WIP: Attack rolls rework
parent
f31bc3e790
commit
58cbeb95a9
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@ -1,6 +1,6 @@
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{
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"dataPath": "C:\\Users\\oreo\\AppData\\Local\\FoundryVTT",
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"dataPath": "/home/oreo/.local/share/FoundryVTT",
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"manifest": "src",
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"repository": "https://gitlab.com/mesfoliesludiques/foundryvtt-ose",
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"rawURL": "https://gitlab.com/mesfoliesludiques/foundryvtt-ose/-/raw"
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}
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}
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@ -28,7 +28,7 @@
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"OSE.RollExample": "e.g. +1d4",
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"OSE.roll.formula": "{label} roll",
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"OSE.roll.appearing": "Appearing roll",
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"OSE.roll.appearing": "Appearing roll ({type})",
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"OSE.roll.morale": "Morale check",
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"OSE.roll.hd": "Hit Dice roll",
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"OSE.roll.attacksWith": "Attacks with {name}",
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@ -24,8 +24,8 @@ export class OseActorSheet extends ActorSheet {
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_createEditor(target, editorOptions, initialContent) {
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// remove some controls to the editor as the space is lacking
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if (target == 'data.details.description') {
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editorOptions.toolbar = 'styleselect bullist hr table removeFormat save';
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if (target == "data.details.description") {
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editorOptions.toolbar = "styleselect bullist hr table removeFormat save";
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}
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super._createEditor(target, editorOptions, initialContent);
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}
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@ -83,7 +83,9 @@ export class OseActorSheet extends ActorSheet {
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summary.slideUp(200, () => summary.remove());
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} else {
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// Add item tags
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let div = $(`<div class="item-summary"><ol class="tag-list">${item.getTags()}</ol><div>${description}</div></div>`);
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let div = $(
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`<div class="item-summary"><ol class="tag-list">${item.getTags()}</ol><div>${description}</div></div>`
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);
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li.parents(".item-entry").append(div.hide());
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div.slideDown(200);
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}
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@ -104,13 +106,15 @@ export class OseActorSheet extends ActorSheet {
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}
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async _resetSpells(event) {
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let spells = $(event.currentTarget).closest(".inventory.spells").find(".item");
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let spells = $(event.currentTarget)
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.closest(".inventory.spells")
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.find(".item");
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spells.each((_, el) => {
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let itemId = el.dataset.itemId;
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const item = this.actor.getOwnedItem(itemId);
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item.update({
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_id: item.id,
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"data.cast": item.data.data.memorized,
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"data.cast": item.data.data.memorized,
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});
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});
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}
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@ -131,7 +135,7 @@ export class OseActorSheet extends ActorSheet {
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html.find(".item .item-controls .item-show").click(async (ev) => {
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const li = $(ev.currentTarget).parents(".item");
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const item = this.actor.getOwnedItem(li.data("itemId"));
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item.roll({ skipDialog: event.ctrlKey });
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item.show();
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});
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html.find(".item .item-rollable .item-image").click(async (ev) => {
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@ -143,11 +147,11 @@ export class OseActorSheet extends ActorSheet {
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data: { counter: { value: item.data.data.counter.value - 1 } },
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});
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}
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item.rollWeapon({ event: ev });
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item.rollWeapon({ skipDialog: ev.ctrlKey });
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} else if (item.type == "spell") {
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item.spendSpell();
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item.spendSpell({ skipDialog: ev.ctrlKey });
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} else {
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item.rollFormula({ event: ev });
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item.rollFormula({ skipDialog: ev.ctrlKey });
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}
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});
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@ -208,12 +212,14 @@ export class OseActorSheet extends ActorSheet {
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// Resize editors
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let editors = html.find(".editor");
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editors.each((id, editor) => {
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let container = editor.closest('.resizable-editor');
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let container = editor.closest(".resizable-editor");
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if (container) {
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let heightDelta = this.position.height - this.options.height;
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editor.style.height = `${heightDelta + parseInt(container.dataset.editorSize)}px`;
