Fix item rolls
parent
337f578a51
commit
e1d9c59889
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@ -54,7 +54,9 @@ Hooks.once("init", async function () {
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makeDefault: true,
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});
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("acks", AcksItemSheet, { makeDefault: true });
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Items.registerSheet("acks", AcksItemSheet, {
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makeDefault: true,
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});
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await preloadHandlebarsTemplates();
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});
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@ -87,8 +89,8 @@ Hooks.on("renderSidebarTab", async (object, html) => {
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});
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Hooks.on("createCombatant", async (combatant, options, userId) => {
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let init = game.settings.get("acks", "initiative");
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if (init == "group") {
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const init = game.settings.get("acks", "initiative");
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if (init === "group") {
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await AcksCombat.addCombatant(combatant, options, userId);
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}
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});
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@ -1,6 +1,4 @@
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// eslint-disable-next-line no-unused-vars
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import { AcksActor } from '../actor/entity.js';
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export class AcksCharacterModifiers extends FormApplication {
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static get defaultOptions() {
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const options = super.defaultOptions;
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@ -29,8 +27,10 @@ export class AcksCharacterModifiers extends FormApplication {
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* @return {Object}
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*/
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getData() {
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let data = this.object.data;
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const data = this.object.data;
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data.user = game.user;
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return data;
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}
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@ -1,6 +1,4 @@
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// eslint-disable-next-line no-unused-vars
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import { AcksActor } from '../actor/entity.js';
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export class AcksEntityTweaks extends FormApplication {
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static get defaultOptions() {
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const options = super.defaultOptions;
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@ -28,12 +26,15 @@ export class AcksEntityTweaks extends FormApplication {
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* @return {Object}
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*/
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getData() {
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let data = this.object.data;
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const data = this.object.data;
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if (this.object.data.type === 'character') {
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data.isCharacter = true;
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}
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data.user = game.user;
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data.config = CONFIG.ACKS;
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return data;
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}
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@ -52,9 +53,11 @@ export class AcksEntityTweaks extends FormApplication {
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*/
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async _updateObject(event, formData) {
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event.preventDefault();
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// Update the actor
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// Update the actor.
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this.object.update(formData);
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// Re-draw the updated sheet
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// Render the updated sheet.
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this.object.sheet.render(true);
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}
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}
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@ -30,12 +30,14 @@ export class AcksPartySheet extends FormApplication {
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const settings = {
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ascending: game.settings.get('acks', 'ascendingAC')
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};
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let data = {
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const data = {
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data: this.object,
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config: CONFIG.ACKS,
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user: game.user,
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settings: settings
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};
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return data;
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}
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@ -64,7 +66,7 @@ export class AcksPartySheet extends FormApplication {
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`;
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let pcs = this.object.documents.filter((actor) => {
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return actor.getFlag('acks', 'party') && actor.data.type == "character";
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return actor.getFlag('acks', 'party') && actor.data.type === "character";
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});
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new Dialog({
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@ -33,7 +33,7 @@ export const registerHelpers = async function () {
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Handlebars.registerHelper("mult", function (lh, rh) {
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return parseFloat(lh) * parseFloat(rh);
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});
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Handlebars.registerHelper("multround", function (lh, rh) {
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return Math.round(parseFloat(lh) * parseFloat(rh) * 100) / 100;
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})
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@ -47,8 +47,8 @@ export const registerHelpers = async function () {
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});
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Handlebars.registerHelper("getTagIcon", function (tag) {
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let idx = Object.keys(CONFIG.ACKS.tags).find(k => (CONFIG.ACKS.tags[k] == tag));
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return CONFIG.ACKS.tag_images[idx];
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const index = Object.keys(CONFIG.ACKS.tags).find(k => (CONFIG.ACKS.tags[k] == tag));
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return CONFIG.ACKS.tag_images[index];
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});
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Handlebars.registerHelper("counter", function (status, value, max) {
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@ -280,7 +280,7 @@ export class AcksItem extends Item {
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const token = this.actor.token;
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const templateData = {
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actor: this.actor,
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tokenId: token ? `${token.scene._id}.${token.id}` : null,
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tokenId: token ? `${token.parent.id}.${token.id}` : null,
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item: this.data,
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data: this.getChatData(),
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labels: this.labels,
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@ -297,11 +297,11 @@ export class AcksItem extends Item {
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// Basic chat message data
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const chatData = {
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user: game.user._id,
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user: game.user.id,
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type: CONST.CHAT_MESSAGE_TYPES.OTHER,
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content: html,
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speaker: {
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actor: this.actor._id,
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actor: this.actor.id,
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token: this.actor.token,
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alias: this.actor.name,
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},
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@ -311,7 +311,7 @@ export class AcksItem extends Item {
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let rollMode = game.settings.get("core", "rollMode");
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if (["gmroll", "blindroll"].includes(rollMode))
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chatData["whisper"] = ChatMessage.getWhisperRecipients("GM");
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if (rollMode === "selfroll") chatData["whisper"] = [game.user._id];
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if (rollMode === "selfroll") chatData["whisper"] = [game.user.id];
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if (rollMode === "blindroll") chatData["blind"] = true;
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// Create the chat message
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@ -395,7 +395,7 @@ export class AcksItem extends Item {
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const [sceneId, tokenId] = tokenKey.split(".");
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const scene = game.scenes.get(sceneId);
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if (!scene) return null;
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const tokenData = scene.getEmbeddedEntity("Token", tokenId);
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const tokenData = scene.tokens.get(tokenId);
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if (!tokenData) return null;
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const token = new Token(tokenData);
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return token.actor;
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@ -1,4 +1,4 @@
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<div class="acks chat-card item-card" data-actor-id="{{actor._id}}" data-item-id="{{item._id}}"
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<div class="acks chat-card item-card" data-actor-id="{{actor.id}}" data-item-id="{{item._id}}"
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{{#if tokenId}}data-token-id="{{tokenId}}" {{/if}}>
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<header class="card-header flexrow">
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<img src="{{item.img}}" title="{{item.name}}" width="36" height="36" />
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