foundryacks/src/packs/acks-arcane-spells-3.db

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{"_id":"3HHH6E0rFev3NQcm","name":"Lightning Bolt","permission":{"default":0,"8aW4oRW193riCvGu":3},"type":"spell","data":{"lvl":3,"class":"Arcane","duration":"Instant","range":"180'","roll":"5d6 Electricity Damage","description":"<p>The caster releases a powerful stroke of electrical energy that is <strong>60' long</strong>. The lightning bolt passes through an area <strong>5' wide</strong>, arcing and jumping, so that, while it is not actually 5' wide, for game purposes treat it as if it is so. It deals <strong>1d6 points of electricity damage per caster level</strong> to each creature within its area. Any creature caught in the area of effect receives a saving throw versus Blast. A successful save reduces damage by half.</p>\n<p>The lightning bolt sets fire to combustibles and damages objects in its path. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze. If the damage caused to an interposing barrier shatters or breaks through it, the bolt may continue beyond the barrier if the spell&rsquo;s range permits; otherwise, it may reflect from the barrier back toward the caster, or in a random direction at the Judge&rsquo;s option. Creatures already affected by the lightning bolt do not take additional damage if struck by the reflection of the same bolt.</p>","memorized":0,"cast":0,"save":"breath"},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"importid":"6ZgAFSJWGg7NasQI"},"img":"systems/acks/assets/icons/Focused-lightning3.webp"}
{"_id":"3NtKtiAIjZPuhWIo","name":"Gaseous Form","permission":{"default":0,"8aW4oRW193riCvGu":3},"type":"spell","data":{"lvl":3,"class":"Arcane","duration":"6 Turns","range":"60'","roll":"","description":"<p>This spell causes the recipient to immediately take on the form of a translucent cloud of gas. Anything the subject was carrying or wearing immediately falls to the floor.</p>\n<p>While in gaseous form, a creature cannot attack, but it can <strong>move at 30' per round</strong> and can <strong>flow below doors and other small spaces</strong> that are not sealed airtight. A gaseous creature has an <strong>AC of 11</strong> and is <strong>immune to non-magical weapons</strong>.</p>\n<p>An unwilling target of this spell may make a saving throw versus Spells to resist the effect.</p>","memorized":0,"cast":0,"save":"spell"},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"importid":"45zSAIXyqbn5TpgB"},"img":"systems/acks/assets/icons/gaseous-form.webp"}
{"_id":"DuM6o5oMFIuNMfSH","name":"Fireball","permission":{"default":0,"8aW4oRW193riCvGu":3},"type":"spell","data":{"lvl":3,"class":"Arcane","duration":"Instant","range":"240'","roll":"5d6 Fire Damage","description":"<p>This spell creates an explosion of flame that detonates with a low roar and deals <strong>1d6 points of fire damage per caster level</strong> to every creature within a spherical volume having a <strong>20' diameter</strong>. A saving throw versus Blast for half damage is allowed. The explosion creates almost no pressure.</p>\n<p>The caster points a finger and determines the range (distance and height) at which the fireball is to burst. A glowing, peasized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. An early impact results in an early detonation. If the caster attempts to send the bead through a narrow passage, such as through an arrow slit, he or she must roll a missile attack throw (without range adjustments) to hit the opening, or else the bead strikes the barrier and detonates prematurely.</p>\n<p>The fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier in order to attain its full volume.</p>","memorized":0,"cast":0,"save":"breath"},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"importid":"kDsuj65b49inHwWY"},"img":"systems/acks/assets/icons/fireball.webp"}
{"_id":"H1huEAFA5qBn7m5p","name":"Growth","permission":{"default":0,"8aW4oRW193riCvGu":3},"type":"spell","data":{"lvl":3,"class":"Arcane","duration":"12 Turns","range":"Touch","roll":"","description":"<p>The recipient of this spell <strong>doubles in size</strong>. Strength increases proportionately, such that the recipient<strong> deals double normal damage</strong> with his attacks and gains a <strong>+16 bonus to force open doors</strong>. (The characters <strong>attack throws do not improve</strong> because his increased strength is offset by unfamiliarity with his giant size.)</p>\n<p>The strength bonus of this spell may not be combined with any other magical effects that influence strength, but it does stack with the characters normal bonus or penalty from Strength.&nbsp;</p>\n<p>If a creature under the effect of a&nbsp;<em>Diminution </em>spell is subject to a&nbsp;<em>Growth</em> spell, both spells are cancelled.</p>","memorized":0,"cast":0,"save":"spell"},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"importid":"BNllGVBovwCViCPo"},"img":"systems/acks/assets/icons/growth.webp"}
