foundryacks/7.5/packs/acks-monster-abilities.db

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{"name":"Body Slam","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"weapon","data":{"range":{"short":0,"medium":0,"long":0},"save":"","pattern":"red","description":"<p>An ochre jelly constantly oozes an <strong>acidic slime that can eat through cloth, wood, and leather after 1 round</strong>, but cannot affect stone or metal. The acid inflicts 2d6 points of damage to bare flesh.</p>","damage":"2d6","bonus":0,"tags":[{"title":"Melee","value":"Melee"}],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":1,"max":1}},"flags":{"pick-up-stix":{"pick-up-stix":{"owner":{"actorId":"ALheggdkiThmGhjS"},"initialState":{"id":"QZhWgIEMMwRNF37A","count":1,"itemData":{"_id":"QZhWgIEMMwRNF37A","flags":{},"name":"Envelop","type":"weapon","img":"systems/acks/assets/icons/transparent-slime.webp","data":{"range":{"short":0,"medium":0,"long":0},"save":"death","pattern":"red","description":"<p>Any non-magical armor or clothing is destroyed immediately after a successful hit from the ooze, as the acid eats through it viciously. A non-magical metal or wooden weapon that strikes gray ooze also dissolves immediately after dealing damage. Magical weapons, armor, and clothing are allowed a saving throw using the wearers save versus Death, adding any magical bonus to the roll if applicable. Once it has hit, the ooze clings to an opponent and deals [[/r 2d8 #Acid damage from the clinging ooze!]] points of damage every round until it can be neutralized.</p>","damage":"2d8","bonus":0,"tags":[],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":1,"max":1}},"sort":100000}},"itemType":"Item","isLocked":false}},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/acks/assets/icons/transparent-slime.webp","_id":"06YZS71eSQZQKaPW"}
{"name":"Nauseating Bite","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"weapon","data":{"range":{"short":0,"medium":0,"long":0},"save":"death","pattern":"red","description":"<p>Giant centipedes attack with a poisonous bite. No damage is inflicted by the bite, but anyone bitten must make a saving throw versus Poison. Failure indicates that the victim is horribly sick for a period of 10 days. While sick, poisoned characters can only move at ½ speed, and no other physical activity is possible.</p>","damage":"0","bonus":0,"tags":[],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":1,"max":1}},"flags":{"pick-up-stix":{"pick-up-stix":{"initialState":{"count":1,"itemData":{"_id":"cPlYtO9r3grWdB00","flags":{},"name":"Bite","type":"weapon","img":"systems/acks/assets/icons/insect-jaws.webp","data":{"range":{"short":0,"medium":0,"long":0},"save":"death","pattern":"red","description":"<p>Giant centipedes attack with a poisonous bite. No damage is inflicted by the bite, but anyone bitten must make a saving throw versus Poison. Failure indicates that the victim is horribly sick for a period of 10 days. While sick, poisoned characters can only move at ½ speed, and no other physical activity is possible.</p>","damage":"0","bonus":0,"tags":[],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":1,"max":1}},"sort":600001}}}}},"img":"systems/acks/assets/icons/insect-jaws.webp","_id":"1N28AJ516dONBNvj"}
{"name":"Slashing Resistance","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>This monster only takes 1/2 damage, rounded down, from weapons that inflict slashing damage (axes, polearms, and swords).</p>","save":""},"flags":{},"img":"systems/acks/assets/icons/chopped-skull.webp","_id":"36TJgsELOJQg3Dfp"}
{"name":"Animal","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Animals are a type of monster that includes apes, rock baboons, bats, bears, boars, camels, cats, crocodiles, dogs, elephants, ferrets, fish, hawks, herd animals, horses, lizards, mules, octopuses, rats, rhinoceroses, shark, shrews, snakes, squids, toads, weasels, whales, wolves, and any other creatures of subhuman intelligence that occur in the real world. Giant animals are merely larger version of normal animals, and therefore part of this type. Prehistoric animals, such as cave bears, dinosaurs, mastodons, saber-toothed tigers, and titanothere are also animals.</p>\n<p><em>Charm animal</em>, <em>speak with animal</em>, and related magic items only work on animals. They are also vulnerable to <em>charm monster</em> and <em>hold monster</em> spells.</p>","save":""},"flags":{},"img":"systems/acks/assets/icons/stag-head.webp","_id":"3L4eljwPrsL3s7Qy"}
{"name":"Gas Resistance","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p><span style=\"color: #191813;\">This monster only takes 1/2 damage, rounded down, from attacks that inflict gas damage, including spells.</span></p>","save":""},"flags":{},"img":"systems/acks/assets/icons/skull-bolt.webp","_id":"5FKsxlMqcpYRWrwc"}
{"name":"Shadow","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Shadows are unaffected by <em>sleep</em>, <em>hold</em>, or <em>charm </em>spells, and are immune to poison. Unlike undead, Shadows <em>cannot </em>be Turned by Clerics and Priests.</p>\n<p>Shadows can only be struck by magical weapons.</p>","save":""},"flags":{"pick-up-stix":{"pick-up-stix":{"owner":{"actorId":"s8COhI8lA7aQezwc"},"initialState":{"id":"XcsJeghTThsnVEuL","count":1,"itemData":{"_id":"XcsJeghTThsnVEuL","name":"Undead","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Undead are unaffected by <em>sleep</em>, <em>hold</em>, or <em>charm </em>spells, and are immune to poison. They can Turned by Clerics and Priests, and take damage from&nbsp;<em>cure </em>spells.</p>","save":""},"folder":"RAUqUVBGOMERIu3j","sort":675001,"flags":{},"img":"systems/acks/assets/icons/death-skul.webp.webp"}},"itemType":"Item","isLocked":false}}},"img":"systems/acks/assets/icons/death-skull.webp","_id":"5HNDDK7ThEdqYJFy"}
