foundryacks/6.2/lang/pt-BR.json

275 lines
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JSON

{
"ACKS.Edit": "Editar",
"ACKS.Delete": "Apagar",
"ACKS.Show": "Mostrar",
"ACKS.Add": "Adicionar",
"ACKS.Ok": "Confirmar",
"ACKS.Update": "Atualizar",
"ACKS.Reset": "Reiniciar",
"ACKS.Cancel": "Cancelar",
"ACKS.Roll": "Rolar",
"ACKS.Success": "Sucesso",
"ACKS.Failure": "Falha",
"ACKS.dialog.tweaks": "Ferramentas",
"ACKS.dialog.partysheet": "Visão do grupo",
"ACKS.dialog.selectActors": "Selecionar PJs",
"ACKS.dialog.dealXP": "Distribuir XP",
"ACKS.dialog.generator": "Gerar personagem",
"ACKS.dialog.generateSaves": "Gerar salvaguardas",
"ACKS.dialog.generateScores": "Gerar status",
"ACKS.dialog.generateScore": "Rolou {score} ({count})",
"ACKS.Formula": "Fórmula",
"ACKS.SitMod": "Modificador situacional",
"ACKS.Modifier": "Modificador",
"ACKS.Modifiers": "Modificadores",
"ACKS.RollMode": "Modo de rolagem",
"ACKS.RollExample": "ex. +1d4",
"ACKS.roll.formula": "{label} rolar",
"ACKS.roll.appearing": "Aparecimento da rolagem ({type})",
"ACKS.roll.morale": "Teste de moral",
"ACKS.roll.hd": "Rolar Dado de Vida",
"ACKS.roll.attacksWith": "Ataca com {name}",
"ACKS.roll.attacks": "{name} ataca!",
"ACKS.roll.save": "{save} Salvaguarda",
"ACKS.roll.details.save": "Rola 1d20 >= {save} para sucesso",
"ACKS.roll.attribute": "{attribute} teste",
"ACKS.roll.details.attribute": "Rolar 1d20 <= {score} para sucesso",
"ACKS.roll.exploration": "{exploration} teste",
"ACKS.roll.details.exploration": "Rolar 1d6 <= {expl} para sucesso",
"ACKS.roll.reaction": "Rolagem de reação",
"ACKS.roll.initiative": "Grupo {group} rola para iniciativa!",
"ACKS.roll.individualInit": "{name} rola para iniciativa!",
"ACKS.table.treasure.roll": "Rolar tesouro",
"ACKS.details.name": "Nome",
"ACKS.details.class": "Classe",
"ACKS.details.title": "Titulo",
"ACKS.details.alignment": "Alinhamento",
"ACKS.details.level": "Nivel",
"ACKS.details.experience.base": "Experiência",
"ACKS.details.experience.bonus": "Experiência Bônus",
"ACKS.details.experience.next": "Próximo nível",
"ACKS.details.experience.share": "Compartilhar experiência",
"ACKS.details.experience.award": "Prêmio XP",
"ACKS.details.treasure": "Tipo de tesouro",
"ACKS.details.treasureTable": "Tabela",
"ACKS.details.treasureTableHint": "solte uma tabela rolável aqui para rolar o tesouro do monstro",
"ACKS.details.morale": "Moral",
"ACKS.details.reaction": "Reação",
"ACKS.details.appearing": "NA",
"ACKS.Attack": "Ataca",
"ACKS.Encumbrance": "Sobrecarga",
"ACKS.Retainer": "Empregado",
"ACKS.RetainerWage": "Salário",
"ACKS.RetainerUpkeep": "Manutenção",
"ACKS.Loyalty": "Classificação de lealdade",
"ACKS.LoyaltyShort": "CL",
"ACKS.scores.str.long": "Força",
"ACKS.scores.str.short": "FOR",
"ACKS.scores.wis.long": "Sabedoria",
"ACKS.scores.wis.short": "SAB",
"ACKS.scores.int.long": "Inteligência",
"ACKS.scores.int.short": "INT",
"ACKS.scores.dex.long": "Destreza",
"ACKS.scores.dex.short": "DES",
"ACKS.scores.con.long": "Constituição",
"ACKS.scores.con.short": "CON",
"ACKS.scores.cha.long": "Carisma",
"ACKS.scores.cha.short": "CAR",
"ACKS.saves.death.short": "Mt",
"ACKS.saves.death.long": "Morte Veneno",
"ACKS.saves.wand.short": "V",
"ACKS.saves.wand.long": "Varinhas",
"ACKS.saves.paralysis.short": "P",
"ACKS.saves.paralysis.long": "Paralisia Petrificar",
"ACKS.saves.breath.short": "S",
"ACKS.saves.breath.long": "Ataques de Sopro",
