FIX: Complete encumbrance movement calc
parent
f00ed1bcca
commit
1c28b286d9
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@ -530,7 +530,7 @@ export class OseActor extends Actor {
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let option = game.settings.get("ose", "encumbranceOption");
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let weight = data.encumbrance.value;
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let delta = data.encumbrance.max - 1600;
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if (option == "detailed") {
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if (["detailed", "complete"].includes(option)) {
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if (weight > data.encumbrance.max) {
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data.movement.base = 0;
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} else if (weight > 800 + delta) {
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@ -42,7 +42,7 @@
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}
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.sheet-body {
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.stats {
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flex: 0 0 90px;
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flex: 0 0 80px;
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border-right: 1px groove rgba(0, 0, 0, 0.2);
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padding-right: 2px;
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font-size: 13px;
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