Fixed movement rate for higher carrying capacity.
Removed the delta calculation to correct ACKS movement rate bands.master
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				|  | @ -575,15 +575,14 @@ export class AcksActor extends Actor { | ||||||
|     const data = this.data.data; |     const data = this.data.data; | ||||||
|     let option = game.settings.get("acks", "encumbranceOption"); |     let option = game.settings.get("acks", "encumbranceOption"); | ||||||
|     let weight = data.encumbrance.value; |     let weight = data.encumbrance.value; | ||||||
|     let delta = data.encumbrance.max - 20000; |  | ||||||
|     if (["detailed", "complete"].includes(option)) { |     if (["detailed", "complete"].includes(option)) { | ||||||
|       if (weight > data.encumbrance.max) { |       if (weight > data.encumbrance.max) { | ||||||
|         data.movement.base = 0; |         data.movement.base = 0; | ||||||
|       } else if (weight > 10000 + delta) { |       } else if (weight > 10000) { | ||||||
|         data.movement.base = 30; |         data.movement.base = 30; | ||||||
|       } else if (weight > 7000 + delta) { |       } else if (weight > 7000) { | ||||||
|         data.movement.base = 60; |         data.movement.base = 60; | ||||||
|       } else if (weight > 5000 + delta) { |       } else if (weight > 5000) { | ||||||
|         data.movement.base = 90; |         data.movement.base = 90; | ||||||
|       } else { |       } else { | ||||||
|         data.movement.base = 120; |         data.movement.base = 120; | ||||||
|  |  | ||||||
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