"ACKS.saves.spell.short": "Ma",
"ACKS.saves.spell.long": "Magias Bastões Cajados",
"ACKS.saves.magic.long": "Bônus vs Magia",
"ACKS.Health": "Pontos de Vida",
"ACKS.HealthMax": "Pontos de Vida máximo",
"ACKS.HealthShort": "PV",
"ACKS.HitDice": "Dados de Vida",
"ACKS.HitDiceShort": "DV",
"ACKS.movement.base": "Taxa de Movimento",
"ACKS.movement.short": "TM",
"ACKS.movement.details": "Detalhes do movimento",
"ACKS.movement.encounter.long": "Taxa de Movimento por Encontro",
"ACKS.movement.encounter.short": "TME",
"ACKS.movement.overland.long": "Taxa de Movimento Terrestre",
"ACKS.movement.overland.short": "TMT",
"ACKS.movement.exploration.short": "TE",
"ACKS.movement.exploration.long": "Taxa de Movimento em Exploração",
"ACKS.ArmorClassNaked": "Classe de Armadura despido",
"ACKS.ArmorClass": "Classe de Armadura",
"ACKS.ArmorClassShort": "CA",
"ACKS.AscArmorClassShort": "CAA",
"ACKS.ArmorClassBonus": "Bônus de Classe de Armadura",
"ACKS.Thac0": "TAC0",
"ACKS.ABShort": "BA",
"ACKS.AB": "Bônus de Ataque",
"ACKS.MeleeShort": "COR",
"ACKS.Melee": "Corpo a corpo",
"ACKS.MeleeBonus": "Bônus corpo a corpo",
"ACKS.MissileShort": "DIS",
"ACKS.Missile": "Distância",
"ACKS.MissileBonus": "Bônus a distância",
"ACKS.Initiative": "Iniciativa",
"ACKS.InitiativeBonus": "Bonus de Iniciativa",
"ACKS.InitiativeShort": "INIC",
"ACKS.Attacks": "Ataques possiveis por rodada",
"ACKS.AttacksShort": "ATA",
"ACKS.Damage": "Dano",
"ACKS.Spellcaster": "Conjurador",
"ACKS.Language": "Lingua",
"ACKS.SpokenLanguages": "Linguas faladas",
"ACKS.Literacy": "Alfabetização",
"ACKS.Literate": "Alfabetizado",
"ACKS.LiteracyBasic": "Básico",
"ACKS.Illiterate": "Analfabeto",
"ACKS.NativeBroken": "Nativo (Semi-alfabetizado)",
"ACKS.Native": "Nativo",
"ACKS.NativePlus1": "Nativo + 1",
"ACKS.NativePlus2": "Nativo + 2",
"ACKS.NativePlus3": "Nativo + 3",
"ACKS.NPCReaction": "Reação do NPC",
"ACKS.RetainersMax": "#Retentor",
"ACKS.category.saves": "Salvaguarda",
"ACKS.category.attributes": "Atributos",
"ACKS.category.inventory": "Itens",
"ACKS.category.abilities": "Habilidades",
"ACKS.category.spells": "Magias",
"ACKS.category.notes": "Notas",
"ACKS.category.languages": "Linguas",
"ACKS.category.description": "Descrição",
"ACKS.category.equipment": "Equipamento",
"ACKS.Setting.Initiative": "Iniciativa",
"ACKS.Setting.InitiativeHint": "Iniciativa agrupada ou individual. Iniciativa única individual é somente rolada ao inicio do combate",
"ACKS.Setting.InitiativeOnce": "Iniciativa única individual",
"ACKS.Setting.InitiativeReroll": "Iniciativa individual por rodada",
"ACKS.Setting.InitiativeGroup": "Iniciativa agrupada",
"ACKS.Setting.AscendingAC": "Classe de armadura ascendente",
"ACKS.Setting.AscendingACHint": "Quanto maior melhor",
"ACKS.Setting.Morale": "Habilitar taxa de moral dos monstros",
"ACKS.Setting.MoraleHint": "Taxa de moral é mostrada na ficha dos monstros",
"ACKS.Setting.Encumbrance": "Sobrecarga",
"ACKS.Setting.EncumbranceHint": "Escolha como a sobrecarga é calculada",
"ACKS.Setting.EncumbranceDisabled": "Desabilitada",
"ACKS.Setting.EncumbranceBasic": "Básica",
"ACKS.Setting.EncumbranceDetailed": "Detalhada",
"ACKS.Setting.MovementAuto": "Calcular movimento",
"ACKS.Setting.SignificantTreasure": "Peso significativo do tesouro",
"ACKS.Setting.SignificantTreasureHint": "Peso com o qual o tesouro reduzirá o movimento, somente usar com sobrecarga básica",
"ACKS.items.Equip": "Equipar",
"ACKS.items.Unequip": "Desequipar",
