FIX: item attacks
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				|  | @ -89,14 +89,14 @@ export class OseItem extends Item { | |||
|             icon: '<i class="fas fa-fist-raised"></i>', | ||||
|             label: "Melee", | ||||
|             callback: () => { | ||||
|               this.targetAttack(rollData, "melee", options); | ||||
|               this.actor.targetAttack(rollData, "melee", options); | ||||
|             }, | ||||
|           }, | ||||
|           missile: { | ||||
|             icon: '<i class="fas fa-bullseye"></i>', | ||||
|             label: "Missile", | ||||
|             callback: () => { | ||||
|               this.targetAttack(rollData, "missile", options); | ||||
|               this.actor.targetAttack(rollData, "missile", options); | ||||
|             }, | ||||
|           }, | ||||
|         }, | ||||
|  | @ -106,7 +106,7 @@ export class OseItem extends Item { | |||
|     } else if (data.missile && !isNPC) { | ||||
|       type = "missile"; | ||||
|     } | ||||
|     this.targetAttack(rollData, type, options); | ||||
|     this.actor.targetAttack(rollData, type, options); | ||||
|     return true; | ||||
|   } | ||||
| 
 | ||||
|  |  | |||
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