foundryacks/6.2/packs/acks-class-abilities.db

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{"name":"Tracker","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"1d20","rollType":"above","rollTarget":11,"blindroll":false,"description":"<p>The character can follow tracks with a proficiency throw of 11+. The Judge should increase or decrease the chance of success depending on the circumstances: +2 if tracking 2-4 creatures; +4 if tracking 4-8 creatures; +6 if tracking 8-16 creatures; +8 if tracking 17+ creatures; +4 if trail is through soft/ muddy ground; -8 if the trail is through hard/rocky ground; -4 for bad lighting; -1 per 12 hours of good weather since trail was made; -4 per hour of rain/snow since trail was made. Characters move at half speed while tracking.</p>","save":""},"flags":{"importid":"pgyk05y9a34nQNpk","dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/acks/assets/icons/deer-track.webp","_id":"3sZlSeAClIkdQURf"}
{"name":"Hide in Shadows","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"Thief","roll":"1d20","rollType":"above","rollTarget":19,"blindroll":true,"description":"<p>A character may attempt to skulk unseen in the cover of darkness. A character will always think he is successful in this skill, and will not know otherwise until others react to his presence. A character will remain hidden so long as he stays motionless. If he moves, he must make a new proficiency throw to hide.</p>","save":""},"flags":{},"img":"systems/acks/assets/icons/hide-in-shadows2.webp","_id":"5w5kgRVtmEaldgy0"}
{"name":"Hear Noise","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"Thief","roll":"1d20","rollType":"above","rollTarget":14,"blindroll":true,"description":"","save":""},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/acks/assets/icons/hear-noise.webp","_id":"CozLZgzjF2kZzI6W"}
{"name":"Connection to Nature","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"Elf","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Elves gain a +1 bonus to Surprise rolls when in the wilderness due to their attunement to nature. Because of this connection to nature, elves are completely unaffected by the paralysis ghouls can inflict</p>","save":""},"flags":{},"img":"systems/acks/assets/icons/holy-oak.webp","_id":"GX2pCMiYLQQlblYl"}
{"name":"Magical Music","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>The character can perform music that can serenade those who are potentially attracted to the character (as a charm person spell) or tame savage beasts (as a sleep spell). The character must succeed on an appropriate Performance proficiency throw to use Magical Music. If successful, the charm or sleep effect begins immediately and lasts until the character stops performing. If the character performs for a full turn (10 minutes), the effect has the duration of the spell. Magical music has no effect if used against creatures that are already in combat.</p>","save":""},"flags":{"importid":"835DoKvVW0smsPTG"},"img":"systems/acks/assets/icons/magical-music.webp","_id":"Gol2lRCacTIAiMWN"}
{"name":"Backstab","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"Thief","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>This character also has the ability to backstab. He must catch an opponent unaware of his presence, either by surprise or by moving silently and/or hiding in shadows to sneak up on his opponent. When backstabbing, this cgaracter will receive an attack bonus of +4 and, if successful, deal additional damage for every four levels he has attained. A character at 1st through 4th levels does double the normal damage, at 5th-8th levels does triple the normal damage, at 9th-11th levels does quadruple the normal damage.</p>","save":""},"flags":{},"img":"systems/acks/assets/icons/backstab.webp","_id":"JJWzWVJARYPABEGX"}
{"name":"Difficult to Spot","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"1d20","rollType":"above","rollTarget":3,"blindroll":true,"description":"<p>This character is difficult to spot in the wilderness, having the ability to seemingly disappear into woods and underbrush with a proficiency throw of 3+ on 1d20.&nbsp;</p>","save":""},"flags":{},"img":"systems/acks/assets/icons/difficult-to-spot.webp","_id":"MuqnNwORybSGHlkj"}
{"name":"Classical Weapons Training","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<h3 style=\"text-align: center;\"><strong>Melee</strong></h3>\n<p>All courtiers receive classical weapons training giving them a bonus of +1 to attack throws with their choice of melee or missile attacks. The courtier must choose which type of attack will receive the bonus at 1st level, and may not change the choice as he advances.</p>\n<p>&nbsp;</p>","save":""},"flags":{},"img":"systems/acks/assets/icons/spiral-thrust.webp","_id":"PjQZTvrv8ujG7Cm5"}
{"name":"Climb Walls","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"Thief","roll":"1d20","rollType":"above","rollTarget":6,"blindroll":false,"description":"<p>Nightblades are adept at scaling sheer surfaces, including walls or steep cliffs. They require a proficiency throw for each 100' they intend to climb. If the roll fails, they fall a distance equal to half the attempted distance, plus the distance covered by any previous throws, taking 1d6 points of damage per 10 feet. Nightblades climb at ¼ their standard combat movement rate.</p>","save":""},"flags":{},"img":"systems/acks/assets/icons/climb.webp","_id":"RHz0YGcg6pqyQ0p1"}