"ACKS.items.Misc": "Diverso",
"ACKS.items.Weapons": "Armas",
"ACKS.items.Treasure": "Tesouro",
"ACKS.items.Armors": "Proteção",
"ACKS.items.Weight": "Peso",
"ACKS.items.Qualities": "Qualidades",
"ACKS.items.Notes": "Notas",
"ACKS.items.Cost": "Custo",
"ACKS.items.Quantity": "Qt.",
"ACKS.items.Roll": "Rolar",
"ACKS.items.BlindRoll": "Ocultar",
"ACKS.items.RollTarget": "Alvo",
"ACKS.items.RollType": "Tipo",
"ACKS.items.Damage": "Dano",
"ACKS.items.ArmorAC": "CA",
"ACKS.items.ArmorAAC": "CAA",
"ACKS.items.Bonus": "Bônus",
"ACKS.items.AtkBonus": "Bônus ataque",
"ACKS.items.roundAttacks": "Ataques usados na rodada",
"ACKS.items.roundAttacksMax": "Máximo de ataques por rodada",
"ACKS.items.resetAttacks": "Reiniciar todos ataques por rodada",
"ACKS.items.hasShield": "Tem um bônus de escudo",
"ACKS.items.typeTag": "Digite virgula para separar a lista de tag",
"ACKS.items.enterTag": "Tags",
"ACKS.items.pattern": "Marcador padrão de ataque",
"ACKS.items.Range": "Distância",
"ACKS.items.Melee": "Corpo",
"ACKS.items.Missile": "Projétil",
"ACKS.items.Slow": "Lenta",
"ACKS.items.TwoHanded": "Duas mãos",
"ACKS.items.Blunt": "Concussão",
"ACKS.items.Brace": "Braçadeira",
"ACKS.items.Splash": "Arma de respingo",
"ACKS.items.Reload": "Recarga",
"ACKS.items.Charge": "Carga",
"ACKS.armor.type": "Tipo de armadura",
"ACKS.armor.unarmored": "Sem armadura",
"ACKS.armor.light": "Leve",
"ACKS.armor.heavy": "Pesada",
"ACKS.armor.shield": "Escudo",
"ACKS.spells.spend": "{speaker} está conjurando {name}!",
"ACKS.spells.Memorized": "Memorizada",
"ACKS.spells.Cast": "Conjurar",
"ACKS.spells.Range": "Distância",
"ACKS.spells.Slots": "Espaços",
"ACKS.spells.Class": "Classe",
"ACKS.spells.Duration": "Duração",
"ACKS.spells.Level": "Nivel",
"ACKS.spells.Save": "Salvaguarda",
"ACKS.spells.ResetSlots": "Reiniciar espaços de magia",
"ACKS.abilities.Requirements": "Requerimentos",
"ACKS.exploration.ld.long": "Ouvir ruidos",
"ACKS.exploration.ld.short": "Ouvir ruidos",
"ACKS.exploration.ld.abrev": "OR",
"ACKS.exploration.od.long": "Abrir fechaduras",
"ACKS.exploration.od.short": "Abrir fechaduras",
"ACKS.exploration.od.abrev": "AF",
"ACKS.exploration.sd.long": "Encontrar portas secreta",
"ACKS.exploration.sd.short": "Portas Secretas",
"ACKS.exploration.sd.abrev": "PS",
"ACKS.exploration.ft.long": "Encontrar armadilhas em salas",
"ACKS.exploration.ft.short": "Encontrar armadilhas",
"ACKS.exploration.ft.abrev": "EA",
"ACKS.messages.GetExperience": "{name} ganha {value} pontos de experiência!",
"ACKS.messages.AttackSuccess": "<b>Acerta CA {result}!</b> ({bonus})",
"ACKS.messages.AttackAscendingSuccess": "<b>Acerta CA {result}!</b>",
"ACKS.messages.AttackFailure": "<b>Ataque falha</b> ({bonus})",
"ACKS.messages.AttackAscendingFailure": "<b>Ataque falha</b>",
"ACKS.messages.InflictsDamage": "Inflige dano!",
"ACKS.messages.applyDamage": "Aplicar dano",
"ACKS.messages.applyHealing": "Aplicar cura",
"ACKS.colors.green": "Verde",
"ACKS.colors.red": "Vermelho",
"ACKS.colors.yellow": "Amarelo",
"ACKS.colors.purple": "Roxo",
"ACKS.colors.blue": "Azul",
"ACKS.colors.orange": "Laranja",
"ACKS.colors.white": "Branco",
"ACKS.reaction.check": "Teste de reação",
"ACKS.reaction.Hostile": "{name} é Hostil",
"ACKS.reaction.Unfriendly": "{name} é Inamistoso",
"ACKS.reaction.Neutral": "{name} é Neutro",
"ACKS.reaction.Indifferent": "{name} é Indiferente",
"ACKS.reaction.Friendly": "{name} é Amigável"
}