Removed OSE Packages
|
@ -1,228 +0,0 @@
|
|||
body {
|
||||
background: white;
|
||||
}
|
||||
.container {
|
||||
max-width: 800px; }
|
||||
.header {
|
||||
margin-top: 6rem;
|
||||
text-align: center; }
|
||||
.value-prop {
|
||||
margin-top: 1rem; }
|
||||
.value-props {
|
||||
margin-top: 4rem;
|
||||
margin-bottom: 4rem; }
|
||||
.docs-header {
|
||||
text-transform: uppercase;
|
||||
font-size: 1.4rem;
|
||||
letter-spacing: .2rem;
|
||||
font-weight: 600; }
|
||||
.docs-section {
|
||||
border-top: 1px solid #eee;
|
||||
padding: 4rem 0;
|
||||
margin-bottom: 0;}
|
||||
.value-img {
|
||||
display: block;
|
||||
text-align: center;
|
||||
margin: 2.5rem auto 0; }
|
||||
.example-grid .column,
|
||||
.example-grid .columns {
|
||||
background: #EEE;
|
||||
text-align: center;
|
||||
border-radius: 4px;
|
||||
font-size: 1rem;
|
||||
text-transform: uppercase;
|
||||
height: 30px;
|
||||
line-height: 30px;
|
||||
margin-bottom: .75rem;
|
||||
font-weight: 600;
|
||||
letter-spacing: .1rem; }
|
||||
.docs-example .row,
|
||||
.docs-example.row,
|
||||
.docs-example form {
|
||||
margin-bottom: 0; }
|
||||
.docs-example h1,
|
||||
.docs-example h2,
|
||||
.docs-example h3,
|
||||
.docs-example h4,
|
||||
.docs-example h5,
|
||||
.docs-example h6 {
|
||||
margin-bottom: 1rem; }
|
||||
.heading-font-size {
|
||||
font-size: 1.2rem;
|
||||
color: #999;
|
||||
letter-spacing: normal; }
|
||||
.code-example {
|
||||
margin-top: 1.5rem;
|
||||
margin-bottom: 0; }
|
||||
.code-example-body {
|
||||
white-space: pre;
|
||||
word-wrap: break-word }
|
||||
.example {
|
||||
position: relative;
|
||||
margin-top: 4rem; }
|
||||
.example-header {
|
||||
font-weight: 600;
|
||||
margin-top: 1.5rem;
|
||||
margin-bottom: .5rem; }
|
||||
.example-description {
|
||||
margin-bottom: 1.5rem; }
|
||||
.example-screenshot-wrapper {
|
||||
display: block;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
border-radius: 6px;
|
||||
border: 1px solid #eee;
|
||||
height: 250px; }
|
||||
.example-screenshot {
|
||||
width: 100%;
|
||||
height: auto; }
|
||||
.example-screenshot.coming-soon {
|
||||
width: auto;
|
||||
position: absolute;
|
||||
background: #eee;
|
||||
top: 5px;
|
||||
right: 5px;
|
||||
bottom: 5px;
|
||||
left: 5px; }
|
||||
.navbar {
|
||||
display: none; }
|
||||
|
||||
/* Larger than phone */
|
||||
@media (min-width: 550px) {
|
||||
.header {
|
||||
margin-top: 18rem; }
|
||||
.value-props {
|
||||
margin-top: 9rem;
|
||||
margin-bottom: 7rem; }
|
||||
.value-img {
|
||||
margin-bottom: 1rem; }
|
||||
.example-grid .column,
|
||||
.example-grid .columns {
|
||||
margin-bottom: 1.5rem; }
|
||||
.docs-section {
|
||||
padding: 6rem 0; }
|
||||
.example-send-yourself-copy {
|
||||
float: right;
|
||||
margin-top: 12px; }
|
||||
.example-screenshot-wrapper {
|
||||
position: absolute;
|
||||
width: 48%;
|
||||
height: 100%;
|
||||
left: 0;
|
||||
max-height: none; }
|
||||
}
|
||||
|
||||
/* Larger than tablet */
|
||||
@media (min-width: 750px) {
|
||||
/* Navbar */
|
||||
.navbar + .docs-section {
|
||||
border-top-width: 0; }
|
||||
.navbar,
|
||||
.navbar-spacer {
|
||||
display: block;
|
||||
width: 100%;
|
||||
height: 6.5rem;
|
||||
background: #fff;
|
||||
z-index: 99;
|
||||
border-top: 1px solid #eee;
|
||||
border-bottom: 1px solid #eee; }
|
||||
.navbar-spacer {
|
||||
display: none; }
|
||||
.navbar > .container {
|
||||
width: 100%; }
|
||||
.navbar-list {
|
||||
list-style: none;
|
||||
margin-bottom: 0; }
|
||||
.navbar-item {
|
||||
position: relative;
|
||||
float: left;
|
||||
margin-bottom: 0; }
|
||||
.navbar-link {
|
||||
text-transform: uppercase;
|
||||
font-size: 11px;
|
||||
font-weight: 600;
|
||||
letter-spacing: .2rem;
|
||||
margin-right: 35px;
|
||||
text-decoration: none;
|
||||
line-height: 6.5rem;
|
||||
color: #222; }
|
||||
.navbar-link.active {
|
||||
color: #33C3F0; }
|
||||
.has-docked-nav .navbar {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0; }
|
||||
.has-docked-nav .navbar-spacer {
|
||||
display: block; }
|
||||
/* Re-overiding the width 100% declaration to match size of % based container */
|
||||
.has-docked-nav .navbar > .container {
|
||||
width: 80%; }
|
||||
|
||||
/* Popover */
|
||||
.popover.open {
|
||||
display: block;
|
||||
}
|
||||
.popover {
|
||||
display: none;
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
background: #fff;
|
||||
border: 1px solid #eee;
|
||||
border-radius: 4px;
|
||||
top: 92%;
|
||||
left: -50%;
|
||||
-webkit-filter: drop-shadow(0 0 6px rgba(0,0,0,.1));
|
||||
-moz-filter: drop-shadow(0 0 6px rgba(0,0,0,.1));
|
||||
filter: drop-shadow(0 0 6px rgba(0,0,0,.1)); }
|
||||
.popover-item:first-child .popover-link:after,
|
||||
.popover-item:first-child .popover-link:before {
|
||||
bottom: 100%;
|
||||
left: 50%;
|
||||
border: solid transparent;
|
||||
content: " ";
|
||||
height: 0;
|
||||
width: 0;
|
||||
position: absolute;
|
||||
pointer-events: none; }
|
||||
.popover-item:first-child .popover-link:after {
|
||||
border-color: rgba(255, 255, 255, 0);
|
||||
border-bottom-color: #fff;
|
||||
border-width: 10px;
|
||||
margin-left: -10px; }
|
||||
.popover-item:first-child .popover-link:before {
|
||||
border-color: rgba(238, 238, 238, 0);
|
||||
border-bottom-color: #eee;
|
||||
border-width: 11px;
|
||||
margin-left: -11px; }
|
||||
.popover-list {
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
list-style: none; }
|
||||
.popover-item {
|
||||
padding: 0;
|
||||
margin: 0; }
|
||||
.popover-link {
|
||||
position: relative;
|
||||
color: #222;
|
||||
display: block;
|
||||
padding: 8px 20px;
|
||||
border-bottom: 1px solid #eee;
|
||||
text-decoration: none;
|
||||
text-transform: uppercase;
|
||||
font-size: 1.0rem;
|
||||
font-weight: 600;
|
||||
text-align: center;
|
||||
letter-spacing: .1rem; }
|
||||
.popover-item:first-child .popover-link {
|
||||
border-radius: 4px 4px 0 0; }
|
||||
.popover-item:last-child .popover-link {
|
||||
border-radius: 0 0 4px 4px;
|
||||
border-bottom-width: 0; }
|
||||
.popover-link:hover {
|
||||
color: #fff;
|
||||
background: #33C3F0; }
|
||||
.popover-link:hover,
|
||||
.popover-item:first-child .popover-link:hover:after {
|
||||
border-bottom-color: #33C3F0; }
|
||||
}
|
|
@ -1,427 +0,0 @@
|
|||
/*! normalize.css v3.0.2 | MIT License | git.io/normalize */
|
||||
|
||||
/**
|
||||
* 1. Set default font family to sans-serif.
