foundryacks/7.5/packs/acks-divine-spells-2.db

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{"_id":"PsJDhDY40I600jyU","name":"Cause Moderate Wounds","permission":{"default":0,"8aW4oRW193riCvGu":3},"type":"spell","data":{"lvl":2,"class":"Divine","duration":"Instant","range":"Touch","roll":"2d6 Damage Inflicted","description":"<p>With this spell the caster&nbsp;<strong>causes 2d6 points of damage</strong>&nbsp;by touching his hand upon the target creature. A successful attack throw is required.</p>\n<p>Undead are healed by&nbsp;<em>Cause Moderate Wounds</em>.</p>","memorized":0,"cast":0,"save":""},"flags":{"importid":"B7y1OtRm3bin04LO"},"img":"systems/acks/assets/icons/heart-minus2.webp"}
{"_id":"rnjB8CZ6WG54MgQR","name":"Bless","permission":{"default":0,"8aW4oRW193riCvGu":3},"type":"spell","data":{"lvl":2,"class":"Divine","duration":"6 Turns","range":"0'","roll":"","description":"<p>When cast before battle, <em>Bless</em> gives the caster and his allies (within a 50' radius of the caster) a bonus of <strong>+1 to attack throws, damage rolls, morale rolls</strong> (for monsters or NPCs allied with the caster), and <strong>saving throws against magical fear</strong>.</p>\n<p>It may not be cast on creatures who are already engaged in melee.</p>\n<p>Divine spellcasters of 7th level or higher may also use <em>Bless</em> to create @Item[592n34iY9HdFC6Pr]{Holy Water}. One casting of&nbsp;<em>Bless</em> &nbsp;will transform 1 pint of ordinary water into @Item[592n34iY9HdFC6Pr]{Holy Water}. Casting <em>Bless</em> in this manner demands a sacrifice to the casters deity worth at least 10gp. Once created, @Item[592n34iY9HdFC6Pr]{Holy Water} will retain its potency indefinitely so long as it is kept in the vial it was blessed in.&nbsp;</p>","memorized":0,"cast":0,"save":""},"flags":{"importid":"i4QmTdYkiDLRrtt6"},"img":"systems/acks/assets/icons/embraced-energy.webp"}
{"_id":"sQdU7zW0BeMttesl","name":"Cure Moderate Wounds","permission":{"default":0,"8aW4oRW193riCvGu":3},"type":"spell","data":{"lvl":2,"class":"Divine","duration":"Instant","range":"Touch","roll":"2d6 Damage Healed","description":"<p>With this spell the caster&nbsp;<strong>heals 2d6 points of damage</strong> by laying his hand upon the injured creature. (HFH: 2 days BHR)</p>\n<p>This spell may also be used to&nbsp;<strong>cure paralysis</strong>, but does not then cure any points of damage. The spell will never increase a creatures hit points beyond the normal amount.</p>\n<p>Undead are injured by&nbsp;<em>Cure Moderate Wounds</em>. A successful attack throw is required.</p>","memorized":0,"cast":0,"save":""},"flags":{"importid":"Z8vJPj4vKyv7JG2n"},"img":"systems/acks/assets/icons/heart-plus2.webp"}
{"_id":"tAdToCfp4lDP7nw2","name":"Augury","permission":{"default":0,"8aW4oRW193riCvGu":3},"type":"spell","data":{"lvl":2,"class":"Divine","duration":"See below","range":"self","roll":"1d100ms<70+4","description":"<p>An augury can tell the caster whether a particular action will bring good or bad results in the immediate future. The base chance for receiving a true reply is 70% + 1% per caster level; this roll is made secretly by the Judge.</p>\n<p>The augury can see into the future only <strong>3 turns</strong>, so anything that might happen after that does not affect the result. Thus, the result will not take into account the long-term consequences of a contemplated action.</p>","memorized":0,"cast":0,"save":""},"flags":{"importid":"cIwlani7LCKX3T3T"},"img":"systems/acks/assets/icons/augury.webp"}
{"_id":"tWwA5711ljsWH4CN","name":"Bane","permission":{"default":0,"8aW4oRW193riCvGu":3},"type":"spell","data":{"lvl":2,"class":"Divine","duration":"6 Turns","range":"0'","roll":"","description":"<p>This spell fills the caster&rsquo;s enemies (within a <strong>50' radius</strong>) with fear and doubt, causing each affected character or monster to suffer a <strong>-1 penalty on attack throws, damage rolls, morale rolls, and saving throws against magical fear</strong>.</p>\n<p><em>Bane </em>may also be used by chaotic divine casters of 7th&nbsp;level&nbsp;or higher, in conjunction with a sacrifice of at least 10gp, to create a vial of unholy water. Unholy water has beneficial effects when used in the animation of the dead.&nbsp;</p>","memorized":0,"cast":0,"save":""},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"importid":"JOGxFBCyXxKxlaCk"},"img":"systems/acks/assets/icons/bane.webp"}