{"name":"Nocturnal","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>They spend most of their days underground, and as such suffer a <strong>-1 penalty to all attack throws</strong> when in full sunlight.</p>","save":""},"flags":{},"img":"systems/acks/assets/icons/eclipse2.webp","_id":"5IDmqSsHRNqhguWS"}
{"name":"Tracking","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"1d20","rollType":"above","rollTarget":11,"blindroll":false,"description":"<p>The character can follow tracks with a proficiency throw of 11+. The Judge should increase or decrease the chance of success depending on the circumstances: +2 if tracking 2-4 creatures; +4 if tracking 4-8 creatures; +6 if tracking 8-16 creatures; +8 if tracking 17+ creatures; +4 if trail is through soft/ muddy ground; -8 if the trail is through hard/rocky ground; -4 for bad lighting; -1 per 12 hours of good weather since trail was made; -4 per hour of rain/snow since trail was made. Characters move at half speed while tracking.</p>","save":""},"flags":{"importid":"pgyk05y9a34nQNpk"},"img":"systems/acks/assets/icons/sniffing-dog.webp","_id":"62MqgDKgRBc3XKq7"}
{"name":"Troll Bite","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"weapon","data":{"range":{"short":0,"medium":0,"long":0},"save":"","pattern":"red","description":"","damage":"1d10","bonus":0,"tags":[{"title":"Melee","value":"Melee"}],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":1,"max":1}},"flags":{},"img":"systems/acks/assets/icons/carnivore-mouth.webp","_id":"6DMsfsVDtOJT2ppv"}
{"name":"Fire Resistance","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>This monster only takes 1/2 damage, rounded down, from attacks that inflict fire damage, including spells.</p>","save":""},"flags":{},"img":"systems/acks/assets/icons/burning-skull.webp","_id":"6Yns3rfd7W8bHOat"}
{"name":"Difficult to Observe","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"Shadow","roll":"","rollType":"above","rollTarget":null,"blindroll":false,"description":"<p>Shadows are very silent and difficult to observe, so characters encountering Shadows suffer a -3 penalty to Surprise rolls.&nbsp;</p>","save":""},"flags":{"pick-up-stix":{"pick-up-stix":{"owner":{"actorId":"s8COhI8lA7aQezwc"},"initialState":{"id":"udfal8KmxxhoypYF","count":1,"itemData":{"_id":"udfal8KmxxhoypYF","name":"Hide in Shadows","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"Thief","roll":"1d20","rollType":"above","rollTarget":19,"blindroll":true,"description":"<p>A character may attempt to skulk unseen in the cover of darkness. A character will always think he is successful in this skill, and will not know otherwise until others react to his presence. A character will remain hidden so long as he stays motionless. If he moves, he must make a new proficiency throw to hide.</p>","save":""},"folder":"W0nSmb417NVysaVw","sort":1200000,"flags":{},"img":"systems/acks/assets/icons/hide-in-shadows2.webp"}},"itemType":"Item","isLocked":false}}},"img":"systems/acks/assets/icons/hide-in-shadows2.webp","_id":"7SYFdtQpR9jr0Kim"}
{"name":"Envelop","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"weapon","data":{"range":{"short":0,"medium":0,"long":0},"save":"death","pattern":"red","description":"<p>Any non-magical armor or clothing is destroyed immediately after a successful hit from the ooze, as the acid eats through it viciously. A non-magical metal or wooden weapon that strikes gray ooze also dissolves immediately after dealing damage. Magical weapons, armor, and clothing are allowed a saving throw using the wearers save versus Death, adding any magical bonus to the roll if applicable. Once it has hit, the ooze clings to an opponent and deals [[/r 2d8 #Acid damage from the clinging ooze!]] points of damage every round until it can be neutralized.</p>","damage":"2d8","bonus":0,"tags":[],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":1,"max":1}},"flags":{"pick-up-stix":{"pick-up-stix":{"initialState":{"count":1,"itemData":{"_id":"QZhWgIEMMwRNF37A","flags":{},"name":"Envelop","type":"weapon","img":"systems/acks/assets/icons/transparent-slime.webp","data":{"range":{"short":0,"medium":0,"long":0},"save":"death","pattern":"red","description":"<p>Any non-magical armor or clothing is destroyed immediately after a successful hit from the ooze, as the acid eats through it viciously. A non-magical metal or wooden weapon that strikes gray ooze also dissolves immediately after dealing damage. Magical weapons, armor, and clothing are allowed a saving throw using the wearers save versus Death, adding any magical bonus to the roll if applicable. Once it has hit, the ooze clings to an opponent and deals [[/r 2d8 #Acid damage from the clinging ooze!]] points of damage every round until it can be neutralized.</p>","damage":"2d8","bonus":0,"tags":[],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":1,"max":1}},"sort":100000}}}}},"img":"systems/acks/assets/icons/transparent-slime.webp","_id":"8vMH4yRamSw5OLoa"}