|
||||
* 2. Prevent iOS text size adjust after orientation change, without disabling
|
||||
* user zoom.
|
||||
*/
|
||||
|
||||
html {
|
||||
font-family: sans-serif; /* 1 */
|
||||
-ms-text-size-adjust: 100%; /* 2 */
|
||||
-webkit-text-size-adjust: 100%; /* 2 */
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove default margin.
|
||||
*/
|
||||
|
||||
body {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
/* HTML5 display definitions
|
||||
========================================================================== */
|
||||
|
||||
/**
|
||||
* Correct `block` display not defined for any HTML5 element in IE 8/9.
|
||||
* Correct `block` display not defined for `details` or `summary` in IE 10/11
|
||||
* and Firefox.
|
||||
* Correct `block` display not defined for `main` in IE 11.
|
||||
*/
|
||||
|
||||
article,
|
||||
aside,
|
||||
details,
|
||||
figcaption,
|
||||
figure,
|
||||
footer,
|
||||
header,
|
||||
hgroup,
|
||||
main,
|
||||
menu,
|
||||
nav,
|
||||
section,
|
||||
summary {
|
||||
display: block;
|
||||
}
|
||||
|
||||
/**
|
||||
* 1. Correct `inline-block` display not defined in IE 8/9.
|
||||
* 2. Normalize vertical alignment of `progress` in Chrome, Firefox, and Opera.
|
||||
*/
|
||||
|
||||
audio,
|
||||
canvas,
|
||||
progress,
|
||||
video {
|
||||
display: inline-block; /* 1 */
|
||||
vertical-align: baseline; /* 2 */
|
||||
}
|
||||
|
||||
/**
|
||||
* Prevent modern browsers from displaying `audio` without controls.
|
||||
* Remove excess height in iOS 5 devices.
|
||||
*/
|
||||
|
||||
audio:not([controls]) {
|
||||
display: none;
|
||||
height: 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Address `[hidden]` styling not present in IE 8/9/10.
|
||||
* Hide the `template` element in IE 8/9/11, Safari, and Firefox < 22.
|
||||
*/
|
||||
|
||||
[hidden],
|
||||
template {
|
||||
display: none;
|
||||
}
|
||||
|
||||
/* Links
|
||||
========================================================================== */
|
||||
|
||||
/**
|
||||
* Remove the gray background color from active links in IE 10.
|
||||
*/
|
||||
|
||||
a {
|
||||
background-color: transparent;
|
||||
}
|
||||
|
||||
/**
|
||||
* Improve readability when focused and also mouse hovered in all browsers.
|
||||
*/
|
||||
|
||||
a:active,
|
||||
a:hover {
|
||||
outline: 0;
|
||||
}
|
||||
|
||||
/* Text-level semantics
|
||||
========================================================================== */
|
||||
|
||||
/**
|
||||
* Address styling not present in IE 8/9/10/11, Safari, and Chrome.
|
||||
*/
|
||||
|
||||
abbr[title] {
|
||||
border-bottom: 1px dotted;
|
||||
}
|
||||
|
||||
/**
|
||||
* Address style set to `bolder` in Firefox 4+, Safari, and Chrome.
|
||||
*/
|
||||
|
||||
b,
|
||||
strong {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
/**
|
||||
* Address styling not present in Safari and Chrome.
|
||||
*/
|
||||
|
||||
dfn {
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
/**
|
||||
* Address variable `h1` font-size and margin within `section` and `article`
|
||||
* contexts in Firefox 4+, Safari, and Chrome.
|
||||
*/
|
||||
|
||||
h1 {
|
||||
font-size: 2em;
|
||||
margin: 0.67em 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Address styling not present in IE 8/9.
|
||||
*/
|
||||
|
||||
mark {
|
||||
background: #ff0;
|
||||
color: #000;
|
||||
}
|
||||
|
||||
/**
|
||||
* Address inconsistent and variable font size in all browsers.
|
||||
*/
|
||||
|
||||
small {
|
||||
font-size: 80%;
|
||||
}
|
||||
|
||||
/**
|
||||
* Prevent `sub` and `sup` affecting `line-height` in all browsers.
|
||||
*/
|
||||
|
||||
sub,
|
||||
sup {
|
||||
font-size: 75%;
|
||||
line-height: 0;
|
||||
position: relative;
|
||||
vertical-align: baseline;
|
||||
}
|
||||
|
||||
sup {
|
||||
top: -0.5em;
|
||||
}
|
||||
|
||||
sub {
|
||||
bottom: -0.25em;
|
||||
}
|
||||
|
||||
/* Embedded content
|
||||
========================================================================== */
|
||||
|
||||
/**
|
||||
* Remove border when inside `a` element in IE 8/9/10.
|
||||
*/
|
||||
|
||||
img {
|
||||
border: 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Correct overflow not hidden in IE 9/10/11.
|
||||
*/
|
||||
|
||||
svg:not(:root) {
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
/* Grouping content
|
||||
========================================================================== */
|
||||
|
||||
/**
|
||||
* Address margin not present in IE 8/9 and Safari.
|
||||
*/
|
||||
|
||||
figure {
|
||||
margin: 1em 40px;
|
||||
}
|
||||
|
||||
/**
|
||||
* Address differences between Firefox and other browsers.
|
||||
*/
|
||||
|
||||
hr {
|
||||
-moz-box-sizing: content-box;
|
||||
box-sizing: content-box;
|
||||
height: 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Contain overflow in all browsers.
|
||||
*/
|
||||
|
||||
pre {
|
||||
overflow: auto;
|
||||
}
|
||||
|
||||
/**
|
||||
* Address odd `em`-unit font size rendering in all browsers.
|
||||
*/
|
||||
|
||||
code,
|
||||
kbd,
|
||||
pre,
|
||||
samp {
|
||||
font-family: monospace, monospace;
|
||||
font-size: 1em;
|
||||
}
|
||||
|
||||
/* Forms
|
||||
========================================================================== */
|
||||
|
||||
/**
|
||||
* Known limitation: by default, Chrome and Safari on OS X allow very limited
|
||||
* styling of `select`, unless a `border` property is set.
|
||||
*/
|
||||
|
||||
/**
|
||||
* 1. Correct color not being inherited.
|
||||
* Known issue: affects color of disabled elements.
|
||||
* 2. Correct font properties not being inherited.
|
||||
* 3. Address margins set differently in Firefox 4+, Safari, and Chrome.
|
||||
*/
|
||||
|
||||
button,
|
||||
input,
|
||||
optgroup,
|
||||
select,
|
||||
textarea {
|
||||
color: inherit; /* 1 */
|
||||
font: inherit; /* 2 */
|
||||
margin: 0; /* 3 */
|
||||
}
|
||||
|
||||
/**
|
||||
* Address `overflow` set to `hidden` in IE 8/9/10/11.
|
||||
*/
|
||||
|
||||
button {
|
||||
overflow: visible;
|
||||
}
|
||||
|
||||
/**
|
||||
* Address inconsistent `text-transform` inheritance for `button` and `select`.
|
||||
* All other form control elements do not inherit `text-transform` values.
|
||||
* Correct `button` style inheritance in Firefox, IE 8/9/10/11, and Opera.
|
||||
* Correct `select` style inheritance in Firefox.
|
||||
*/
|
||||
|
||||
button,
|
||||
select {
|
||||
text-transform: none;
|
||||
}
|
||||
|
||||
/**
|
||||
* 1. Avoid the WebKit bug in Android 4.0.* where (2) destroys native `audio`
|
||||
* and `video` controls.
|
||||
* 2. Correct inability to style clickable `input` types in iOS.
|
||||
* 3. Improve usability and consistency of cursor style between image-type
|
||||
* `input` and others.
|
||||
*/
|
||||
|
||||
button,
|
||||
html input[type="button"], /* 1 */
|
||||
input[type="reset"],
|
||||
input[type="submit"] {
|
||||
-webkit-appearance: button; /* 2 */
|
||||
cursor: pointer; /* 3 */
|
||||
}
|
||||
|
||||
/**
|
||||
* Re-set default cursor for disabled elements.
|
||||
*/
|
||||
|
||||
button[disabled],
|
||||
html input[disabled] {
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove inner padding and border in Firefox 4+.