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editor.style.height = `${
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heightDelta + parseInt(container.dataset.editorSize)
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}px`;
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}
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})
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});
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}
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_onConfigureActor(event) {
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@ -118,14 +118,12 @@ export class OseActor extends Actor {
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const rollParts = ["1d20"];
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const data = {
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...this.data,
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...{
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rollData: {
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type: "above",
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target: this.data.data.saves[save].value,
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details: game.i18n.format("OSE.roll.details.save", { save: label }),
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},
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actor: this.data,
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roll: {
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type: "above",
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target: this.data.data.saves[save].value,
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},
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details: game.i18n.format("OSE.roll.details.save", { save: label }),
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};
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let skip = options.event && options.event.ctrlKey;
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@ -146,12 +144,9 @@ export class OseActor extends Actor {
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const rollParts = ["2d6"];
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const data = {
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...this.data,
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...{
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rollData: {
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type: "below",
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target: this.data.data.details.morale,
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},
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roll: {
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type: "below",
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target: this.data.data.details.morale,
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},
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};
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@ -172,12 +167,9 @@ export class OseActor extends Actor {
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const rollParts = ["2d6"];
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const data = {
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...this.data,
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...{
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rollData: {
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type: "below",
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target: this.data.data.retainer.loyalty,
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},
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roll: {
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type: "below",
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target: this.data.data.retainer.loyalty,
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},
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};
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@ -197,27 +189,24 @@ export class OseActor extends Actor {
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const rollParts = ["2d6"];
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const data = {
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...this.data,
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...{
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rollData: {
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type: "table",
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table: {
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2: game.i18n.format("OSE.reaction.Hostile", {
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name: this.data.name,
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}),
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3: game.i18n.format("OSE.reaction.Unfriendly", {
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name: this.data.name,
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}),
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6: game.i18n.format("OSE.reaction.Neutral", {
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name: this.data.name,
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}),
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9: game.i18n.format("OSE.reaction.Indifferent", {
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name: this.data.name,
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}),
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12: game.i18n.format("OSE.reaction.Friendly", {
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name: this.data.name,
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}),
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},
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roll: {
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type: "table",
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table: {
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2: game.i18n.format("OSE.reaction.Hostile", {
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name: this.data.name,
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}),
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3: game.i18n.format("OSE.reaction.Unfriendly", {
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name: this.data.name,
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}),
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6: game.i18n.format("OSE.reaction.Neutral", {
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name: this.data.name,
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}),
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9: game.i18n.format("OSE.reaction.Indifferent", {
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name: this.data.name,
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}),
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12: game.i18n.format("OSE.reaction.Friendly", {
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name: this.data.name,
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}),
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},
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},
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};
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@ -241,16 +230,14 @@ export class OseActor extends Actor {
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const rollParts = ["1d20"];
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const data = {
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...this.data,
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...{
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rollData: {
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type: "check",
