foundryacks/src/module/actor/entity.js

391 lines
10 KiB
JavaScript

import { OseDice } from "../dice.js";
export class OseActor extends Actor {
/**
* Extends data from base Actor class
*/
prepareData() {
super.prepareData();
const data = this.data.data;
// Compute modifiers from actor scores
this.computeModifiers();
this.computeAttack();
// Determine Initiative
if (game.settings.get("ose", "individualInit")) {
data.initiative.value = data.initiative.mod;
if (this.data.type == "character") {
data.initiative.value += data.scores.dex.mod;
}
} else {
data.initiative.value = 0;
}
}
/* -------------------------------------------- */
/* Socket Listeners and Handlers
/* -------------------------------------------- */
getExperience(value, options = {}) {
if (this.data.type != "character") {
return;
}
let modified = Math.floor(
value + (this.data.data.details.xp.bonus * value) / 100
);
return this.update({
"data.details.xp.value": modified + this.data.data.details.xp.value,
}).then(() => {
const speaker = ChatMessage.getSpeaker({ actor: this });
ChatMessage.create({
content: game.i18n.format("OSE.messages.GetExperience", {
name: this.name,
value: modified,
}),
speaker,
});
});
}
/* -------------------------------------------- */
/* Rolls */
/* -------------------------------------------- */
rollHP(options = {}) {
let roll = new Roll(this.data.data.hp.hd).roll();
return this.update({
data: {
hp: {
max: roll.total,
value: roll.total,
},
},
});
}
rollSave(save, options = {}) {
const label = game.i18n.localize(`OSE.saves.${save}.long`);
const rollParts = ["1d20"];
const data = {
...this.data,
...{
rollData: {
type: "Above",
target: this.data.data.saves[save].value,
details: game.i18n.format("OSE.SavingThrowDetails", {save: label}),
},
},
};
let skip = options.event && options.event.ctrlKey;
// Roll and return
return OseDice.Roll({
event: options.event,
parts: rollParts,
data: data,
skipDialog: skip,
speaker: ChatMessage.getSpeaker({ actor: this }),
flavor: `${label} ${game.i18n.localize("OSE.SavingThrow")}`,
title: `${label} ${game.i18n.localize("OSE.SavingThrow")}`,
});
}
rollMorale(options = {}) {
const label = game.i18n.localize(`OSE.Morale`);
const rollParts = ["2d6"];
const data = {
...this.data,
...{
rollData: {
type: "Below",
target: this.data.data.details.morale,
details: game.i18n.format("OSE.MoraleCheckDetails"),
},
},
};
// Roll and return
return OseDice.Roll({
event: options.event,
parts: rollParts,
data: data,
skipDialog: true,
speaker: ChatMessage.getSpeaker({ actor: this }),
flavor: `${label} ${game.i18n.localize("OSE.Roll")}`,
title: `${label} ${game.i18n.localize("OSE.Roll")}`,
});
}
rollCheck(score, options = {}) {
const label = game.i18n.localize(`OSE.scores.${score}.long`);
const rollParts = ["1d20"];
const data = {
...this.data,
...{
rollData: {
type: "Check",
target: this.data.data.scores[score].value,
details: game.i18n.format("OSE.AttributeCheckDetails", {score: label}),
},
},
};
let skip = options.event && options.event.ctrlKey;
// Roll and return
return OseDice.Roll({
event: options.event,
parts: rollParts,
data: data,
skipDialog: skip,
speaker: ChatMessage.getSpeaker({ actor: this }),
flavor: `${label} ${game.i18n.localize("OSE.AttributeCheck")}`,
title: `${label} ${game.i18n.localize("OSE.AttributeCheck")}`,
});
}
rollHitDice(options = {}) {
const label = game.i18n.localize(`OSE.HitDice`);
const rollParts = [this.data.data.hp.hd];
const data = {
...this.data,
...{
rollData: {
type: "Hit Dice",
},
},
};
// Roll and return
return OseDice.Roll({
event: options.event,
parts: rollParts,
data: data,
skipDialog: true,
speaker: ChatMessage.getSpeaker({ actor: this }),
flavor: `${label} ${game.i18n.localize("OSE.Roll")}`,
title: `${label} ${game.i18n.localize("OSE.Roll")}`,
});
}
rollExploration(expl, options = {}) {
const label = game.i18n.localize(`OSE.exploration.${expl}.long`);
const rollParts = ["1d6"];
const data = {
...this.data,
...{
rollData: {
type: "Below",
target: this.data.data.exploration[expl],
details: game.i18n.format("OSE.ExplorationCheckDetails", {expl: label}),
},
},
};
let skip = options.event && options.event.ctrlKey;
// Roll and return
return OseDice.Roll({
event: options.event,
