Cleaned up non-ACKS settings options

Removed some reference to OSE settings and made ACKS default. Some terminology explained.
master
The Happy Anarchist 2020-09-22 13:46:31 -10:00
parent 9ce4aea4fa
commit 7154ed8470
2 changed files with 15 additions and 15 deletions

View File

@ -182,8 +182,8 @@
"ACKS.Setting.EncumbranceHint": "Choose the way encumbrance is calculated", "ACKS.Setting.EncumbranceHint": "Choose the way encumbrance is calculated",
"ACKS.Setting.EncumbranceDisabled": "Disabled", "ACKS.Setting.EncumbranceDisabled": "Disabled",
"ACKS.Setting.EncumbranceBasic": "Basic", "ACKS.Setting.EncumbranceBasic": "Basic",
"ACKS.Setting.EncumbranceDetailed": "Detailed", "ACKS.Setting.EncumbranceDetailed": "6 Items or 1000 coins per Stone (ACKS Default)",
"ACKS.Setting.EncumbranceComplete": "Complete", "ACKS.Setting.EncumbranceComplete": "Every item has weight at 1000 coins per stone",
"ACKS.Setting.MovementAuto": "Calculate Movement", "ACKS.Setting.MovementAuto": "Calculate Movement",
"ACKS.Setting.SignificantTreasure": "Significant Treasure Weight", "ACKS.Setting.SignificantTreasure": "Significant Treasure Weight",
"ACKS.Setting.SignificantTreasureHint": "Weight at which treasure will reduce the movement, only useful for basic encumbrance", "ACKS.Setting.SignificantTreasureHint": "Weight at which treasure will reduce the movement, only useful for basic encumbrance",

View File

@ -17,7 +17,7 @@ export const registerSettings = function () {
game.settings.register("acks", "ascendingAC", { game.settings.register("acks", "ascendingAC", {
name: game.i18n.localize("ACKS.Setting.AscendingAC"), name: game.i18n.localize("ACKS.Setting.AscendingAC"),
hint: game.i18n.localize("ACKS.Setting.AscendingACHint"), hint: game.i18n.localize("ACKS.Setting.AscendingACHint"),
default: false, default: true,
scope: "world", scope: "world",
type: Boolean, type: Boolean,
config: true, config: true,
@ -27,7 +27,7 @@ export const registerSettings = function () {
game.settings.register("acks", "morale", { game.settings.register("acks", "morale", {
name: game.i18n.localize("ACKS.Setting.Morale"), name: game.i18n.localize("ACKS.Setting.Morale"),
hint: game.i18n.localize("ACKS.Setting.MoraleHint"), hint: game.i18n.localize("ACKS.Setting.MoraleHint"),
default: false, default: true,
scope: "world", scope: "world",
type: Boolean, type: Boolean,
config: true, config: true,
@ -41,21 +41,21 @@ export const registerSettings = function () {
type: String, type: String,
config: true, config: true,
choices: { choices: {
disabled: "ACKS.Setting.EncumbranceDisabled", // disabled: "ACKS.Setting.EncumbranceDisabled",
basic: "ACKS.Setting.EncumbranceBasic", // basic: "ACKS.Setting.EncumbranceBasic",
detailed: "ACKS.Setting.EncumbranceDetailed", detailed: "ACKS.Setting.EncumbranceDetailed",
complete: "ACKS.Setting.EncumbranceComplete", complete: "ACKS.Setting.EncumbranceComplete",
}, },
onChange: _ => window.location.reload() onChange: _ => window.location.reload()
}); });
game.settings.register("acks", "significantTreasure", { // game.settings.register("acks", "significantTreasure", {
name: game.i18n.localize("ACKS.Setting.SignificantTreasure"), // name: game.i18n.localize("ACKS.Setting.SignificantTreasure"),
hint: game.i18n.localize("ACKS.Setting.SignificantTreasureHint"), // hint: game.i18n.localize("ACKS.Setting.SignificantTreasureHint"),
default: 800, // default: 800,
scope: "world", // scope: "world",
type: Number, // type: Number,
config: true, // config: true,
onChange: _ => window.location.reload() // onChange: _ => window.location.reload()
}); // });
}; };