|
||||
*/
|
||||
|
||||
button::-moz-focus-inner,
|
||||
input::-moz-focus-inner {
|
||||
border: 0;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Address Firefox 4+ setting `line-height` on `input` using `!important` in
|
||||
* the UA stylesheet.
|
||||
*/
|
||||
|
||||
input {
|
||||
line-height: normal;
|
||||
}
|
||||
|
||||
/**
|
||||
* It's recommended that you don't attempt to style these elements.
|
||||
* Firefox's implementation doesn't respect box-sizing, padding, or width.
|
||||
*
|
||||
* 1. Address box sizing set to `content-box` in IE 8/9/10.
|
||||
* 2. Remove excess padding in IE 8/9/10.
|
||||
*/
|
||||
|
||||
input[type="checkbox"],
|
||||
input[type="radio"] {
|
||||
box-sizing: border-box; /* 1 */
|
||||
padding: 0; /* 2 */
|
||||
}
|
||||
|
||||
/**
|
||||
* Fix the cursor style for Chrome's increment/decrement buttons. For certain
|
||||
* `font-size` values of the `input`, it causes the cursor style of the
|
||||
* decrement button to change from `default` to `text`.
|
||||
*/
|
||||
|
||||
input[type="number"]::-webkit-inner-spin-button,
|
||||
input[type="number"]::-webkit-outer-spin-button {
|
||||
height: auto;
|
||||
}
|
||||
|
||||
/**
|
||||
* 1. Address `appearance` set to `searchfield` in Safari and Chrome.
|
||||
* 2. Address `box-sizing` set to `border-box` in Safari and Chrome
|
||||
* (include `-moz` to future-proof).
|
||||
*/
|
||||
|
||||
input[type="search"] {
|
||||
-webkit-appearance: textfield; /* 1 */
|
||||
-moz-box-sizing: content-box;
|
||||
-webkit-box-sizing: content-box; /* 2 */
|
||||
box-sizing: content-box;
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove inner padding and search cancel button in Safari and Chrome on OS X.
|
||||
* Safari (but not Chrome) clips the cancel button when the search input has
|
||||
* padding (and `textfield` appearance).
|
||||
*/
|
||||
|
||||
input[type="search"]::-webkit-search-cancel-button,
|
||||
input[type="search"]::-webkit-search-decoration {
|
||||
-webkit-appearance: none;
|
||||
}
|
||||
|
||||
/**
|
||||
* Define consistent border, margin, and padding.
|
||||
*/
|
||||
|
||||
fieldset {
|
||||
border: 1px solid #c0c0c0;
|
||||
margin: 0 2px;
|
||||
padding: 0.35em 0.625em 0.75em;
|
||||
}
|
||||
|
||||
/**
|
||||
* 1. Correct `color` not being inherited in IE 8/9/10/11.
|
||||
* 2. Remove padding so people aren't caught out if they zero out fieldsets.
|
||||
*/
|
||||
|
||||
legend {
|
||||
border: 0; /* 1 */
|
||||
padding: 0; /* 2 */
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove default vertical scrollbar in IE 8/9/10/11.
|
||||
*/
|
||||
|
||||
textarea {
|
||||
overflow: auto;
|
||||
}
|
||||
|
||||
/**
|
||||
* Don't inherit the `font-weight` (applied by a rule above).
|
||||
* NOTE: the default cannot safely be changed in Chrome and Safari on OS X.
|
||||
*/
|
||||
|
||||
optgroup {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
/* Tables
|
||||
========================================================================== */
|
||||
|
||||
/**
|
||||
* Remove most spacing between table cells.
|
||||
*/
|
||||
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
border-spacing: 0;
|
||||
}
|
||||
|
||||
td,
|
||||
th {
|
||||
padding: 0;
|
||||
}
|
|
@ -1,418 +0,0 @@
|
|||
/*
|
||||
* Skeleton V2.0.4
|
||||
* Copyright 2014, Dave Gamache
|
||||
* www.getskeleton.com
|
||||
* Free to use under the MIT license.
|
||||
* http://www.opensource.org/licenses/mit-license.php
|
||||
* 12/29/2014
|
||||
*/
|
||||
|
||||
|
||||
/* Table of contents
|
||||
––––––––––––––––––––––––––––––––––––––––––––––––––
|
||||
- Grid
|
||||
- Base Styles
|
||||
- Typography
|
||||
- Links
|
||||
- Buttons
|
||||
- Forms
|
||||
- Lists
|
||||
- Code
|
||||
- Tables
|
||||
- Spacing
|
||||
- Utilities
|
||||
- Clearing
|
||||
- Media Queries
|
||||
*/
|
||||
|
||||
|
||||
/* Grid
|
||||
–––––––––––––––––––––––––––––––––––––––––––––––––– */
|
||||
.container {
|
||||
position: relative;
|
||||
width: 100%;
|
||||
max-width: 960px;
|
||||
margin: 0 auto;
|
||||
padding: 0 20px;
|
||||
box-sizing: border-box; }
|
||||
.column,
|
||||
.columns {
|
||||
width: 100%;
|
||||
float: left;
|
||||
box-sizing: border-box; }
|
||||
|
||||
/* For devices larger than 400px */
|
||||
@media (min-width: 400px) {
|
||||
.container {
|
||||
width: 85%;
|
||||
padding: 0; }
|
||||
}
|
||||
|
||||
/* For devices larger than 550px */
|
||||
@media (min-width: 550px) {
|
||||
.container {
|
||||
width: 80%; }
|
||||
.column,
|
||||
.columns {
|
||||
margin-left: 4%; }
|
||||
.column:first-child,
|
||||
.columns:first-child {
|
||||
margin-left: 0; }
|
||||
|
||||
.one.column,
|
||||
.one.columns { width: 4.66666666667%; }
|
||||
.two.columns { width: 13.3333333333%; }
|
||||
.three.columns { width: 22%; }
|
||||
.four.columns { width: 30.6666666667%; }
|
||||
.five.columns { width: 39.3333333333%; }
|
||||
.six.columns { width: 48%; }
|
||||
.seven.columns { width: 56.6666666667%; }
|
||||
.eight.columns { width: 65.3333333333%; }
|
||||
.nine.columns { width: 74.0%; }
|
||||
.ten.columns { width: 82.6666666667%; }
|
||||
.eleven.columns { width: 91.3333333333%; }
|
||||
.twelve.columns { width: 100%; margin-left: 0; }
|
||||
|
||||
.one-third.column { width: 30.6666666667%; }
|
||||
.two-thirds.column { width: 65.3333333333%; }
|
||||
|
||||
.one-half.column { width: 48%; }
|
||||
|
||||
/* Offsets */
|
||||
.offset-by-one.column,
|
||||
.offset-by-one.columns { margin-left: 8.66666666667%; }
|
||||
.offset-by-two.column,
|
||||
.offset-by-two.columns { margin-left: 17.3333333333%; }
|
||||
.offset-by-three.column,
|
||||
.offset-by-three.columns { margin-left: 26%; }
|
||||
.offset-by-four.column,
|
||||
.offset-by-four.columns { margin-left: 34.6666666667%; }
|
||||
.offset-by-five.column,
|
||||
.offset-by-five.columns { margin-left: 43.3333333333%; }
|
||||
.offset-by-six.column,
|
||||
.offset-by-six.columns { margin-left: 52%; }
|
||||
.offset-by-seven.column,
|
||||
.offset-by-seven.columns { margin-left: 60.6666666667%; }
|
||||
.offset-by-eight.column,
|
||||
.offset-by-eight.columns { margin-left: 69.3333333333%; }
|
||||
.offset-by-nine.column,
|
||||
.offset-by-nine.columns { margin-left: 78.0%; }
|
||||
.offset-by-ten.column,
|
||||
.offset-by-ten.columns { margin-left: 86.6666666667%; }
|
||||
.offset-by-eleven.column,
|
||||
.offset-by-eleven.columns { margin-left: 95.3333333333%; }
|
||||
|
||||
.offset-by-one-third.column,
|
||||
.offset-by-one-third.columns { margin-left: 34.6666666667%; }
|
||||
