623 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			HTML
		
	
	
			
		
		
	
	
			623 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			HTML
		
	
	
| <!DOCTYPE html>
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| <html lang="en">
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|   <head>
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|     <!-- Basic Page Needs
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|   –––––––––––––––––––––––––––––––––––––––––––––––––– -->
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|     <meta charset="utf-8" />
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|     <title>Old School Essentials system for Foundry VTT (Unofficial)</title>
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|     <meta name="description" content="" />
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|     <meta name="author" content="" />
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| 
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|     <meta name="viewport" content="width=device-width, initial-scale=1" />
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| 
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|     <!-- FONT
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|     <link
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|       href="//fonts.googleapis.com/css?family=Raleway:400,300,600"
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|       rel="stylesheet"
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|       type="text/css"
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|       />
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| 
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|     <!-- CSS
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|   –––––––––––––––––––––––––––––––––––––––––––––––––– -->
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|     <link rel="stylesheet" href="css/normalize.css" />
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|     <link rel="stylesheet" href="css/skeleton.css" />
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|     <link rel="stylesheet" href="css/custom.css" />
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| 
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|     <!-- Favicon
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|   –––––––––––––––––––––––––––––––––––––––––––––––––– -->
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|     <link rel="icon" type="image/png" href="images/favicon.png" />
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|   </head>
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|   <body>
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|     <!-- Primary Page Layout
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|   –––––––––––––––––––––––––––––––––––––––––––––––––– -->
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|     <section class="header">
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|       <h2>Old School Essentials</h2>
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|       <p>Unofficial system for Foundry VTT</p>
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|     </section>
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|     <div class="container">
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|       <nav class="navbar">
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|         <div class="container">
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|           <ul class="navbar-list">
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|             <li class="navbar-item">
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|               <a class="navbar-link" href="#intro">Intro</a>
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|             </li>
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|             <li class="navbar-item">
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|               <a class="navbar-link" href="#setup">Setup</a>
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|             </li>
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|             <li class="navbar-item">
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|               <a class="navbar-link" href="#characters">Characters</a>
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|             </li>
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|             <li class="navbar-item">
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|               <a class="navbar-link" href="#monsters">Monsters</a>
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|             </li>
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|             <li class="navbar-item">
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|               <a class="navbar-link" href="#initiative">Initiative</a>
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|             </li>
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|             <li class="navbar-item">
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|               <a class="navbar-link" href="#treasure">Treasure</a>
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|             </li>
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|             <li class="navbar-item">
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|               <a class="navbar-link" href="#party">Party Sheet</a>
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|             </li>
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|           </ul>
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|         </div>
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|       </nav>
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|       <div id="intro" class="row">
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|         <div class="column" style="margin-top: 10%;">
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|           <p>
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|             This fan-made system has all the features you need to play OSE or
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|             the Basic/Expert edition of this good old TRPG.
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|           </p>
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|           <p>
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|             This comprehensive user guide will show you the basics and reveal
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|             some hidden features and hacks.
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|           </p>
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|           <p>
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|             For further documentation on how to use Foundry VTT please go to
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|             Foundry VTT
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|             <a href="https://foundryvtt.com/kb/" target="_blank">Knowledge base</a>.
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|           </p>
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|         </div>
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|       </div>
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|       <div id="setup" class="row">
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|         <h4>Setup</h4>
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|         <p>You can find System settings in the Configure Settings dialog you
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|           open from the sidebar</p>
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|         <p style="text-align: center;">
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|           <img src="./images/settings.png" />
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|         </p>
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|         <p>
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|           These are several settings to customize your experience with Old
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|           School Essentials.
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|           <ul>
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|             <li><strong>Individual initiative</strong>:The default behavior for
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|               initiative is to have only one roll per faction. This will come
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|               back to Foundry VTT
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|               default behavior, and show the initiative field on character
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|               sheets, see the <a href="#attributes">Attributes</a> section.
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|             </li>
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|             <li><strong>Ascending Armor Class</strong>:Old School Essentials
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|               default option is to use the original descending Armor Class and
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|               the 'To Hit AC 0' attack statistic alias THAC0.
