foundryacks/7.5/packs/acks-monsters.db

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{"_id":"UlAp4ZI2zXXGuhHX","name":"Dretch","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"monster","data":{"retainer":{"enabled":false,"loyalty":0,"wage":""},"hp":{"hd":"4d8","value":18,"max":18},"ac":{"value":0,"mod":0},"aac":{"value":7,"mod":0},"damage":{"mod":{"missile":0,"melee":0}},"thac0":{"value":19,"bba":3,"throw":7,"mod":{"missile":0,"melee":0}},"saves":{"death":{"value":12},"wand":{"value":14},"paralysis":{"value":13},"breath":{"value":14},"spell":{"value":"15"}},"movement":{"base":90,"value":"","encounter":30},"initiative":{"value":0,"mod":0},"spells":{"1":{"max":1},"2":{"max":1},"3":{"max":0},"4":{"max":0},"5":{"max":0},"6":{"max":0},"enabled":true},"details":{"biography":"","alignment":"C","xp":"190","treasure":{"table":"","type":""},"appearing":{"d":"1d4","w":"5d4"},"morale":"2"},"attacks":""},"sort":100001,"flags":{"acks":{"conditions":[]}},"img":"systems/acks/assets/tokens/generic/daemon-skull.webp","token":{"flags":{},"name":"Dretch","displayName":0,"img":"systems/acks/assets/tokens/generic/daemon-skull.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":true,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"actorId":"UlAp4ZI2zXXGuhHX","actorLink":false,"actorData":{},"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"QTkl3dVJ8UxCtTPx","flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"pick-up-stix":{"pick-up-stix":{"owner":{"actorId":"936rYjvyYLM68idC"},"initialState":{"id":"OYPqFsNzFTW3yx7A","count":1,"itemData":{"name":"Demon","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Demons are creatures summoned from the Great&nbsp;Void. Demons take 1/2 damage from attacks based on cold, electricity, fire, and gas. All demons possess infravision (90 feet) and telepathy, which allows them to communicate with any creatures they encounter. Demons are unholy beings that can be held at bay by <em>Protection from Evil</em>, dispelled with <em>Dispel Evil </em>and Turned by clerics as Infernal.</p>","save":""},"folder":"RAUqUVBGOMERIu3j","sort":600000,"flags":{},"_id":"OYPqFsNzFTW3yx7A","img":"systems/acks/assets/icons/imp.webp"}},"itemType":"Item","isLocked":false}}},"name":"Demon","type":"ability","img":"systems/acks/assets/icons/imp.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Demons are creatures summoned from the Great&nbsp;Void. Demons take 1/2 damage from attacks based on cold, electricity, fire, and gas. All demons possess infravision (90 feet) and telepathy, which allows them to communicate with any creatures they encounter. Demons are unholy beings that can be held at bay by <em>Protection from Evil</em>, dispelled with <em>Dispel Evil </em>and Turned by clerics as Infernal.</p>","save":""},"sort":100000},{"_id":"YNZqUNmbK6h6xPJc","flags":{"pick-up-stix":{"pick-up-stix":{"owner":{"actorId":"936rYjvyYLM68idC"},"initialState":{"count":1,"itemData":{"name":"Demonic Claws","type":"weapon","data":{"choices":"weapon,ability,armor,item"},"flags":{}}},"itemType":"Item","isLocked":false}},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"name":"Demonic Claws","type":"weapon","img":"systems/acks/assets/icons/grasping-claws.webp","data":{"range":{"short":0,"medium":0,"long":0},"save":"","pattern":"red","description":"","damage":"1d4","bonus":0,"tags":[{"title":"Melee","value":"Melee"}],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":2,"max":2}},"sort":200000},{"_id":"iUkjIBrHRobdb8xY","flags":{"pick-up-stix":{"pick-up-stix":{"owner":{"actorId":"936rYjvyYLM68idC"},"initialState":{"count":1,"itemData":{"name":"Demonic Bite","type":"weapon","data":{"choices":"weapon,ability,armor,item"},"flags":{}}},"itemType":"Item","isLocked":false}},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"name":"Demonic Bite","type":"weapon","img":"systems/acks/assets/icons/carnivore-mouth.webp","data":{"range":{"short":0,"medium":0,"long":0},"save":"","pattern":"red","description":"","damage":"1d6","bonus":0,"tags":[{"title":"Melee","value":"Melee"}],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":1,"max":1}},"sort":300000},{"_id":"vL0Q1dLn2eAvCVIA","flags":{"importid":"HFcjs9gMxuUlx5tw","pick-up-stix":{"pick-up-stix":{"owner":{"actorId":"936rYjvyYLM68idC"},"initialState":{"id":"m8wM41WPokto4XCC","count":1,"itemData":{"_id":"m8wM41WPokto4XCC","name":"Stinking Cloud","permission":{"default":0,"dGqBYMuMCAlqvR2u":3,"ssuDiZtGIm56KS7h":3},"type":"spell","data":{"lvl":2,"class":"Arcane","duration":"1 Round/lvl","range":"30'","roll":"1d4+1 Rounds of Nausea","description":"<p>This spell creates a <strong>billowing mass of foul-smelling vapors</strong> to arise within 30'. The stinking cloud will be <strong>20' x 20' x 20' in size</strong>. Any creature caught within the cloud must make a successful <strong>saving throw versus Poison or be helpless due to nausea</strong>. This condition lasts <strong>as long as the creature is in the cloud</strong> and for <strong>1d4+1 rounds after it leaves</strong>.</p>\n<p>Any creature that succeeds on its save but remains in the cloud must continue to save each round.</p>","memorized":0,"cast":0,"save":"death"},"folder":"3uDGr9sfk5ywsNGu","sort":1700001,"flags":{},"img":"/systems/acks/assets/icons/stink.webp"}},"itemType":"Item","isLocked":false}}},"name":"Stinking Cloud","type":"spell","img":"/systems/acks/assets/icons/stink.webp","data":{"lvl":2,"class":"Arcane","duration":"1 Round/lvl","range":"30'","roll":"1d4+1 Rounds of Nausea","description":"<p>This spell creates a <strong>billowing mass of foul-smelling vapors</strong> to arise within 30'. The stinking cloud will be <strong>20' x 20' x 20' in size</strong>. Any creature caught within the cloud must make a successful <strong>saving throw versus Poison or be helpless due to nausea</strong>. This condition lasts <strong>as long as the creature is in the cloud</strong> and for <strong>1d4+1 rounds after it leaves</strong>.