.offset-by-two-thirds.column,
|
||||
.offset-by-two-thirds.columns { margin-left: 69.3333333333%; }
|
||||
|
||||
.offset-by-one-half.column,
|
||||
.offset-by-one-half.columns { margin-left: 52%; }
|
||||
|
||||
}
|
||||
|
||||
|
||||
/* Base Styles
|
||||
–––––––––––––––––––––––––––––––––––––––––––––––––– */
|
||||
/* NOTE
|
||||
html is set to 62.5% so that all the REM measurements throughout Skeleton
|
||||
are based on 10px sizing. So basically 1.5rem = 15px :) */
|
||||
html {
|
||||
font-size: 62.5%; }
|
||||
body {
|
||||
font-size: 1.5em; /* currently ems cause chrome bug misinterpreting rems on body element */
|
||||
line-height: 1.6;
|
||||
font-weight: 400;
|
||||
font-family: "Raleway", "HelveticaNeue", "Helvetica Neue", Helvetica, Arial, sans-serif;
|
||||
color: #222; }
|
||||
|
||||
|
||||
/* Typography
|
||||
–––––––––––––––––––––––––––––––––––––––––––––––––– */
|
||||
h1, h2, h3, h4, h5, h6 {
|
||||
margin-top: 0;
|
||||
margin-bottom: 2rem;
|
||||
font-weight: 300; }
|
||||
h1 { font-size: 4.0rem; line-height: 1.2; letter-spacing: -.1rem;}
|
||||
h2 { font-size: 3.6rem; line-height: 1.25; letter-spacing: -.1rem; }
|
||||
h3 { font-size: 3.0rem; line-height: 1.3; letter-spacing: -.1rem; }
|
||||
h4 { font-size: 2.4rem; line-height: 1.35; letter-spacing: -.08rem; }
|
||||
h5 { font-size: 1.8rem; line-height: 1.5; letter-spacing: -.05rem; }
|
||||
h6 { font-size: 1.5rem; line-height: 1.6; letter-spacing: 0; }
|
||||
|
||||
/* Larger than phablet */
|
||||
@media (min-width: 550px) {
|
||||
h1 { font-size: 5.0rem; }
|
||||
h2 { font-size: 4.2rem; }
|
||||
h3 { font-size: 3.6rem; }
|
||||
h4 { font-size: 3.0rem; }
|
||||
h5 { font-size: 2.4rem; }
|
||||
h6 { font-size: 1.5rem; }
|
||||
}
|
||||
|
||||
p {
|
||||
margin-top: 0; }
|
||||
|
||||
|
||||
/* Links
|
||||
–––––––––––––––––––––––––––––––––––––––––––––––––– */
|
||||
a {
|
||||
color: #1EAEDB; }
|
||||
a:hover {
|
||||
color: #0FA0CE; }
|
||||
|
||||
|
||||
/* Buttons
|
||||
–––––––––––––––––––––––––––––––––––––––––––––––––– */
|
||||
.button,
|
||||
button,
|
||||
input[type="submit"],
|
||||
input[type="reset"],
|
||||
input[type="button"] {
|
||||
display: inline-block;
|
||||
height: 38px;
|
||||
padding: 0 30px;
|
||||
color: #555;
|
||||
text-align: center;
|
||||
font-size: 11px;
|
||||
font-weight: 600;
|
||||
line-height: 38px;
|
||||
letter-spacing: .1rem;
|
||||
text-transform: uppercase;
|
||||
text-decoration: none;
|
||||
white-space: nowrap;
|
||||
background-color: transparent;
|
||||
border-radius: 4px;
|
||||
border: 1px solid #bbb;
|
||||
cursor: pointer;
|
||||
box-sizing: border-box; }
|
||||
.button:hover,
|
||||
button:hover,
|
||||
input[type="submit"]:hover,
|
||||
input[type="reset"]:hover,
|
||||
input[type="button"]:hover,
|
||||
.button:focus,
|
||||
button:focus,
|
||||
input[type="submit"]:focus,
|
||||
input[type="reset"]:focus,
|
||||
input[type="button"]:focus {
|
||||
color: #333;
|
||||
border-color: #888;
|
||||
outline: 0; }
|
||||
.button.button-primary,
|
||||
button.button-primary,
|
||||
input[type="submit"].button-primary,
|
||||
input[type="reset"].button-primary,
|
||||
input[type="button"].button-primary {
|
||||
color: #FFF;
|
||||
background-color: #33C3F0;
|
||||
border-color: #33C3F0; }
|
||||
.button.button-primary:hover,
|
||||
button.button-primary:hover,
|
||||
input[type="submit"].button-primary:hover,
|
||||
input[type="reset"].button-primary:hover,
|
||||
input[type="button"].button-primary:hover,
|
||||
.button.button-primary:focus,
|
||||
button.button-primary:focus,
|
||||
input[type="submit"].button-primary:focus,
|
||||
input[type="reset"].button-primary:focus,
|
||||
input[type="button"].button-primary:focus {
|
||||
color: #FFF;
|
||||
background-color: #1EAEDB;
|
||||
border-color: #1EAEDB; }
|
||||
|
||||
|
||||
/* Forms
|
||||
–––––––––––––––––––––––––––––––––––––––––––––––––– */
|
||||
input[type="email"],
|
||||
input[type="number"],
|
||||
input[type="search"],
|
||||
input[type="text"],
|
||||
input[type="tel"],
|
||||
input[type="url"],
|
||||
input[type="password"],
|
||||
textarea,
|
||||
select {
|
||||
height: 38px;
|
||||
padding: 6px 10px; /* The 6px vertically centers text on FF, ignored by Webkit */
|
||||
background-color: #fff;
|
||||
border: 1px solid #D1D1D1;
|
||||
border-radius: 4px;
|
||||
box-shadow: none;
|
||||
box-sizing: border-box; }
|
||||
/* Removes awkward default styles on some inputs for iOS */
|
||||
input[type="email"],
|
||||
input[type="number"],
|
||||
input[type="search"],
|
||||
input[type="text"],
|
||||
input[type="tel"],
|
||||
input[type="url"],
|
||||
input[type="password"],
|
||||
textarea {
|
||||
-webkit-appearance: none;
|
||||
-moz-appearance: none;
|
||||
appearance: none; }
|
||||
textarea {
|
||||
min-height: 65px;
|
||||
padding-top: 6px;
|
||||
padding-bottom: 6px; }
|
||||
input[type="email"]:focus,
|
||||
input[type="number"]:focus,
|
||||
input[type="search"]:focus,
|
||||
input[type="text"]:focus,
|
||||
input[type="tel"]:focus,
|
||||
input[type="url"]:focus,
|
||||
input[type="password"]:focus,
|
||||
textarea:focus,
|
||||
select:focus {
|
||||
border: 1px solid #33C3F0;
|
||||
outline: 0; }
|
||||
label,
|
||||
legend {
|
||||
display: block;
|
||||
margin-bottom: .5rem;
|
||||
font-weight: 600; }
|
||||
fieldset {
|
||||
padding: 0;
|
||||
border-width: 0; }
|
||||
input[type="checkbox"],
|
||||
input[type="radio"] {
|
||||
display: inline; }
|
||||
label > .label-body {
|
||||
display: inline-block;
|
||||
margin-left: .5rem;
|
||||
font-weight: normal; }
|
||||
|
||||
|
||||
/* Lists
|
||||
–––––––––––––––––––––––––––––––––––––––––––––––––– */
|
||||
ul {
|
||||
list-style: circle inside; }
|
||||
ol {
|
||||
list-style: decimal inside; }
|
||||
ol, ul {
|
||||
padding-left: 0;
|
||||
margin-top: 0; }
|
||||
ul ul,
|
||||
ul ol,
|
||||
ol ol,
|
||||
ol ul {
|
||||
margin: 1.5rem 0 1.5rem 3rem;
|
||||
font-size: 90%; }
|
||||
li {
|
||||
margin-bottom: 1rem; }
|
||||
|
||||
|
||||
/* Code
|
||||
–––––––––––––––––––––––––––––––––––––––––––––––––– */
|
||||
code {
|
||||
padding: .2rem .5rem;
|
||||
margin: 0 .2rem;
|
||||
font-size: 90%;
|
||||
white-space: nowrap;
|
||||
background: #F1F1F1;
|
||||
border: 1px solid #E1E1E1;
|
||||
border-radius: 4px; }
|
||||
pre > code {
|
||||
display: block;
|
||||
padding: 1rem 1.5rem;
|
||||
white-space: pre; }
|
||||
|
||||
|
||||
/* Tables
|
||||
–––––––––––––––––––––––––––––––––––––––––––––––––– */
|
||||
th,
|
||||
td {
|
||||
padding: 12px 15px;
|
||||
text-align: left;
|
