Merge branch 'master' into THA-Dev
						commit
						c63baddd86
					
				|  | @ -1,3 +0,0 @@ | ||||||
| node_modules |  | ||||||
| dist |  | ||||||
| foundryconfig.json |  | ||||||
|  | @ -0,0 +1,28 @@ | ||||||
|  | This is a fork off of the original 1.0 release version of the OSE system for Foundry VTT by U~Man. | ||||||
|  | I have kept it in sync with his newer changes through 1.0.8, incorporated several bugfixes, and instituted system changes which I will list here. | ||||||
|  | 
 | ||||||
|  | v0.5.0 Initial Release | ||||||
|  | MAJOR FEATURES: | ||||||
|  | Defaulted to exploding 20s in combat from HFH optional rules | ||||||
|  | Added BHR to the character sheet from HFH optional rules | ||||||
|  | Changed Ascending Armor Class to ACKS AC | ||||||
|  | Uncapped the dexterity and charisma bonuses | ||||||
|  | Implemented ACKS encumbrance rules (uses coin weight instead of stone - 1000 coins to a stone) | ||||||
|  | Changed default exploration checks (hear noise, open door, etc) to ACKS style rolls instead of 1d6 checks | ||||||
|  | Added more tweaks to the tweak section, to allow for ACKS proficiencies modifying throws, AC, and more. | ||||||
|  | Changed "Slow weapon" to subtract 1 from initiative instead of making the character last in the order. | ||||||
|  | Added a HOLD TURN icon to the Combat Tracker to remind the judge that a player has held their action. | ||||||
|  | Modified the encumbrance bar to reflect ACKS standard movement penalties while encumbered, and to show that on the bar. | ||||||
|  | 
 | ||||||
|  | MINOR CHANGES: | ||||||
|  | Renamed saving throws to be in-line with ACKS standards and order | ||||||
|  | Changed literacy to match ACKS standards | ||||||
|  | Added Auran languages and removed alignment tongues | ||||||
|  | Changed LR to Morale for Henchmen (To-do: Add roll table for Morale Checks instead of OSE roll-under) | ||||||
|  | Changed monster reaction rolls to match ACKS language | ||||||
|  | Changed default monster saves to match ACKS numbers (actually makes monsters a bit less resistant overall) | ||||||
|  | Removed DAC field from armor items | ||||||
|  | 
 | ||||||
|  | BUG FIXES: | ||||||
|  | Fixed a rounding error present in the OSE code | ||||||
|  | Fixed some areas where AC was not shown correctly in OSE code | ||||||
|  | @ -1,7 +1,7 @@ | ||||||
|                     GNU GENERAL PUBLIC LICENSE |                     GNU GENERAL PUBLIC LICENSE | ||||||
|                        Version 3, 29 June 2007 |                        Version 3, 29 June 2007 | ||||||
| 
 | 
 | ||||||
|  Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/> |  Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/> | ||||||
|  Everyone is permitted to copy and distribute verbatim copies |  Everyone is permitted to copy and distribute verbatim copies | ||||||
|  of this license document, but changing it is not allowed. |  of this license document, but changing it is not allowed. | ||||||
| 
 | 
 | ||||||
|  | @ -618,57 +618,4 @@ an absolute waiver of all civil liability in connection with the | ||||||
| Program, unless a warranty or assumption of liability accompanies a | Program, unless a warranty or assumption of liability accompanies a | ||||||
| copy of the Program in return for a fee. | copy of the Program in return for a fee. | ||||||
| 
 | 
 | ||||||
|                      END OF TERMS AND CONDITIONS |                      END OF TERMS AND CONDITIONS | ||||||
| 
 |  | ||||||
|             How to Apply These Terms to Your New Programs |  | ||||||
| 
 |  | ||||||
|   If you develop a new program, and you want it to be of the greatest |  | ||||||
| possible use to the public, the best way to achieve this is to make it |  | ||||||
| free software which everyone can redistribute and change under these terms. |  | ||||||
| 
 |  | ||||||
|   To do so, attach the following notices to the program.  It is safest |  | ||||||
| to attach them to the start of each source file to most effectively |  | ||||||
| state the exclusion of warranty; and each file should have at least |  | ||||||
| the "copyright" line and a pointer to where the full notice is found. |  | ||||||
| 
 |  | ||||||
|     foundryvtt-ose |  | ||||||
|     Copyright (C) 2020  U~man |  | ||||||
| 
 |  | ||||||
|     This program is free software: you can redistribute it and/or modify |  | ||||||
|     it under the terms of the GNU General Public License as published by |  | ||||||
|     the Free Software Foundation, either version 3 of the License, or |  | ||||||
|     (at your option) any later version. |  | ||||||
| 
 |  | ||||||