{"name":"Draining Touch","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"weapon","data":{"range":{"short":0,"medium":0,"long":0},"save":"","pattern":"white","description":"<p>When a shadow successfully attacks an opponent, the victim suffers 1d4 points of damage, and [[1d1 #Lose STR]] point of STR is drained for 8 turns. Should a being be drained to STR 2, it collapses and becomes unable to move. At 0, it permanently transforms into a shadow.</p>","damage":"1d4","bonus":0,"tags":[{"title":"Melee","value":"Melee"}],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":1,"max":1}},"flags":{},"img":"systems/acks/assets/icons/shadow-grasp.webp","_id":"AzCjG90xQZJBqtDx"}
{"name":"Immunity to Fire","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"green","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>This monster is immune to the effects of all non-magical&nbsp;fire.&nbsp;</p>","save":""},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"pick-up-stix":{"pick-up-stix":{"owner":{"actorId":"sGHvpyiAvJ93SoDA"},"initialState":{"id":"8QqjetAg8Ff4EQVq","count":1,"itemData":{"name":"Immunity to Fire","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>This monster is immune to the effects of all non-magical&nbsp;fire.&nbsp;</p>","save":""},"folder":"RAUqUVBGOMERIu3j","sort":1600000,"flags":{},"_id":"8QqjetAg8Ff4EQVq","img":"systems/acks/assets/icons/burning-skull.webp"}},"itemType":"Item","isLocked":false}}},"img":"systems/acks/assets/icons/burning-skull.webp","_id":"BnT85bL4aCGmMvYD"}
{"name":"Pseudopod","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"weapon","data":{"range":{"short":0,"medium":0,"long":0},"save":"paralysis","pattern":"red","description":"<p>Save versus Paralysis or be paralyzed for [[/gmr 2d4 #Paralyzed for this many Turns]] Turns. This paralysis may be cured with <em>cure light wounds</em>. Those paralyzed are hit automatically on subsequent rounds.</p>","damage":"2d4","bonus":0,"tags":[],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":1,"max":1}},"flags":{"pick-up-stix":{"pick-up-stix":{"initialState":{"count":1,"itemData":{"_id":"GIlrD9pp7aQK2r9x","flags":{},"name":"Pseudopod","type":"weapon","img":"systems/acks/assets/icons/splurt.webp","data":{"range":{"short":0,"medium":0,"long":0},"save":"paralysis","pattern":"red","description":"<p>Save versus Paralysis or be paralyzed for [[/gmr 2d4 #Paralyzed for this many Turns]] Turns. This paralysis may be cured with <em>cure light wounds</em>. Those paralyzed are hit automatically on subsequent rounds.</p>","damage":"2d4","bonus":0,"tags":[],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":1,"max":1}},"sort":100000}}}}},"img":"systems/acks/assets/icons/splurt.webp","_id":"Eefa4XxAPDglY1af"}
{"name":"Diseased Bite","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"weapon","data":{"range":{"short":0,"medium":0,"long":0},"save":"","pattern":"red","description":"<p>Giant rats are disease carriers, and any time a character is bitten by a giant rat there is a [[/r 1d100ms&gt;5 #5% of Disease]] chance the character contracts a disease. A saving throw versus Poison is permitted, and should it fail the character dies of the disease [[/r 1d6 #Dies this many days later]] days later. A successful saving throw indicates that the character gets ill and is bedridden for 30 days, but the disease does not prove fatal. The spell cure disease will cure this infection.&nbsp;</p>","damage":"1d3","bonus":0,"tags":[],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":1,"max":1}},"flags":{"pick-up-stix":{"pick-up-stix":{"initialState":{"count":1,"itemData":{"_id":"WvaRaBxsgZci1T98","flags":{},"name":"Bite","type":"weapon","img":"systems/acks/assets/icons/bestial-fangs.webp","data":{"range":{"short":0,"medium":0,"long":0},"save":"","pattern":"red","description":"<p>Giant rats are disease carriers, and any time a character is bitten by a giant rat there is a [[/r 1d100ms&gt;5 #5% of Disease]] chance the character contracts a disease. A saving throw versus Poison is permitted, and should it fail the character dies of the disease [[/r 1d6 #Dies this many days later]] days later. A successful saving throw indicates that the character gets ill and is bedridden for 30 days, but the disease does not prove fatal. The spell cure disease will cure this infection.&nbsp;</p>","damage":"1d3","bonus":0,"tags":[],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":1,"max":1}},"sort":100000}}}}},"img":"systems/acks/assets/icons/bestial-fangs.webp","_id":"Ge32GqU70pcNBTrx"}
{"name":"Construct","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Constructs are a type of mindless, unliving monster that includes animated statues, gargoyles, golems, skeletons, and zombies. (Note that skeletons and zombies are undead constructs.)</p>\n<p>Because they are not truly alive, all constructs are immune to gas and poison. Further, they are unaffected by <em>charm</em>, <em>sleep</em>, or <em>hold </em>spells. All constructs are enchanted creatures for the purposes of spells such as <em>dispel evil</em> and <em>protection from evil</em>.</p>","save":""},"flags":{},"img":"systems/acks/assets/icons/gargoyle.webp","_id":"H8zJ0sPi0e8kiut2"}
{"name":"Fiery Bite","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"weapon","data":{"range":{"short":0,"medium":0,"long":0},"save":"","pattern":"red","description":"","damage":"1d6","bonus":0,"tags":[],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":-1,"max":0}},"flags":{"pick-up-stix":{"pick-up-stix":{"initialState":{"count":1,"itemData":{"_id":"vYwjZQuRhV9OhqSB","flags":{},"name":"Bite","type":"weapon","img":"systems/acks/assets/icons/fangs.webp","data":{"range":{"short":0,"medium":0,"long":0},"save":"","pattern":"red","description":"","damage":"1d6","bonus":0,"tags":[],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":-1,"max":0}},"sort":100000}}}}},"img":"systems/acks/assets/icons/fangs.webp","_id":"HFuYILKDcTqqPW5O"}