||||
border-bottom: 1px solid #E1E1E1; }
|
||||
th:first-child,
|
||||
td:first-child {
|
||||
padding-left: 0; }
|
||||
th:last-child,
|
||||
td:last-child {
|
||||
padding-right: 0; }
|
||||
|
||||
|
||||
/* Spacing
|
||||
–––––––––––––––––––––––––––––––––––––––––––––––––– */
|
||||
button,
|
||||
.button {
|
||||
margin-bottom: 1rem; }
|
||||
input,
|
||||
textarea,
|
||||
select,
|
||||
fieldset {
|
||||
margin-bottom: 1.5rem; }
|
||||
pre,
|
||||
blockquote,
|
||||
dl,
|
||||
figure,
|
||||
table,
|
||||
p,
|
||||
ul,
|
||||
ol,
|
||||
form {
|
||||
margin-bottom: 2.5rem; }
|
||||
|
||||
|
||||
/* Utilities
|
||||
–––––––––––––––––––––––––––––––––––––––––––––––––– */
|
||||
.u-full-width {
|
||||
width: 100%;
|
||||
box-sizing: border-box; }
|
||||
.u-max-full-width {
|
||||
max-width: 100%;
|
||||
box-sizing: border-box; }
|
||||
.u-pull-right {
|
||||
float: right; }
|
||||
.u-pull-left {
|
||||
float: left; }
|
||||
|
||||
|
||||
/* Misc
|
||||
–––––––––––––––––––––––––––––––––––––––––––––––––– */
|
||||
hr {
|
||||
margin-top: 3rem;
|
||||
margin-bottom: 3.5rem;
|
||||
border-width: 0;
|
||||
border-top: 1px solid #E1E1E1; }
|
||||
|
||||
|
||||
/* Clearing
|
||||
–––––––––––––––––––––––––––––––––––––––––––––––––– */
|
||||
|
||||
/* Self Clearing Goodness */
|
||||
.container:after,
|
||||
.row:after,
|
||||
.u-cf {
|
||||
content: "";
|
||||
display: table;
|
||||
clear: both; }
|
||||
|
||||
|
||||
/* Media Queries
|
||||
–––––––––––––––––––––––––––––––––––––––––––––––––– */
|
||||
/*
|
||||
Note: The best way to structure the use of media queries is to create the queries
|
||||
near the relevant code. For example, if you wanted to change the styles for buttons
|
||||
on small devices, paste the mobile query code up in the buttons section and style it
|
||||
there.
|
||||
*/
|
||||
|
||||
|
||||
/* Larger than mobile */
|
||||
@media (min-width: 400px) {}
|
||||
|
||||
/* Larger than phablet (also point when grid becomes active) */
|
||||
@media (min-width: 550px) {}
|
||||
|
||||
/* Larger than tablet */
|
||||
@media (min-width: 750px) {}
|
||||
|
||||
/* Larger than desktop */
|
||||
@media (min-width: 1000px) {}
|
||||
|
||||
/* Larger than Desktop HD */
|
||||
@media (min-width: 1200px) {}
|
Before Width: | Height: | Size: 169 KiB |
Before Width: | Height: | Size: 69 KiB |
Before Width: | Height: | Size: 182 KiB |
Before Width: | Height: | Size: 65 KiB |
Before Width: | Height: | Size: 61 KiB |
Before Width: | Height: | Size: 164 KiB |
Before Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 101 KiB |
Before Width: | Height: | Size: 106 KiB |
Before Width: | Height: | Size: 87 KiB |
Before Width: | Height: | Size: 109 KiB |
Before Width: | Height: | Size: 162 KiB |
Before Width: | Height: | Size: 66 KiB |
Before Width: | Height: | Size: 40 KiB |
Before Width: | Height: | Size: 288 KiB |
Before Width: | Height: | Size: 119 KiB |
Before Width: | Height: | Size: 59 KiB |
Before Width: | Height: | Size: 122 KiB |
Before Width: | Height: | Size: 124 KiB |
Before Width: | Height: | Size: 49 KiB |
Before Width: | Height: | Size: 44 KiB |
Before Width: | Height: | Size: 232 KiB |
Before Width: | Height: | Size: 108 KiB |
Before Width: | Height: | Size: 222 KiB |
Before Width: | Height: | Size: 121 KiB |
Before Width: | Height: | Size: 87 KiB |
Before Width: | Height: | Size: 51 KiB |
Before Width: | Height: | Size: 81 KiB |
Before Width: | Height: | Size: 57 KiB |
Before Width: | Height: | Size: 402 KiB |
Before Width: | Height: | Size: 28 KiB |
Before Width: | Height: | Size: 197 KiB |
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<title>Old School Essentials system for Foundry VTT (Unofficial)</title>
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<section class="header">
|
||||
<h2>Old School Essentials</h2>
|
||||
<p>Unofficial system for Foundry VTT</p>
|
||||
</section>
|
||||
<div class="container">
|
||||
<nav class="navbar">
|
||||
<div class="container">
|
||||
<ul class="navbar-list">
|
||||
<li class="navbar-item">
|
||||
<a class="navbar-link" href="#intro">Intro</a>
|
||||
</li>
|
||||
<li class="navbar-item">
|
||||
<a class="navbar-link" href="#setup">Setup</a>
|
||||
</li>
|
||||
<li class="navbar-item">
|
||||
<a class="navbar-link" href="#characters">Characters</a>
|
||||
</li>
|
||||
<li class="navbar-item">
|
||||
<a class="navbar-link" href="#monsters">Monsters</a>
|
||||
</li>
|
||||
<li class="navbar-item">
|
||||
<a class="navbar-link" href="#initiative">Initiative</a>
|
||||
</li>
|
||||
<li class="navbar-item">
|
||||
<a class="navbar-link" href="#treasure">Treasure</a>
|
||||
</li>
|
||||
<li class="navbar-item">
|
||||
<a class="navbar-link" href="#party">Party Sheet</a>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</nav>
|
||||
<div id="intro" class="row">
|
||||
<div class="column" style="margin-top: 10%;">
|
||||
<p>
|
||||
This fan-made system has all the features you need to play OSE or
|
||||
the Basic/Expert edition of this good old TRPG.
|
||||
</p>
|
||||
<p>
|
||||
This comprehensive user guide will show you the basics and reveal
|
||||
some hidden features and hacks.
|
||||
</p>
|
||||
<p>
|
||||
For further documentation on how to use Foundry VTT please go to
|
||||
Foundry VTT
|
||||
<a href="https://foundryvtt.com/kb/" target="_blank">Knowledge base</a>.
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
<div id="demo" class="row" style="text-align: center;">
|
||||
<iframe width="560" height="315"
|
||||
src="https://www.youtube.com/embed/xKFuPXfyMoE" frameborder="0"
|
||||
allow="accelerometer; autoplay; encrypted-media; gyroscope;
|
||||
picture-in-picture" allowfullscreen></iframe>
|
||||
</div>
|
||||
<div id="setup" class="row">
|
||||
<h4>Installation</h4>
|
||||
<p>
|
||||
You'll need a Foundry VTT License or GM access to a Foundry VTT
|
||||
server.
|
||||
</p>
|
||||
<p>
|
||||
<ul>
|
||||
<li>
|
||||
Launch Foundry VTT.
|
||||
</li>
|
||||
<li>
|
||||
Go to Game Systems, Install System.
|
||||
</li>
|
||||
<li>
|
||||
Find 'Old-School Essentials' and click Install.
|
||||
</li>
|
||||
<li>
|
||||
Create a new World using the Old-School Essentials system.
|
||||
</li>
|
||||
</ul>
|
||||
</p>
|
||||
<h4>Setup</h4>
|
||||
<p>You can find System settings in the Configure Settings dialog you
|
||||
open from the sidebar</p>
|
||||
<p style="text-align: center;">
|
||||
<img src="./images/settings.png" />
|
||||
</p>
|
||||
<p>
|
||||
These are several settings to customize your experience with Old
|
||||
School Essentials.