|     This program is distributed in the hope that it will be useful, |  | ||||||
|     but WITHOUT ANY WARRANTY; without even the implied warranty of |  | ||||||
|     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the |  | ||||||
|     GNU General Public License for more details. |  | ||||||
| 
 |  | ||||||
|     You should have received a copy of the GNU General Public License |  | ||||||
|     along with this program.  If not, see <http://www.gnu.org/licenses/>. |  | ||||||
| 
 |  | ||||||
| Also add information on how to contact you by electronic and paper mail. |  | ||||||
| 
 |  | ||||||
|   If the program does terminal interaction, make it output a short |  | ||||||
| notice like this when it starts in an interactive mode: |  | ||||||
| 
 |  | ||||||
|     foundryvtt-ose  Copyright (C) 2020  U~man |  | ||||||
|     This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. |  | ||||||
|     This is free software, and you are welcome to redistribute it |  | ||||||
|     under certain conditions; type `show c' for details. |  | ||||||
| 
 |  | ||||||
| The hypothetical commands `show w' and `show c' should show the appropriate |  | ||||||
| parts of the General Public License.  Of course, your program's commands |  | ||||||
| might be different; for a GUI interface, you would use an "about box". |  | ||||||
| 
 |  | ||||||
|   You should also get your employer (if you work as a programmer) or school, |  | ||||||
| if any, to sign a "copyright disclaimer" for the program, if necessary. |  | ||||||
| For more information on this, and how to apply and follow the GNU GPL, see |  | ||||||
| <http://www.gnu.org/licenses/>. |  | ||||||
| 
 |  | ||||||
|   The GNU General Public License does not permit incorporating your program |  | ||||||
| into proprietary programs.  If your program is a subroutine library, you |  | ||||||
| may consider it more useful to permit linking proprietary applications with |  | ||||||
| the library.  If this is what you want to do, use the GNU Lesser General |  | ||||||
| Public License instead of this License.  But first, please read |  | ||||||
| <http://www.gnu.org/philosophy/why-not-lgpl.html>. |  | ||||||
|  | @ -5,6 +5,9 @@ All the features you need to play ACKS in Foundry VTT. Forked off of Old School | ||||||
| Implemented ACKS encumbrance rules (uses coin weight instead of stone - 1000 coins to a stone)\ | Implemented ACKS encumbrance rules (uses coin weight instead of stone - 1000 coins to a stone)\ | ||||||
| Changed Ascending Armor Class to ACKS AC\ | Changed Ascending Armor Class to ACKS AC\ | ||||||
| Uncapped the dexterity and charisma bonuses\ | Uncapped the dexterity and charisma bonuses\ | ||||||
|  | Changed Ascending Armor Class to ACKS AC\ | ||||||
|  | Uncapped the dexterity and charisma bonuses\ | ||||||
|  | Implemented ACKS encumbrance rules (uses coin weight instead of stone - 1000 coins to a stone)\ | ||||||
| Changed default exploration checks (hear noise, open door, etc) to ACKS style rolls instead of 1d6 checks\ | Changed default exploration checks (hear noise, open door, etc) to ACKS style rolls instead of 1d6 checks\ | ||||||
| Added more tweaks to the tweak section, to allow for ACKS proficiencies modifying throws, AC, and more.\ | Added more tweaks to the tweak section, to allow for ACKS proficiencies modifying throws, AC, and more.\ | ||||||
| Changed "Slow weapon" to subtract 1 from initiative instead of making the character last in the order.\ | Changed "Slow weapon" to subtract 1 from initiative instead of making the character last in the order.\ | ||||||
|  |  | ||||||
										
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							|  | @ -10,12 +10,6 @@ | ||||||
|   <section class="sheet-body"> |   <section class="sheet-body"> | ||||||
|     <div class="flexrow"> |     <div class="flexrow"> | ||||||
|       <div class="stats"> |       <div class="stats"> | ||||||
|         <div class="form-group"> |  | ||||||
|           <label>{{localize 'ACKS.items.ArmorAC'}}</label> |  | ||||||
|           <div class="form-fields"> |  | ||||||
|             <input type="text" name="data.ac.value" value="{{data.ac.value}}" data-dtype="Number" /> |  | ||||||
|           </div> |  | ||||||
|         </div> |  | ||||||
|         <div class="form-group"> |         <div class="form-group"> | ||||||
|           <label>{{localize 'ACKS.items.ArmorAAC'}}</label> |           <label>{{localize 'ACKS.items.ArmorAAC'}}</label> | ||||||
|           <div class="form-fields"> |           <div class="form-fields"> | ||||||
|  |  | ||||||
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