{"name":"Move Silently","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"Thief","roll":"1d20","rollType":"above","rollTarget":17,"blindroll":true,"description":"<p>The character may move with total silence. When successful, even keen eared guards will not hear the movements of the character. However, the character always thinks he is successful in this skill, and will not know otherwise unless and until others react to his presence. Characters may move silently at ½ their standard combat movement rate without penalty. If they move greater than ½ speed, they take a -5 penalty to the proficiency throw. If they run, they take a -10 penalty.</p>","save":""},"flags":{},"img":"systems/acks/assets/icons/hooded-figure2.webp","_id":"S2ijqHLnP8plOhRx"}
{"name":"Friend to Birds & Beasts","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"1d20","rollType":"above","rollTarget":11,"blindroll":false,"description":"<p>The character is well-schooled in the natural world. He can identify plants and fauna with a proficiency throw of 11+, and understands the subtle body language and moods of birds and beasts (though they may not understand the character). He gains +2 to all reaction rolls when encountering normal animals, and can take animals as henchmen.</p>","save":""},"flags":{"importid":"koON2TLJAXvlysl3"},"img":"systems/acks/assets/icons/beast-friendship.webp","_id":"UHZn9iJ2XJWlo1al"}
{"name":"Find Traps","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"Thief","roll":"1d20","rollType":"above","rollTarget":18,"blindroll":true,"description":"","save":""},"flags":{},"img":"systems/acks/assets/icons/wolf-trap.webp","_id":"Vf26H7uIjYT6pYZU"}
{"name":"Accuracy","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Their accuracy gives elven rangers a +1 bonus on all attack throws with missile weapons.</p>","save":""},"flags":{},"img":"systems/acks/assets/icons/william-tell.webp","_id":"ZkEq8crbLbSFdirb"}
{"name":"Keen Eyes","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"1d20","rollType":"above","rollTarget":14,"blindroll":true,"description":"<p>Elves have <strong>keen eyes</strong> that allow them to detect hidden and secret doors with a proficiency throw of 8+ on 1d20 when actively searching, or 14+ on casual inspection.</p>","save":""},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/acks/assets/icons/eye.webp","_id":"eb3ZOVyvqhpCYmp3"}
{"name":"Careful Aim","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Elven rangers are renowned as the best archers in the world. Due to their careful aim, they increase their base damage roll from successful missile attacks by +1 at 1st level, and by an additional +1&nbsp;at 3rd , 6th , 9th , and 12th level.&nbsp;</p>","save":""},"flags":{},"img":"systems/acks/assets/icons/archer.webp","_id":"eeVZZnqrxVdF12G6"}
{"name":"Inspire Courage","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Their noble upbringing gives a courtier the leadership skills and self-confidence to inspire courage in their allies, in the same manner as bards. Inspiring courage requires a few moments of oration before a battle (one round), and grants the courtiers allies within a 50' radius a +1 bonus to attack throws, damage rolls, morale rolls (for monsters or NPCs allied with the caster), and saving throws against magical fear. The bonus lasts for 10 minutes (1 turn). A courtier can inspire courage in any given character once per day per class level. (Even the most inspiring epic gets old if you hear it twice in the same day.) A courtier cannot inspire courage on characters who are already engaged in combat.</p>","save":""},"flags":{},"img":"systems/acks/assets/icons/martial-training.webp","_id":"nXvT7YgwPcas45ke"}
{"name":"Motionless & Quiet","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"1d20","rollType":"above","rollTarget":14,"blindroll":true,"description":"<p>In dungeons, this character, if he is motionless and quiet in cover, can escape detection with a proficiency throw of 14+ on 1d20.</p>","save":""},"flags":{},"img":"systems/acks/assets/icons/dungeon-hide.webp","_id":"oT5KEpS0eC8YYsb3"}
{"name":"Diplomacy & Protocol","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>The character is smooth tongued and familiar with protocol. He receives a +2 bonus on all reaction rolls when he attempts to parley.</p>","save":""},"flags":{"importid":"K8haemkBVxks0siy","dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/acks/assets/icons/coronation.webp","_id":"sLTkt4wMPobWjcM5"}