|
||||
<ul>
|
||||
<li><strong>Individual initiative</strong>:The default behavior for
|
||||
initiative is to have only one roll per faction. This will come
|
||||
back to Foundry VTT
|
||||
default behavior, and show the initiative field on character
|
||||
sheets, see the <a href="#attributes">Attributes</a> section.
|
||||
</li>
|
||||
<li><strong>Ascending Armor Class</strong>:Old School Essentials
|
||||
default option is to use the original descending Armor Class and
|
||||
the 'To Hit AC 0' attack statistic alias THAC0.
|
||||
If this input is checked, this will come back to the familiar
|
||||
Attack Bonus as well as an Ascending Armor Class.
|
||||
</li>
|
||||
<li><strong>Morale Rating</strong>: This will show a Morale Field in
|
||||
the Monster sheet so you can record and roll a Morale check to see
|
||||
wether your monster has a survival instinct or will fight till the
|
||||
end.
|
||||
</li>
|
||||
<li><strong>Encumbrance</strong>:The weight a character is carrying
|
||||
is a significant part of the players treasure hunting adventures.
|
||||
You have three options here.
|
||||
<ul>
|
||||
<li><strong>Disabled</strong>: You can disable the effect of
|
||||
weight on movement, it will still be calculated.</li>
|
||||
<li><strong>Basic</strong>: This will add only the weight of
|
||||
your treasure, and take into account the armor you're wearing
|
||||
to find your movement rate.</li>
|
||||
<li><strong>Detailed</strong>: All the weight you carry will be
|
||||
counted, your movement value depends on the fraction of your
|
||||
max encumbrance you carry.</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><strong>Significant treasure weight</strong>: If you have the
|
||||
Basic encumbrance option enabled, the movement rate will depend on
|
||||
a predefined weight at which you consider the treasure to be
|
||||
cumbersome. You can set the value here and it will be used to
|
||||
determine the movement rates of characters.
|
||||
</li>
|
||||
</ul>
|
||||
</p>
|
||||
</div>
|
||||
<hr />
|
||||
<div id="characters" class="docs-section">
|
||||
<h4>Characters</h4>
|
||||
<h6 class="docs-header" id="tweaks">Tweaks</h6>
|
||||
<div class="row">
|
||||
<div class="six columns">
|
||||
<p>You customize characters through this menu accessible from the
|
||||
header of the character sheet.</p>
|
||||
<p>
|
||||
<ul>
|
||||
<li><strong>Spellcaster</strong>: Shows the Spells tab</li>
|
||||
<li><strong>Retainer</strong>: Adds the Loyalty rating
|
||||
attribute, replaces the Title field in the header by a Wage
|
||||
input.</li>
|
||||
<li><strong>Initiative Bonus</strong>: Will add this value to
|
||||
initiative in addition to the Dexterity modifier.</li>
|
||||
<li><strong>Next Level</strong>: The threshold at which the
|
||||
level field in the Header section of the character sheet will
|
||||
animate.</li>
|
||||
</div>
|
||||
<div class="three columns">
|
||||
<img src="./images/tweaks.png" width="320" height="300" />
|
||||
</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<ul>
|
||||
<li><strong>Bonus experience</strong>: This will add to the
|
||||
experience dealt from the Party Sheet</li>
|
||||
<li><strong>Experience share:</strong>: The share of the party
|
||||
XP you will get from the experience dealt.</li>
|
||||
<li><strong>Melee Bonus</strong>: A bonus to the Attack roll
|
||||
only for melee weapons.</li>
|
||||
<li><strong>Missile Bonus</strong>: A bonus to the Attack roll
|
||||
only for missile weapons.</li>
|
||||
<li><strong>Armor Class</strong>: This value will be added
|
||||
(ascending) or subtracted (default) to the Armor class value
|
||||
that initially depends on the armor you wear and your
|
||||
Dexterity modifier.</li>
|
||||
<li><strong>Encumbrance</strong> (GM Only): The maximum value at
|
||||
which you can't move anymore. If you have an encumbrance of
|
||||
1800 it will delay any movement penalty by 200 (1800-1600).</li>
|
||||
<li><strong>Calculate movement</strong> (GM Only): if you have a
|
||||
tricky case where movement should be manually set, you can
|
||||
uncheck this.</li>
|
||||
</ul>
|
||||
</div>
|
||||
<h6 class="docs-header">Header</h6>
|
||||
<p style="text-align: center;">
|
||||
<img src="./images/header.png" />
|
||||
</p>
|
||||
<p>The Character sheet header contains text fields you can edit
|
||||
directly. There is no automation done with those fields and you
|
||||
will
|
||||
have to type them manually in most cases.</p>
|
||||
<p>The greyed text on top of the experience field is the XP prime
|
||||
requisites bonus that can be
|
||||
set in the Tweaks dialog (see below). It is used when experience
|
||||
is
|
||||
dealt automatically via the party sheet.</p>
|
||||
<p> If the character survives long enough, the Level field will
|
||||
have a flash animation as soon when the character got enough
|
||||
experience to level up. This experience threshold is set in the
|
||||
Tweaks dialog.
|
||||
</p>
|
||||
<h6 class="docs-header">Attributes</h6>
|
||||
<p>The Default tab is dedicated to the statistics of the actor.</p>
|
||||
<p style="text-align: center;">
|
||||
<img src="./images/attributes.png" />
|
||||
</p>
|
||||
<h4 class="docs-header">Left</h4>
|
||||
<p>This records the attribute scores. You can edit those
|
||||
values directly.</p>
|
||||
<p>Rolls can be made by clicking on the attribute name, after
|
||||
clicking you will see a dialog where you can input modifiers. If
|
||||
you try to roll the attributes will holding the CTRL key, the
|
||||
dialog will be skipped.</p>
|
||||
<p style="text-align: center;">
|
||||
<img src="./images/attribute-roll.png" />
|
||||
</p>
|
||||
<p>Above the attributes you can click on the book icon to see the
|
||||
influence of all the attributes on the other stats of your
|
||||
character. That will be useful during character creation, but also
|
||||
to see other stats like your maximum number of retainers, or
|
||||
literacy.</p>
|
||||
<h4 class="docs-header">Center</h4>
|
||||
<p>
|
||||
Hit points current and max values: the 'bucket' will empty as
|
||||
you lose HPs.
|
||||
</p>
|
||||
<p>
|
||||
An Armor class within a shield shape: The value above is the
|
||||
AC and below will be the unarmored armor class. It's
|
||||
calculated depending on the armor you have equipped. You can
|
||||
add an armor bonus in the Tweaks dialog.
|
||||
If there is a small shield icon on top of the Armor class
|
||||
value, it means you have a shield equipped that should not be
|
||||
taken into account when you are attacked from behind.
|
||||
</p>
|
||||
<p>On the second row there is a Hit Dice field you can roll, and if
|
||||
the individual initiative is set in the Settings, there is the
|
||||
initiative value. This value is calculated but you can add a
|
||||
modifier in the Tweaks dialog.</p>
|
||||
<p>The third row details the Attack statistics. It will change if
|
||||
you have the Ascending AC setting enabled. At the center you will
|
||||
find the THAC0 or Attack Bonus (AB), on the left the Melee attack
|
||||
modifier that is influenced by strength and on the right the
|
||||
Missile modifier influenced by Dexterity. you can hover both to
|
||||
have the details of the calculation, and add a bonus if needed in
|
||||
the Tweaks dialog.
|
||||
Both field names are clickable and will roll attacks that can be
|
||||
speedrolled by maintaining the CTRL key.
|
||||
</p>
|
||||
<p style="text-align: center;">
|
||||
<img src="./images/attack-roll.png" />
|
||||
</p>
|
||||
<p>
|
||||
The last row shows the three movement stats, they are
|
||||
automagically set by default, depending on the weight you are
|
||||
carrying and the encumbrance options (See the <a
|
||||
href="#inventory">inventory</a> section).
|
||||
You can disable this behavior through the <a href="#tweaks">Tweaks</a>
|
||||
dialog.
|
||||
</p>
|
||||
<h4 class="docs-header">Right</h4>
|
||||
<p>
|
||||
Here are recorder the saving throw scores. Complete names and
|
||||
abbreviations can be seen on hover. This can be rolled when the
|
||||
save name is clicked, and can be speedrolled with CTRL as well.