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|               If this input is checked, this will come back to the familiar
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|               Attack Bonus as well as an Ascending Armor Class.
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|             </li>
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|             <li><strong>Morale Rating</strong>: This will show a Morale Field in
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|               the Monster sheet so you can record and roll a Morale check to see
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|               wether your monster has a survival instinct or will fight till the
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|               end.
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|             </li>
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|             <li><strong>Encumbrance</strong>:The weight a character is carrying
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|               is a significant part of the players treasure hunting adventures.
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|               You have three options here.
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|               <ul>
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|                 <li><strong>Disabled</strong>: You can disable the effect of
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|                   weight on movement, it will still be calculated.</li>
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|                 <li><strong>Basic</strong>: This will add only the weight of
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|                   your treasure, and take into account the armor you're wearing
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|                   to find your movement rate.</li>
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|                 <li><strong>Detailed</strong>: All the weight you carry will be
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|                   counted, your movement value depends on the fraction of your
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|                   max encumbrance you carry.</li>
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|               </ul>
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|             </li>
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|             <li><strong>Significant treasure weight</strong>: If you have the
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|               Basic encumbrance option enabled, the movement rate will depend on
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|               a predefined weight at which you consider the treasure to be
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|               cumbersome. You can set the value here and it will be used to
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|               determine the movement rates of characters.
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|             </li>
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|           </ul>
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|         </p>
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|       </div>
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|       <hr />
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|       <div id="characters" class="docs-section">
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|         <h4>Characters</h4>
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|         <h6 class="docs-header" id="tweaks">Tweaks</h6>
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|         <div class="row">
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|           <div class="six columns">
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|             <p>You customize characters through this menu accessible from the
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|               header of the character sheet.</p>
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|             <p>
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|               <ul>
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|                 <li><strong>Spellcaster</strong>: Shows the Spells tab</li>
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|                 <li><strong>Retainer</strong>: Adds the Loyalty rating
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|                   attribute, replaces the Title field in the header by a Wage
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|                   input.</li>
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|                 <li><strong>Initiative Bonus</strong>: Will add this value to
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|                   initiative in addition to the Dexterity modifier.</li>
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|                 <li><strong>Next Level</strong>: The threshold at which the
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|                   level field in the Header section of the character sheet will
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|                   animate.</li>
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|               </div>
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|               <div class="three columns">
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|                 <img src="./images/tweaks.png" width="320" height="300" />
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|               </div>
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|             </div>
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|             <div class="row">
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|               <ul>
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|                 <li><strong>Bonus experience</strong>: This will add to the
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|                   experience dealt from the Party Sheet</li>
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|                 <li><strong>Experience share:</strong>: The share of the party
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|                   XP you will get from the experience dealt.</li>
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|                 <li><strong>Melee Bonus</strong>: A bonus to the Attack roll
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|                   only for melee weapons.</li>
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|                 <li><strong>Missile Bonus</strong>: A bonus to the Attack roll
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|                   only for missile weapons.</li>
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|                 <li><strong>Armor Class</strong>: This value will be added
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|                   (ascending) or subtracted (default) to the Armor class value
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|                   that initially depends on the armor you wear and your
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|                   Dexterity modifier.</li>
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|                 <li><strong>Encumbrance</strong> (GM Only): The maximum value at
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|                   which you can't move anymore. If you have an encumbrance of
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|                   1800 it will delay any movement penalty by 200 (1800-1600).</li>
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|                 <li><strong>Calculate movement</strong> (GM Only): if you have a
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|                   tricky case where movement should be manually set, you can
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|                   uncheck this.</li>
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|               </ul>
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|             </div>
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|             <h6 class="docs-header">Header</h6>
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|             <p style="text-align: center;">
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|               <img src="./images/header.png" />
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|             </p>
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|             <p>The Character sheet header contains text fields you can edit
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|               directly. There is no automation done with those fields and you
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|               will
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|               have to type them manually in most cases.</p>
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|             <p>The greyed text on top of the experience field is the XP prime
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|               requisites bonus that can be
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|               set in the Tweaks dialog (see below). It is used when experience
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|               is
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|               dealt automatically via the party sheet.</p>
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|             <p> If the character survives long enough, the Level field will
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|               have a flash animation as soon when the character got enough
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|               experience to level up. This experience threshold is set in the
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|               Tweaks dialog.
