Cleaned up non-ACKS settings options
Removed some reference to OSE settings and made ACKS default. Some terminology explained.master
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9ce4aea4fa
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7154ed8470
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@ -182,8 +182,8 @@
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"ACKS.Setting.EncumbranceHint": "Choose the way encumbrance is calculated",
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"ACKS.Setting.EncumbranceHint": "Choose the way encumbrance is calculated",
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"ACKS.Setting.EncumbranceDisabled": "Disabled",
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"ACKS.Setting.EncumbranceDisabled": "Disabled",
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"ACKS.Setting.EncumbranceBasic": "Basic",
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"ACKS.Setting.EncumbranceBasic": "Basic",
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"ACKS.Setting.EncumbranceDetailed": "Detailed",
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"ACKS.Setting.EncumbranceDetailed": "6 Items or 1000 coins per Stone (ACKS Default)",
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"ACKS.Setting.EncumbranceComplete": "Complete",
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"ACKS.Setting.EncumbranceComplete": "Every item has weight at 1000 coins per stone",
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"ACKS.Setting.MovementAuto": "Calculate Movement",
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"ACKS.Setting.MovementAuto": "Calculate Movement",
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"ACKS.Setting.SignificantTreasure": "Significant Treasure Weight",
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"ACKS.Setting.SignificantTreasure": "Significant Treasure Weight",
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"ACKS.Setting.SignificantTreasureHint": "Weight at which treasure will reduce the movement, only useful for basic encumbrance",
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"ACKS.Setting.SignificantTreasureHint": "Weight at which treasure will reduce the movement, only useful for basic encumbrance",
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@ -17,7 +17,7 @@ export const registerSettings = function () {
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game.settings.register("acks", "ascendingAC", {
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game.settings.register("acks", "ascendingAC", {
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name: game.i18n.localize("ACKS.Setting.AscendingAC"),
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name: game.i18n.localize("ACKS.Setting.AscendingAC"),
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hint: game.i18n.localize("ACKS.Setting.AscendingACHint"),
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hint: game.i18n.localize("ACKS.Setting.AscendingACHint"),
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default: false,
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default: true,
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scope: "world",
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scope: "world",
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type: Boolean,
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type: Boolean,
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config: true,
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config: true,
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@ -27,7 +27,7 @@ export const registerSettings = function () {
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game.settings.register("acks", "morale", {
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game.settings.register("acks", "morale", {
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name: game.i18n.localize("ACKS.Setting.Morale"),
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name: game.i18n.localize("ACKS.Setting.Morale"),
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hint: game.i18n.localize("ACKS.Setting.MoraleHint"),
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hint: game.i18n.localize("ACKS.Setting.MoraleHint"),
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default: false,
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default: true,
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scope: "world",
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scope: "world",
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type: Boolean,
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type: Boolean,
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config: true,
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config: true,
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@ -41,21 +41,21 @@ export const registerSettings = function () {
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type: String,
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type: String,
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config: true,
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config: true,
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choices: {
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choices: {
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disabled: "ACKS.Setting.EncumbranceDisabled",
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// disabled: "ACKS.Setting.EncumbranceDisabled",
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basic: "ACKS.Setting.EncumbranceBasic",
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// basic: "ACKS.Setting.EncumbranceBasic",
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detailed: "ACKS.Setting.EncumbranceDetailed",
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detailed: "ACKS.Setting.EncumbranceDetailed",
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complete: "ACKS.Setting.EncumbranceComplete",
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complete: "ACKS.Setting.EncumbranceComplete",
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},
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},
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onChange: _ => window.location.reload()
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onChange: _ => window.location.reload()
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});
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});
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game.settings.register("acks", "significantTreasure", {
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// game.settings.register("acks", "significantTreasure", {
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name: game.i18n.localize("ACKS.Setting.SignificantTreasure"),
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// name: game.i18n.localize("ACKS.Setting.SignificantTreasure"),
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hint: game.i18n.localize("ACKS.Setting.SignificantTreasureHint"),
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// hint: game.i18n.localize("ACKS.Setting.SignificantTreasureHint"),
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default: 800,
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// default: 800,
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scope: "world",
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// scope: "world",
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type: Number,
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// type: Number,
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config: true,
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// config: true,
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onChange: _ => window.location.reload()
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// onChange: _ => window.location.reload()
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});
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// });
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};
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};
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