{ "ACKS.Edit": "Edit", "ACKS.Delete": "Delete", "ACKS.Show": "Show", "ACKS.Add": "Add", "ACKS.Ok": "Ok", "ACKS.Update": "Update", "ACKS.Reset": "Reset", "ACKS.Cancel": "Cancel", "ACKS.Roll": "Roll", "ACKS.Success": "Success", "ACKS.Failure": "Failure", "ACKS.dialog.tweaks": "Tweaks", "ACKS.dialog.partysheet": "Party Overview", "ACKS.dialog.selectActors": "Select PCs", "ACKS.dialog.dealXP": "Deal XP", "ACKS.dialog.generator": "Character generator", "ACKS.dialog.generateSaves": "Generate Saves", "ACKS.dialog.generateScores": "Generate Scores", "ACKS.dialog.generateScore": "Rolling {score} ({count})", "ACKS.dialog.createItem": "Create Item", "ACKS.dialog.itemType": "Item type", "ACKS.dialog.itemName": "Item name", "ACKS.Formula": "Formula", "ACKS.SitMod": "Situational Modifier", "ACKS.Modifier": "Modifier", "ACKS.Modifiers": "Modifiers", "ACKS.RollMode": "Roll Mode", "ACKS.RollExample": "e.g. +1d4", "ACKS.roll.formula": "{label} roll", "ACKS.roll.appearing": "Appearing roll ({type})", "ACKS.roll.morale": "Morale check", "ACKS.roll.hd": "Hit Dice roll", "ACKS.roll.attacksWith": "Attacks with {name}", "ACKS.roll.attacks": "{name} attacks!", "ACKS.roll.save": "{save} Save", "ACKS.roll.details.save": "Roll 1d20 >= {save} for success", "ACKS.roll.attribute": "{attribute} check", "ACKS.roll.details.attribute": "Roll 1d20 <= {score} for success", "ACKS.roll.exploration": "{exploration} test", "ACKS.roll.details.exploration": "Roll 1d20 >= {expl} for success", "ACKS.roll.reaction": "Reaction roll", "ACKS.roll.initiative": "Group {group} rolls for Initiative!", "ACKS.roll.individualInit": "{name} rolls for Initiative!", "ACKS.roll.bhr": "Healing roll", "ACKS.table.treasure.roll": "Roll Treasure", "ACKS.details.name": "Name", "ACKS.details.class": "Class", "ACKS.details.title": "Title", "ACKS.details.alignment": "Alignment", "ACKS.details.level": "Level", "ACKS.details.experience.base": "Experience", "ACKS.details.experience.bonus": "Bonus Experience", "ACKS.details.experience.next": "Next level", "ACKS.details.experience.share": "Experience Share", "ACKS.details.experience.award": "XP Award", "ACKS.details.treasure": "Treasure type", "ACKS.details.treasureTable": "Table", "ACKS.details.treasureTableHint": "Drop a rollable table here to roll the monster treasure", "ACKS.details.morale": "Morale", "ACKS.details.reaction": "Reaction", "ACKS.details.appearing": "NA", "ACKS.Attack": "Attack", "ACKS.Encumbrance": "Encumbrance", "ACKS.Retainer": "Retainer", "ACKS.RetainerWage": "Wage", "ACKS.RetainerUpkeep": "Upkeep", "ACKS.Loyalty": "Loyalty", "ACKS.LoyaltyShort": "LYL", "ACKS.scores.str.long": "Strength", "ACKS.scores.str.short": "STR", "ACKS.scores.wis.long": "Wisdom", "ACKS.scores.wis.short": "WIS", "ACKS.scores.int.long": "Intelligence", "ACKS.scores.int.short": "INT", "ACKS.scores.dex.long": "Dexterity", "ACKS.scores.dex.short": "DEX", "ACKS.scores.con.long": "Constitution", "ACKS.scores.con.short": "CON", "ACKS.scores.cha.long": "Charisma", "ACKS.scores.cha.short": "CHA", "ACKS.saves.death.short": "D", "ACKS.saves.death.long": "Poison & Death", "ACKS.saves.wand.short": "W", "ACKS.saves.wand.long": "Staffs & Wands", "ACKS.saves.paralysis.short": "P", "ACKS.saves.paralysis.long": "Paralysis & Petrify", "ACKS.saves.breath.short": "B", "ACKS.saves.breath.long": "Blast & Breath", "ACKS.saves.spell.short": "S", "ACKS.saves.spell.long": "Spells", "ACKS.saves.magic.long": "Bonus vs Magic", "ACKS.saves.magic.short": "vs Magic", "ACKS.SaveBonus": "Saving Throw Bonus", "ACKS.Health": "Hit Points", "ACKS.HealthMax": "Maximum Hit Points", "ACKS.HealthShort": "HP", "ACKS.HitDice": "Hit Dice", "ACKS.HitDiceShort": "HD", "ACKS.BHR": "Base Healing Rate", "ACKS.BHRShort": "BHR", "ACKS.movement.base": "Movement Rate", "ACKS.movement.short": "MV", "ACKS.movement.details": "Movement Details", "ACKS.movement.encounter.long": "Encounter Movement Rate", "ACKS.movement.encounter.short": "En", "ACKS.movement.overland.long": "Overland Movement Rate", "ACKS.movement.overland.short": "Ov", "ACKS.movement.exploration.short": "Ex", "ACKS.movement.exploration.long": "Exploration Movement Rate", "ACKS.ArmorClassNaked": "Naked Armor Class", "ACKS.ArmorClass": "Armor Class", "ACKS.ArmorClassShort": "AC", "ACKS.AscArmorClassShort": "AC", "ACKS.ArmorClassBonus": "Armor Class Bonus", "ACKS.Thac0": "THAC0", "ACKS.ABShort": "Throw", "ACKS.AB": "Number needed to hit AC 0", "ACKS.MeleeShort": "MEL", "ACKS.Melee": "Melee", "ACKS.MeleeBonus": "Melee Throw Bonus", "ACKS.MeleeDamageBonus": "Melee Damage Bonus", "ACKS.MissileShort": "MIS", "ACKS.Missile": "Missile", "ACKS.MissileBonus": "Missile Throw Bonus", "ACKS.MissileDamageBonus": "Missile Damage Bonus", "ACKS.Initiative": "Initiative", "ACKS.InitiativeBonus": "Initiative Bonus", "ACKS.InitiativeShort": "INIT", "ACKS.Attacks": "Attacks Usable per Round", "ACKS.AttacksShort": "ATT", "ACKS.Damage": "Damage", "ACKS.Spellcaster": "Spellcaster", "ACKS.Language": "Language", "ACKS.SpokenLanguages": "Spoken Languages", "ACKS.Literacy": "Literacy", "ACKS.Literate": "Literate", "ACKS.LiteracyBasic": "Basic", "ACKS.Illiterate": "Illiterate", "ACKS.NativeBroken": "Native (Broken)", "ACKS.Native": "Native", "ACKS.NativePlus1": "Native + 1", "ACKS.NativePlus2": "Native + 2", "ACKS.NativePlus3": "Native + 3", "ACKS.NativePlus4": "Native + 4", "ACKS.NativePlus5": "Native + 5", "ACKS.NativePlus6": "Native + 6", "ACKS.NativePlus7": "Native + 7", "ACKS.NativePlus8": "Native + 8", "ACKS.NativePlus9": "Native + 9", "ACKS.NativePlus10": "Native + 10", "ACKS.NPCReaction": "NPC Reaction", "ACKS.RetainersMax": "#Retainers", "ACKS.category.saves": "Saves", "ACKS.category.attributes": "Attributes", "ACKS.category.inventory": "Inventory", "ACKS.category.abilities": "Abilities", "ACKS.category.spells": "Spells", "ACKS.category.notes": "Notes", "ACKS.category.languages": "Languages", "ACKS.category.description": "Description", "ACKS.category.equipment": "Equipment", "ACKS.Setting.Initiative": "Initiative", "ACKS.Setting.InitiativeHint": "Grouped