{"name":"Turn Undead","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"Cleric","roll":"1d20","rollType":"above","rollTarget":10,"blindroll":false,"description":"<p>Turn [[/r 2d6 #Turn this many HD of Undead]] HD of Undead per successful attempt.</p>\n<table style=\"height: 204px; border-style: inset; margin-left: auto; margin-right: auto; width: 335px;\" border=\"1\">\n<tbody>\n<tr style=\"height: 17px;\">\n<th style=\"width: 53.3333px; height: 17px; text-align: center;\">Level</th>\n<th style=\"width: 22.6667px; height: 17px; text-align: center;\">1</th>\n<th style=\"width: 22.6667px; height: 17px; text-align: center;\">2</th>\n<th style=\"width: 22.6667px; height: 17px; text-align: center;\">3</th>\n<th style=\"width: 22.6667px; height: 17px; text-align: center;\">4</th>\n<th style=\"width: 22.6667px; height: 17px; text-align: center;\">5</th>\n<th style=\"width: 22.6667px; height: 17px; text-align: center;\">6</th>\n<th style=\"width: 22.6667px; height: 17px; text-align: center;\">7</th>\n<th style=\"width: 22.6667px; height: 17px; text-align: center;\">8</th>\n<th style=\"width: 22.6667px; text-align: center;\">9</th>\n<th style=\"width: 15.3333px; text-align: center;\">10</th>\n<th style=\"width: 15.3333px; text-align: center;\">11</th>\n<th style=\"width: 15.3333px; text-align: center;\">12</th>\n<th style=\"width: 15.3333px; text-align: center;\">13</th>\n<th style=\"width: 15.3333px; text-align: center;\">14</th>\n</tr>\n<tr style=\"height: 17px;\">\n<th style=\"width: 53.3333px; height: 17px; text-align: center;\">Skeleton</th>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">10+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">7+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">4+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">T</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">T</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">D</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">D</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">D</td>\n<td style=\"width: 22.6667px; text-align: center;\">D</td>\n<td style=\"width: 15.3333px; text-align: center;\">D</td>\n<td style=\"width: 15.3333px; text-align: center;\">D</td>\n<td style=\"width: 15.3333px; text-align: center;\">D</td>\n<td style=\"width: 15.3333px; text-align: center;\">D</td>\n<td style=\"width: 15.3333px; text-align: center;\">D</td>\n</tr>\n<tr style=\"height: 17px;\">\n<th style=\"width: 53.3333px; height: 17px; text-align: center;\">Zombie</th>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">13+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">10+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">7+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">4+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">T</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">T</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">D</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">D</td>\n<td style=\"width: 22.6667px; text-align: center;\">D</td>\n<td style=\"width: 15.3333px; text-align: center;\">D</td>\n<td style=\"width: 15.3333px; text-align: center;\">D</td>\n<td style=\"width: 15.3333px; text-align: center;\">D</td>\n<td style=\"width: 15.3333px; text-align: center;\">D</td>\n<td style=\"width: 15.3333px; text-align: center;\">D</td>\n</tr>\n<tr style=\"height: 17px;\">\n<th style=\"width: 53.3333px; height: 17px; text-align: center;\">Ghoul</th>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">16+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">13+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">10+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">7+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">4+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">T</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">T</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">D</td>\n<td style=\"width: 22.6667px; text-align: center;\">D</td>\n<td style=\"width: 15.3333px; text-align: center;\">D</td>\n<td style=\"width: 15.3333px; text-align: center;\">D</td>\n<td style=\"width: 15.3333px; text-align: center;\">D</td>\n<td style=\"width: 15.3333px; text-align: center;\">D</td>\n<td style=\"width: 15.3333px; text-align: center;\">D</td>\n</tr>\n<tr style=\"height: 17px;\">\n<th style=\"width: 53.3333px; height: 17px; text-align: center;\">Wight</th>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">19+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">16+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">13+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">10+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">7+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">4+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">T</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">T</td>\n<td style=\"width: 22.6667px; text-align: center;\">D</td>\n<td style=\"width: 15.3333px; text-align: center;\">D</td>\n<td style=\"width: 15.3333px; text-align: center;\">D</td>\n<td style=\"width: 15.3333px; text-align: center;\">D</td>\n<td style=\"width: 15.3333px; text-align: center;\">D</td>\n<td style=\"width: 15.3333px; text-align: center;\">D</td>\n</tr>\n<tr style=\"height: 17px;\">\n<th style=\"width: 53.3333px; height: 17px; text-align: