Fixed movement rate for higher carrying capacity.
Removed the delta calculation to correct ACKS movement rate bands.master
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				|  | @ -575,15 +575,14 @@ export class AcksActor extends Actor { | |||
|     const data = this.data.data; | ||||
|     let option = game.settings.get("acks", "encumbranceOption"); | ||||
|     let weight = data.encumbrance.value; | ||||
|     let delta = data.encumbrance.max - 20000; | ||||
|     if (["detailed", "complete"].includes(option)) { | ||||
|       if (weight > data.encumbrance.max) { | ||||
|         data.movement.base = 0; | ||||
|       } else if (weight > 10000 + delta) { | ||||
|       } else if (weight > 10000) { | ||||
|         data.movement.base = 30; | ||||
|       } else if (weight > 7000 + delta) { | ||||
|       } else if (weight > 7000) { | ||||
|         data.movement.base = 60; | ||||
|       } else if (weight > 5000 + delta) { | ||||
|       } else if (weight > 5000) { | ||||
|         data.movement.base = 90; | ||||
|       } else { | ||||
|         data.movement.base = 120; | ||||
|  |  | |||
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