</p>\n<p>Any creature that succeeds on its save but remains in the cloud must continue to save each round.</p>","memorized":0,"cast":0,"save":"death"},"sort":1700001},{"_id":"zfOQEDbFHSWDZbqv","flags":{"importid":"ZQME8wm1iftv8A6s","pick-up-stix":{"pick-up-stix":{"owner":{"actorId":"936rYjvyYLM68idC"},"initialState":{"id":"l0CeLrbqKR8KDNOG","count":1,"itemData":{"_id":"l0CeLrbqKR8KDNOG","name":"Darkness","permission":{"default":0,"dGqBYMuMCAlqvR2u":3,"ssuDiZtGIm56KS7h":3},"type":"spell","data":{"lvl":1,"class":"Arcane","duration":"6 Turns + 1/lvl","range":"120'","roll":"","description":"<p>Darkness creates an area of darkness in a <strong>30' radius area</strong> (and provides <strong>dimming for an additional 20'</strong>) around the target location or object. The effect is <strong>immobile if cast into an area</strong>, but it <strong>can be cast on a movable object</strong>. This darkness <strong>blocks out infravision</strong> and <strong>negates mundane light sources</strong>. Darkness taken into an area of magical light does not function.</p>\n<p>A darkness spell may be cast to counter and dispel the light spell of an equal or lower level caster (and vice versa). Doing so causes both spells to instantly cease, restoring the existing ambient light level.</p>\n<p>Either version of this spell <strong>may be used to blind an opponent by means of casting it on the targets ocular organs</strong>. The target is allowed a <strong>saving throw versus Spells to avoid</strong> the effect, and <strong>if the save is made, the spell does not take effect</strong> <strong>at all</strong>. A <em>Light </em>or <em>Darkness</em> spell cast to blind does not have the given area of effect (that is, no light or darkness is shed around the victim).</p>","memorized":0,"cast":0,"save":"spell"},"folder":"MJLaT6eAxqcpiEFu","sort":400000,"flags":{},"img":"/systems/acks/assets/icons/darkness.webp"}},"itemType":"Item","isLocked":false}}},"name":"Darkness","type":"spell","img":"/systems/acks/assets/icons/darkness.webp","data":{"lvl":1,"class":"Arcane","duration":"6 Turns + 1/lvl","range":"120'","roll":"","description":"<p>Darkness creates an area of darkness in a <strong>30' radius area</strong> (and provides <strong>dimming for an additional 20'</strong>) around the target location or object. The effect is <strong>immobile if cast into an area</strong>, but it <strong>can be cast on a movable object</strong>. This darkness <strong>blocks out infravision</strong> and <strong>negates mundane light sources</strong>. Darkness taken into an area of magical light does not function.</p>\n<p>A darkness spell may be cast to counter and dispel the light spell of an equal or lower level caster (and vice versa). Doing so causes both spells to instantly cease, restoring the existing ambient light level.</p>\n<p>Either version of this spell <strong>may be used to blind an opponent by means of casting it on the targets ocular organs</strong>. The target is allowed a <strong>saving throw versus Spells to avoid</strong> the effect, and <strong>if the save is made, the spell does not take effect</strong> <strong>at all</strong>. A <em>Light </em>or <em>Darkness</em> spell cast to blind does not have the given area of effect (that is, no light or darkness is shed around the victim).</p>","memorized":0,"cast":0,"save":"spell"},"sort":400000},{"_id":"g4hU5Ac1UBrfJGnl","flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"pick-up-stix":{"pick-up-stix":{"owner":{"actorId":"936rYjvyYLM68idC"},"initialState":{"id":"ckYSn7OuZUJM0jMX","count":1,"itemData":{"name":"Summon Rats","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Once per day, a Dretch can summon [[/r 1d4 #The Dretch summons this many Giant Rats]] @Actor[pkYwhwgwDD5eiS6z]{Giant Rat}s.</p>","save":""},"folder":"RAUqUVBGOMERIu3j","sort":2100000,"flags":{},"_id":"ckYSn7OuZUJM0jMX","img":"systems/acks/assets/icons/rat.webp"}},"itemType":"Item","isLocked":false}}},"name":"Summon Rats","type":"ability","img":"systems/acks/assets/icons/rat.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Once per day, a Dretch can summon [[/r 1d4 #The Dretch summons this many Giant Rats]] @Actor[pkYwhwgwDD5eiS6z]{Giant Rat}s.</p>","save":""},"sort":200000}]}
{"_id":"WVfnoufQjrIlPD39","name":"Spider, Giant Black Widow ","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"monster","data":{"retainer":{"enabled":false,"loyalty":0,"wage":""},"hp":{"hd":"3d8","value":13,"max":13},"ac":{"value":6,"mod":0},"aac":{"value":3,"mod":0},"damage":{"mod":{"missile":0,"melee":0}},"thac0":{"value":17,"bba":2,"throw":8,"mod":{"missile":0,"melee":0}},"saves":{"death":{"value":13},"wand":{"value":15},"paralysis":{"value":14},"breath":{"value":15},"spell":{"value":"16"}},"movement":{"base":60,"value":"Web 120' (40')","encounter":20},"initiative":{"value":0,"mod":0},"spells":{"1":{"max":0},"2":{"max":0},"3":{"max":0},"4":{"max":0},"5":{"max":0},"6":{"max":0},"enabled":false},"details":{"biography":"","alignment":"N","xp":"80","treasure":{"table":"","type":""},"appearing":{"d":"1d3","w":"1d3"},"morale":"0"},"attacks":""},"sort":100001,"flags":{"ose":{"party":false},"acks":{"party":false,"conditions":[]}},"img":"systems/acks/assets/tokens/familiars/FS1_Spider.webp","token":{"flags":{"world":{"dancingLights":{"blurAmount":10,"dimBlurAmount":10,"type":"none","startColor":"#ffddbb","endColor":"#ffddbb","fireMovement":5,"blinkFadeColorEnabled":"none","blinkFadeColor1":"#ff0000","blinkFadeColor2":"#00ff00","blinkFadeColor3":"#0000ff","minFade":0.4,"maxFade":1,"speed":1,"cookiePath":"modules/DancingLights/ColorTest.webp","scaleCookie":true,"cookieScaleValue":1,"hidden":false,"enabled":false,"blurEnabled":false,"dimBlurEnabled":false,"dimMovement":false,"blinkColorOnly":false,"dimFade":false,"sync":false,"animateDimAlpha":false,"cookieEnabled":false,"makeDefault":false}},"token-auras":{"aura1":{"colour":"#ffffff","opacity":0.5,"distance":null,"square":false},"aura2":{"colour":"#ffffff","opacity":0.5,"distance":null,"square":false}}},"name":"Giant