513 lines
12 KiB
JavaScript
513 lines
12 KiB
JavaScript
import { OseDice } from "../dice.js";
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export class OseActor extends Actor {
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/**
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* Extends data from base Actor class
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*/
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prepareData() {
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super.prepareData();
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const data = this.data.data;
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// Compute modifiers from actor scores
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this.computeModifiers();
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this._isSlow();
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// Determine Initiative
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if (game.settings.get("ose", "individualInit")) {
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data.initiative.value = data.initiative.mod;
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if (this.data.type == "character") {
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data.initiative.value += data.scores.dex.mod;
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}
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} else {
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data.initiative.value = 0;
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}
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}
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/* -------------------------------------------- */
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/* Socket Listeners and Handlers
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/* -------------------------------------------- */
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getExperience(value, options = {}) {
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if (this.data.type != "character") {
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return;
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}
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let modified = Math.floor(
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value + (this.data.data.details.xp.bonus * value) / 100
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);
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return this.update({
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"data.details.xp.value": modified + this.data.data.details.xp.value,
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}).then(() => {
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const speaker = ChatMessage.getSpeaker({ actor: this });
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ChatMessage.create({
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content: game.i18n.format("OSE.messages.GetExperience", {
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name: this.name,
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value: modified,
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}),
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speaker,
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});
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});
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}
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/* -------------------------------------------- */
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/* Rolls */
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/* -------------------------------------------- */
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rollHP(options = {}) {
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let roll = new Roll(this.data.data.hp.hd).roll();
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return this.update({
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data: {
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hp: {
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max: roll.total,
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value: roll.total,
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},
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},
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});
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}
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rollSave(save, options = {}) {
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const label = game.i18n.localize(`OSE.saves.${save}.long`);
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const rollParts = ["1d20"];
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const data = {
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...this.data,
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...{
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rollData: {
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type: "Above",
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target: this.data.data.saves[save].value,
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details: game.i18n.format("OSE.SavingThrowDetails", { save: label }),
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},
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},
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};
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let skip = options.event && options.event.ctrlKey;
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// Roll and return
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return OseDice.Roll({
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event: options.event,
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parts: rollParts,
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data: data,
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skipDialog: skip,
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speaker: ChatMessage.getSpeaker({ actor: this }),
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flavor: `${label} ${game.i18n.localize("OSE.SavingThrow")}`,
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title: `${label} ${game.i18n.localize("OSE.SavingThrow")}`,
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});
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}
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rollMorale(options = {}) {
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const label = game.i18n.localize(`OSE.Morale`);
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const rollParts = ["2d6"];
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const data = {
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...this.data,
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...{
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rollData: {
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type: "Below",
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target: this.data.data.details.morale,
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},
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},
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};
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// Roll and return
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return OseDice.Roll({
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event: options.event,
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parts: rollParts,
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data: data,
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skipDialog: true,
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speaker: ChatMessage.getSpeaker({ actor: this }),
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flavor: `${label} ${game.i18n.localize("OSE.Roll")}`,
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title: `${label} ${game.i18n.localize("OSE.Roll")}`,
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});
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}
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rollLoyalty(options = {}) {
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const label = game.i18n.localize(`OSE.Loyalty`);
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const rollParts = ["2d6"];
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const data = {
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...this.data,
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...{
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rollData: {
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type: "Below",
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target: this.data.data.retainer.loyalty,
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},
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},
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};
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// Roll and return
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return OseDice.Roll({
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event: options.event,
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parts: rollParts,
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data: data,
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skipDialog: true,
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speaker: ChatMessage.getSpeaker({ actor: this }),
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flavor: `${label} ${game.i18n.localize("OSE.Roll")}`,
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title: `${label} ${game.i18n.localize("OSE.Roll")}`,
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});
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}
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rollReaction(options = {}) {
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const label = game.i18n.localize(`OSE.Reaction`);
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const rollParts = ["2d6"];
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const data = {
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...this.data,
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...{
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rollData: {
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type: "Table",
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table: {
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2: game.i18n.format("OSE.reaction.Hostile", {
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name: this.data.name,
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}),
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3: game.i18n.format("OSE.reaction.Unfriendly", {
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name: this.data.name,
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}),
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6: game.i18n.format("OSE.reaction.Neutral", {
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name: this.data.name,
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}),
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9: game.i18n.format("OSE.reaction.Indifferent", {
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name: this.data.name,
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}),