|
||||
</p>
|
||||
<p style="text-align: center;">
|
||||
<img src="./images/save-roll.png" />
|
||||
</p>
|
||||
<p>
|
||||
The last value for Bonus versus magic must be manually added to
|
||||
the roll by using the dialog that pops without speedrolling.
|
||||
</p>
|
||||
<h4 class="docs-header">Abilities</h4>
|
||||
<p style="text-align: center;">
|
||||
<img src="./images/abilities.png" />
|
||||
</p>
|
||||
<p>
|
||||
The first row contains rollable entries for exploration rolls.
|
||||
Those can be speed rolled as well.
|
||||
</p>
|
||||
<p>
|
||||
In the abilities section you can create anything that needs a
|
||||
description. It can be thieves skills, class abilities, and so on.
|
||||
You can create a new ability by clicking the plus button or by
|
||||
dragging one from the item sidebar or a compendium.
|
||||
You can open the abilities with the pen icon, show it in the chat
|
||||
with the eye icon, and delete it with the trash icon.
|
||||
</p>
|
||||
<p style="text-align: center;">
|
||||
<img src="./images/ability.png" />
|
||||
</p>
|
||||
<p>
|
||||
When opened, the ability details can be entered. On the left you
|
||||
see you can set the ability requirements, for example `Thief, 1`,
|
||||
you can enter a roll associated with the ability.
|
||||
For example if Roll is `1d100`, roll type is `>=` and target is
|
||||
`40`. The roll will display success in green as soon as the result
|
||||
is above 40.
|
||||
When the ability has a roll set you can click on the ability image
|
||||
on the character sheet to roll directly to the chat.
|
||||
You can apply the roll result as damage or healing by right
|
||||
clicking on the chat card, this is true for all rolls.
|
||||
</p>
|
||||
<p style="text-align: center;">
|
||||
<img src="./images/ability-chat.png" />
|
||||
</p>
|
||||
<p>
|
||||
If you need someone else to roll the ability you can show the
|
||||
whole ability to the chat with the eye icon and they can roll from
|
||||
there.
|
||||
Note that you can slide down the ability description by clicking
|
||||
on its name from the character sheet.
|
||||
</p>
|
||||
<h4 class="docs-header">Spells</h4>
|
||||
<p style="text-align: center;">
|
||||
<img src="./images/spells.png" />
|
||||
</p>
|
||||
<p>
|
||||
You won't have this tab displayed by default. You must enable the
|
||||
`spellcaster` checkbox in the Tweaks dialog located in the sheet
|
||||
toolbar.
|
||||
</p>
|
||||
<p>
|
||||
Here you can record your spellbook content. First you can add a
|
||||
new spell by clicking the plus. For each level of spell you have
|
||||
you will have a new section for its level with it's related spell
|
||||
slot counter.
|
||||
</p>
|
||||
<p>
|
||||
At the beginning I recommend creating one New Spell for each spell
|
||||
level you have and then change their level by opening them, it
|
||||
will unblock the spell slot counters.
|
||||
</p>
|
||||
<p>
|
||||
Spell slots counters have two values. The first one is the number
|
||||
of spells you have memorized, it can't be edited. And the second
|
||||
one is the total number of spell slots you have. You should edit
|
||||
those as you gain new levels.
|
||||
</p>
|
||||
<p>
|
||||
Spells themselves have counters. The first is the remaining
|
||||
available spells, the second is the number of this spell you
|
||||
memorized.
|
||||
The spell counter decreases as you roll them by clicking their
|
||||
image. Spell slots that have been used can all be refilled by
|
||||
clicking the reset icon in the spells tab header.
|
||||
</p>
|
||||
<p style="text-align: center;">
|
||||
<img src="./images/spell.png" />
|
||||
</p>
|
||||
<p>
|
||||
Spells are similar with abilities but have a few more infos. Rolls
|
||||
can't be configured as much, you can only set a roll string that
|
||||
respects Foundry VTT syntax.
|
||||
However you can specify a Save so when the Spell is displayed on
|
||||
chat with the eye icon, a button that triggers a save roll from
|
||||
the selected actors is displayed below the spell description.
|
||||
</p>
|
||||
<p style="text-align: center;">
|
||||
<img src="./images/spell-card.png" />
|
||||
</p>
|
||||
<h4 class="docs-header">Inventory</h4>
|
||||
<p style="text-align: center;">
|
||||
<img src="./images/inventory.png" />
|
||||
</p>
|
||||
<p>
|
||||
The inventory compiles every item you own from the weapon to the
|
||||
treasure. Weapons are in the first section. Clicking on the weapon
|
||||
icon will roll an attack with damage.
|
||||
</p>
|
||||
<p style="text-align: center;">
|
||||
<img src="./images/item-attack.png" />
|
||||
</p>
|
||||
<p>
|
||||
Damage rolled during the attack can be applied to one or several
|
||||
selected tokens if you click on the blood drop icon right to the
|
||||
result. You can apply damage or healing by right clicking on the
|
||||
chat card, this is true for all rolls.
|
||||
</p>
|
||||
<p>
|
||||
Clicking on the name will expand the item description along with
|
||||
relevant tags. Here it's the damage.
|
||||
</p>
|
||||
<p style="text-align: center;">
|
||||
<img src="./images/item-collapse.png" />
|
||||
</p>
|
||||
<p>
|
||||
It is possible to equip an item. The only mechanical value it has
|
||||
for now is the influence of the Slow weapon tag on initiative.
|
||||
Tags that are recognized will be displayed as icons. If you don't
|
||||
have Foundry VTT set has english and you use a translation
|
||||
(French, Spanish), you will have to use the tags translation to
|
||||
have it matched.
|
||||
Other tags will be written as text.
|
||||
</p>
|
||||
<p>
|
||||
When you open the weapon sheet by clicking on the pen icon, you
|
||||
can edit the stats and add new tags.
|
||||
Slow, Melee, and Missile tags will check automatically the
|
||||
matching checkbox. But won't uncheck it.
|
||||
</p>
|
||||
<p style="text-align: center;">
|
||||
<img src="./images/weapon.png" />
|
||||
</p>
|
||||
<p>
|
||||
Weapons can have attack bonuses. You can add new weapon tags if
|
||||
you type text in the field below the weapon icon and press ENTER.
|
||||
You can copy the whole qualities field from the book as the tag
|
||||
parser will split the commas, and set the text between brackets as
|
||||
a hover text.
|
||||
</p>
|
||||
<p>
|
||||
Other items won't be clickable. Armors have configurable Armor
|
||||
Class and an Armor type, Misc items can have a quantity directly
|
||||
editable from the inventory list. If checked as Treasure, it is
|
||||
counter in the total treasure displayed in the treasure header.
|
||||
</p>
|
||||
<p>
|
||||
Below is the encumbrance bar. This is used for the auto mouvement
|
||||
calculation. If you're encumbrance max value is 1600 as default,
|
||||
each cursor passed are the threshold you will lose movement.
|
||||
</p>
|
||||
<h4 class="docs-header">Notes</h4>
|
||||
<p style="text-align: center;">
|
||||
<img src="./images/notes.png" />
|
||||
</p>
|
||||
<p>This tab is a free space you can record description and notes.
|
||||
This is enriched so you can use inline rolls, entity links and
|
||||
other fun things.</p>
|
||||
<p>You can add known language by clicking on the plus next to the
|
||||
language header. The number of language you can speak can be found
|
||||
in the modifier dialog in the attribute tab.</p>
|
||||
<p>The language list was made compatible with the Polyglot module
|
||||
from Kakaroto, you can find it <a
|
||||
href="https://github.com/kakaroto/fvtt-module-polyglot">here</a>
|
||||
or in the module list within Foundry VTT.</p>
|
||||
<p>We have finished with the character sheet. Feel free to post
|
||||
issues on gitlab or contact me for more informations.</p>
|
||||
</div>
|
||||
<div id="monsters" class="docs-section">
|
||||
<h4>Monsters</h4>
|
||||
<h4 class="docs-header">Tweaks</h4>
|
||||
<p style="text-align: center;">
|
||||
<img src="./images/monster-tweaks.png" />
|
||||
</p>
|
||||
<p>
|
||||
The tweaks menu for monsters is lighter. You can enable spells,
|
||||
add a value to initiative, set as retainer and that's pretty much
|
||||
it.