or individual initiative.", "ACKS.Setting.InitiativeIndividual": "Individual initiative", "ACKS.Setting.InitiativeGroup": "Grouped Initiative", "ACKS.Setting.RerollInitiative": "Initiative persistence", "ACKS.Setting.RerollInitiativeHint": "Keeps, resets or rerolls initiative each round", "ACKS.Setting.InitiativeKeep": "Keep for each round", "ACKS.Setting.InitiativeReroll": "Reroll each round", "ACKS.Setting.InitiativeReset": "Reset each round", "ACKS.Setting.AscendingAC": "ACKS Style Armor Class", "ACKS.Setting.AscendingACHint": "Do not uncheck unless you want old school THAC0", "ACKS.Setting.Morale": "Enable monsters Morale Rating", "ACKS.Setting.MoraleHint": "Morale Rating is shown on monster sheets", "ACKS.Setting.Encumbrance": "Encumbrance", "ACKS.Setting.EncumbranceHint": "Choose the way encumbrance is calculated", "ACKS.Setting.EncumbranceDisabled": "Disabled", "ACKS.Setting.EncumbranceBasic": "Basic", "ACKS.Setting.EncumbranceDetailed": "6 Items or 1000 coins per Stone (ACKS Default)", "ACKS.Setting.EncumbranceComplete": "Every item has weight at 1000 coins per stone", "ACKS.Setting.MovementAuto": "Calculate Movement", "ACKS.Setting.SignificantTreasure": "Significant Treasure Weight", "ACKS.Setting.SignificantTreasureHint": "Weight at which treasure will reduce the movement, only useful for basic encumbrance", "ACKS.Setting.Explode20": "HFH: Exploding attack throws", "ACKS.Setting.Explode20Hint": "Heroic Fantasy Option: Attack throws explode on 20 - Critical if exceed target AC by 10", "ACKS.Setting.BHR": "HFH: Base Healing Rate", "ACKS.Setting.BHRHint": "Heroic Fantasy Option: Base Healing Rate per day varies by Max HP", "ACKS.Setting.RemoveMagicBonus": "HFH: Wisdom Bonus to All Saves", "ACKS.Setting.RemoveMagicBonusHint": "Heroic Fantasy Option: PCs will add their wisdom modifier to all saving throws, not just magic", "ACKS.items.Equip": "Equip", "ACKS.items.Unequip": "Unequip", "ACKS.items.Misc": "Items", "ACKS.items.Weapons": "Weapons", "ACKS.items.Treasure": "Heavy Items", "ACKS.items.Armors": "Armors", "ACKS.items.Weight": "Wgt.", "ACKS.items.Qualities": "Qualities", "ACKS.items.Notes": "Notes", "ACKS.items.Cost": "Cost", "ACKS.items.Quantity": "Qt.", "ACKS.items.Roll": "Roll", "ACKS.items.BlindRoll": "Blind", "ACKS.items.RollTarget": "Target", "ACKS.items.RollType": "Type", "ACKS.items.Damage": "Damage", "ACKS.items.ArmorAC": "AC", "ACKS.items.ArmorAAC": "AC", "ACKS.items.Bonus": "Bonus", "ACKS.items.AtkBonus": "Attack Bonus", "ACKS.items.roundAttacks": "Attacks Spent this Round", "ACKS.items.roundAttacksMax": "Maximum Attacks per Round", "ACKS.items.resetAttacks": "Reset all Attacks per Round", "ACKS.items.hasShield": "Has a Shield bonus", "ACKS.items.typeTag": "Type a comma separated list of tag e.g 'Melee,Missile (5’–10’ / 11’–20’ / 21’–30’)' and press ENTER", "ACKS.items.enterTag": "Tags", "ACKS.items.pattern": "Attack pattern