{"name":"Dog Bite","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"weapon","data":{"range":{"short":0,"medium":0,"long":0},"save":"","pattern":"transparent","description":"","damage":"1d4","bonus":0,"tags":[],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":1,"max":1}},"flags":{},"img":"systems/acks/assets/icons/jawbone.webp","_id":"Le31NrPbrB69nRjU"}
{"name":"Spores","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"green","requirements":"","roll":"1d100","rollType":"below","rollTarget":50,"blindroll":false,"description":"<p>If it is touched, Yellow Mold is acidic and destroys leather and wood. It deals [[/r 1d6 #Acidic mold!]] points of damage to bare flesh. There is a 50% probability that any time yellow mold is contacted, it ejects spores into a 10' cube area. Any creature inside the area is required to roll a saving throw versus Poison, and failure indicates suffocation and death in [[/r 6 #Death from choking in this many rounds!]] rounds from the inhaled spores.&nbsp;</p>","save":"death"},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"pick-up-stix":{"pick-up-stix":{"owner":{"actorId":"EQAhIKYRWel0XvDM"},"initialState":{"count":1,"itemData":{"_id":"QfBVfKFwoVaY3DTq","flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"pick-up-stix":{"pick-up-stix":{"owner":{"actorId":"EQAhIKYRWel0XvDM"}}}},"name":"Spores","type":"ability","img":"systems/acks/assets/icons/chemical-bolt.webp","data":{"pattern":"green","requirements":"","roll":"1d100","rollType":"below","rollTarget":50,"blindroll":false,"description":"<p>If it is touched, Yellow Mold is acidic and destroys leather and wood. It deals [[/r 1d6 #Acidic mold!]] points of damage to bare flesh. There is a 50% probability that any time yellow mold is contacted, it ejects spores into a 10' cube area. Any creature inside the area is required to roll a saving throw versus Poison, and failure indicates suffocation and death in [[/r 6 #Death from choking in this many rounds!]] rounds from the inhaled spores.&nbsp;</p>","save":"death"},"sort":1400001}}}}},"img":"systems/acks/assets/icons/chemical-bolt.webp","_id":"Liw0CFFz01VSuVVt"}
{"name":"Enormous Strength","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>They are extremely strong, and receive a +2 to damage when they employ weapons.</p>","save":""},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/acks/assets/icons/muscle-up.webp","_id":"MtuPG7yTSn0d8Fh1"}
{"name":"Crushing Resistance","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>This monster only takes 1/2 damage, rounded down, from weapons that inflict crushing damage (bolas, clubs, flails, maces, morning stars, saps, staves, and hammers).</p>","save":""},"flags":{},"img":"systems/acks/assets/icons/hammer-break.webp","_id":"NOPVuI4MuuYmtcU5"}
{"name":"Poisonous Bite","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"weapon","data":{"range":{"short":0,"medium":0,"long":0},"save":"death","pattern":"red","description":"<p>The bite of the giant crab spider is venomous, and a victim will die in [[/r 1d4 #Die from poison in this many Turns!]] turns unless a saving throw versus Poison is made. The saving throw receives a bonus of +2, due to the less potent nature of the crab spiders venom.</p>","damage":"1d8","bonus":0,"tags":[],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":1,"max":1}},"flags":{"pick-up-stix":{"pick-up-stix":{"initialState":{"count":1,"itemData":{"_id":"qpiuCgaVERlSSJCw","flags":{},"name":"Mandibles","type":"weapon","img":"systems/acks/assets/icons/insect-jaws.webp","data":{"range":{"short":0,"medium":0,"long":0},"save":"death","pattern":"red","description":"<p>The bite of the giant crab spider is venomous, and a victim will die in [[/r 1d4 #Die from poison in this many Turns!]] turns unless a saving throw versus Poison is made. The saving throw receives a bonus of +2, due to the less potent nature of the crab spiders venom.</p>","damage":"1d8","bonus":0,"tags":[],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":1,"max":1}},"sort":100000}}}}},"img":"systems/acks/assets/icons/insect-jaws.webp","_id":"Q7GZgA4onebRJToV"}
{"name":"Superior Regeneration","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"3","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Trolls are very hard to kill, for they regenerate [[/r 3 #The Troll's wounds close, healing this many hp...]] points of damage each round, unless the damage is from fire or acid. If a troll loses a limb or body part, these parts will attempt to crawl or squirm back toward the main portion of the body to reattach. A troll can reattach a severed member instantly by holding it to the stump. Due to this powerful ability to regenerate, trolls cannot be permanently destroyed except by fire or acid. If a troll is damaged enough to be killed (reaches 0 or fewer hit points) the troll will continue to regenerate and stand again to fight when it regenerates to 1 or more hp. When confronted by fire or acid, a trolls morale drops to 0.</p>","save":""},"flags":{},"img":"systems/acks/assets/icons/open-wound.webp","_id":"ULquJMUfdtCXHB5v"}
{"name":"Great Strength","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>They are quite strong, and receive a +1 to damage when they employ weapons.</p>","save":""},"flags":{},"img":"systems/acks/assets/icons/muscle-fat.webp","_id":"VxVUkXc6OAWjOVdr"}
