WIP: Score bonuses on attacks
parent
58cbeb95a9
commit
3283519e4a
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@ -164,7 +164,7 @@ export class OseActorSheet extends ActorSheet {
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let actorObject = this.actor;
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let element = event.currentTarget;
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let attack = element.parentElement.parentElement.dataset.attack;
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actorObject.rollAttack({ label: this.actor.name, type: attack }, ev);
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actorObject.rollAttack({ skipDialog: ev.ctrlKey }, { type: attack });
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});
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html.find(".spells .item-reset").click((ev) => {
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@ -393,12 +393,12 @@ export class OseActor extends Actor {
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if (ascending) {
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rollParts.push(data.thac0.bba.toString());
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}
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if (attData.type == "missile") {
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if (options.type == "missile") {
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rollParts.push(
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data.scores.dex.mod.toString(),
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data.thac0.mod.missile.toString()
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);
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} else if (attData.type == "melee") {
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} else if (options.type == "melee") {
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rollParts.push(
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data.scores.str.mod.toString(),
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data.thac0.mod.melee.toString()
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@ -408,14 +408,14 @@ export class OseActor extends Actor {
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rollParts.push(attData.item.data.bonus);
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}
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let thac0 = data.thac0.value;
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if (attData.type == "melee") {
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if (options.type == "melee") {
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dmgParts.push(data.scores.str.mod);
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}
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const rollData = {
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actor: this.data,
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item: attData.item,
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roll: {
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type: attData.type,
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type: options.type,
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thac0: thac0,
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dmg: dmgParts,
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},
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@ -65,9 +65,13 @@ export class OseDice {
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};
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// Optionally include a situational bonus
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// if (form !== null) data["bonus"] = form.bonus.value;
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if (data.item && data.item.data.bonus) parts.push(data.item.data.bonus);
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if (form !== null && form.bonus.value) {
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parts.push(form.bonus.value);
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}
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if (data.item && data.item.data.bonus) {
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parts.push(data.item.data.bonus.toString());
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}
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console.log(parts);
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const roll = new Roll(parts.join("+"), data).roll();
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// Convert the roll to a chat message and return the roll
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@ -169,8 +173,9 @@ export class OseDice {
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};
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// Optionally include a situational bonus
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if (form !== null) data["bonus"] = form.bonus.value;
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if (data["bonus"]) parts.push(data["bonus"]);
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if (form !== null && form.bonus.value) parts.push(form.bonus.value);
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if (data.item && data.item.data.bonus) parts.push(data.item.data.bonus);
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const roll = new Roll(parts.join("+"), data).roll();
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const dmgRoll = new Roll(data.roll.dmg.join("+"), data).roll();
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@ -243,7 +248,7 @@ export class OseDice {
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title = null,
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} = {}) {
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let rolled = false;
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console.log(data);
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const template = "systems/ose/templates/chat/roll-dialog.html";
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let dialogData = {
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formula: parts.join(" "),
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