308 lines
12 KiB
JSON
308 lines
12 KiB
JSON
{
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"ACKS.Edit": "Edit",
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"ACKS.Delete": "Delete",
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"ACKS.Show": "Show",
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"ACKS.Add": "Add",
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"ACKS.Ok": "Ok",
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"ACKS.Update": "Update",
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"ACKS.Reset": "Reset",
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"ACKS.Cancel": "Cancel",
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"ACKS.Roll": "Roll",
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"ACKS.Success": "Success",
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"ACKS.Failure": "Failure",
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"ACKS.dialog.tweaks": "Tweaks",
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"ACKS.dialog.partysheet": "Party Overview",
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"ACKS.dialog.selectActors": "Select PCs",
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"ACKS.dialog.dealXP": "Deal XP",
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"ACKS.dialog.generator": "Character generator",
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"ACKS.dialog.generateSaves": "Generate Saves",
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"ACKS.dialog.generateScores": "Generate Scores",
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"ACKS.dialog.generateScore": "Rolling {score} ({count})",
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"ACKS.Formula": "Formula",
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"ACKS.SitMod": "Situational Modifier",
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"ACKS.Modifier": "Modifier",
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"ACKS.Modifiers": "Modifiers",
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"ACKS.RollMode": "Roll Mode",
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"ACKS.RollExample": "e.g. +1d4",
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"ACKS.roll.formula": "{label} roll",
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"ACKS.roll.appearing": "Appearing roll ({type})",
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"ACKS.roll.morale": "Morale check",
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"ACKS.roll.hd": "Hit Dice roll",
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"ACKS.roll.attacksWith": "Attacks with {name}",
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"ACKS.roll.attacks": "{name} attacks!",
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"ACKS.roll.save": "{save} Save",
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"ACKS.roll.details.save": "Roll 1d20 >= {save} for success",
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"ACKS.roll.attribute": "{attribute} check",
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"ACKS.roll.details.attribute": "Roll 1d20 <= {score} for success",
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"ACKS.roll.exploration": "{exploration} test",
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"ACKS.roll.details.exploration": "Roll 1d20 >= {expl} for success",
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"ACKS.roll.reaction": "Reaction roll",
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"ACKS.roll.initiative": "Group {group} rolls for Initiative!",
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"ACKS.roll.individualInit": "{name} rolls for Initiative!",
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"ACKS.roll.bhr": "Healing roll",
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"ACKS.table.treasure.roll": "Roll Treasure",
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"ACKS.details.name": "Name",
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"ACKS.details.class": "Class",
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"ACKS.details.title": "Title",
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"ACKS.details.alignment": "Alignment",
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"ACKS.details.level": "Level",
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"ACKS.details.experience.base": "Experience",
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"ACKS.details.experience.bonus": "Bonus Experience",
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"ACKS.details.experience.next": "Next level",
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"ACKS.details.experience.share": "Experience Share",
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"ACKS.details.experience.award": "XP Award",
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"ACKS.details.treasure": "Treasure type",
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"ACKS.details.treasureTable": "Table",
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"ACKS.details.treasureTableHint": "Drop a rollable table here to roll the monster treasure",
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"ACKS.details.morale": "Morale",
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"ACKS.details.reaction": "Reaction",
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"ACKS.details.appearing": "NA",
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"ACKS.Attack": "Attack",
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"ACKS.Encumbrance": "Encumbrance",
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"ACKS.Retainer": "Retainer",
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"ACKS.RetainerWage": "Wage",
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"ACKS.RetainerUpkeep": "Upkeep",
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"ACKS.Loyalty": "Loyalty",
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"ACKS.LoyaltyShort": "LYL",
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"ACKS.scores.str.long": "Strength",
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"ACKS.scores.str.short": "STR",
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"ACKS.scores.wis.long": "Wisdom",
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"ACKS.scores.wis.short": "WIS",
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"ACKS.scores.int.long": "Intelligence",
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"ACKS.scores.int.short": "INT",
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"ACKS.scores.dex.long": "Dexterity",