{"name":"Phasing","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Phase Spiders possess the uncanny ability to shift in and out of phase with the material plane at will.</p>\n<p>When out of phase, Phase Spiders are <strong>invulnerable to attack by any means</strong>. When in phase, they can be harmed by ordinary means.</p>\n<p>In combat, phase spiders are in phase only when they attack. In order to attack a phase spider, its opponent must <strong>equal or exceed its initiative roll and then act simultaneously with the phase spider</strong>.</p>\n<p>If the spell phase door is cast on a phase spider while it is in phase, it cannot phase out again for 7 rounds.&nbsp;</p>","save":""},"flags":{},"img":"systems/acks/assets/icons/portal.webp","_id":"WF4kC5yILFRLBmvi"}
{"name":"Swaming Bites","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"weapon","data":{"range":{"short":0,"medium":0,"long":0},"save":"paralysis","pattern":"transparent","description":"<p>Sapient rats are too small to harm man-sized&nbsp;creatures individually. Instead, they may fight as packs, getting <strong>1 attack per 5 individuals</strong> in the pack.</p>\n<p>If a character is attacked by 10 or more sapient rats at once, he must also succeed in a saving throw versus Paralysis or fall to the ground under the writhing rodent horde. He may stand up the following round, but must make a new saving throw each time he is attacked by 10 or more rats. The character can take no other actions until he gets back on his feet.</p>","damage":"1d6","bonus":0,"tags":[{"title":"Melee","value":"Melee"}],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":1,"max":1}},"flags":{"pick-up-stix":{"pick-up-stix":{"owner":{"actorId":"1UgIu8NWvLf1qUVH"},"initialState":{"count":1,"itemData":{"name":"Bite","type":"weapon","data":{"choices":"weapon,ability,armor,item"},"flags":{}}},"itemType":"Item","isLocked":false}}},"img":"systems/acks/assets/icons/bestial-fangs.webp","_id":"WgopgtnKkwiGM1IK"}
{"name":"Deceptively Stealthy","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Despite their bulk, they are deceptively stealthy, so characters encountering bugbears suffer a -1 penalty to surprise rolls.</p>","save":""},"flags":{},"img":"systems/acks/assets/icons/hooded-figure2.webp","_id":"Wtxw2uKTpEtzoVDZ"}
{"name":"Web","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"green","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Phase Spiders create a many-layered mass of strong, sticky strands covering an area. Creatures caught within a web become entangled among the gluey fibers. Attacking a creature in a web does not cause the attacker to become entangled, but moving through the affected area will.</p>\n<p>Entangled creatures cant move, but can break loose depending on their strength:</p>\n<ul>\n<li>Creatures of normal human strength or less will take <a class=\"inline-roll roll\" title=\"Turns to break free!\" data-mode=\"roll\" data-flavor=\"Turns to break free!\" data-formula=\"2d4\">&nbsp;2d4</a>&nbsp;<strong>turns </strong>to break through the web.</li>\n<li>Strong humans (with ability scores 13-17) can break through the web in <strong>1 turn</strong>.</li>\n<li>Creatures as strong as or stronger than ogres (18 Strength) can break free of a web in <strong>4 rounds</strong>.</li>\n<li>Giants or creatures of similar great strength can break through the web in <strong>2 rounds</strong>.</li>\n</ul>\n<p>The strands of a web spell are flammable. All creatures within flaming webs take&nbsp;<a class=\"inline-roll roll\" title=\"Burning webs!\" data-mode=\"roll\" data-flavor=\"Burning webs!\" data-formula=\"1d6\">1d6</a>&nbsp;points of fire damage from the flames for 2 rounds, after which surviving creatures become free.</p>","save":""},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"pick-up-stix":{"pick-up-stix":{"owner":{"actorId":"ZEVNVHwsaKDea4hA"},"initialState":{"id":"AH6GetiY8UWmb7ZV","count":1,"itemData":{"_id":"AH6GetiY8UWmb7ZV","flags":{},"name":"Web","type":"ability","img":"systems/acks/assets/icons/spiders-web.webp","data":{"pattern":"green","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Giant Black Widows create a many-layered mass of strong, sticky strands covering an area. Creatures caught within a web become entangled among the gluey fibers. Attacking a creature in a web does not cause the attacker to become entangled, but moving through the affected area will.</p>\n<p>Entangled creatures cant move, but can break loose depending on their strength. Creatures of normal human strength or less will take&nbsp;<a class=\"inline-roll roll\" title=\"Turns to break free!\" data-mode=\"roll\" data-flavor=\"Turns to break free!\" data-formula=\"2d4\">&nbsp;2d4</a>&nbsp;turns to break through the web. Strong humans (with ability scores 13-17) can break through the web in 1 turn. Creatures as strong as or stronger than ogres (18 Strength) can break free of a web in 4 rounds. Giants or creatures of similar great strength can break through the web in 2 rounds.</p>\n<p>The strands of a web spell are flammable. All creatures within flaming webs take&nbsp;<a class=\"inline-roll roll\" title=\"Burning webs!\" data-mode=\"roll\" data-flavor=\"Burning webs!\" data-formula=\"1d6\">1d6</a>&nbsp;points of fire damage from the flames for 2 rounds, after which surviving creatures become free.</p>","save":""},"sort":1000001}},"itemType":"Item","isLocked":false}}},"img":"systems/acks/assets/icons/spiders-web.webp","_id":"Z7oUgyBzLViZlCPX"}