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target: this.data.data.scores[score].value,
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details: game.i18n.format("OSE.roll.details.attribute", {
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score: label,
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}),
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},
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roll: {
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type: "check",
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target: this.data.data.scores[score].value,
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},
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details: game.i18n.format("OSE.roll.details.attribute", {
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score: label,
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}),
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};
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let skip = options.event && options.event.ctrlKey;
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@ -275,11 +262,8 @@ export class OseActor extends Actor {
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}
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const data = {
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...this.data,
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...{
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rollData: {
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type: "hit dice",
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},
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roll: {
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type: "hitdice",
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},
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};
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@ -306,9 +290,8 @@ export class OseActor extends Actor {
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label = "(1)";
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}
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const data = {
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...this.data,
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...{
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rollData: {
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roll: {
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type: {
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type: "appearing",
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},
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},
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@ -321,8 +304,8 @@ export class OseActor extends Actor {
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data: data,
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skipDialog: true,
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speaker: ChatMessage.getSpeaker({ actor: this }),
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flavor: game.i18n.localize("OSE.roll.appearing"),
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title: game.i18n.localize("OSE.roll.appearing"),
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flavor: game.i18n.format("OSE.roll.appearing", { type: label }),
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title: game.i18n.format("OSE.roll.appearing", { type: label }),
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});
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}
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@ -331,16 +314,13 @@ export class OseActor extends Actor {
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const rollParts = ["1d6"];
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const data = {
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...this.data,
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...{
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rollData: {
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type: "below",
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target: this.data.data.exploration[expl],
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details: game.i18n.format("OSE.roll.details.exploration", {
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expl: label,
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}),
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},
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roll: {
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type: "below",
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target: this.data.data.exploration[expl],
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},
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details: game.i18n.format("OSE.roll.details.exploration", {
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expl: label,
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}),
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};
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let skip = options.event && options.event.ctrlKey;
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const data = this.data.data;
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const rollData = {
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...this.data,
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...{
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rollData: {
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type: "damage",
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stat: attData.type,
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scores: data.scores,
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},
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actor: this.data,
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item: attData.item,
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roll: {
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type: "damage",
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},
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};
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let dmgParts = [];
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if (!attData.dmg) {
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if (!attData.roll.dmg) {
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dmgParts.push("1d6");
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} else {
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dmgParts.push(attData.dmg);
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dmgParts.push(attData.roll.dmg);
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}
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// Add Str to damage
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if (attData.type == "melee") {
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if (attData.roll.type == "melee") {
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dmgParts.push(data.scores.str.mod);
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}
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@ -396,15 +373,20 @@ export class OseActor extends Actor {
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}
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rollAttack(attData, options = {}) {
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console.log("ACTOR", attData);
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const data = this.data.data;
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const rollParts = ["1d20"];
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const dmgParts = [];
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let label = game.i18n.format("OSE.roll.attacks", { name: this.data.name });