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12: game.i18n.format("OSE.reaction.Friendly", {
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name: this.data.name,
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}),
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},
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},
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},
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};
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let skip = options.event && options.event.ctrlKey;
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// Roll and return
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return OseDice.Roll({
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event: options.event,
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parts: rollParts,
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data: data,
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skipDialog: skip,
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speaker: ChatMessage.getSpeaker({ actor: this }),
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flavor: `${label} ${game.i18n.localize("OSE.Roll")}`,
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title: `${label} ${game.i18n.localize("OSE.Roll")}`,
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});
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}
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rollCheck(score, options = {}) {
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const label = game.i18n.localize(`OSE.scores.${score}.long`);
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const rollParts = ["1d20"];
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const data = {
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...this.data,
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...{
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rollData: {
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type: "Check",
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target: this.data.data.scores[score].value,
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details: game.i18n.format("OSE.AttributeCheckDetails", {
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score: label,
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}),
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},
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},
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};
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let skip = options.event && options.event.ctrlKey;
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// Roll and return
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return OseDice.Roll({
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event: options.event,
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parts: rollParts,
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data: data,
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skipDialog: skip,
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speaker: ChatMessage.getSpeaker({ actor: this }),
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flavor: `${label} ${game.i18n.localize("OSE.AttributeCheck")}`,
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title: `${label} ${game.i18n.localize("OSE.AttributeCheck")}`,
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});
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}
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rollHitDice(options = {}) {
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const label = game.i18n.localize(`OSE.HitDice`);
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const rollParts = [this.data.data.hp.hd];
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const data = {
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...this.data,
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...{
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rollData: {
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type: "Hit Dice",
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},
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},
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};
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// Roll and return
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return OseDice.Roll({
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event: options.event,
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parts: rollParts,
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data: data,
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skipDialog: true,
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speaker: ChatMessage.getSpeaker({ actor: this }),
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flavor: `${label} ${game.i18n.localize("OSE.Roll")}`,
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title: `${label} ${game.i18n.localize("OSE.Roll")}`,
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});
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}
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rollExploration(expl, options = {}) {
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const label = game.i18n.localize(`OSE.exploration.${expl}.long`);
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const rollParts = ["1d6"];
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const data = {
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...this.data,
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...{
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rollData: {
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type: "Below",
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target: this.data.data.exploration[expl],
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details: game.i18n.format("OSE.ExplorationCheckDetails", {
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expl: label,
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}),
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},
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},
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};
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let skip = options.event && options.event.ctrlKey;
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// Roll and return
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return OseDice.Roll({
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event: options.event,
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parts: rollParts,
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data: data,
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skipDialog: skip,
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speaker: ChatMessage.getSpeaker({ actor: this }),
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flavor: `${label} ${game.i18n.localize("OSE.ExplorationCheck")}`,
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title: `${label} ${game.i18n.localize("OSE.ExplorationCheck")}`,
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});
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}
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rollDamage(attData, options = {}) {
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const data = this.data.data;
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const rollData = {
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...this.data,
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...{
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rollData: {
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type: "Damage",
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stat: attData.type,
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scores: data.scores,
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},
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},
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};
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let dmgParts = [];
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if (
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(!attData.dmg || !game.settings.get("ose", "variableWeaponDamage")) &&
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this.type == "character"
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) {
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dmgParts.push("1d6");
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} else {
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dmgParts.push(attData.dmg);
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}
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// Add Str to damage
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if (attData.type == "melee") {
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dmgParts.push(data.scores.str.mod);
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}
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// Damage roll
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OseDice.Roll({
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event: options.event,
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parts: dmgParts,
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data: rollData,
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skipDialog: true,
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speaker: ChatMessage.getSpeaker({ actor: this }),
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flavor: `${attData.label} - ${game.i18n.localize("OSE.Damage")}`,
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title: `${attData.label} - ${game.i18n.localize("OSE.Damage")}`,
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});
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}
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rollAttack(attData, options = {}) {
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const data = this.data.data;
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const rollParts = ["1d20"];
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const dmgParts = [];
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if (
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!attData.dmg ||
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(!game.settings.get("ose", "variableWeaponDamage") &&
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this.data.type == "character")
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) {
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dmgParts.push("1d6");
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} else {
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dmgParts.push(attData.dmg);
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}
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let ascending = game.settings.get("ose", "ascendingAC");
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if (ascending) {
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rollParts.push(data.thac0.bba.toString());
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}
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if (attData.type == "missile") {
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rollParts.push(