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"ACKS.scores.dex.short": "DEX",
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"ACKS.scores.con.long": "Constitution",
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"ACKS.scores.con.short": "CON",
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"ACKS.scores.cha.long": "Charisma",
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"ACKS.scores.cha.short": "CHA",
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"ACKS.saves.death.short": "D",
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"ACKS.saves.death.long": "Poison & Death",
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"ACKS.saves.wand.short": "W",
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"ACKS.saves.wand.long": "Staffs & Wands",
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"ACKS.saves.paralysis.short": "P",
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"ACKS.saves.paralysis.long": "Paralysis & Petrify",
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"ACKS.saves.breath.short": "B",
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"ACKS.saves.breath.long": "Blast & Breath",
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"ACKS.saves.spell.short": "S",
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"ACKS.saves.spell.long": "Spells",
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"ACKS.saves.magic.long": "Bonus vs Magic",
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"ACKS.saves.magic.short": "vs Magic",
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"ACKS.Health": "Hit Points",
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"ACKS.HealthMax": "Maximum Hit Points",
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"ACKS.HealthShort": "HP",
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"ACKS.HitDice": "Hit Dice",
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"ACKS.HitDiceShort": "HD",
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"ACKS.BHR": "Base Healing Rate",
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"ACKS.BHRShort": "BHR",
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"ACKS.movement.base": "Movement Rate",
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"ACKS.movement.short": "MV",
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"ACKS.movement.details": "Movement Details",
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"ACKS.movement.encounter.long": "Encounter Movement Rate",
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"ACKS.movement.encounter.short": "En",
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"ACKS.movement.overland.long": "Overland Movement Rate",
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"ACKS.movement.overland.short": "Ov",
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"ACKS.movement.exploration.short": "Ex",
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"ACKS.movement.exploration.long": "Exploration Movement Rate",
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"ACKS.ArmorClassNaked": "Naked Armor Class",
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"ACKS.ArmorClass": "Armor Class",
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"ACKS.ArmorClassShort": "AC",
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"ACKS.AscArmorClassShort": "AC",
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"ACKS.ArmorClassBonus": "Armor Class Bonus",
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"ACKS.Thac0": "THAC0",
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"ACKS.ABShort": "Throw",
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"ACKS.AB": "Number needed to hit AC 0",
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"ACKS.MeleeShort": "MEL",
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"ACKS.Melee": "Melee",
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"ACKS.MeleeBonus": "Melee Throw Bonus",
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"ACKS.MeleeDamageBonus": "Melee Damage Bonus",
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"ACKS.MissileShort": "MIS",
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"ACKS.Missile": "Missile",
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"ACKS.MissileBonus": "Missile Throw Bonus",
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"ACKS.MissileDamageBonus": "Missile Damage Bonus",
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"ACKS.Initiative": "Initiative",
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"ACKS.InitiativeBonus": "Initiative Bonus",
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"ACKS.InitiativeShort": "INIT",
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"ACKS.Attacks": "Attacks Usable per Round",
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"ACKS.AttacksShort": "ATT",
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"ACKS.Damage": "Damage",
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"ACKS.Spellcaster": "Spellcaster",
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"ACKS.Language": "Language",
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"ACKS.SpokenLanguages": "Spoken Languages",
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"ACKS.Literacy": "Literacy",
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"ACKS.Literate": "Literate",
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"ACKS.LiteracyBasic": "Basic",
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"ACKS.Illiterate": "Illiterate",
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"ACKS.NativeBroken": "Native (Broken)",
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"ACKS.Native": "Native",
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"ACKS.NativePlus1": "Native + 1",
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"ACKS.NativePlus2": "Native + 2",
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"ACKS.NativePlus3": "Native + 3",
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"ACKS.NPCReaction": "NPC Reaction",
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"ACKS.RetainersMax": "#Retainers",
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"ACKS.category.saves": "Saves",
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"ACKS.category.attributes": "Attributes",
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"ACKS.category.inventory": "Inventory",
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"ACKS.category.abilities": "Abilities",
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"ACKS.category.spells": "Spells",
