Added HFH Settings
Added toggles for the Exploding 20s and BHR, and language for both.master
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				|  | @ -103,6 +103,8 @@ | |||
|   "ACKS.HealthShort": "HP", | ||||
|   "ACKS.HitDice": "Hit Dice", | ||||
|   "ACKS.HitDiceShort": "HD", | ||||
|   "ACKS.BHR": "Base Healing Rate", | ||||
|   "ACKS.BHRShort": "BHR", | ||||
| 
 | ||||
|   "ACKS.movement.base": "Movement Rate", | ||||
|   "ACKS.movement.short": "MV", | ||||
|  | @ -137,8 +139,6 @@ | |||
|   "ACKS.AttacksShort": "ATT", | ||||
|   "ACKS.Damage": "Damage", | ||||
|   "ACKS.Spellcaster": "Spellcaster", | ||||
|   "ACKS.BHR": "Base Healing Rate", | ||||
|   "ACKS.BHRShort": "BHR", | ||||
| 
 | ||||
|   "ACKS.Language": "Language", | ||||
|   "ACKS.SpokenLanguages": "Spoken Languages", | ||||
|  | @ -188,6 +188,10 @@ | |||
|   "ACKS.Setting.MovementAuto": "Calculate Movement", | ||||
|   "ACKS.Setting.SignificantTreasure": "Significant Treasure Weight", | ||||
|   "ACKS.Setting.SignificantTreasureHint": "Weight at which treasure will reduce the movement, only useful for basic encumbrance", | ||||
|   "ACKS.Setting.Explode20": "HFH: Exploding attack throws", | ||||
|   "ACKS.Setting.Explode20Hint": "Heroic Fantasy Option: Attack throws explode on 20 - Critical if exceed target AC by 10", | ||||
|   "ACKS.Setting.BHR": "HFH: Base Healing Rate", | ||||
|   "ACKS.Setting.BHRHint": "Heroic Fantasy Option: Base Healing Rate per day varies by Max HP", | ||||
| 
 | ||||
|   "ACKS.items.Equip": "Equip", | ||||
|   "ACKS.items.Unequip": "Unequip", | ||||
|  |  | |||
|  | @ -51,6 +51,7 @@ export class AcksActorSheetCharacter extends AcksActorSheet { | |||
|     data.config.ascendingAC = game.settings.get("acks", "ascendingAC"); | ||||
|     data.config.initiative = game.settings.get("acks", "initiative") != "group"; | ||||
|     data.config.encumbrance = game.settings.get("acks", "encumbranceOption"); | ||||
|     data.config.BHR = game.settings.get("acks", "bhr"); | ||||
| 
 | ||||
|     data.isNew = this.actor.isNew(); | ||||
|     return data; | ||||
|  |  | |||
|  | @ -451,7 +451,12 @@ export class AcksActor extends Actor { | |||
| 
 | ||||
|   rollAttack(attData, options = {}) { | ||||
|     const data = this.data.data; | ||||
|     const rollParts = ["1d20x="]; | ||||
|     let rollParts = ["1d20"]; | ||||
| 
 | ||||
|     if (game.settings.get("acks", "exploding20s")) { | ||||
|       rollParts = ["1d20x="]; | ||||
|     } | ||||
|      | ||||
|     const dmgParts = []; | ||||
|     let label = game.i18n.format("ACKS.roll.attacks", { | ||||
|       name: this.data.name, | ||||
|  |  | |||
|  | @ -20,7 +20,21 @@ export const registerSettings = function () { | |||
|     default: true, | ||||
|     scope: "world", | ||||
|     type: Boolean, | ||||
|     config: false, | ||||
|     onChange: _ => window.location.reload() | ||||
|   }); | ||||
| 
 | ||||
|   game.settings.register("acks", "encumbranceOption", { | ||||
|     name: game.i18n.localize("ACKS.Setting.Encumbrance"), | ||||
|     hint: game.i18n.localize("ACKS.Setting.EncumbranceHint"), | ||||
|     default: "detailed", | ||||
|     scope: "world", | ||||
|     type: String, | ||||
|     config: true, | ||||
|     choices: { | ||||
|       detailed: "ACKS.Setting.EncumbranceDetailed", | ||||
|       complete: "ACKS.Setting.EncumbranceComplete", | ||||
|     }, | ||||
|     onChange: _ => window.location.reload() | ||||
|   }); | ||||
| 
 | ||||
|  | @ -33,29 +47,23 @@ export const registerSettings = function () { | |||
|     config: true, | ||||
|   }); | ||||
| 
 | ||||
|   game.settings.register("acks", "encumbranceOption", { | ||||
|     name: game.i18n.localize("ACKS.Setting.Encumbrance"), | ||||
|     hint: game.i18n.localize("ACKS.Setting.EncumbranceHint"), | ||||
|     default: "detailed", | ||||
|   game.settings.register("acks", "exploding20s", { | ||||
|     name: game.i18n.localize("ACKS.Setting.Explode20"), | ||||
|     hint: game.i18n.localize("ACKS.Setting.Explode20Hint"), | ||||
|     default: false, | ||||
|     scope: "world", | ||||
|     type: String, | ||||
|     type: Boolean, | ||||
|     config: true, | ||||
|     choices: { | ||||
| //      disabled: "ACKS.Setting.EncumbranceDisabled",
 | ||||
| //      basic: "ACKS.Setting.EncumbranceBasic",
 | ||||
|       detailed: "ACKS.Setting.EncumbranceDetailed", | ||||
|       complete: "ACKS.Setting.EncumbranceComplete", | ||||
|     }, | ||||
|     onChange: _ => window.location.reload() | ||||
|   }); | ||||
| 
 | ||||
| //  game.settings.register("acks", "significantTreasure", {
 | ||||
| //    name: game.i18n.localize("ACKS.Setting.SignificantTreasure"),
 | ||||
| //    hint: game.i18n.localize("ACKS.Setting.SignificantTreasureHint"),
 | ||||
| //    default: 800,
 | ||||
| //    scope: "world",
 | ||||
| //    type: Number,
 | ||||
| //    config: true,
 | ||||
| //    onChange: _ => window.location.reload()
 | ||||
| //  });
 | ||||
| }; | ||||
|   game.settings.register("acks", "bhr", { | ||||
|     name: game.i18n.localize("ACKS.Setting.BHR"), | ||||
|     hint: game.i18n.localize("ACKS.Setting.BHRHint"), | ||||
|     default: false, | ||||
|     scope: "world", | ||||
|     type: Boolean, | ||||
|     config: true, | ||||
|     onChange: _ => window.location.reload() | ||||
|   }); | ||||
| } | ||||
|  | @ -108,6 +108,7 @@ | |||
|                             data-dtype="String" /> | ||||
|                     </div> | ||||
|                 </li> | ||||
|                 {{#if config.BHR}} | ||||
|                 <li class="attribute bhr"> | ||||
|                     <h4 class="attribute-name box-title" title="{{ localize 'ACKS.BHR' }}"> | ||||
|                         <a>{{ localize "ACKS.BHRShort" }}</a> | ||||
|  | @ -117,6 +118,7 @@ | |||
|                         {{data.hp.bhr}} | ||||
|                     </div> | ||||
|                 </li> | ||||
|                 {{/if}} | ||||
|                 {{#if config.initiative}} | ||||
|                 <li class="attribute"> | ||||
|                     <h4 class="attribute-name box-title" title="{{ localize 'ACKS.Initiative' }}"> | ||||
|  |  | |||
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