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|             </p>
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|             <h6 class="docs-header">Attributes</h6>
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|             <p>The Default tab is dedicated to the statistics of the actor.</p>
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|             <p style="text-align: center;">
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|               <img src="./images/attributes.png" />
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|             </p>
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|             <h4 class="docs-header">Left</h4>
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|             <p>This records the attribute scores. You can edit those
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|               values directly.</p>
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|             <p>Rolls can be made by clicking on the attribute name, after
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|               clicking you will see a dialog where you can input modifiers. If
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|               you try to roll the attributes will holding the CTRL key, the
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|               dialog will be skipped.</p>
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|             <p style="text-align: center;">
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|               <img src="./images/attribute-roll.png" />
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|             </p>
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|             <p>Above the attributes you can click on the book icon to see the
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|               influence of all the attributes on the other stats of your
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|               character. That will be useful during character creation, but also
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|               to see other stats like your maximum number of retainers, or
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|               literacy.</p>
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|             <h4 class="docs-header">Center</h4>
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|             <p>
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|               Hit points current and max values: the 'bucket' will empty as
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|               you lose HPs.
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|             </p>
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|             <p>
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|               An Armor class within a shield shape: The value above is the
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|               AC and below will be the unarmored armor class. It's
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|               calculated depending on the armor you have equipped. You can
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|               add an armor bonus in the Tweaks dialog.
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|               If there is a small shield icon on top of the Armor class
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|               value, it means you have a shield equipped that should not be
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|               taken into account when you are attacked from behind.
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|             </p>
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|             <p>On the second row there is a Hit Dice field you can roll, and if
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|               the individual initiative is set in the Settings, there is the
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|               initiative value. This value is calculated but you can add a
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|               modifier in the Tweaks dialog.</p>
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|             <p>The third row details the Attack statistics. It will change if
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|               you have the Ascending AC setting enabled. At the center you will
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|               find the THAC0 or Attack Bonus (AB), on the left the Melee attack
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|               modifier that is influenced by strength and on the right the
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|               Missile modifier influenced by Dexterity. you can hover both to
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|               have the details of the calculation, and add a bonus if needed in
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|               the Tweaks dialog.
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|               Both field names are clickable and will roll attacks that can be
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|               speedrolled by maintaining the CTRL key.
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|             </p>
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|             <p style="text-align: center;">
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|               <img src="./images/attack-roll.png" />
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|             </p>
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|             <p>
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|               The last row shows the three movement stats, they are
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|               automagically set by default, depending on the weight you are
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|               carrying and the encumbrance options (See the <a
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|                 href="#inventory">inventory</a> section).
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|               You can disable this behavior through the <a href="#tweaks">Tweaks</a>
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|               dialog.
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|             </p>
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|             <h4 class="docs-header">Right</h4>
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|             <p>
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|               Here are recorder the saving throw scores. Complete names and
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|               abbreviations can be seen on hover. This can be rolled when the
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|               save name is clicked, and can be speedrolled with CTRL as well.
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|             </p>
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|             <p style="text-align: center;">
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|               <img src="./images/save-roll.png" />
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|             </p>
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|             <p>
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|               The last value for Bonus versus magic must be manually added to
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|               the roll by using the dialog that pops without speedrolling.
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|             </p>
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|             <h4 class="docs-header">Abilities</h4>
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|             <p style="text-align: center;">
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|               <img src="./images/abilities.png" />
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|             </p>
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|             <p>
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|               The first row contains rollable entries for exploration rolls.
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|               Those can be speed rolled as well.
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|             </p>
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|             <p>
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|               In the abilities section you can create anything that needs a
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|               description. It can be thieves skills, class abilities, and so on.
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|               You can create a new ability by clicking the plus button or by
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|               dragging one from the item sidebar or a compendium.