Black Widow Spider","displayName":10,"img":"systems/acks/assets/tokens/familiars/FS1_Spider.webp","tint":"","width":1,"height":1,"scale":0.9,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":true,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"actorId":"WVfnoufQjrIlPD39","actorLink":false,"actorData":{},"disposition":-1,"displayBars":10,"bar1":{"attribute":"hp"},"bar2":{"attribute":"movement.encounter"},"randomImg":false},"items":[{"_id":"PDIsSWKaIKHVK7rN","flags":{"pick-up-stix":{"pick-up-stix":{"initialState":{"count":1,"itemData":{"_id":"PDIsSWKaIKHVK7rN","flags":{},"name":"Lethal Bite","type":"weapon","img":"systems/acks/assets/icons/insect-jaws.webp","data":{"range":{"short":0,"medium":0,"long":0},"save":"death","pattern":"red","description":"<p>Any opponent bitten by the giant black widow must make a saving throw versus Poison; failure indicates death after 1 turn.</p>","damage":"2d6","bonus":0,"tags":[],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":1,"max":1}},"sort":100000}}}}},"name":"Lethal Bite","type":"weapon","img":"systems/acks/assets/icons/insect-jaws.webp","data":{"range":{"short":0,"medium":0,"long":0},"save":"death","pattern":"red","description":"<p>Any opponent bitten by the giant black widow must make a saving throw versus Poison; failure indicates death after 1 turn.</p>","damage":"2d6","bonus":0,"tags":[],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":1,"max":1}},"sort":100000},{"_id":"Q8Nt0MG4u1R4mLph","flags":{"importid":"IzoIGs1rIWfWqv5W","pick-up-stix":{"pick-up-stix":{"initialState":{"count":1,"itemData":{"_id":"Q8Nt0MG4u1R4mLph","flags":{"importid":"IzoIGs1rIWfWqv5W"},"name":"Web","type":"spell","img":"/systems/acks/assets/icons/spider-web.webp","data":{"lvl":2,"class":"Arcane","duration":"48 Turns","range":"10'","roll":"","description":"<p>This spell creates a many-layered mass of strong, sticky strands covering an area 10' x 10' x 10'. Creatures caught within a web become entangled among the gluey fibers. Attacking a creature in a web does not cause the attacker to become entangled, but moving through the affected area will.</p>\n<p>Entangled creatures cant move, but can break loose depending on their strength. Creatures of normal human strength or less will take <a class=\"inline-roll roll\" data-mode=\"roll\" data-flavor=\"Turns to break free!\" data-formula=\"2d4\" title=\"Turns to break free!\"><i class=\"fas fa-dice-d20\"></i> 2d4</a> turns to break through the web. Strong humans (with ability scores 13-17) can break through the web in 1 turn. Creatures as strong as or stronger than ogres (18 Strength) can break free of a web in 4 rounds. Giants or creatures of similar great strength can break through the web in 2 rounds.</p>\n<p>The strands of a web spell are flammable. All creatures within flaming webs take <a class=\"inline-roll roll\" data-mode=\"roll\" data-flavor=\"Burning webs!\" data-formula=\"1d6\" title=\"Burning webs!\"><i class=\"fas fa-dice-d20\"></i> 1d6</a> points of fire damage from the flames for 2 rounds, after which surviving creatures become free.</p>","memorized":0,"cast":0,"save":""},"sort":2000001}}}}},"name":"Web","type":"spell","img":"/systems/acks/assets/icons/spider-web.webp","data":{"lvl":2,"class":"Arcane","duration":"48 Turns","range":"10'","roll":"","description":"<p>This spell creates a many-layered mass of strong, sticky strands covering an area 10' x 10' x 10'. Creatures caught within a web become entangled among the gluey fibers. Attacking a creature in a web does not cause the attacker to become entangled, but moving through the affected area will.</p>\n<p>Entangled creatures cant move, but can break loose depending on their strength. Creatures of normal human strength or less will take <a class=\"inline-roll roll\" data-mode=\"roll\" data-flavor=\"Turns to break free!\" data-formula=\"2d4\" title=\"Turns to break free!\"><i class=\"fas fa-dice-d20\"></i> 2d4</a> turns to break through the web. Strong humans (with ability scores 13-17) can break through the web in 1 turn. Creatures as strong as or stronger than ogres (18 Strength) can break free of a web in 4 rounds. Giants or creatures of similar great strength can break through the web in 2 rounds.</p>\n<p>The strands of a web spell are flammable. All creatures within flaming webs take <a class=\"inline-roll roll\" data-mode=\"roll\" data-flavor=\"Burning webs!\" data-formula=\"1d6\" title=\"Burning webs!\"><i class=\"fas fa-dice-d20\"></i> 1d6</a> points of fire damage from the flames for 2 rounds, after which surviving creatures become free.</p>","memorized":0,"cast":0,"save":""},"sort":2000001},{"_id":"AH6GetiY8UWmb7ZV","flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"pick-up-stix":{"pick-up-stix":{"initialState":{"count":1,"itemData":{"_id":"AH6GetiY8UWmb7ZV","flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"name":"Web","type":"ability","img":"systems/acks/assets/icons/spiders-web.webp","data":{"pattern":"green","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Giant Black Widows create a many-layered mass of strong, sticky strands covering an area. Creatures caught within a web become entangled among the gluey fibers. Attacking a creature in a web does not cause the attacker to become entangled, but moving through the affected area will.</p>\n<p>Entangled creatures cant move, but can break loose depending on their strength. Creatures of normal human strength or less will take&nbsp;<a class=\"inline-roll roll\" title=\"Turns to break free!\" data-mode=\"roll\" data-flavor=\"Turns to break free!