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if (!attData.dmg) {
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let label = game.i18n.format("OSE.roll.attacks", {
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name: this.data.name,
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});
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if (!attData.item) {
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dmgParts.push("1d6");
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} else {
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label = game.i18n.format("OSE.roll.attacksWith", { name: attData.label });
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dmgParts.push(attData.dmg);
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label = game.i18n.format("OSE.roll.attacksWith", {
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name: attData.item.name,
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});
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dmgParts.push(attData.item.data.damage);
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}
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let ascending = game.settings.get("ose", "ascendingAC");
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@ -422,27 +404,23 @@ export class OseActor extends Actor {
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data.thac0.mod.melee.toString()
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);
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}
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if (attData.bonus) {
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rollParts.push(attData.bonus);
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if (attData.item && attData.item.data.bonus) {
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rollParts.push(attData.item.data.bonus);
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}
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let thac0 = data.thac0.value;
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if (attData.type == "melee") {
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dmgParts.push(data.scores.str.mod);
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}
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const rollData = {
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...this.data,
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...{
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rollData: {
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type: "attack",
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thac0: thac0,
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save: attData.save,
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weapon: {
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parts: dmgParts,
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},
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},
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actor: this.data,
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item: attData.item,
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roll: {
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type: attData.type,
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thac0: thac0,
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dmg: dmgParts,
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},
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};
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let skip = options.event && options.event.ctrlKey;
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// Roll and return
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@ -47,7 +47,7 @@ export class OseCombat {
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// Determine the roll mode
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let rollMode = game.settings.get("core", "rollMode");
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if ((c.token.hidden || c.hidden) && (rollMode === "roll")) rollMode = "gmroll";
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if ((c.token.hidden || c.hidden) && (rollMode === "roll")) rollMode = "gmroll";
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// Construct chat message data
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let messageData = mergeObject({
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@ -3,35 +3,35 @@ export class OseDice {
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let result = {
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isSuccess: false,
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isFailure: false,
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target: data.rollData.target,
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target: data.roll.target,
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total: roll.total,
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};
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let die = roll.parts[0].total;
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if (data.rollData.type == "above") {
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if (data.roll.type == "above") {
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// SAVING THROWS
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if (roll.total >= result.target) {
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result.isSuccess = true;
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} else {
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result.isFailure = true;
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}
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} else if (data.rollData.type == "below") {
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} else if (data.roll.type == "below") {
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// MORALE, EXPLORATION
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if (roll.total <= result.target) {
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result.isSuccess = true;
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} else {
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result.isFailure = true;
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}
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} else if (data.rollData.type == "check") {
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} else if (data.roll.type == "check") {
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// SCORE CHECKS (1s and 20s)
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if (die == 1 || (roll.total <= result.target && die < 20)) {
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result.isSuccess = true;
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} else {
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result.isFailure = true;
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}
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} else if (data.rollData.type == "table") {
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} else if (data.roll.type == "table") {
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// Reaction
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let table = data.rollData.table;
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let table = data.roll.table;
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let output = "";
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for (let i = 0; i <= roll.total; i++) {
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if (table[i]) {
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@ -65,8 +65,8 @@ export class OseDice {
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};