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|               You can open the abilities with the pen icon, show it in the chat
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|               with the eye icon, and delete it with the trash icon.
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|             </p>
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|             <p style="text-align: center;">
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|               <img src="./images/ability.png" />
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|             </p>
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|             <p>
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|               When opened, the ability details can be entered. On the left you
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|               see you can set the ability requirements, for example `Thief, 1`,
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|               you can enter a roll associated with the ability.
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|               For example if Roll is `1d100`, roll type is `>=` and target is
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|               `40`. The roll will display success in green as soon as the result
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|               is above 40.
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|               When the ability has a roll set you can click on the ability image
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|               on the character sheet to roll directly to the chat.
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|               You can apply the roll result as damage or healing by right
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|               clicking on the chat card, this is true for all rolls.
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|             </p>
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|             <p style="text-align: center;">
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|               <img src="./images/ability-chat.png" />
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|             </p>
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|             <p>
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|               If you need someone else to roll the ability you can show the
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|               whole ability to the chat with the eye icon and they can roll from
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|               there.
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|               Note that you can slide down the ability description by clicking
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|               on its name from the character sheet.
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|             </p>
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|             <h4 class="docs-header">Spells</h4>
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|             <p style="text-align: center;">
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|               <img src="./images/spells.png" />
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|             </p>
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|             <p>
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|               You won't have this tab displayed by default. You must enable the
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|               `spellcaster` checkbox in the Tweaks dialog located in the sheet
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|               toolbar.
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|             </p>
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|             <p>
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|               Here you can record your spellbook content. First you can add a
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|               new spell by clicking the plus. For each level of spell you have
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|               you will have a new section for its level with it's related spell
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|               slot counter.
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|             </p>
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|             <p>
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|               At the beginning I recommend creating one New Spell for each spell
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|               level you have and then change their level by opening them, it
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|               will unblock the spell slot counters.
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|             </p>
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|             <p>
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|               Spell slots counters have two values. The first one is the number
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|               of spells you have memorized, it can't be edited. And the second
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|               one is the total number of spell slots you have. You should edit
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|               those as you gain new levels.
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|             </p>
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|             <p>
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|               Spells themselves have counters. The first is the remaining
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|               available spells, the second is the number of this spell you
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|               memorized.
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|               The spell counter decreases as you roll them by clicking their
 | ||
|               image. Spell slots that have been used can all be refilled by
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|               clicking the reset icon in the spells tab header.
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|             </p>
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|             <p style="text-align: center;">
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|               <img src="./images/spell.png" />
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|             </p>
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|             <p>
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|               Spells are similar with abilities but have a few more infos. Rolls
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|               can't be configured as much, you can only set a roll string that
 | ||
|               respects Foundry VTT syntax.
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|               However you can specify a Save so when the Spell is displayed on
 | ||
|               chat with the eye icon, a button that triggers a save roll from
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|               the selected actors is displayed below the spell description.
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|             </p>
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|             <p style="text-align: center;">
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|               <img src="./images/spell-card.png" />
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|             </p>
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|             <h4 class="docs-header">Inventory</h4>
 | ||
|             <p style="text-align: center;">
 | ||
|               <img src="./images/inventory.png" />
 | ||
|             </p>
 | ||
|             <p>
 | ||
|               The inventory compiles every item you own from the weapon to the
 | ||
|               treasure. Weapons are in the first section. Clicking on the weapon
 | ||
|               icon will roll an attack with damage.
 | ||
|             </p>
 | ||
|             <p style="text-align: center;">
 | ||
|               <img src="./images/item-attack.png" />
 | ||
|             </p>
 | ||
|             <p>
 | ||
|               Damage rolled during the attack can be applied to one or several
 | ||
|               selected tokens if you click on the blood drop icon right to the
 | ||
|               result. You can apply damage or healing by right clicking on the
 | ||
|               chat card, this is true for all rolls.
 | ||
|             </p>
 | ||
|             <p>
 | ||
|               Clicking on the name will expand the item description along with
 | ||
|               relevant tags. Here it's the damage.