\" data-formula=\"2d4\">&nbsp;2d4</a>&nbsp;turns to break through the web. Strong humans (with ability scores 13-17) can break through the web in 1 turn. Creatures as strong as or stronger than ogres (18 Strength) can break free of a web in 4 rounds. Giants or creatures of similar great strength can break through the web in 2 rounds.</p>\n<p>The strands of a web spell are flammable. All creatures within flaming webs take&nbsp;<a class=\"inline-roll roll\" title=\"Burning webs!\" data-mode=\"roll\" data-flavor=\"Burning webs!\" data-formula=\"1d6\">1d6</a>&nbsp;points of fire damage from the flames for 2 rounds, after which surviving creatures become free.</p>","save":""},"sort":1000001}}}}},"name":"Web","type":"ability","img":"systems/acks/assets/icons/spiders-web.webp","data":{"pattern":"green","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Giant Black Widows create a many-layered mass of strong, sticky strands covering an area. Creatures caught within a web become entangled among the gluey fibers. Attacking a creature in a web does not cause the attacker to become entangled, but moving through the affected area will.</p>\n<p>Entangled creatures cant move, but can break loose depending on their strength. Creatures of normal human strength or less will take&nbsp;<a class=\"inline-roll roll\" title=\"Turns to break free!\" data-mode=\"roll\" data-flavor=\"Turns to break free!\" data-formula=\"2d4\">&nbsp;2d4</a>&nbsp;turns to break through the web. Strong humans (with ability scores 13-17) can break through the web in 1 turn. Creatures as strong as or stronger than ogres (18 Strength) can break free of a web in 4 rounds. Giants or creatures of similar great strength can break through the web in 2 rounds.</p>\n<p>The strands of a web spell are flammable. All creatures within flaming webs take&nbsp;<a class=\"inline-roll roll\" title=\"Burning webs!\" data-mode=\"roll\" data-flavor=\"Burning webs!\" data-formula=\"1d6\">1d6</a>&nbsp;points of fire damage from the flames for 2 rounds, after which surviving creatures become free.</p>","save":""},"sort":1000001},{"_id":"7uegbk38ySE9K1W9","flags":{"pick-up-stix":{"pick-up-stix":{"initialState":{"count":1,"itemData":{"_id":"7uegbk38ySE9K1W9","flags":{},"name":"Vermin","type":"ability","img":"systems/acks/assets/icons/maggot.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Vermin are a type of mindless monster that includes caecilian, cavern locusts, giant ants, giant killer bees, giant beetles, giant crabs, carcass scavengers, giant centipedes, insect swarms, giant leeches, purple worms, rhagodessa, rot grubs, giant scorpions, shriekers, spiders, and other lower life forms.</p>\n<p>Vermin have such minimal intelligence that they cannot be affected by spells that affect animals. They are usually vulnerable to <em>charm monster</em> and <em>hold monster</em> spells.</p>","save":""},"sort":900001}}}}},"name":"Vermin","type":"ability","img":"systems/acks/assets/icons/maggot.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Vermin are a type of mindless monster that includes caecilian, cavern locusts, giant ants, giant killer bees, giant beetles, giant crabs, carcass scavengers, giant centipedes, insect swarms, giant leeches, purple worms, rhagodessa, rot grubs, giant scorpions, shriekers, spiders, and other lower life forms.</p>\n<p>Vermin have such minimal intelligence that they cannot be affected by spells that affect animals. They are usually vulnerable to <em>charm monster</em> and <em>hold monster</em> spells.</p>","save":""},"sort":900001}]}
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Giant animals are merely larger version of normal animals, and therefore part of this type. Prehistoric animals, such as cave bears, dinosaurs, mastodons, saber-toothed tigers, and titanothere are also animals.</p>\n<p><em>Charm animal</em>, <em>speak with animal</em>, and related magic items only work on animals. 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A saving throw versus Poison is permitted, and should it fail the character dies of the disease [[/r 1d6 #Dies this many days later]] days later. A successful saving throw indicates that the character gets ill and is bedridden for 30 days, but the disease does not prove fatal. The spell cure disease will cure this infection.&nbsp;</p>","damage":"1d3","bonus":0,"tags":[],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":1,"max":1}},"sort":100000}}}}},"name":"Diseased Bite","type":"weapon","img":"systems/acks/assets/icons/bestial-fangs.webp","data":{"range":{"short":0,"medium":0,"long":0},"save":"","pattern":"red","description":"<p>Giant rats are disease carriers, and any time a character is bitten by a giant rat there is a [[/r 1d100ms&gt;5 #5% of Disease]] chance the character contracts a disease. A saving throw versus Poison is permitted, and should it fail the character dies of the disease [[/r 1d6 #Dies this many days later]] days later. A successful saving throw indicates that the character gets ill and is bedridden for 30 days, but the disease does not prove fatal. The spell cure disease will cure this infection.&nbsp;</p>","damage":"1d3","bonus":0,"tags":[],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":1,"max":1}},"sort":100000},{"_id":"1nrfKRu0NEew34yY","flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"pick-up-stix":{"pick-up-stix":{"initialState":{"count":1,"itemData":{"_id":"1nrfKRu0NEew34yY","flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"name":"Fear of Fire","type":"ability","img":"systems/acks/assets/icons/flame.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Rats fear fire, and must make a morale roll if burned with torches or oil.&nbsp;</p>\n<p>Trolls morale drops to 0 when confronted by fire or acid.</p>","save":""},"sort":400001}}}}},"name":"Fear of Fire","type":"ability","img":"systems/acks/assets/icons/flame.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Rats fear fire, and must make a morale roll if burned with torches or oil.&nbsp;</p>\n<p>Trolls morale drops to 0 when confronted by fire or acid.