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"ACKS.category.notes": "Notes",
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"ACKS.category.languages": "Languages",
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"ACKS.category.description": "Description",
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"ACKS.category.equipment": "Equipment",
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"ACKS.Setting.Initiative": "Initiative",
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"ACKS.Setting.InitiativeHint": "Grouped or individual initiative.",
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"ACKS.Setting.InitiativeIndividual": "Individual initiative",
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"ACKS.Setting.InitiativeGroup": "Grouped Initiative",
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"ACKS.Setting.RerollInitiative": "Initiative persistence",
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"ACKS.Setting.RerollInitiativeHint": "Keeps, resets or rerolls initiative each round",
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"ACKS.Setting.InitiativeKeep": "Keep for each round",
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"ACKS.Setting.InitiativeReroll": "Reroll each round",
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"ACKS.Setting.InitiativeReset": "Reset each round",
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"ACKS.Setting.AscendingAC": "ACKS Style Armor Class",
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"ACKS.Setting.AscendingACHint": "Do not uncheck unless you want old school THAC0",
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"ACKS.Setting.Morale": "Enable monsters Morale Rating",
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"ACKS.Setting.MoraleHint": "Morale Rating is shown on monster sheets",
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"ACKS.Setting.Encumbrance": "Encumbrance",
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"ACKS.Setting.EncumbranceHint": "Choose the way encumbrance is calculated",
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"ACKS.Setting.EncumbranceDisabled": "Disabled",
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"ACKS.Setting.EncumbranceBasic": "Basic",
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"ACKS.Setting.EncumbranceDetailed": "6 Items or 1000 coins per Stone (ACKS Default)",
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"ACKS.Setting.EncumbranceComplete": "Every item has weight at 1000 coins per stone",
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"ACKS.Setting.MovementAuto": "Calculate Movement",
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"ACKS.Setting.SignificantTreasure": "Significant Treasure Weight",
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"ACKS.Setting.SignificantTreasureHint": "Weight at which treasure will reduce the movement, only useful for basic encumbrance",
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"ACKS.Setting.Explode20": "HFH: Exploding attack throws",
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"ACKS.Setting.Explode20Hint": "Heroic Fantasy Option: Attack throws explode on 20 - Critical if exceed target AC by 10",
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"ACKS.Setting.BHR": "HFH: Base Healing Rate",
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"ACKS.Setting.BHRHint": "Heroic Fantasy Option: Base Healing Rate per day varies by Max HP",
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"ACKS.Setting.RemoveMagicBonus": "Houserule: Wisdom Bonus to All Saves",
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"ACKS.Setting.RemoveMagicBonusHint": "A popular houserule, for use when PCs will add their wisdom modifier to all saving throws",
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"ACKS.items.Equip": "Equip",
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"ACKS.items.Unequip": "Unequip",
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"ACKS.items.Misc": "Items",
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"ACKS.items.Weapons": "Weapons",
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"ACKS.items.Treasure": "Heavy Items",
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"ACKS.items.Armors": "Armors",
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"ACKS.items.Weight": "Wgt.",
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"ACKS.items.Qualities": "Qualities",
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"ACKS.items.Notes": "Notes",
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"ACKS.items.Cost": "Cost",
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"ACKS.items.Quantity": "Qt.",
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"ACKS.items.Roll": "Roll",
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"ACKS.items.BlindRoll": "Blind",
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"ACKS.items.RollTarget": "Target",
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"ACKS.items.RollType": "Type",
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"ACKS.items.Damage": "Damage",
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"ACKS.items.ArmorAC": "AC",
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"ACKS.items.ArmorAAC": "AC",
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"ACKS.items.Bonus": "Bonus",
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"ACKS.items.AtkBonus": "Attack Bonus",
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"ACKS.items.roundAttacks": "Attacks Spent this Round",
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"ACKS.items.roundAttacksMax": "Maximum Attacks per Round",
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"ACKS.items.resetAttacks": "Reset all Attacks per Round",
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"ACKS.items.hasShield": "Has a Shield bonus",
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"ACKS.items.typeTag": "Type a comma separated list of tag e.g 'Melee,Missile (5’–10’ / 11’–20’ / 21’–30’)' and press ENTER",
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"ACKS.items.enterTag": "Tags",
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"ACKS.items.pattern": "Attack pattern marker",
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"ACKS.items.Range": "Range",
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"ACKS.items.Melee": "Melee",
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"ACKS.items.Missile": "Missile",
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"ACKS.items.Slow": "Slow",
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"ACKS.items.TwoHanded": "Two-handed",
