105 lines
3.3 KiB
JavaScript
105 lines
3.3 KiB
JavaScript
// Import Modules
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import { AcksItemSheet } from "./module/item/item-sheet.js";
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import { AcksActorSheetCharacter } from "./module/actor/character-sheet.js";
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import { AcksActorSheetMonster } from "./module/actor/monster-sheet.js";
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import { preloadHandlebarsTemplates } from "./module/preloadTemplates.js";
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import { AcksActor } from "./module/actor/entity.js";
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import { AcksItem } from "./module/item/entity.js";
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import { ACKS } from "./module/config.js";
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import { registerSettings } from "./module/settings.js";
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import { registerHelpers } from "./module/helpers.js";
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import * as chat from "./module/chat.js";
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import * as treasure from "./module/treasure.js";
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import * as macros from "./module/macros.js";
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import * as party from "./module/party.js";
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import { AcksCombat } from "./module/combat.js";
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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Hooks.once("init", async function () {
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/**
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* Set an initiative formula for the system
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* @type {String}
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*/
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CONFIG.Combat.initiative = {
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formula: "1d6 + @initiative.value",
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decimals: 0,
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};
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CONFIG.ACKS = ACKS;
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game.acks = {
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rollItemMacro: macros.rollItemMacro,
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};
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// Custom Handlebars helpers
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registerHelpers();
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// Register custom system settings
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registerSettings();
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CONFIG.Actor.entityClass = AcksActor;
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CONFIG.Item.entityClass = AcksItem;
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("acks", AcksActorSheetCharacter, {
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types: ["character"],
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makeDefault: true,
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});
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Actors.registerSheet("acks", AcksActorSheetMonster, {
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types: ["monster"],
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makeDefault: true,
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});
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("acks", AcksItemSheet, { makeDefault: true });
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await preloadHandlebarsTemplates();
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});
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/**
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* This function runs after game data has been requested and loaded from the servers, so entities exist
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*/
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Hooks.once("setup", function () {
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// Localize CONFIG objects once up-front
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const toLocalize = ["saves_short", "saves_long", "scores", "armor", "colors", "tags"];
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for (let o of toLocalize) {
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CONFIG.ACKS[o] = Object.entries(CONFIG.ACKS[o]).reduce((obj, e) => {
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obj[e[0]] = game.i18n.localize(e[1]);
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return obj;
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}, {});
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}
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});
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Hooks.once("ready", async () => {
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Hooks.on("hotbarDrop", (bar, data, slot) =>
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macros.createAcksMacro(data, slot)
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);
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});
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// License and KOFI infos
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Hooks.on("renderSidebarTab", async (object, html) => {
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if (object instanceof ActorDirectory) {
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party.addControl(object, html);
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}
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});
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Hooks.on("preCreateCombatant", (combat, data, options, id) => {
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let init = game.settings.get("acks", "initiative");
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if (init == "group") {
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AcksCombat.addCombatant(combat, data, options, id);
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}
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});
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Hooks.on("preUpdateCombatant", AcksCombat.updateCombatant);
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Hooks.on("renderCombatTracker", AcksCombat.format);
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Hooks.on("preUpdateCombat", AcksCombat.preUpdateCombat);
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Hooks.on("getCombatTrackerEntryContext", AcksCombat.addContextEntry);
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Hooks.on("renderChatLog", (app, html, data) => AcksItem.chatListeners(html));
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Hooks.on("getChatLogEntryContext", chat.addChatMessageContextOptions);
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Hooks.on("renderChatMessage", chat.addChatMessageButtons);
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Hooks.on("renderRollTableConfig", treasure.augmentTable);
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Hooks.on("updateActor", party.update); |