</p>","save":""},"sort":400001},{"_id":"u8VDjSnbQUmYUf24","flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"pick-up-stix":{"pick-up-stix":{"initialState":{"count":1,"itemData":{"_id":"u8VDjSnbQUmYUf24","flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"name":"Animal","type":"ability","img":"systems/acks/assets/icons/stag-head.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Animals are a type of monster that includes apes, rock baboons, bats, bears, boars, camels, cats, crocodiles, dogs, elephants, ferrets, fish, hawks, herd animals, horses, lizards, mules, octopuses, rats, rhinoceroses, shark, shrews, snakes, squids, toads, weasels, whales, wolves, and any other creatures of subhuman intelligence that occur in the real world. Giant animals are merely larger version of normal animals, and therefore part of this type. Prehistoric animals, such as cave bears, dinosaurs, mastodons, saber-toothed tigers, and titanothere are also animals.</p>\n<p><em>Charm animal</em>, <em>speak with animal</em>, and related magic items only work on animals. They are also vulnerable to <em>charm monster</em> and <em>hold monster</em> spells.</p>","save":""},"sort":300001}}}}},"name":"Animal","type":"ability","img":"systems/acks/assets/icons/stag-head.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Animals are a type of monster that includes apes, rock baboons, bats, bears, boars, camels, cats, crocodiles, dogs, elephants, ferrets, fish, hawks, herd animals, horses, lizards, mules, octopuses, rats, rhinoceroses, shark, shrews, snakes, squids, toads, weasels, whales, wolves, and any other creatures of subhuman intelligence that occur in the real world. Giant animals are merely larger version of normal animals, and therefore part of this type. Prehistoric animals, such as cave bears, dinosaurs, mastodons, saber-toothed tigers, and titanothere are also animals.</p>\n<p><em>Charm animal</em>, <em>speak with animal</em>, and related magic items only work on animals. They are also vulnerable to <em>charm monster</em> and <em>hold monster</em> spells.</p>","save":""},"sort":300001}]}
{"_id":"s7p1qJvSGTLgB2AA","name":"Test Monster","permission":{"default":0,"sJ3zhqS3xMy4Jh15":3},"type":"monster","data":{"retainer":{"enabled":false,"loyalty":0,"wage":""},"hp":{"hd":"1d8","value":8,"max":8},"ac":{"value":0,"mod":0},"aac":{"value":1,"mod":0},"damage":{"mod":{"missile":0,"melee":0}},"thac0":{"value":19,"bba":3,"throw":7,"mod":{"missile":0,"melee":0}},"saves":{"death":{"value":13},"wand":{"value":15},"paralysis":{"value":14},"breath":{"value":15},"spell":{"value":"16"}},"movement":{"base":120,"encounter":40,"value":""},"initiative":{"value":0,"mod":0},"spells":{"1":{"max":0},"2":{"max":0},"3":{"max":0},"4":{"max":0},"5":{"max":0},"6":{"max":0},"enabled":false},"details":{"biography":"","alignment":"Neutral","xp":"25","treasure":{"table":"","type":""},"appearing":{"d":"1d2","w":"1d3"},"morale":"1"},"attacks":""},"sort":100001,"flags":{},"img":"systems/acks/assets/tokens/characters/Fighter_Female_35.webp","token":{"flags":{},"name":"Test Monster","displayName":0,"img":"systems/acks/assets/tokens/characters/Fighter_Female_35.webp","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"actorId":"s7p1qJvSGTLgB2AA","actorLink":false,"actorData":{},"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"uLXYDXgEJpj7Vmp0","flags":{"pick-up-stix":{"pick-up-stix":{"owner":{"actorId":"ALheggdkiThmGhjS"},"initialState":{"id":"QZhWgIEMMwRNF37A","count":1,"itemData":{"_id":"QZhWgIEMMwRNF37A","flags":{},"name":"Envelop","type":"weapon","img":"systems/acks/assets/icons/transparent-slime.webp","data":{"range":{"short":0,"medium":0,"long":0},"save":"death","pattern":"red","description":"<p>Any non-magical armor or clothing is destroyed immediately after a successful hit from the ooze, as the acid eats through it viciously. A non-magical metal or wooden weapon that strikes gray ooze also dissolves immediately after dealing damage. Magical weapons, armor, and clothing are allowed a saving throw using the wearers save versus Death, adding any magical bonus to the roll if applicable. Once it has hit, the ooze clings to an opponent and deals [[/r 2d8 #Acid damage from the clinging ooze!]] points of damage every round until it can be neutralized.</p>","damage":"2d8","bonus":0,"tags":[],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":1,"max":1}},"sort":100000}},"itemType":"Item","isLocked":false}},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"name":"Body Slam","type":"weapon","img":"systems/acks/assets/icons/transparent-slime.webp","data":{"range":{"short":0,"medium":0,"long":0},"save":"","pattern":"red","description":"<p>An ochre jelly constantly oozes an <strong>acidic slime that can eat through cloth, wood, and leather after 1 round</strong>, but cannot affect stone or metal. The acid inflicts 2d6 points of damage to bare flesh.</p>","damage":"2d6","bonus":0,"tags":[{"title":"Melee","value":"Melee"}],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":1,"max":1}},"sort":100000},{"_id":"1vSXCPWltIR3ZjDC","flags":{},"name":"Construct","type":"ability","img":"systems/acks/assets/icons/gargoyle.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Constructs are a type of mindless, unliving monster that includes animated statues, gargoyles, golems, skeletons, and zombies. (Note that skeletons and zombies are undead constructs.)</p>\n<p>Because they are not truly alive, all constructs are immune to gas and poison. Further, they are unaffected by <em>charm</em>, <em>sleep</em>, or <em>hold </em>spells. All constructs are enchanted creatures for the purposes of spells such as <em>dispel evil</em> and <em>protection from evil</em>.</p>","save":""},"sort":200000},{"_id":"jWEZSxiicj3C4EA6","flags":{},"name":"Deceptively Stealthy","type":"ability","img":"systems/acks/assets/icons/hooded-figure2.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Despite their bulk, they are deceptively stealthy, so characters encountering bugbears suffer a -1 penalty to surprise rolls.</p>","save":""},"sort":300000}]}
