From 1c28b286d96f9affe3949a1f00814909c3882816 Mon Sep 17 00:00:00 2001 From: U~man Date: Fri, 31 Jul 2020 18:31:18 +0200 Subject: [PATCH] FIX: Complete encumbrance movement calc --- src/module/actor/entity.js | 2 +- src/scss/item.scss | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/module/actor/entity.js b/src/module/actor/entity.js index 27bdcc9..9f63429 100644 --- a/src/module/actor/entity.js +++ b/src/module/actor/entity.js @@ -530,7 +530,7 @@ export class OseActor extends Actor { let option = game.settings.get("ose", "encumbranceOption"); let weight = data.encumbrance.value; let delta = data.encumbrance.max - 1600; - if (option == "detailed") { + if (["detailed", "complete"].includes(option)) { if (weight > data.encumbrance.max) { data.movement.base = 0; } else if (weight > 800 + delta) { diff --git a/src/scss/item.scss b/src/scss/item.scss index 2aedb1e..8f0b264 100644 --- a/src/scss/item.scss +++ b/src/scss/item.scss @@ -42,7 +42,7 @@ } .sheet-body { .stats { - flex: 0 0 90px; + flex: 0 0 80px; border-right: 1px groove rgba(0, 0, 0, 0.2); padding-right: 2px; font-size: 13px;