 | ||
|             </p>
 | ||
|             <p style="text-align: center;">
 | ||
|               <img src="./images/item-collapse.png" />
 | ||
|             </p>
 | ||
|             <p>
 | ||
|               It is possible to equip an item. The only mechanical value it has
 | ||
|               for now is the influence of the Slow weapon tag on initiative.
 | ||
|               Tags that are recognized will be displayed as icons. If you don't
 | ||
|               have Foundry VTT set has english and you use a translation
 | ||
|               (French, Spanish), you will have to use the tags translation to
 | ||
|               have it matched.
 | ||
|               Other tags will be written as text.
 | ||
|             </p>
 | ||
|             <p>
 | ||
|               When you open the weapon sheet by clicking on the pen icon, you
 | ||
|               can edit the stats and add new tags.
 | ||
|               Slow, Melee, and Missile tags will check automatically the
 | ||
|               matching checkbox. But won't uncheck it.
 | ||
|             </p>
 | ||
|             <p style="text-align: center;">
 | ||
|               <img src="./images/weapon.png" />
 | ||
|             </p>
 | ||
|             <p>
 | ||
|               Weapons can have attack bonuses. You can add new weapon tags if
 | ||
|               you type text in the field below the weapon icon and press ENTER.
 | ||
|               You can copy the whole qualities field from the book as the tag
 | ||
|               parser will split the commas, and set the text between brackets as
 | ||
|               a hover text.
 | ||
|             </p>
 | ||
|             <p>
 | ||
|               Other items won't be clickable. Armors have configurable Armor
 | ||
|               Class and an Armor type, Misc items can have a quantity directly
 | ||
|               editable from the inventory list. If checked as Treasure, it is
 | ||
|               counter in the total treasure displayed in the treasure header.
 | ||
|             </p>
 | ||
|             <p>
 | ||
|               Below is the encumbrance bar. This is used for the auto mouvement
 | ||
|               calculation. If you're encumbrance max value is 1600 as default,
 | ||
|               each cursor passed are the threshold you will lose movement.
 | ||
|             </p>
 | ||
|             <h4 class="docs-header">Notes</h4>
 | ||
|             <p style="text-align: center;">
 | ||
|               <img src="./images/notes.png" />
 | ||
|             </p>
 | ||
|             <p>This tab is a free space you can record description and notes.
 | ||
|               This is enriched so you can use inline rolls, entity links and
 | ||
|               other fun things.</p>
 | ||
|             <p>You can add known language by clicking on the plus next to the
 | ||
|               language header. The number of language you can speak can be found
 | ||
|               in the modifier dialog in the attribute tab.</p>
 | ||
|             <p>The language list was made compatible with the Polyglot module
 | ||
|               from Kakaroto, you can find it <a
 | ||
|                 href="https://github.com/kakaroto/fvtt-module-polyglot">here</a>
 | ||
|               or in the module list within Foundry VTT.</p>
 | ||
|             <p>We have finished with the character sheet. Feel free to post
 | ||
|               issues on gitlab or contact me for more informations.</p>
 | ||
|           </div>
 | ||
|           <div id="monsters" class="docs-section">
 | ||
|             <h4>Monsters</h4>
 | ||
|             <h4 class="docs-header">Tweaks</h4>
 | ||
|             <p style="text-align: center;">
 | ||
|               <img src="./images/monster-tweaks.png" />
 | ||
|             </p>
 | ||
|             <p>
 | ||
|               The tweaks menu for monsters is lighter. You can enable spells,
 | ||
|               add a value to initiative, set as retainer and that's pretty much
 | ||
|               it.