center;\">Wraith</th>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">-</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">19+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">16+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">13+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">10+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">7+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">4+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">T</td>\n<td style=\"width: 22.6667px; text-align: center;\">T</td>\n<td style=\"width: 15.3333px; text-align: center;\">D</td>\n<td style=\"width: 15.3333px; text-align: center;\">D</td>\n<td style=\"width: 15.3333px; text-align: center;\">D</td>\n<td style=\"width: 15.3333px; text-align: center;\">D</td>\n<td style=\"width: 15.3333px; text-align: center;\">D</td>\n</tr>\n<tr style=\"height: 17px;\">\n<th style=\"width: 53.3333px; height: 17px; text-align: center;\">Mummy</th>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">-</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">-</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">19+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">16+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">13+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">10+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">7+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">4+</td>\n<td style=\"width: 22.6667px; text-align: center;\">T</td>\n<td style=\"width: 15.3333px; text-align: center;\">T</td>\n<td style=\"width: 15.3333px; text-align: center;\">D</td>\n<td style=\"width: 15.3333px; text-align: center;\">D</td>\n<td style=\"width: 15.3333px; text-align: center;\">D</td>\n<td style=\"width: 15.3333px; text-align: center;\">D</td>\n</tr>\n<tr style=\"height: 17px;\">\n<th style=\"width: 53.3333px; height: 17px; text-align: center;\">Spectre</th>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">-</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">-</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">-</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">19+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">16+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">13+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">10+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">7+</td>\n<td style=\"width: 22.6667px; text-align: center;\">4+</td>\n<td style=\"width: 15.3333px; text-align: center;\">T</td>\n<td style=\"width: 15.3333px; text-align: center;\">T</td>\n<td style=\"width: 15.3333px; text-align: center;\">D</td>\n<td style=\"width: 15.3333px; text-align: center;\">D</td>\n<td style=\"width: 15.3333px; text-align: center;\">D</td>\n</tr>\n<tr style=\"height: 17px;\">\n<th style=\"width: 53.3333px; height: 17px; text-align: center;\">Vampire</th>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">-</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">-</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">-</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">-</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">19+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">16+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">13+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">10+</td>\n<td style=\"width: 22.6667px; text-align: center;\">7+</td>\n<td style=\"width: 15.3333px; text-align: center;\">4+</td>\n<td style=\"width: 15.3333px; text-align: center;\">T</td>\n<td style=\"width: 15.3333px; text-align: center;\">T</td>\n<td style=\"width: 15.3333px; text-align: center;\">D</td>\n<td style=\"width: 15.3333px; text-align: center;\">D</td>\n</tr>\n<tr style=\"height: 17px;\">\n<th style=\"width: 53.3333px; height: 17px; text-align: center;\">Infernal*</th>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">-</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">-</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">-</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">-</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">-</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">19+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">16+</td>\n<td style=\"width: 22.6667px; height: 17px; text-align: center;\">13+</td>\n<td style=\"width: 22.6667px; text-align: center;\">10+</td>\n<td style=\"width: 15.3333px; text-align: center;\">7+</td>\n<td style=\"width: 15.3333px; text-align: center;\">4+</td>\n<td style=\"width: 15.3333px; text-align: center;\">T</td>\n<td style=\"width: 15.3333px; text-align: center;\">T</td>\n<td style=\"width: 15.3333px; text-align: center;\">D</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 371.333px; height: 17px; text-align: left;\" colspan=\"15\">\n<h4><sub>*This category includes very powerful undead or unholy outsiders</sub></h4>\n</td>\n</tr>\n</tbody>\n</table>","save":""},"flags":{},"img":"systems/acks/assets/icons/fomorian.webp","_id":"tdD22USjxb2lh2Do"}
{"name":"Animal Reflexes","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>True warriors never hesitate in combat. The character gains a +1 bonus on surprise rolls and initiative rolls. This bonus does not apply when casting spells.</p>","save":""},"flags":{"importid":"t6p3vmKwrCniqNA3"},"img":"systems/acks/assets/icons/snake.webp","_id":"vM2rpl9MwaFFH8bb"}