marker", "ACKS.items.Range": "Range", "ACKS.items.Melee": "Melee", "ACKS.items.Missile": "Missile", "ACKS.items.Slow": "Slow", "ACKS.items.TwoHanded": "Two-handed", "ACKS.items.Blunt": "Blunt", "ACKS.items.Brace": "Brace", "ACKS.items.Splash": "Splash weapon", "ACKS.items.Reload": "Reload", "ACKS.items.Charge": "Charge", "ACKS.armor.type": "Armor Type", "ACKS.armor.unarmored": "Unarmored", "ACKS.armor.light": "Light", "ACKS.armor.heavy": "Heavy", "ACKS.armor.shield": "Shield", "ACKS.spells.spend": "{speaker} is casting {name}!", "ACKS.spells.Memorized": "Memorized", "ACKS.spells.Cast": "Cast", "ACKS.spells.Range": "Range", "ACKS.spells.Slots": "Used", "ACKS.spells.Class": "Class", "ACKS.spells.Duration": "Duration", "ACKS.spells.Level": "Level", "ACKS.spells.Save": "Save", "ACKS.spells.ResetSlots": "Reset Spell slots", "ACKS.abilities.Requirements": "Requirements", "ACKS.exploration.ld.long": "Listen for noises", "ACKS.exploration.ld.short": "Hear Noise", "ACKS.exploration.ld.abrev": "HN", "ACKS.exploration.od.long": "Open Stuck Door", "ACKS.exploration.od.short": "Open Door", "ACKS.exploration.od.abrev": "OD", "ACKS.exploration.sd.long": "Find Secret Door", "ACKS.exploration.sd.short": "Secret Door", "ACKS.exploration.sd.abrev": "SD", "ACKS.exploration.ft.long": "Find Room Trap", "ACKS.exploration.ft.short": "Find Trap", "ACKS.exploration.ft.abrev": "FT", "ACKS.messages.GetExperience": "{name} gained {value} experience points!", "ACKS.messages.AttackSuccess": "Hits AC {result}! ({bonus})", "ACKS.messages.AttackAscendingSuccess": "Hits AC {result}!", "ACKS.messages.AttackFailure": "Attack hits AC {result} and misses ({bonus})", "ACKS.messages.AttackAscendingFailure": "Attack hits AC {result} and misses", "ACKS.messages.InflictsDamage": "Inflicts damage!", "ACKS.messages.applyDamage": "Apply Damage", "ACKS.messages.applyHealing": "Apply Healing", "ACKS.messages.applyHalf": "Apply Half Damage", "ACKS.messages.applyDouble": "Apply 2x Damage", "ACKS.messages.Fumble": "1! Automatic Miss!", "ACKS.messages.Critical": "20! Automatic Hit!", "ACKS.colors.green": "Green", "ACKS.colors.red": "Red", "ACKS.colors.yellow": "Yellow", "ACKS.colors.purple": "Purple", "ACKS.colors.blue": "Blue", "ACKS.colors.orange": "Orange", "ACKS.colors.white": "White", "ACKS.reaction.check": "Reaction Check", "ACKS.reaction.Hostile": "{name} is Hostile and attacks", "ACKS.reaction.Unfriendly": "{name} is Unfriendly and may attack", "ACKS.reaction.Neutral": "{name} is Neutral and uncertain", "ACKS.reaction.Indifferent": "{name} is Indifferent and uninterested", "ACKS.reaction.Friendly": "{name} is Friendly and helpful", "ACKS.loyalty.check": "Henchman Loyalty Check", "ACKS.loyalty.hostility": "Becomes Hostile", "ACKS.loyalty.resignation": "Tenders Resignation", "ACKS.loyalty.grudging": "Grudging Loyalty", "ACKS.loyalty.loyal": "Loyal", "ACKS.loyalty.fanatic": "Fanatic Loyalty", "ACKS.morale.retreat": "Retreat", "ACKS.morale.fightingWithdrawal": "Fighting Withdrawl", "ACKS.morale.fight": "Fight On", "ACKS.morale.advanceAndPursue": "Advance and Pursue", "ACKS.morale.fightToTheDeath": "Victory or Death" }