foundryacks/src/module/actor/character-sheet.js

148 lines
4.3 KiB
JavaScript

import { OseActor } from "./entity.js";
import { OseActorSheet } from "./actor-sheet.js";
/**
* Extend the basic ActorSheet with some very simple modifications
*/
export class OseActorSheetCharacter extends OseActorSheet {
constructor(...args) {
super(...args);
}
/* -------------------------------------------- */
/**
* Extend and override the default options used by the 5e Actor Sheet
* @returns {Object}
*/
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["ose", "sheet", "actor", "character"],
template: "systems/ose/templates/actors/character-sheet.html",
width: 450,
height: 560,
resizable: true,
tabs: [
{
navSelector: ".tabs",
contentSelector: ".sheet-body",
initial: "attributes",
},
],
});
}
/**
* Prepare data for rendering the Actor sheet
* The prepared data object contains both the actor data as well as additional sheet options
*/
getData() {
const data = super.getData();
data.config = CONFIG.OSE;
for (let [a, score] of Object.entries(data.data.scores)) {
data.data.scores[a].label = game.i18n.localize(`OSE.scores.${a}`);
}
// Prepare owned items
this._prepareItems(data);
// Settings
data.config.individualInit = game.settings.get('ose', 'individualInit');
return data;
}
/**
* Organize and classify Owned Items for Character sheets
* @private
*/
_prepareItems(data) {
// Partition items by category
let [inventory, abilities, spells] = data.items.reduce(
(arr, item) => {
// Classify items into types
if (item.type === "item") arr[0].push(item);
if (item.type === "ability") arr[1].push(item);
else if (item.type === "spell") arr[2].push(item);
return arr;
},
[[], [], [], []]
);
// Assign and return
data.inventory = inventory;
data.spells = spells;
data.abilities = abilities;
}
/* -------------------------------------------- */
_onItemSummary(event) {
event.preventDefault();
let li = $(event.currentTarget).parents(".item"),
item = this.actor.getOwnedItem(li.data("item-id")),
description = TextEditor.enrichHTML(item.data.data.description);
// Toggle summary
if ( li.hasClass("expanded") ) {
let summary = li.parents('.item-entry').children(".item-summary");
summary.slideUp(200, () => summary.remove());
} else {
let div = $(`<div class="item-summary">${description}</div>`);
li.parents('.item-entry').append(div.hide());
div.slideDown(200);
}
li.toggleClass("expanded");
}
/**
* Activate event listeners using the prepared sheet HTML
* @param html {HTML} The prepared HTML object ready to be rendered into the DOM
*/
activateListeners(html) {
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// Update Inventory Item
html.find(".item-edit").click((ev) => {
const li = $(ev.currentTarget).parents(".item");
const item = this.actor.getOwnedItem(li.data("itemId"));
item.sheet.render(true);
});
// Delete Inventory Item
html.find(".item-delete").click((ev) => {
const li = $(ev.currentTarget).parents(".item");
this.actor.deleteOwnedItem(li.data("itemId"));
li.slideUp(200, () => this.render(false));
});
html.find(".item-create").click((event) => {
event.preventDefault();
const header = event.currentTarget;
const type = header.dataset.type;
const itemData = {
name: `New ${type.capitalize()}`,
type: type,
data: duplicate(header.dataset),
};
delete itemData.data["type"];
return this.actor.createOwnedItem(itemData);
});
// Item summaries
html.find('.item .item-name h4').click(event => this._onItemSummary(event));
html.find('.ability-score .attribute-name a').click(ev => {
let actorObject = this.actor;
let element = event.currentTarget;
let score = element.parentElement.parentElement.dataset.score;
actorObject.rollCheck(score, { event: event });
})
// Handle default listeners last so system listeners are triggered first
super.activateListeners(html);
}
}