character last in the order. | ||||
| Added a HOLD TURN icon to the Combat Tracker to remind the judge that a player has held their action. | ||||
| Modified the encumbrance bar to reflect ACKS standard movement penalties while encumbered, and to show that on the bar. | ||||
| 
 | ||||
| MINOR CHANGES: | ||||
| Renamed saving throws to be in-line with ACKS standards and order | ||||
| Changed literacy to match ACKS standards | ||||
| Added Auran languages and removed alignment tongues | ||||
| Changed LR to Morale for Henchmen (To-do: Add roll table for Morale Checks instead of OSE roll-under) | ||||
| Changed monster reaction rolls to match ACKS language | ||||
| Changed default monster saves to match ACKS numbers (actually makes monsters a bit less resistant overall) | ||||
| Removed DAC field from armor items | ||||
| 
 | ||||
| BUG FIXES: | ||||
| Fixed a rounding error present in the OSE code | ||||
| Fixed some areas where AC was not shown correctly in OSE code | ||||
|  | @ -1,7 +1,7 @@ | |||
|                     GNU GENERAL PUBLIC LICENSE | ||||
|                        Version 3, 29 June 2007 | ||||
| 
 | ||||
|  Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/> | ||||
|  Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/> | ||||
|  Everyone is permitted to copy and distribute verbatim copies | ||||
|  of this license document, but changing it is not allowed. | ||||
| 
 | ||||
|  | @ -619,56 +619,3 @@ Program, unless a warranty or assumption of liability accompanies a | |||
| copy of the Program in return for a fee. | ||||
| 
 | ||||
|                      END OF TERMS AND CONDITIONS | ||||
| 
 | ||||
|             How to Apply These Terms to Your New Programs | ||||
| 
 | ||||
|   If you develop a new program, and you want it to be of the greatest | ||||
| possible use to the public, the best way to achieve this is to make it | ||||
| free software which everyone can redistribute and change under these terms. | ||||
| 
 | ||||
|   To do so, attach the following notices to the program.  It is safest | ||||
| to attach them to the start of each source file to most effectively | ||||
| state the exclusion of warranty; and each file should have at least | ||||
| the "copyright" line and a pointer to where the full notice is found. | ||||
| 
 | ||||
|     foundryvtt-ose | ||||
|     Copyright (C) 2020  U~man | ||||
| 
 | ||||
|     This program is free software: you can redistribute it and/or modify | ||||
|     it under the terms of the GNU General Public License as published by | ||||
|     the Free Software Foundation, either version 3 of the License, or | ||||
|     (at your option) any later version. | ||||
| 
 | ||||
|     This program is distributed in the hope that it will be useful, | ||||
|     but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||||
|     GNU General Public License for more details. | ||||
| 
 | ||||
|     You should have received a copy of the GNU General Public License | ||||
|     along with this program.  If not, see <http://www.gnu.org/licenses/>. | ||||
| 
 | ||||
| Also add information on how to contact you by electronic and paper mail. | ||||
| 
 | ||||
|   If the program does terminal interaction, make it output a short | ||||
| notice like this when it starts in an interactive mode: | ||||
| 
 | ||||
|     foundryvtt-ose  Copyright (C) 2020  U~man | ||||
|     This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. | ||||
|     This is free software, and you are welcome to redistribute it | ||||
|     under certain conditions; type `show c' for details. | ||||
| 
 | ||||
| The hypothetical commands `show w' and `show c' should show the appropriate | ||||
| parts of the General Public License.  Of course, your program's commands | ||||
| might be different; for a GUI interface, you would use an "about box". | ||||
| 
 | ||||
|   You should also get your employer (if you work as a programmer) or school, | ||||
| if any, to sign a "copyright disclaimer" for the program, if necessary. | ||||
| For more information on this, and how to apply and follow the GNU GPL, see | ||||
| <http://www.gnu.org/licenses/>. | ||||
| 
 | ||||
|   The GNU General Public License does not permit incorporating your program | ||||
| into proprietary programs.  If your program is a subroutine library, you | ||||
| may consider it more useful to permit linking proprietary applications with | ||||
| the library.  If this is what you want to do, use the GNU Lesser General | ||||
| Public License instead of this License.  But first, please read | ||||
| <http://www.gnu.org/philosophy/why-not-lgpl.html>. | ||||
|  | @ -5,6 +5,9 @@ All the features you need to play ACKS in Foundry VTT. Forked off of Old School | |||
| Implemented ACKS encumbrance rules (uses coin weight instead of stone - 1000 coins to a stone)\ | ||||
| Changed Ascending Armor Class to ACKS AC\ | ||||
| Uncapped the dexterity and charisma bonuses\ | ||||
| Changed Ascending Armor Class to ACKS AC\ | ||||
| Uncapped the dexterity and charisma bonuses\ | ||||
| Implemented ACKS encumbrance rules (uses coin weight instead of stone - 1000 coins to a stone)\ | ||||
| Changed default exploration checks (hear noise, open door, etc) to ACKS style rolls instead of 1d6 checks\ | ||||
| Added more tweaks to the tweak section, to allow for ACKS proficiencies modifying throws, AC, and more.\ | ||||
| Changed "Slow weapon" to subtract 1 from initiative instead of making the character last in the order.\ | ||||
|  |  | |||
										
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							|  | @ -10,12 +10,6 @@ | |||
|   <section class="sheet-body"> | ||||
|     <div class="flexrow"> | ||||
|       <div class="stats"> | ||||
|         <div class="form-group"> | ||||
|           <label>{{localize 'ACKS.items.ArmorAC'}}</label> | ||||
|           <div class="form-fields"> | ||||
|             <input type="text" name="data.ac.value" value="{{data.ac.value}}" data-dtype="Number" /> | ||||
|           </div> | ||||
|         </div> | ||||
|         <div class="form-group"> | ||||
|           <label>{{localize 'ACKS.items.ArmorAAC'}}</label> | ||||
|           <div class="form-fields"> | ||||
|  |  | |||
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