 | ||
|             </p>
 | ||
|             <h4 class="docs-header">Header</h4>
 | ||
|             <p style="text-align: center;">
 | ||
|               <img src="./images/monster-header.png" />
 | ||
|             </p>
 | ||
|             <p>There is a lot happening here. The first row below the name are
 | ||
|               all rollable fields. The alignment rolls a plain 2d6 on the
 | ||
|               reaction table. The two number appearing can be rolled and the
 | ||
|               morale as well. The XP award is just plain text though.</p>
 | ||
|             <p>The Treasure type is a link to a rollable table. When you drop a
 | ||
|               rollable table on a monster sheet it will show up here so you can
 | ||
|               access the treasure table quickly and roll that loot.</p>
 | ||
|             <h4 class="docs-header">Abilities</h4>
 | ||
|             <p style="text-align: center;">
 | ||
|               <img src="./images/monster-abilities.png" />
 | ||
|             </p>
 | ||
|             <p>
 | ||
|               The Hit Points can be silently rolled as you click on the dice
 | ||
|               next to the header. That is why Hit dice must be a rollable
 | ||
|               string. AC is manually typed and there is no calculation involved.
 | ||
|               Clicking on THAC0 will launch a raw Attack with 1d6 damage.
 | ||
|             </p>
 | ||
|             <p>
 | ||
|               The abilities and equipment panel will contain all the heart and
 | ||
|               soul of your monster. You can set clickable abilities like for
 | ||
|               characters. There is also a weapon counter so you know how many
 | ||
|               attacks you made each round with your monster. The counters are
 | ||
|               reset with the icon in the header.
 | ||
|             </p>
 | ||
|             <p>
 | ||
|               On the left of the weapon icons, in the list, you can mark the
 | ||
|               item with a color so you can distinguish attack patterns. In the
 | ||
|               example here I have in red 2xClaws and Bite so here is my attack
 | ||
|               pattern. If I choose green I have a tail spike attack.
 | ||
|             </p>
 | ||
|             <p>You can record movement details for non-walking movement options
 | ||
|               your monster may have. Below are your monster's save that you can
 | ||
|               roll and speedroll with CTRL maintained.</p>
 | ||
|             <p>
 | ||
|               Monsters use the same content as characters for spells, weapons
 | ||
|               and items. The Note tab is only a large text editor where you can
 | ||
|               input the monster description or any other particularities that
 | ||
|               does not fit on the sheet itself.
 | ||
|             </p>
 | ||
|           </div>
 | ||
|           <div id="initiative" class="docs-section">
 | ||
|             <h4>Initiative</h4>
 | ||
|             <h4 class="docs-header">Grouped initiative</h4>
 | ||
|             <p style="text-align: center;">
 | ||
|               <img src="./images/initiative-start.png" />
 | ||
|             </p>
 | ||
|             <p>
 | ||
|               By default each character or creature is assigned to a group. If
 | ||
|               their disposition is hostile in the Token configuration they will
 | ||
|               be in group 'Red', Neutral is yellow, Friendly is green. But the
 | ||
|               GM can change the group you belong by clicking on the flag, there
 | ||
|               is a limited number of colors but it should be enough I hope.
 | ||
|             </p>
 | ||
|             <p style="text-align: center;">
 | ||
|               <img src="./images/initiative-group.png" />
 | ||
|             </p>
 | ||
|             <p>
 | ||
|               When you are happy about the groups, you can begin the combat by
 | ||
|               clicking below the combat tracker. You can reroll the initiative
 | ||
|               manually with the dice above the tracker. But if you go to the
 | ||
|               next round it will be rolled again. Characters equipped with a
 | ||
|               Slow weapon have a Weight displayed in place of the initiative
 | ||
|               value. If they unequip the weapon they can reset their initiative
 | ||
|               to the group value by right clicking and select 'reroll'.
 | ||
|             </p>
 | ||
|             <p style="text-align: center;">
 | ||
|               <img src="./images/initiative-result.png" />
 | ||
|             </p>
 | ||
|             <h4 class="docs-header">Individual initiative</h4>
 | ||
|             <p>For this part I invite you to read Foundry VTT documentation, you
 | ||
|               will find exactly the same behavior and features here, except that
 | ||
|               initiative will be automatically rerolled when you go to the next
 | ||
|               round.</p>
 | ||
|           </div>
 | ||
|           <div id="treasure" class="docs-section">
 | ||
|             <h4>Treasure tables</h4>
 | ||
|             <p style="text-align: center;">
 | ||
|               <img src="./images/treasure-sidebar.png" />
 | ||
|             </p>
 | ||
|             <p>
 | ||
|               You can find Foundry VTT rollable tables in the sidebar. The
 | ||
|               default rollable tables can't handle treasure like specified in
 | ||
|               the Old School Essentials books so I had to augment them.
