FIX: Complete encumbrance movement calc

master
U~man 2020-07-31 18:31:18 +02:00
parent f00ed1bcca
commit 1c28b286d9
2 changed files with 2 additions and 2 deletions

View File

@ -530,7 +530,7 @@ export class OseActor extends Actor {
let option = game.settings.get("ose", "encumbranceOption"); let option = game.settings.get("ose", "encumbranceOption");
let weight = data.encumbrance.value; let weight = data.encumbrance.value;
let delta = data.encumbrance.max - 1600; let delta = data.encumbrance.max - 1600;
if (option == "detailed") { if (["detailed", "complete"].includes(option)) {
if (weight > data.encumbrance.max) { if (weight > data.encumbrance.max) {
data.movement.base = 0; data.movement.base = 0;
} else if (weight > 800 + delta) { } else if (weight > 800 + delta) {

View File

@ -42,7 +42,7 @@
} }
.sheet-body { .sheet-body {
.stats { .stats {
flex: 0 0 90px; flex: 0 0 80px;
border-right: 1px groove rgba(0, 0, 0, 0.2); border-right: 1px groove rgba(0, 0, 0, 0.2);
padding-right: 2px; padding-right: 2px;
font-size: 13px; font-size: 13px;