From e4045a9bbc72bf71efc1e7629e9486ba10b883a1 Mon Sep 17 00:00:00 2001 From: thehappyanarchist <15377097+thehappyanarchist@users.noreply.github.com> Date: Tue, 22 Sep 2020 22:16:58 -1000 Subject: [PATCH] Update README.md --- README.md | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/README.md b/README.md index ad6dbee..8743950 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,20 @@ # ACKS System for Foundry VTT (Unofficial) All the features you need to play ACKS in Foundry VTT. Forked off of Old School Essentials by U~Man and heavily modified. +## Features +Defaulted to exploding 20s in combat from HFH optional rules +Added BHR to the character sheet from HFH optional rules +Changed Ascending Armor Class to ACKS AC +Uncapped the dexterity and charisma bonuses +Implemented ACKS encumbrance rules (uses coin weight instead of stone - 1000 coins to a stone) +Changed default exploration checks (hear noise, open door, etc) to ACKS style rolls instead of 1d6 checks +Added more tweaks to the tweak section, to allow for ACKS proficiencies modifying throws, AC, and more. +Changed "Slow weapon" to subtract 1 from initiative instead of making the character last in the order. +Added a HOLD TURN icon to the Combat Tracker to remind the judge that a player has held their action. +Modified the encumbrance bar to reflect ACKS standard movement penalties while encumbered, and to show that on the bar +Changed default monster saves to match ACKS numbers (actually makes monsters a bit less resistant overall) +Added Auran languages and removed alignment tongues + ## License This Foundry VTT system requires ACKS Core Rules that you can find at http://autarch.co/buy-now. This third party product is not affiliated with or approved by Autarch.