{"name":"Vermin","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Vermin are a type of mindless monster that includes caecilian, cavern locusts, giant ants, giant killer bees, giant beetles, giant crabs, carcass scavengers, giant centipedes, insect swarms, giant leeches, purple worms, rhagodessa, rot grubs, giant scorpions, shriekers, spiders, and other lower life forms.</p>\n<p>Vermin have such minimal intelligence that they cannot be affected by spells that affect animals. They are usually vulnerable to <em>charm monster</em> and <em>hold monster</em> spells.</p>","save":""},"flags":{},"img":"systems/acks/assets/icons/maggot.webp","_id":"Zv5SvMtNvXH93G9n"}
{"name":"Beastman","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Beastmen are a special type of monster that were created through ancient magic by blending a humanoid with an animal or fantastic creature. Beastmen include bugbears, centaurs, gnolls, goblins, hobgoblins, kobolds, lizardmen, lycanthropes, mermen, minotaurs, ogres, orcs, trolls, and troglodytes.</p>","save":""},"flags":{},"img":"systems/acks/assets/icons/minotaur.webp","_id":"bjxROle1Rolhki2S"}
{"name":"Fear of Fire","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Rats fear fire, and must make a morale roll if burned with torches or oil.&nbsp;</p>\n<p>Trolls' morale drops to 0 when confronted by fire or acid.</p>","save":""},"flags":{},"img":"systems/acks/assets/icons/flame.webp","_id":"cBmVW9DDEMibCG11"}
{"name":"Slam","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"weapon","data":{"range":{"short":0,"medium":0,"long":0},"save":"","pattern":"red","description":"","damage":"1d8","bonus":0,"tags":[],"slow":true,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":1,"max":1}},"flags":{"pick-up-stix":{"pick-up-stix":{"initialState":{"count":1,"itemData":{"_id":"hcOnpUXfYGiV6xhG","flags":{},"name":"Slam","type":"weapon","img":"systems/acks/assets/icons/punch.webp","data":{"range":{"short":0,"medium":0,"long":0},"save":"","pattern":"red","description":"","damage":"1d8","bonus":0,"tags":[],"slow":true,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":1,"max":1}},"sort":100000}}}}},"img":"systems/acks/assets/icons/punch.webp","_id":"dTjcHKywhYJXIrFS"}
{"name":"Summon Rats","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Once per day, a Dretch can summon [[/r 1d4 #The Dretch summons this many Giant Rats]] @Actor[pkYwhwgwDD5eiS6z]{Giant Rat}s.</p>","save":""},"flags":{},"img":"systems/acks/assets/icons/rat.webp","_id":"eQGhQwYK1ewZFddf"}
{"name":"Humanoid","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Humanoids are a type of monster that includes bugbears, dryads, dwarves, elves, gnolls, gnomes, goblins, hobgoblins, kobolds, lizardmen, men, mermen, morlocks, neanderthals, naiads, ogres, pixies, sprites, and troglodytes, and other creatures no larger than an ogre and possessing 4 or fewer Hit Dice.</p>\n<p>Humanoids (other than humans) with character classes are called demi-humans. Humans and demi-humans do not cease to be humanoids even if they achieve 5th&nbsp;level or higher. All humanoids are vulnerable to <em>charm person</em> and <em>hold person</em> spells.</p>","save":""},"flags":{},"img":"systems/acks/assets/icons/person.webp","_id":"enbpnHrge0KnVWSG"}
{"name":"Wicked Claws","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"weapon","data":{"range":{"short":0,"medium":0,"long":0},"save":"paralysis","pattern":"red","description":"<p>Throghrin have the same paralyzing touch as a ghoul. Any successful attack requires the opponent to attempt a saving throw versus Paralysis, or become paralyzed for [[/r 2d4 #Paralyzed for this many Turns]] turns. This paralysis may be cured with <em>cure light wounds</em>. Elves are immune to the paralysis of ghouls, and the paralysis cannot take effect on humanoids larger than ogres.</p>","damage":"1d3","bonus":0,"tags":[],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":2,"max":2}},"flags":{"pick-up-stix":{"pick-up-stix":{"initialState":{"count":1,"itemData":{"_id":"lbIfxvDWR7Intsuq","flags":{},"name":"Wicked Claws","type":"weapon","img":"systems/acks/assets/icons/barbed-nails.webp","data":{"range":{"short":0,"medium":0,"long":0},"save":"paralysis","pattern":"red","description":"<p>Throghrin have the same paralyzing touch as a ghoul. Any successful attack requires the opponent to attempt a saving throw versus Paralysis, or become paralyzed for [[/r 2d4 #Paralyzed for this many Turns]] turns. This paralysis may be cured with <em>cure light wounds</em>. Elves are immune to the paralysis of ghouls, and the paralysis cannot take effect on humanoids larger than ogres.</p>","damage":"1d3","bonus":0,"tags":[],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":2,"max":2}},"sort":1000001}}}}},"img":"systems/acks/assets/icons/barbed-nails.webp","_id":"gEoSRECIXf3rXTRF"}
{"name":"Bony Hands","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"weapon","data":{"range":{"short":0,"medium":0,"long":0},"save":"","pattern":"transparent","description":"","damage":"1d6","bonus":0,"tags":[{"title":"Melee","value":"Melee"}],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":1,"max":1}},"flags":{"pick-up-stix":{"pick-up-stix":{"owner":{"actorId":"EkVkVBLCWghivIXO"},"initialState":{"count":1,"itemData":{"name":"Bony Hands","type":"weapon","data":{"choices":"weapon,ability,armor,item"},"flags":{}}},"itemType":"Item","isLocked":false}}},"img":"systems/acks/assets/icons/skeletal-hand.webp","_id":"gvQ36ZEDaBanZ777"}