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data.scores.dex.mod.toString(),
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data.thac0.mod.missile.toString()
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);
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} else if (attData.type == "melee") {
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rollParts.push(
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data.scores.str.mod.toString(),
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data.thac0.mod.melee.toString()
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);
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}
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if (attData.bonus) {
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rollParts.push(attData.bonus);
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}
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let thac0 = data.thac0.value;
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if (attData.type == "melee") {
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dmgParts.push(data.scores.str.mod);
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}
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const rollData = {
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...this.data,
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...{
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rollData: {
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type: "Attack",
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thac0: thac0,
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weapon: {
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parts: dmgParts,
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},
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},
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},
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};
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let skip = options.event && options.event.ctrlKey;
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// Roll and return
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return OseDice.Roll({
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event: options.event,
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parts: rollParts,
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data: rollData,
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skipDialog: skip,
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speaker: ChatMessage.getSpeaker({ actor: this }),
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flavor: `${attData.label} - ${game.i18n.localize("OSE.Attack")}`,
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title: `${attData.label} - ${game.i18n.localize("OSE.Attack")}`,
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});
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}
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async applyDamage(amount = 0, multiplier = 1) {
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amount = Math.floor(parseInt(amount) * multiplier);
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const hp = this.data.data.hp;
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// Remaining goes to health
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const dh = Math.clamped(hp.value - amount, 0, hp.max);
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// Update the Actor
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return this.update({
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"data.hp.value": dh,
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});
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}
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static _valueFromTable(table, val) {
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let output;
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for (let i = 0; i <= val; i++) {
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if (table[i]) {
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output = table[i];
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}
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}
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return output;
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}
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_isSlow() {
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this.data.data.isSlow = false;
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if (this.data.type != "character") {
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return;
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}
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this.data.items.forEach((item) => {
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if (item.type == "weapon" && item.data.slow && item.data.equipped) {
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this.data.data.isSlow = true;
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return;
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}
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});
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}
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computeModifiers() {
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if (this.data.type != "character") {
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return;
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}
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const data = this.data.data;
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const standard = {
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3: -3,
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4: -2,
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6: -1,
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9: 0,
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13: 1,
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16: 2,
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18: 3,
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};
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data.scores.str.mod = OseActor._valueFromTable(
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standard,
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data.scores.str.value
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);
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data.scores.int.mod = OseActor._valueFromTable(
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standard,
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data.scores.int.value
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);
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data.scores.dex.mod = OseActor._valueFromTable(
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standard,
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data.scores.dex.value
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);
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data.scores.cha.mod = OseActor._valueFromTable(
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standard,
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data.scores.cha.value
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);
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data.scores.wis.mod = OseActor._valueFromTable(
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standard,
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data.scores.wis.value
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);
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data.scores.con.mod = OseActor._valueFromTable(
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standard,
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data.scores.con.value
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);
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const capped = {
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3: -2,
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4: -1,
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6: -1,
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9: 0,
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13: 1,
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16: 1,
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18: 2,
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};
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data.scores.dex.init = OseActor._valueFromTable(
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capped,
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data.scores.dex.value
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);
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data.scores.cha.npc = OseActor._valueFromTable(
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capped,
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data.scores.cha.value
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);
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data.scores.cha.retain = data.scores.cha.mod + 4;
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data.scores.cha.loyalty = data.scores.cha.mod + 7;
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const od = {
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3: 1,
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9: 2,
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13: 3,
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16: 4,
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18: 5,
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};
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data.exploration.odMod = OseActor._valueFromTable(
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od,
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data.scores.str.value
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);
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const literacy = {
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3: "OSE.Illiterate",
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6: "OSE.LiteracyBasic",
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9: "OSE.Literate",
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};
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data.languages.literacy = OseActor._valueFromTable(
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literacy,
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data.scores.int.value
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);
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const spoken = {
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3: 0,
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13: 2,
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16: 3,
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18: 4,
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};
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data.languages.count = OseActor._valueFromTable(
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spoken,
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data.scores.int.value
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);
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}
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}
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