 | ||
|             </p>
 | ||
|             <p style="text-align: center;">
 | ||
|               <img src="./images/treasure-toggle.png" />
 | ||
|             </p>
 | ||
|             <p>
 | ||
|               You can toggle between the default rollable tables and the
 | ||
|               treasure table with the Chest icon right next to the table name.
 | ||
|               The default tables are selecting an entry by rolling a dice and
 | ||
|               returning the matching result. Treasure tables however, have a
 | ||
|               different behavior. Each entry is rolled with 1d100 and the value
 | ||
|               is compared to the 'chance field'. So it can return multiple
 | ||
|               items.
 | ||
|             </p>
 | ||
|             <p>
 | ||
|               You can select the table type you need by clicking on the chest at
 | ||
|               the right of the rollable table name. Once you do the fields will
 | ||
|               change.
 | ||
|             </p>
 | ||
|             <p style="text-align: center;">
 | ||
|               <img src="./images/treasure-table.png" />
 | ||
|             </p>
 | ||
|             <p>
 | ||
|               Foundry VTT allows rollable tables to be filled with enriched
 | ||
|               Text, Entities like journals and items and compendium objects.
 | ||
|               Here I use inline rolls from enriched text to tell how many coins
 | ||
|               I get.
 | ||
|             </p>
 | ||
|             <p>If you have only one item to be rolled you can change the result
 | ||
|               type.</p>
 | ||
|             <p style="text-align: center;">
 | ||
|               <img src="./images/treasure-item.png" />
 | ||
|             </p>
 | ||
|             <p>
 | ||
|               Once you roll the treasure you have the result displayed in the
 | ||
|               chat.
 | ||
|             </p>
 | ||
|             <p style="text-align: center;">
 | ||
|               <img src="./images/treasure-roll.png" />
 | ||
|             </p>
 | ||
|           </div>
 | ||
|           <div id="party" class="docs-section">
 | ||
|             <h4>Party Overview</h4>
 | ||
|             <p style="text-align: center;">
 | ||
|               <img src="./images/party-sidebar.png" />
 | ||
|             </p>
 | ||
|             <p>
 | ||
|               When in the Actors sidebar, you will find a new icon next to the
 | ||
|               search filter. This will open the Party overview app we are
 | ||
|               detailing here.
 | ||
|             </p>
 | ||
|             <p style="text-align: center;">
 | ||
|               <img src="./images/party-app.png" />
 | ||
|             </p>
 | ||
|             <p>
 | ||
|               The party overview app will condense a lot of stats about your
 | ||
|               group. At first it will be empty so you will have to click on the
 | ||
|               group icon on top right to select which character/monster is part
 | ||
|               of the party.
 | ||
|               Sometimes after selecting party members you may have to resync the
 | ||
|               display by clicking the resync icon on top left of the window.
 | ||
|             </p>
 | ||
|             <p>
 | ||
|               Almost every info shown on this party sheet is hoverable to have
 | ||
|               the exact name of what you are seeing. If you hover on the actor
 | ||
|               image you will se a button that allows you to open the actor
 | ||
|               sheet.
 | ||
|             </p>
 | ||
|             <p>
 | ||
|               The open hand icon in the window header allows you to deal
 | ||
|               experience to the characters in the party. This will take into
 | ||
|               account the experience Share set in the Characters <a
 | ||
|                 href="#tweaks">Tweaks</a> dialog. After shares are calculated
 | ||
|               each actor will send a message to the chat telling how many
 | ||
|               experience points they get after applying their share and their
 | ||
|               experience bonus.
 | ||
|             </p>
 | ||
|             <p>
 | ||
|               Don't forget to set the experience share to 50% for retainers!
 | ||
|             </p>
 | ||
|           </div>
 | ||
|         </div>
 | ||
|       </div>
 | ||
|       <!-- End Document
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