{"name":"Undead","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Undead are unaffected by <em>sleep</em>, <em>hold</em>, or <em>charm </em>spells, and are immune to poison. They can Turned by Clerics and Priests, and take damage from&nbsp;<em>cure </em>spells.</p>","save":""},"flags":{},"img":"systems/acks/assets/icons/death-skull.webp","_id":"in7fjsgu0ExJJ7Pa"}
{"name":"Troll Claws","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"weapon","data":{"range":{"short":0,"medium":0,"long":0},"save":"","pattern":"red","description":"","damage":"1d6","bonus":0,"tags":[{"title":"Melee","value":"Melee"}],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":2,"max":2}},"flags":{},"img":"systems/acks/assets/icons/grasping-claws.webp","_id":"kemF3MmC0y39iHnO"}
{"name":"Demon","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Demons are creatures summoned from the Great&nbsp;Void. Demons take 1/2 damage from attacks based on cold, electricity, fire, and gas. All demons possess infravision (90 feet) and telepathy, which allows them to communicate with any creatures they encounter. Demons are unholy beings that can be held at bay by <em>Protection from Evil</em>, dispelled with <em>Dispel Evil </em>and Turned by clerics as Infernal.</p>","save":""},"flags":{},"img":"systems/acks/assets/icons/imp.webp","_id":"kvfsrp7GztrPCzD3"}
{"name":"Lethal Bite","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"weapon","data":{"range":{"short":0,"medium":0,"long":0},"save":"death","pattern":"red","description":"<p>Any opponent bitten by the giant black widow must make a saving throw versus Poison; failure indicates death after 1 turn.</p>","damage":"2d6","bonus":0,"tags":[],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":1,"max":1}},"flags":{"pick-up-stix":{"pick-up-stix":{"initialState":{"count":1,"itemData":{"_id":"PDIsSWKaIKHVK7rN","flags":{},"name":"Lethal Bite","type":"weapon","img":"systems/acks/assets/icons/insect-jaws.webp","data":{"range":{"short":0,"medium":0,"long":0},"save":"death","pattern":"red","description":"<p>Any opponent bitten by the giant black widow must make a saving throw versus Poison; failure indicates death after 1 turn.</p>","damage":"2d6","bonus":0,"tags":[],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":1,"max":1}},"sort":100000}}}}},"img":"systems/acks/assets/icons/insect-jaws.webp","_id":"m5mYSUwVYS0WLO0p"}
{"name":"Paralyzing Claws","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"weapon","data":{"range":{"short":0,"medium":0,"long":0},"save":"paralysis","pattern":"red","description":"<p>Save versus Paralysis or be paralyzed for [[/r 2d4]] turns. This paralysis may be cured with <em>cure light wounds</em>. Elves are immune to the paralysis of ghouls, and the paralysis cannot take effect on humanoids larger than ogres.&nbsp;</p>","damage":"1d3","bonus":0,"tags":[],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":2,"max":2}},"flags":{"pick-up-stix":{"pick-up-stix":{"initialState":{"count":1,"itemData":{"_id":"Sj07Y53OqS8Ugj7b","flags":{},"name":"Claws","type":"weapon","img":"systems/acks/assets/icons/barbed-nails.webp","data":{"range":{"short":0,"medium":0,"long":0},"save":"paralysis","pattern":"red","description":"<p>Save versus Paralysis or be paralyzed for [[/r 2d4]] turns. This paralysis may be cured with <em>cure light wounds</em>. Elves are immune to the paralysis of ghouls, and the paralysis cannot take effect on humanoids larger than ogres.&nbsp;</p>","damage":"1d3","bonus":0,"tags":[],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":2,"max":2}},"sort":100000}}}}},"img":"systems/acks/assets/icons/barbed-nails.webp","_id":"mfEyCWz9UYS7bj6d"}
{"name":"Regeneration","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"1d1","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Thouls can regenerate as a troll for [[/r 1 #The Thoul's wounds close, healing this many hp...]] hp per round. Hit points are gained at the start of each combat round, unless the damage is from fire or acid.&nbsp;</p>","save":""},"flags":{},"img":"systems/acks/assets/icons/scar-wound-small.webp","_id":"ovjKh2QRTQ7o2eWb"}
{"name":"Icy Touch","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"weapon","data":{"range":{"short":0,"medium":0,"long":0},"save":"","pattern":"white","description":"<p>Energy Drain 1 Level</p>","damage":"0","bonus":0,"tags":[],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":1,"max":1}},"flags":{"pick-up-stix":{"pick-up-stix":{"initialState":{"count":1,"itemData":{"_id":"Ur8EZMv22FEXa89F","flags":{},"name":"Icy Touch","type":"weapon","img":"systems/acks/assets/icons/high-five.webp","data":{"range":{"short":0,"medium":0,"long":0},"save":"","pattern":"white","description":"<p>Energy Drain 1 Level</p>","damage":"0","bonus":0,"tags":[],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":1,"max":1}},"sort":100000}}}}},"img":"systems/acks/assets/icons/high-five.webp","_id":"q0RtE5L6GHAofyNS"}
{"name":"Piercing Resistance","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>This monster only takes 1/2 damage, rounded down, from weapons that inflict piercing damage (arrows, bolts, daggers, darts, javelins, picks, tridents, and spears).</p>","save":""},"flags":{},"img":"systems/acks/assets/icons/william-tell-skull.webp","_id":"qIGVRmlHiJr4gMQp"}