{"_id":"tsSTuAz1uncMdH1g","name":"Spider, Phase","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"monster","data":{"retainer":{"enabled":false,"loyalty":0,"wage":""},"hp":{"hd":"5d8+5","value":27,"max":27},"ac":{"value":0,"mod":0},"aac":{"value":2,"mod":0},"damage":{"mod":{"missile":0,"melee":0}},"thac0":{"value":18,"bba":5,"throw":5,"mod":{"missile":0,"melee":0}},"saves":{"death":{"value":11},"wand":{"value":13},"paralysis":{"value":12},"breath":{"value":13},"spell":{"value":"14"}},"movement":{"base":60,"encounter":20,"value":"Web 150' (50')"},"initiative":{"value":0,"mod":0},"spells":{"1":{"max":0},"2":{"max":0},"3":{"max":0},"4":{"max":0},"5":{"max":0},"6":{"max":0},"enabled":false},"details":{"biography":"","alignment":"Neutral","xp":"660","treasure":{"table":"","type":""},"appearing":{"d":"1d6","w":"1d6"},"morale":"0"},"attacks":""},"sort":100001,"flags":{"ose":{"party":false},"acks":{"party":false,"conditions":[]}},"img":"systems/acks/assets/tokens/dm_essentials1/DME_Spider_Giant_2.webp","token":{"flags":{"world":{"dancingLights":{"blurAmount":10,"dimBlurAmount":10,"type":"none","startColor":"#ffddbb","endColor":"#ffddbb","fireMovement":5,"blinkFadeColorEnabled":"none","blinkFadeColor1":"#ff0000","blinkFadeColor2":"#00ff00","blinkFadeColor3":"#0000ff","minFade":0.4,"maxFade":1,"speed":1,"cookiePath":"modules/DancingLights/ColorTest.webp","scaleCookie":true,"cookieScaleValue":1,"hidden":false,"enabled":false,"blurEnabled":false,"dimBlurEnabled":false,"dimMovement":false,"blinkColorOnly":false,"dimFade":false,"sync":false,"animateDimAlpha":false,"cookieEnabled":false,"makeDefault":false}},"token-auras":{"aura1":{"colour":"#ffffff","opacity":0.5,"distance":null,"square":false},"aura2":{"colour":"#ffffff","opacity":0.5,"distance":null,"square":false}}},"name":"Phase Spider","displayName":10,"img":"systems/acks/assets/tokens/dm_essentials1/DME_Spider_Giant_2.webp","tint":"","width":1,"height":1,"scale":1.4,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":true,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"actorId":"tsSTuAz1uncMdH1g","actorLink":false,"actorData":{},"disposition":-1,"displayBars":10,"bar1":{"attribute":"hp"},"bar2":{"attribute":"movement.encounter"},"randomImg":false},"items":[{"_id":"jyTRopEVEqI3lqnW","flags":{"pick-up-stix":{"pick-up-stix":{"owner":{"actorId":"ZEVNVHwsaKDea4hA"},"initialState":{"count":1,"itemData":{"name":"Mandibles","type":"weapon","data":{"choices":"weapon,ability,armor,item"},"flags":{}}},"itemType":"Item","isLocked":false}}},"name":"Venemous Bite","type":"weapon","img":"systems/acks/assets/icons/insect-jaws.webp","data":{"range":{"short":0,"medium":0,"long":0},"save":"death","pattern":"red","description":"<p>A phase spiders bite is venomous. Creatures bitten by a phase spider must succeed in a <strong>saving throw versus Poison or die instantly</strong>.</p>","damage":"1d6","bonus":0,"tags":[{"title":"Melee","value":"Melee"}],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":1,"max":1}},"sort":100000},{"_id":"CQjHIuAVWSGA7joC","flags":{"pick-up-stix":{"pick-up-stix":{"owner":{"actorId":"ZEVNVHwsaKDea4hA"},"initialState":{"id":"f0cnZCIWtLslfJHI","count":1,"itemData":{"_id":"f0cnZCIWtLslfJHI","name":"Vermin","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Vermin are a type of mindless monster that includes caecilian, cavern locusts, giant ants, giant killer bees, giant beetles, giant crabs, carcass scavengers, giant centipedes, insect swarms, giant leeches, purple worms, rhagodessa, rot grubs, giant scorpions, shriekers, spiders, and other lower life forms.</p>\n<p>Vermin have such minimal intelligence that they cannot be affected by spells that affect animals. They are usually vulnerable to <em>charm monster</em> and <em>hold monster</em> spells.</p>","save":""},"folder":"RAUqUVBGOMERIu3j","sort":1400000,"flags":{},"img":"systems/acks/assets/icons/maggot.webp"}},"itemType":"Item","isLocked":false}}},"name":"Vermin","type":"ability","img":"systems/acks/assets/icons/maggot.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Vermin are a type of mindless monster that includes caecilian, cavern locusts, giant ants, giant killer bees, giant beetles, giant crabs, carcass scavengers, giant centipedes, insect swarms, giant leeches, purple worms, rhagodessa, rot grubs, giant scorpions, shriekers, spiders, and other lower life forms.</p>\n<p>Vermin have such minimal intelligence that they cannot be affected by spells that affect animals. They are usually vulnerable to <em>charm monster</em> and <em>hold monster</em> spells.</p>","save":""},"sort":900001},{"_id":"cYUocUAMuBaDH5VZ","flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"pick-up-stix":{"pick-up-stix":{"owner":{"actorId":"ZEVNVHwsaKDea4hA"},"initialState":{"id":"AH6GetiY8UWmb7ZV","count":1,"itemData":{"_id":"AH6GetiY8UWmb7ZV","flags":{},"name":"Web","type":"ability","img":"systems/acks/assets/icons/spiders-web.webp","data":{"pattern":"green","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Giant Black Widows create a many-layered mass of strong, sticky strands covering an area. Creatures caught within a web become entangled among the gluey fibers. Attacking a creature in a web does not cause the attacker to become entangled, but moving through the affected area will.</p>\n<p>Entangled creatures cant move, but can break loose depending on their strength. Creatures of normal human strength or less will take&nbsp;<a class=\"inline-roll roll\" title=\"Turns to break free!\" data-mode=\"roll\" data-flavor=\"Turns to break free!