|
||||
</p>
|
||||
<h4 class="docs-header">Header</h4>
|
||||
<p style="text-align: center;">
|
||||
<img src="./images/monster-header.png" />
|
||||
</p>
|
||||
<p>There is a lot happening here. The first row below the name are
|
||||
all rollable fields. The alignment rolls a plain 2d6 on the
|
||||
reaction table. The two number appearing can be rolled and the
|
||||
morale as well. The XP award is just plain text though.</p>
|
||||
<p>The Treasure type is a link to a rollable table. When you drop a
|
||||
rollable table on a monster sheet it will show up here so you can
|
||||
access the treasure table quickly and roll that loot.</p>
|
||||
<h4 class="docs-header">Abilities</h4>
|
||||
<p style="text-align: center;">
|
||||
<img src="./images/monster-abilities.png" />
|
||||
</p>
|
||||
<p>
|
||||
The Hit Points can be silently rolled as you click on the dice
|
||||
next to the header. That is why Hit dice must be a rollable
|
||||
string. AC is manually typed and there is no calculation involved.
|
||||
Clicking on THAC0 will launch a raw Attack with 1d6 damage.
|
||||
</p>
|
||||
<p>
|
||||
The abilities and equipment panel will contain all the heart and
|
||||
soul of your monster. You can set clickable abilities like for
|
||||
characters. There is also a weapon counter so you know how many
|
||||
attacks you made each round with your monster. The counters are
|
||||
reset with the icon in the header.
|
||||
</p>
|
||||
<p>
|
||||
On the left of the weapon icons, in the list, you can mark the
|
||||
item with a color so you can distinguish attack patterns. In the
|
||||
example here I have in red 2xClaws and Bite so here is my attack
|
||||
pattern. If I choose green I have a tail spike attack.
|
||||
</p>
|
||||
<p>You can record movement details for non-walking movement options
|
||||
your monster may have. Below are your monster's save that you can
|
||||
roll and speedroll with CTRL maintained.</p>
|
||||
<p>
|
||||
Monsters use the same content as characters for spells, weapons
|
||||
and items. The Note tab is only a large text editor where you can
|
||||
input the monster description or any other particularities that
|
||||
does not fit on the sheet itself.
|
||||
</p>
|
||||
</div>
|
||||
<div id="initiative" class="docs-section">
|
||||
<h4>Initiative</h4>
|
||||
<h4 class="docs-header">Grouped initiative</h4>
|
||||
<p style="text-align: center;">
|
||||
<img src="./images/initiative-start.png" />
|
||||
</p>
|
||||
<p>
|
||||
By default each character or creature is assigned to a group. If
|
||||
their disposition is hostile in the Token configuration they will
|
||||
be in group 'Red', Neutral is yellow, Friendly is green. But the
|
||||
GM can change the group you belong by clicking on the flag, there
|
||||
is a limited number of colors but it should be enough I hope.
|
||||
</p>
|
||||
<p style="text-align: center;">
|
||||
<img src="./images/initiative-group.png" />
|
||||
</p>
|
||||
<p>
|
||||
When you are happy about the groups, you can begin the combat by
|
||||
clicking below the combat tracker. You can reroll the initiative
|
||||
manually with the dice above the tracker. But if you go to the
|
||||
next round it will be rolled again. Characters equipped with a
|
||||
Slow weapon have a Weight displayed in place of the initiative
|
||||
value. If they unequip the weapon they can reset their initiative
|
||||
to the group value by right clicking and select 'reroll'.
|
||||
</p>
|
||||
<p style="text-align: center;">
|
||||
<img src="./images/initiative-result.png" />
|
||||
</p>
|
||||
<h4 class="docs-header">Individual initiative</h4>
|
||||
<p>For this part I invite you to read Foundry VTT documentation, you
|
||||
will find exactly the same behavior and features here, except that
|
||||
initiative will be automatically rerolled when you go to the next
|
||||
round.</p>
|
||||
</div>
|
||||
<div id="treasure" class="docs-section">
|
||||
<h4>Treasure tables</h4>
|
||||
<p style="text-align: center;">
|
||||
<img src="./images/treasure-sidebar.png" />
|
||||
</p>
|
||||
<p>
|
||||
You can find Foundry VTT rollable tables in the sidebar. The
|
||||
default rollable tables can't handle treasure like specified in
|
||||
the Old School Essentials books so I had to augment them.
|
||||
</p>
|
||||
<p style="text-align: center;">
|
||||
<img src="./images/treasure-toggle.png" />
|
||||
</p>
|
||||
<p>
|
||||
You can toggle between the default rollable tables and the
|
||||
treasure table with the Chest icon right next to the table name.
|
||||
The default tables are selecting an entry by rolling a dice and
|
||||
returning the matching result. Treasure tables however, have a
|
||||
different behavior. Each entry is rolled with 1d100 and the value
|
||||
is compared to the 'chance field'. So it can return multiple
|
||||
items.
|
||||
</p>
|
||||
<p>
|
||||
You can select the table type you need by clicking on the chest at
|
||||
the right of the rollable table name. Once you do the fields will
|
||||
change.
|
||||
</p>
|
||||
<p style="text-align: center;">
|
||||
<img src="./images/treasure-table.png" />
|
||||
</p>
|
||||
<p>
|
||||
Foundry VTT allows rollable tables to be filled with enriched
|
||||
Text, Entities like journals and items and compendium objects.
|
||||
Here I use inline rolls from enriched text to tell how many coins
|
||||
I get.
|
||||
</p>
|
||||
<p>If you have only one item to be rolled you can change the result
|
||||
type.</p>
|
||||
<p style="text-align: center;">
|
||||
<img src="./images/treasure-item.png" />
|
||||
</p>
|
||||
<p>
|
||||
Once you roll the treasure you have the result displayed in the
|
||||
chat.
|
||||
</p>
|
||||
<p style="text-align: center;">
|
||||
<img src="./images/treasure-roll.png" />
|
||||
</p>
|
||||
</div>
|
||||
<div id="party" class="docs-section">
|
||||
<h4>Party Overview</h4>
|
||||
<p style="text-align: center;">
|
||||
<img src="./images/party-sidebar.png" />
|
||||
</p>
|
||||
<p>
|
||||
When in the Actors sidebar, you will find a new icon next to the
|
||||
search filter. This will open the Party overview app we are
|
||||
detailing here.
|
||||
</p>
|
||||
<p style="text-align: center;">
|
||||
<img src="./images/party-app.png" />
|
||||
</p>
|
||||
<p>
|
||||
The party overview app will condense a lot of stats about your
|
||||
group. At first it will be empty so you will have to click on the
|
||||
group icon on top right to select which character/monster is part
|
||||
of the party.
|
||||
Sometimes after selecting party members you may have to resync the
|
||||
display by clicking the resync icon on top left of the window.
|
||||
</p>
|
||||
<p>
|
||||
Almost every info shown on this party sheet is hoverable to have
|
||||
the exact name of what you are seeing. If you hover on the actor
|
||||
image you will se a button that allows you to open the actor
|
||||
sheet.
|
||||
</p>
|
||||
<p>
|
||||
The open hand icon in the window header allows you to deal
|
||||
experience to the characters in the party. This will take into
|
||||
account the experience Share set in the Characters <a
|
||||
href="#tweaks">Tweaks</a> dialog. After shares are calculated
|
||||
each actor will send a message to the chat telling how many
|
||||
experience points they get after applying their share and their
|
||||
experience bonus.
|
||||
</p>
|
||||
<p>
|
||||
Don't forget to set the experience share to 50% for retainers!
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<!-- End Document
|
||||
–––––––––––––––––––––––––––––––––––––––––––––––––– -->
|
||||
</body>
|
||||
</html>
|
|
@ -1,11 +0,0 @@
|
|||
{
|
||||
"compilerOptions": {
|
||||
"target": "ES2017",
|
||||
"lib": [
|
||||
"DOM",
|
||||
"ES6",
|
||||
"ES2017"
|
||||
],
|
||||
"types": ["foundry-pc-types"]
|
||||
}
|
||||
}
|