parts: rollParts,
data: data,
skipDialog: skip,
speaker: ChatMessage.getSpeaker({ actor: this }),
flavor: `${label} ${game.i18n.localize("OSE.ExplorationCheck")}`,
title: `${label} ${game.i18n.localize("OSE.ExplorationCheck")}`,
});
}
rollDamage(attData, options = {}) {
const data = this.data.data;
const rollData = {
...this.data,
...{
rollData: {
type: "Damage",
stat: attData.type,
scores: data.scores,
},
},
};
let dmgParts = [];
if (!attData.dmg || !game.settings.get("ose", "variableWeaponDamage")) {
dmgParts.push("1d6");
} else {
dmgParts.push(attData.dmg);
}
// Add Str to damage
if (attData.type == "melee") {
dmgParts.push(data.scores.str.mod);
}
// Damage roll
OseDice.Roll({
event: options.event,
parts: dmgParts,
data: rollData,
skipDialog: true,
speaker: ChatMessage.getSpeaker({ actor: this }),
flavor: `${attData.label} - ${game.i18n.localize("OSE.Damage")}`,
title: `${attData.label} - ${game.i18n.localize("OSE.Damage")}`,
});
}
rollAttack(attData, options = {}) {
const data = this.data.data;
const rollParts = ["1d20"];
const dmgParts = [];
if (!attData.dmg || !game.settings.get("ose", "variableWeaponDamage")) {
dmgParts.push("1d6");
} else {
dmgParts.push(attData.dmg);
}
let ascending = game.settings.get("ose", "ascendingAC");
if (ascending) {
rollParts.push(data.thac0.bba.toString());
if (attData.type == "missile") {
rollParts.push(
data.scores.dex.mod.toString(),
data.thac0.mod.missile.toString()
);
} else if (attData.type == "melee") {
rollParts.push(
data.scores.str.mod.toString(),
data.thac0.mod.melee.toString()
);
}
}
let thac0 = 0;
if (attData.type == "melee") {
dmgParts.push(data.scores.str.mod);
thac0 = data.thac0.melee;
} else if (attData.type == "missile") {
thac0 = data.thac0.missile;
}
const rollData = {
...this.data,
...{
rollData: {
type: "Attack",
thac0: thac0,
weapon: {
parts: dmgParts,
},
},
},
};
let skip = options.event && options.event.ctrlKey;
// Roll and return
return OseDice.Roll({
event: options.event,
parts: rollParts,
data: rollData,
skipDialog: skip,
speaker: ChatMessage.getSpeaker({ actor: this }),
flavor: `${attData.label} - ${game.i18n.localize("OSE.Attack")}`,
title: `${attData.label} - ${game.i18n.localize("OSE.Attack")}`,
});
}
async applyDamage(amount=0, multiplier=1) {
amount = Math.floor(parseInt(amount) * multiplier);
const hp = this.data.data.hp;
// Remaining goes to health
const dh = Math.clamped(hp.value - amount, 0, hp.max);
// Update the Actor
return this.update({
"data.hp.value": dh
});
}
static _valueToMod(val) {
switch (val) {
case 3:
return -3;
case 4:
case 5:
return -2;
case 6:
case 7:
case 8:
return -1;
case 9:
case 10:
case 11:
case 12:
return 0;
case 13:
case 14:
case 15:
return 1;
case 16:
case 17:
return 2;
case 18:
return 3;
default:
return 0;
}
}
static _cappedMod(val) {
let mod = OseActor._valueToMod(val);
if (mod > 1) {
mod -= 1;
} else if (mod < -1) {
mod += 1;
}
return mod;
}
computeModifiers() {
if (this.data.type != "character") {
return;
}
const data = this.data.data;
data.scores.str.mod = OseActor._valueToMod(this.data.data.scores.str.value);
data.scores.int.mod = OseActor._valueToMod(this.data.data.scores.int.value);
data.scores.dex.mod = OseActor._valueToMod(this.data.data.scores.dex.value);
data.scores.cha.mod = OseActor._valueToMod(this.data.data.scores.cha.value);
data.scores.wis.mod = OseActor._valueToMod(this.data.data.scores.wis.value);
data.scores.con.mod = OseActor._valueToMod(this.data.data.scores.con.value);
data.scores.dex.init = OseActor._cappedMod(this.data.data.scores.dex.value);
data.scores.cha.npc = OseActor._cappedMod(this.data.data.scores.cha.value);
}
computeAttack() {
const data = this.data.data;
let ascending = game.settings.get("ose", "ascendingAC");
data.thac0.missile = ascending ? data.thac0.bba : data.thac0.value;
data.thac0.melee = ascending ? data.thac0.bba : data.thac0.value;
if (this.data.type != "character") {
return;
}
if (ascending) {
data.thac0.missile += data.scores.dex.mod + data.thac0.mod.missile;
data.thac0.melee += data.scores.str.mod + data.thac0.mod.melee;
} else {
data.thac0.missile -= data.scores.dex.mod - data.thac0.mod.missile;
data.thac0.melee -= data.scores.str.mod - data.thac0.mod.melee;
}
}
}