\" data-formula=\"2d4\">&nbsp;2d4</a>&nbsp;turns to break through the web. Strong humans (with ability scores 13-17) can break through the web in 1 turn. Creatures as strong as or stronger than ogres (18 Strength) can break free of a web in 4 rounds. Giants or creatures of similar great strength can break through the web in 2 rounds.</p>\n<p>The strands of a web spell are flammable. All creatures within flaming webs take&nbsp;<a class=\"inline-roll roll\" title=\"Burning webs!\" data-mode=\"roll\" data-flavor=\"Burning webs!\" data-formula=\"1d6\">1d6</a>&nbsp;points of fire damage from the flames for 2 rounds, after which surviving creatures become free.</p>","save":""},"sort":1000001}},"itemType":"Item","isLocked":false}}},"name":"Web","type":"ability","img":"systems/acks/assets/icons/spiders-web.webp","data":{"pattern":"green","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Phase Spiders create a many-layered mass of strong, sticky strands covering an area. Creatures caught within a web become entangled among the gluey fibers. Attacking a creature in a web does not cause the attacker to become entangled, but moving through the affected area will.</p>\n<p>Entangled creatures cant move, but can break loose depending on their strength:</p>\n<ul>\n<li>Creatures of normal human strength or less will take <a class=\"inline-roll roll\" title=\"Turns to break free!\" data-mode=\"roll\" data-flavor=\"Turns to break free!\" data-formula=\"2d4\">&nbsp;2d4</a>&nbsp;<strong>turns </strong>to break through the web.</li>\n<li>Strong humans (with ability scores 13-17) can break through the web in <strong>1 turn</strong>.</li>\n<li>Creatures as strong as or stronger than ogres (18 Strength) can break free of a web in <strong>4 rounds</strong>.</li>\n<li>Giants or creatures of similar great strength can break through the web in <strong>2 rounds</strong>.</li>\n</ul>\n<p>The strands of a web spell are flammable. All creatures within flaming webs take&nbsp;<a class=\"inline-roll roll\" title=\"Burning webs!\" data-mode=\"roll\" data-flavor=\"Burning webs!\" data-formula=\"1d6\">1d6</a>&nbsp;points of fire damage from the flames for 2 rounds, after which surviving creatures become free.</p>","save":""},"sort":1050001},{"_id":"3wFX0PsXcWilShxZ","flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"pick-up-stix":{"pick-up-stix":{"owner":{"actorId":"ZEVNVHwsaKDea4hA"},"initialState":{"id":"sdhmrzLP6qwxwjXN","count":1,"itemData":{"name":"Phasing","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Phase Spiders possess the uncanny ability to shift in and out of phase with the material plane at will.</p>\n<p>When out of phase, Phase Spiders are <strong>invulnerable to attack by any means</strong>. When in phase, they can be harmed by ordinary means.</p>\n<p>In combat, phase spiders are in phase only when they attack. In order to attack a phase spider, its opponent must <strong>equal or exceed its initiative roll and then act simultaneously with the phase spider</strong>.</p>\n<p>If the spell phase door is cast on a phase spider while it is in phase, it cannot phase out again for 7 rounds.&nbsp;</p>","save":""},"folder":"RAUqUVBGOMERIu3j","sort":1500000,"flags":{},"_id":"sdhmrzLP6qwxwjXN","img":"systems/acks/assets/icons/portal.webp"}},"itemType":"Item","isLocked":false}}},"name":"Phasing","type":"ability","img":"systems/acks/assets/icons/portal.webp","data":{"pattern":"blue","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Phase Spiders possess the uncanny ability to shift in and out of phase with the material plane at will.</p>\n<p>When out of phase, Phase Spiders are <strong>invulnerable to attack by any means</strong>. When in phase, they can be harmed by ordinary means.</p>\n<p>In combat, phase spiders are in phase only when they attack. In order to attack a phase spider, its opponent must <strong>equal or exceed its initiative roll and then act simultaneously with the phase spider</strong>.</p>\n<p>If the spell phase door is cast on a phase spider while it is in phase, it cannot phase out again for 7 rounds.&nbsp;</p>","save":""},"sort":950001}]}
{"_id":"uAf1frlms7fmVuje","name":"Carcass Scavenger","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"monster","data":{"retainer":{"enabled":false,"loyalty":0,"wage":""},"hp":{"hd":"3d8+1","value":15,"max":15},"ac":{"value":7,"mod":0},"aac":{"value":2,"mod":0},"damage":{"mod":{"missile":0,"melee":0}},"thac0":{"value":16,"bba":3,"throw":7,"mod":{"missile":0,"melee":0}},"saves":{"death":{"value":13},"wand":{"value":15},"paralysis":{"value":14},"breath":{"value":15},"spell":{"value":"16"}},"movement":{"base":120,"value":"","encounter":40},"initiative":{"value":0,"mod":0},"spells":{"1":{"max":0},"2":{"max":0},"3":{"max":0},"4":{"max":0},"5":{"max":0},"6":{"max":0},"enabled":false},"details":{"biography":"","alignment":"N","xp":"135","treasure":{"table":"","type":""},"appearing":{"d":"1d3","w":"1d3"},"morale":"2"},"attacks":""},"sort":100001,"flags":{"ose":{"party":false},"acks":{"party":false,"conditions":[]}},"img":"systems/acks/assets/tokens/dm_essentials1/DME_Carrion_Crawler_2.webp","token":{"flags":{"world":{"dancingLights":{"blurAmount":10,"dimBlurAmount":10,"type":"none","startColor":"#ffddbb","endColor":"#ffddbb","fireMovement":5,"blinkFadeColorEnabled":"none","blinkFadeColor1":"#ff0000","blinkFadeColor2":"#00ff00","blinkFadeColor3":"#0000ff","minFade":0.4,"maxFade":1,"speed":1,"cookiePath":"modules/DancingLights/ColorTest.webp","scaleCookie":true,"cookieScaleValue":1,"enabled":false,"blurEnabled":false,"dimBlurEnabled":false,"dimMovement":false,"blinkColorOnly":false,"dimFade":false,"sync":false,"animateDimAlpha":false,"cookieEnabled":false,"makeDefault":false,"hidden":false}},"token-auras":{"aura1":{"colour":"#ffffff","opacity":0.5,"distance":null,"square":false},"aura2":{"colour":"#ffffff","opacity":0.5,"distance":null,"square":false}}},"name":"Carcass