{"_id":"bmF7gA5Vw5I7ByeA","name":"Command Person","permission":{"default":0,"8aW4oRW193riCvGu":3},"type":"spell","data":{"lvl":3,"class":"Arcane","duration":"Concentrate","range":"60'","roll":"","description":"<p>This spells grants the caster the ability to command <strong>humans, demi-humans, and/or humanoids</strong> up to 60' away. Humans totaling <strong>6 Hit Dice</strong> can be commanded (0th&nbsp;level humans are&nbsp;treated as half of a Hit Die for this calculation).</p>\n<p>The targets may resist the effect with a saving throw versus Spells. The commanded creatures will respond to the casters will and do whatever is commanded of them. The effect lasts so long as concentration is maintained, and the caster can take no other actions while concentrating.</p>\n<p>Once control ends, commanded creatures will not be well disposed to the spellcaster, and any reaction rolls suffer a penalty of -1.&nbsp;</p>","memorized":0,"cast":0,"save":"spell"},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"importid":"mhttAVouQTSWgP1s"},"img":"systems/acks/assets/icons/Command2.webp"}
{"_id":"oSwmgvk9B5hnKgWs","name":"Diminution","permission":{"default":0,"8aW4oRW193riCvGu":3},"type":"spell","data":{"lvl":3,"class":"Arcane","duration":"12 Turns","range":"Touch","roll":"","description":"<p><em>Diminution </em>shrinks the target and everything he carries to <strong>6 inches tall</strong>. An unwilling target may make a saving throw versus Spells to resist the effect.</p>\n<p>If a diminished character remains <strong>motionless</strong>, he can <strong>avoid being spotted</strong> with a proficiency throw of <strong>3+ on 1d20</strong>. The character can only deal normal damage to opponents smaller than 1'; <strong>larger opponents take only 1 point of damage</strong> from any successful hit.&nbsp;</p>\n<p>If a creature under the effect of a <em>Growth </em>spell is subject to <em>Diminution</em>, both spells are cancelled.</p>","memorized":0,"cast":0,"save":"spell"},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"importid":"C8JIDEcMUKiysKkz"},"img":"systems/acks/assets/icons/diminution.webp"}
{"_id":"u6oR3jEBlXFV5fMu","name":"Protection from Normal Missiles","permission":{"default":0,"8aW4oRW193riCvGu":3},"type":"spell","data":{"lvl":3,"class":"Arcane","duration":"12 Turns","range":"30'","roll":"","description":"<p>The subject of this spell is <strong>completely protected from small sized, non-magical missile attacks</strong>. Therefore, <strong>magic arrows</strong>, <strong>hurled boulders</strong>, or other such <strong>are not blocked</strong>, but any number of normal arrows, sling bullets, crossbow bolts, thrown daggers, and the like will be fended off.</p>\n<p>Note that normal missiles&nbsp;projected by magic bows count as magical missiles for the purposes of this spell.</p>","memorized":0,"cast":0,"save":""},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"importid":"oAq8G1I2Ilzfc8au"},"img":"systems/acks/assets/icons/arrows-shield2.webp"}
{"_id":"u94yklYzlHKQbo9D","name":"Dismember","permission":{"default":0,"8aW4oRW193riCvGu":3},"type":"spell","data":{"lvl":3,"class":"Arcane","duration":"Instant","range":"30'","roll":"3d6","description":"<p>With this horrific spell, the caster can maim and dismember a creature within range. The target may make a saving throw versus Death to avoid the effect. If the saving throw fails, the target suffers 3d6 points of damage and must immediately roll on the Mortal Wounds table and suffer the result listed under Permanent Wounds Suffered. (The target does not suffer from the results listed in the Condition &amp; Recovery column.) When rolling on the Mortal Wound table due to dismember, the only modifier that applies is the targets CON modifier.</p>","memorized":0,"cast":0,"save":"death"},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"importid":"TDZvj5i9SNqJqVxT"},"img":"systems/acks/assets/icons/amputation.webp"}