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"ACKS.items.Blunt": "Blunt",
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"ACKS.items.Brace": "Brace",
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"ACKS.items.Splash": "Splash weapon",
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"ACKS.items.Reload": "Reload",
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"ACKS.items.Charge": "Charge",
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"ACKS.armor.type": "Armor Type",
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"ACKS.armor.unarmored": "Unarmored",
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"ACKS.armor.light": "Light",
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"ACKS.armor.heavy": "Heavy",
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"ACKS.armor.shield": "Shield",
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"ACKS.spells.spend": "{speaker} is casting {name}!",
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"ACKS.spells.Memorized": "Memorized",
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"ACKS.spells.Cast": "Cast",
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"ACKS.spells.Range": "Range",
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"ACKS.spells.Slots": "Used",
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"ACKS.spells.Class": "Class",
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"ACKS.spells.Duration": "Duration",
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"ACKS.spells.Level": "Level",
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"ACKS.spells.Save": "Save",
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"ACKS.spells.ResetSlots": "Reset Spell slots",
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"ACKS.abilities.Requirements": "Requirements",
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"ACKS.exploration.ld.long": "Listen for noises",
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"ACKS.exploration.ld.short": "Hear Noise",
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"ACKS.exploration.ld.abrev": "HN",
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"ACKS.exploration.od.long": "Open Stuck Door",
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"ACKS.exploration.od.short": "Open Door",
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"ACKS.exploration.od.abrev": "OD",
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"ACKS.exploration.sd.long": "Find Secret Door",
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"ACKS.exploration.sd.short": "Secret Door",
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"ACKS.exploration.sd.abrev": "SD",
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"ACKS.exploration.ft.long": "Find Room Trap",
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"ACKS.exploration.ft.short": "Find Trap",
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"ACKS.exploration.ft.abrev": "FT",
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"ACKS.messages.GetExperience": "{name} gained {value} experience points!",
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"ACKS.messages.AttackSuccess": "<b>Hits AC {result}!</b> ({bonus})",
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"ACKS.messages.AttackAscendingSuccess": "<b>Hits AC {result}!</b>",
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"ACKS.messages.AttackFailure": "<b>Attack hits AC {result} and misses</b> ({bonus})",
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"ACKS.messages.AttackAscendingFailure": "<b>Attack hits AC {result} and misses</b>",
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"ACKS.messages.InflictsDamage": "Inflicts damage!",
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"ACKS.messages.applyDamage": "Apply Damage",
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"ACKS.messages.applyHealing": "Apply Healing",
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"ACKS.messages.Fumble": "<b>1! Automatic Miss!</b>",
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"ACKS.messages.Critical": "<b>20! Automatic Hit!</b>",
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"ACKS.colors.green": "Green",
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"ACKS.colors.red": "Red",
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"ACKS.colors.yellow": "Yellow",
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"ACKS.colors.purple": "Purple",
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"ACKS.colors.blue": "Blue",
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"ACKS.colors.orange": "Orange",
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"ACKS.colors.white": "White",
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"ACKS.reaction.check": "Reaction Check",
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"ACKS.reaction.Hostile": "{name} is Hostile and attacks",
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"ACKS.reaction.Unfriendly": "{name} is Unfriendly and may attack",
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"ACKS.reaction.Neutral": "{name} is Neutral and uncertain",
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"ACKS.reaction.Indifferent": "{name} is Indifferent and uninterested",
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"ACKS.reaction.Friendly": "{name} is Friendly and helpful",
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"ACKS.loyalty.check": "Henchman Loyalty Check",
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"ACKS.loyalty.hostility": "Becomes Hostile",
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"ACKS.loyalty.resignation": "Tenders Resignation",
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"ACKS.loyalty.grudging": "Grudging Loyalty",
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"ACKS.loyalty.loyal": "Loyal",
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"ACKS.loyalty.fanatic": "Fanatic Loyalty",
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"ACKS.morale.retreat": "Retreat",
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"ACKS.morale.fightingWithdrawal": "Fighting Withdrawl",
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"ACKS.morale.fight": "Fight On",
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"ACKS.morale.advanceAndPursue": "Advance and Pursue",
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"ACKS.morale.fightToTheDeath": "Victory or Death"
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}
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