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// Optionally include a situational bonus
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if (form !== null) data["bonus"] = form.bonus.value;
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if (data["bonus"]) parts.push(data["bonus"]);
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// if (form !== null) data["bonus"] = form.bonus.value;
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if (data.item && data.item.data.bonus) parts.push(data.item.data.bonus);
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const roll = new Roll(parts.join("+"), data).roll();
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@ -75,7 +75,7 @@ export class OseDice {
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rollMode = form ? form.rollMode.value : rollMode;
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// Force blind roll (ability formulas)
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if (data.rollData.blindroll) {
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if (data.blindroll) {
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rollMode = "blindroll";
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}
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@ -122,7 +122,7 @@ export class OseDice {
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target: "",
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total: roll.total,
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};
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result.target = data.rollData.thac0;
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result.target = data.roll.thac0;
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if (game.settings.get("ose", "ascendingAC")) {
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result.details = game.i18n.format("OSE.messages.AttackAscendingSuccess", {
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result: roll.total,
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@ -173,7 +173,7 @@ export class OseDice {
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if (data["bonus"]) parts.push(data["bonus"]);
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const roll = new Roll(parts.join("+"), data).roll();
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const dmgRoll = new Roll(data.rollData.weapon.parts.join("+"), data).roll();
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const dmgRoll = new Roll(data.roll.dmg.join("+"), data).roll();
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// Convert the roll to a chat message and return the roll
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let rollMode = game.settings.get("core", "rollMode");
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@ -237,13 +237,10 @@ export class OseDice {
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static async Roll({
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parts = [],
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data = {},
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options = {},
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event = null,
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skipDialog = false,
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speaker = null,
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flavor = null,
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title = null,
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item = false,
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||||
} = {}) {
|
||||
let rolled = false;
|
||||
|
||||
|
@ -263,7 +260,7 @@ export class OseDice {
|
|||
speaker: speaker,
|
||||
};
|
||||
if (skipDialog) {
|
||||
return data.rollData.type === "attack"
|
||||
return data.roll.type === "attack"
|
||||
? OseDice.sendAttackRoll(rollData)
|
||||
: OseDice.sendRoll(rollData);
|
||||
}
|
||||
|
@ -275,10 +272,10 @@ export class OseDice {
|
|||
callback: (html) => {
|
||||
rolled = true;
|
||||
rollData.form = html[0].children[0];
|
||||
roll =
|
||||
data.rollData.type === "attack"
|
||||
? OseDice.sendAttackRoll(rollData)
|
||||
: OseDice.sendRoll(rollData);
|
||||
console.log(data);
|
||||
roll = ["melee", "missile"].includes(data.roll.type)
|
||||
? OseDice.sendAttackRoll(rollData)
|
||||
: OseDice.sendRoll(rollData);
|
||||
},
|
||||
},
|
||||
cancel: {
|
||||
|
|
|
@ -67,7 +67,7 @@ export class OseItem extends Item {
|
|||
rollWeapon(options = {}) {
|
||||
let isNPC = this.actor.data.type != "character";
|
||||
const data = this.data.data;
|
||||
let type = "raw";
|
||||
let type = "melee";
|
||||
if (data.missile && data.melee && !isNPC) {
|
||||
// Dialog
|
||||
new Dialog({
|
||||
|
@ -80,11 +80,11 @@ export class OseItem extends Item {
|
|||
callback: () => {
|
||||
this.actor.rollAttack(
|
||||
{
|
||||
type: "melee",
|
||||
save: this.data.data.save,
|
||||
label: this.name,
|
||||
dmg: this.data.data.damage,
|
||||
bonus: data.bonus,
|
||||
item: this.data,
|
||||
actor: this.actor.data,
|
||||
roll: {
|
||||
type: "melee",
|
||||
},
|
||||
},
|
||||
options
|
||||
);
|
||||
|
@ -96,10 +96,11 @@ export class OseItem extends Item {
|
|||
callback: () => {
|
||||
this.actor.rollAttack(
|
||||
{
|
||||
type: "missile",
|
||||
label: this.name,
|
||||
save: this.data.data.save,
|
||||
dmg: this.data.data.damage,
|
||||
roll: {
|
||||
type: "missile",
|
||||
},
|
||||
actor: this.actor.data,
|
||||
item: this.data,
|
||||
},
|
||||
options
|
||||
);
|
||||
|
@ -111,16 +112,14 @@ export class OseItem extends Item {
|
|||
return true;
|
||||
} else if (data.missile && !isNPC) {
|
||||
type = "missile";
|
||||
} else if (data.melee && !isNPC) {
|
||||
type = "melee";
|
||||
}
|
||||
this.actor.rollAttack(
|
||||
{
|
||||
type: type,
|
||||
label: this.name,
|
||||
save: data.save,
|
||||
dmg: data.damage,
|
||||
bonus: data.bonus,
|
||||
roll: {
|
||||
type: type,
|
||||
},
|
||||
actor: this.actor.data,
|
||||
item: this.data,
|
||||
},
|
||||
options
|
||||
);
|
||||
|
@ -140,13 +139,12 @@ export class OseItem extends Item {
|
|||
let type = data.rollType;
|
||||
|
||||
const newData = {
|
||||
...this.data,
|
||||
...{
|
||||
rollData: {
|
||||
type: type,
|
||||
target: data.rollTarget,
|
||||
blindroll: data.blindroll,
|
||||
},
|
||||
actor: this.actor.data,
|
||||
item: this.data,
|
||||
roll: {
|
||||
type: type,
|
||||
target: data.rollTarget,
|
||||
blindroll: data.blindroll,
|
||||
},
|
||||
};
|
||||
|
||||
|
@ -168,7 +166,7 @@ export class OseItem extends Item {
|
|||
cast: this.data.data.cast - 1,
|
||||
},
|
||||
}).then(() => {
|
||||
this.roll({ skipDialog: true });
|
||||
this.show({ skipDialog: true });
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -270,13 +268,10 @@ export class OseItem extends Item {
|
|||
}
|
||||
|
||||
/**
|
||||
* Roll the item to Chat, creating a chat card which contains follow up attack or damage roll options
|
||||
* Show the item to Chat, creating a chat card which contains follow up attack or damage roll options
|
||||
* @return {Promise}
|
||||
*/
|
||||
async roll({ skipDialog = false } = {}) {
|
||||
if (this.data.type == "weapon") {
|
||||
if (this.rollWeapon(skipDialog)) return;
|
||||
}
|
||||
async show() {
|
||||
// Basic template rendering data
|
||||
const token = this.actor.token;
|
||||
const templateData = {
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
{{log data}}
|
||||
<div class="ose chat-card item-card" data-actor-id="{{actor._id}}" data-item-id="{{item._id}}">
|
||||
<div class="ose chat-card item-card" data-actor-id="{{actor._id}}" data-item-id="{{item._id}}"
|
||||
{{#if tokenId}}data-token-id="{{tokenId}}"{{/if}}>
|
||||
<div class="ose chat-block">
|
||||
<div class="flexrow chat-header">
|
||||
|
|
Loading…
Reference in New Issue