Scavenger","displayName":10,"img":"systems/acks/assets/tokens/dm_essentials1/DME_Carrion_Crawler_2.webp","tint":"","width":1.5,"height":1.5,"scale":1.2,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":true,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"actorId":"uAf1frlms7fmVuje","actorLink":false,"actorData":{},"disposition":0,"displayBars":10,"bar1":{"attribute":"hp"},"bar2":{"attribute":"movement.encounter"},"randomImg":false},"items":[{"_id":"sloQDItuAIiiaTea","flags":{"pick-up-stix":{"pick-up-stix":{"initialState":{"count":1,"itemData":{"_id":"sloQDItuAIiiaTea","flags":{},"name":"Stingers","type":"weapon","img":"systems/acks/assets/icons/tentacle-strike.webp","data":{"range":{"short":0,"medium":0,"long":0},"save":"paralysis","pattern":"red","description":"<p>When the stingers strike an opponent, he must succeed in a saving throw versus Paralysis or become paralyzed for [[/r 2d4 #Paralysis lasts for this many Turns]] turns. If not faced with more opponents, the carcass scavenger will swallow the paralyzed character on the subsequent round, killing him. Paralysis may be cured with cure light wounds, but when used in this way it does not heal damage.</p>","damage":"0","bonus":0,"tags":[{"title":"Paralysis","value":"Paralysis"}],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":8,"max":8}},"sort":100000}}}}},"name":"Stingers","type":"weapon","img":"systems/acks/assets/icons/tentacle-strike.webp","data":{"range":{"short":0,"medium":0,"long":0},"save":"paralysis","pattern":"red","description":"<p>When the stingers strike an opponent, he must succeed in a saving throw versus Paralysis or become paralyzed for [[/r 2d4 #Paralysis lasts for this many Turns]] turns. If not faced with more opponents, the carcass scavenger will swallow the paralyzed character on the subsequent round, killing him. Paralysis may be cured with cure light wounds, but when used in this way it does not heal damage.</p>","damage":"0","bonus":0,"tags":[{"title":"Paralysis","value":"Paralysis"}],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":8,"max":8}},"sort":100000},{"_id":"p7aJ5BnZveDOBEWB","flags":{"pick-up-stix":{"pick-up-stix":{"initialState":{"count":1,"itemData":{"_id":"p7aJ5BnZveDOBEWB","flags":{},"name":"Vermin","type":"ability","img":"systems/acks/assets/icons/maggot.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Vermin are a type of mindless monster that includes caecilian, cavern locusts, giant ants, giant killer bees, giant beetles, giant crabs, carcass scavengers, giant centipedes, insect swarms, giant leeches, purple worms, rhagodessa, rot grubs, giant scorpions, shriekers, spiders, and other lower life forms.</p>\n<p>Vermin have such minimal intelligence that they cannot be affected by spells that affect animals. They are usually vulnerable to <em>charm monster</em> and <em>hold monster</em> spells.</p>","save":""},"sort":1100001}}}}},"name":"Vermin","type":"ability","img":"systems/acks/assets/icons/maggot.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Vermin are a type of mindless monster that includes caecilian, cavern locusts, giant ants, giant killer bees, giant beetles, giant crabs, carcass scavengers, giant centipedes, insect swarms, giant leeches, purple worms, rhagodessa, rot grubs, giant scorpions, shriekers, spiders, and other lower life forms.</p>\n<p>Vermin have such minimal intelligence that they cannot be affected by spells that affect animals. They are usually vulnerable to <em>charm monster</em> and <em>hold monster</em> spells.</p>","save":""},"sort":1100001}]}
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Military oil may be thrown at monsters, dealing <a class=\"inline-roll roll\" data-mode=\"roll\" data-flavor=\"Flaming oil!\" data-formula=\"1d8\" title=\"Flaming oil!\"><i class=\"fas fa-dice-d20\"></i> 1d8</a> points of damage for 2 rounds to the creature struck, or poured on the floor and ignited to delay pursuit.</p>","quantity":{"value":1,"max":1},"treasure":false,"cost":2,"weight":0.166},"sort":3300001}}}}},"name":"Oil, Military","type":"item","img":"/systems/acks/assets/icons/oil-military.webp","data":{"description":"<p>Military oil is a weapon made of naphtha, and cannot be easily doused with water. 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Humans and demi-humans do not cease to be humanoids even if they achieve 5th&nbsp;level or higher. All humanoids are vulnerable to <em>charm person</em> and <em>hold person</em> spells.</p>","save":""},"sort":1100001}}}}},"name":"Humanoid","type":"ability","img":"systems/acks/assets/icons/person.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Humanoids are a type of monster that includes bugbears, dryads, dwarves, elves, gnolls, gnomes, goblins, hobgoblins, kobolds, lizardmen, men, mermen, morlocks, neanderthals, naiads, ogres, pixies, sprites, and troglodytes, and other creatures no larger than an ogre and possessing 4 or fewer Hit Dice.</p>\n<p>Humanoids (other than humans) with character classes are called demi-humans. Humans and demi-humans do not cease to be humanoids even if they achieve 5th&nbsp;level or higher. 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Unlike undead, Shadows <em>cannot </em>be Turned by Clerics and Priests.</p>\n<p>Shadows can only be struck by magical weapons.</p>","save":""},"sort":675001},{"_id":"k0nCftGfsrtkECx1","flags":{"pick-up-stix":{"pick-up-stix":{"owner":{"actorId":"s8COhI8lA7aQezwc"},"initialState":{"id":"udfal8KmxxhoypYF","count":1,"itemData":{"_id":"udfal8KmxxhoypYF","name":"Hide in Shadows","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"Thief","roll":"1d20","rollType":"above","rollTarget":19,"blindroll":true,"description":"<p>A character may attempt to skulk unseen in the cover of darkness. A character will always think he is successful in this skill, and will not know otherwise until others react to his presence. A character will remain hidden so long as he stays motionless. 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