{"_id":"qcViwDfsJ4Eny7us","name":"Breathe Fire","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"yellow","requirements":"","roll":"3d6","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Hellhounds fiery breath affects one target within 15' and deals 1d6 points of damage per Hit Die the attacking hell hound possesses. A successful saving throw versus Breath reduces the damage by half.&nbsp;</p>","save":"breath"},"flags":{"pick-up-stix":{"pick-up-stix":{"initialState":{"count":1,"itemData":{"_id":"8cuOVq8fm7jfov42","flags":{},"name":"Breathe Fire","type":"ability","img":"systems/acks/assets/icons/fire-breath2.webp","data":{"pattern":"yellow","requirements":"","roll":"3d6","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Hellhounds fiery breath affects one target within 15' and deals 1d6 points of damage per Hit Die the attacking hell hound possesses. A successful saving throw versus Breath reduces the damage by half.&nbsp;</p>","save":"breath"},"sort":200000}}}}},"img":"systems/acks/assets/icons/fire-breath2.webp"}
{"name":"Paralyzing Bite","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"weapon","data":{"range":{"short":0,"medium":0,"long":0},"save":"paralysis","pattern":"red","description":"<p>Save versus Paralysis or be paralyzed for [[/r 2d4]] turns. This paralysis may be cured with <em>cure light wounds</em>. Elves are immune to the paralysis of ghouls, and the paralysis cannot take effect on humanoids larger than ogres.&nbsp;</p>","damage":"1d3","bonus":0,"tags":[],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":1,"max":1}},"flags":{"pick-up-stix":{"pick-up-stix":{"initialState":{"count":1,"itemData":{"_id":"QCwtYxkrFMqPVhjN","flags":{},"name":"Bite","type":"weapon","img":"systems/acks/assets/icons/incisors.webp","data":{"range":{"short":0,"medium":0,"long":0},"save":"paralysis","pattern":"red","description":"<p>Save versus Paralysis or be paralyzed for [[/r 2d4]] turns. This paralysis may be cured with <em>cure light wounds</em>. Elves are immune to the paralysis of ghouls, and the paralysis cannot take effect on humanoids larger than ogres.&nbsp;</p>","damage":"1d3","bonus":0,"tags":[],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":1,"max":1}},"sort":200000}}}}},"img":"systems/acks/assets/icons/incisors.webp","_id":"sjHLukvR08MLWzpy"}
{"name":"Mindless","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Mindless creatures are unaffected by <em>sleep</em>,&nbsp;<em>hold</em>,&nbsp;<em>charm</em>,<em> ESP</em>, or other mind-affecting spells.</p>","save":""},"flags":{},"img":"systems/acks/assets/icons/mindless.webp","_id":"u01xTFQJlfpFEdRK"}
{"name":"Cold Resistance","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p><span style=\"color: #191813;\">This monster only takes 1/2 damage, rounded down, from attacks that inflict cold damage, including spells.</span></p>","save":""},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/acks/assets/icons/ice-skull.webp","_id":"xpY7AlhZ5qhvaSAb"}
{"name":"Stingers","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"weapon","data":{"range":{"short":0,"medium":0,"long":0},"save":"paralysis","pattern":"red","description":"<p>When the stingers strike an opponent, he must succeed in a saving throw versus Paralysis or become paralyzed for [[/r 2d4 #Paralysis lasts for this many Turns]] turns. If not faced with more opponents, the carcass scavenger will swallow the paralyzed character on the subsequent round, killing him. Paralysis may be cured with cure light wounds, but when used in this way it does not heal damage.</p>","damage":"0","bonus":0,"tags":[{"title":"Paralysis","value":"Paralysis"}],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":8,"max":8}},"flags":{"pick-up-stix":{"pick-up-stix":{"initialState":{"count":1,"itemData":{"_id":"sloQDItuAIiiaTea","flags":{},"name":"Stingers","type":"weapon","img":"systems/acks/assets/icons/tentacle-strike.webp","data":{"range":{"short":0,"medium":0,"long":0},"save":"paralysis","pattern":"red","description":"<p>When the stingers strike an opponent, he must succeed in a saving throw versus Paralysis or become paralyzed for [[/r 2d4 #Paralysis lasts for this many Turns]] turns. If not faced with more opponents, the carcass scavenger will swallow the paralyzed character on the subsequent round, killing him. Paralysis may be cured with cure light wounds, but when used in this way it does not heal damage.</p>","damage":"0","bonus":0,"tags":[{"title":"Paralysis","value":"Paralysis"}],"slow":false,"missile":false,"melee":true,"cost":0,"equipped":false,"weight":0,"counter":{"value":8,"max":8}},"sort":100000}}}}},"img":"systems/acks/assets/icons/tentacle-strike.webp","_id":"yITs1MfmwUG3Ve8f"}
{"name":"Ooze","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p>Oozes are a type of mindless monster that includes black puddings, gelatinous cubes, gray oozes, green slimes, ochre jellies, and yellow molds.</p>\n<p>Oozes have a variety of different immunities and vulnerabilities, but all are immune to <em>charm</em>, <em>hold</em>, and <em>sleep </em>spells. They are also immune to all mind-affecting spells such as <em>ESP</em>.</p>","save":""},"flags":{},"img":"systems/acks/assets/icons/acid-blob.webp","_id":"zCLa7dFYfMvnEbVo"}
{"name":"Lightning Resistance","permission":{"default":0,"ssuDiZtGIm56KS7h":3},"type":"ability","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"<p><span style=\"color: #191813;\">This monster only takes 1/2 damage, rounded down, from attacks that inflict electricity damage, including spells.</span></p>","save":""},"flags":{},"img":"systems/acks/assets/icons/thunder-skull.webp","_id":"zG5gaPX6ygxp4hiC"}