Initial commit
commit
d832e9ab22
|
|
@ -0,0 +1,2 @@
|
|||
node_modules
|
||||
dist
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"dataPath": "C:\\Users\\oreo\\AppData\\Local\\FoundryVTT",
|
||||
"manifest": "src",
|
||||
"repository": "https://gitlab.com/mesfoliesludiques/foundryvtt-ose",
|
||||
"rawURL": "https://gitlab.com/mesfoliesludiques/foundryvtt-ose/-/raw"
|
||||
}
|
||||
|
|
@ -0,0 +1,491 @@
|
|||
const gulp = require("gulp");
|
||||
const fs = require("fs-extra");
|
||||
const path = require("path");
|
||||
const chalk = require("chalk");
|
||||
const archiver = require("archiver");
|
||||
const stringify = require("json-stringify-pretty-compact");
|
||||
const typescript = require("typescript");
|
||||
|
||||
const ts = require("gulp-typescript");
|
||||
const less = require("gulp-less");
|
||||
const sass = require("gulp-sass");
|
||||
const git = require("gulp-git");
|
||||
|
||||
const argv = require("yargs").argv;
|
||||
|
||||
sass.compiler = require("sass");
|
||||
|
||||
function getConfig() {
|
||||
const configPath = path.resolve(process.cwd(), "foundryconfig.json");
|
||||
let config;
|
||||
|
||||
if (fs.existsSync(configPath)) {
|
||||
config = fs.readJSONSync(configPath);
|
||||
return config;
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
function getManifest() {
|
||||
const json = {};
|
||||
|
||||
if (fs.existsSync("src")) {
|
||||
json.root = "src";
|
||||
} else {
|
||||
json.root = "dist";
|
||||
}
|
||||
|
||||
const modulePath = path.join(json.root, "module.json");
|
||||
const systemPath = path.join(json.root, "system.json");
|
||||
|
||||
if (fs.existsSync(modulePath)) {
|
||||
json.file = fs.readJSONSync(modulePath);
|
||||
json.name = "module.json";
|
||||
} else if (fs.existsSync(systemPath)) {
|
||||
json.file = fs.readJSONSync(systemPath);
|
||||
json.name = "system.json";
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
|
||||
return json;
|
||||
}
|
||||
|
||||
/**
|
||||
* TypeScript transformers
|
||||
* @returns {typescript.TransformerFactory<typescript.SourceFile>}
|
||||
*/
|
||||
function createTransformer() {
|
||||
/**
|
||||
* @param {typescript.Node} node
|
||||
*/
|
||||
function shouldMutateModuleSpecifier(node) {
|
||||
if (
|
||||
!typescript.isImportDeclaration(node) &&
|
||||
!typescript.isExportDeclaration(node)
|
||||
)
|
||||
return false;
|
||||
if (node.moduleSpecifier === undefined) return false;
|
||||
if (!typescript.isStringLiteral(node.moduleSpecifier)) return false;
|
||||
if (
|
||||
!node.moduleSpecifier.text.startsWith("./") &&
|
||||
!node.moduleSpecifier.text.startsWith("../")
|
||||
)
|
||||
return false;
|
||||
if (path.extname(node.moduleSpecifier.text) !== "") return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Transforms import/export declarations to append `.js` extension
|
||||
* @param {typescript.TransformationContext} context
|
||||
*/
|
||||
function importTransformer(context) {
|
||||
return node => {
|
||||
/**
|
||||
* @param {typescript.Node} node
|
||||
*/
|
||||
function visitor(node) {
|
||||
if (shouldMutateModuleSpecifier(node)) {
|
||||
if (typescript.isImportDeclaration(node)) {
|
||||
const newModuleSpecifier = typescript.createLiteral(
|
||||
`${node.moduleSpecifier.text}.js`
|
||||
);
|
||||
return typescript.updateImportDeclaration(
|
||||
node,
|
||||
node.decorators,
|
||||
node.modifiers,
|
||||
node.importClause,
|
||||
newModuleSpecifier
|
||||
);
|
||||
} else if (typescript.isExportDeclaration(node)) {
|
||||
const newModuleSpecifier = typescript.createLiteral(
|
||||
`${node.moduleSpecifier.text}.js`
|
||||
);
|
||||
return typescript.updateExportDeclaration(
|
||||
node,
|
||||
node.decorators,
|
||||
node.modifiers,
|
||||
node.exportClause,
|
||||
newModuleSpecifier
|
||||
);
|
||||
}
|
||||
}
|
||||
return typescript.visitEachChild(node, visitor, context);
|
||||
}
|
||||
|
||||
return typescript.visitNode(node, visitor);
|
||||
};
|
||||
}
|
||||
|
||||
return importTransformer;
|
||||
}
|
||||
|
||||
const tsConfig = ts.createProject("tsconfig.json", {
|
||||
getCustomTransformers: prgram => ({
|
||||
after: [createTransformer()]
|
||||
})
|
||||
});
|
||||
|
||||
/********************/
|
||||
/* BUILD */
|
||||
/********************/
|
||||
|
||||
/**
|
||||
* Build TypeScript
|
||||
*/
|
||||
function buildTS() {
|
||||
return gulp
|
||||
.src("src/**/*.ts")
|
||||
.pipe(tsConfig())
|
||||
.pipe(gulp.dest("dist"));
|
||||
}
|
||||
|
||||
/**
|
||||
* Build Less
|
||||
*/
|
||||
function buildLess() {
|
||||
return gulp
|
||||
.src("src/*.less")
|
||||
.pipe(less())
|
||||
.pipe(gulp.dest("dist"));
|
||||
}
|
||||
|
||||
/**
|
||||
* Build SASS
|
||||
*/
|
||||
function buildSASS() {
|
||||
return gulp
|
||||
.src("src/*.scss")
|
||||
.pipe(sass().on("error", sass.logError))
|
||||
.pipe(gulp.dest("dist"));
|
||||
}
|
||||
|
||||
/**
|
||||
* Copy static files
|
||||
*/
|
||||
async function copyFiles() {
|
||||
const statics = [
|
||||
"lang",
|
||||
"fonts",
|
||||
"assets",
|
||||
"templates",
|
||||
"module",
|
||||
"packs",
|
||||
"ose.js",
|
||||
"module.json",
|
||||
"system.json",
|
||||
"template.json"
|
||||
];
|
||||
try {
|
||||
for (const file of statics) {
|
||||
if (fs.existsSync(path.join("src", file))) {
|
||||
await fs.copy(path.join("src", file), path.join("dist", file));
|
||||
}
|
||||
}
|
||||
return Promise.resolve();
|
||||
} catch (err) {
|
||||
Promise.reject(err);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Watch for changes for each build step
|
||||
*/
|
||||
function buildWatch() {
|
||||
gulp.watch("src/**/*.ts", { ignoreInitial: false }, buildTS);
|
||||
gulp.watch("src/**/*.less", { ignoreInitial: false }, buildLess);
|
||||
gulp.watch("src/**/*.scss", { ignoreInitial: false }, buildSASS);
|
||||
gulp.watch(
|
||||
["src/fonts", "src/templates", "src/*.json", "src/**/*.js"],
|
||||
{ ignoreInitial: false },
|
||||
copyFiles
|
||||
);
|
||||
}
|
||||
|
||||
/********************/
|
||||
/* CLEAN */
|
||||
/********************/
|
||||
|
||||
/**
|
||||
* Remove built files from `dist` folder
|
||||
* while ignoring source files
|
||||
*/
|
||||
async function clean() {
|
||||
const name = path.basename(path.resolve("."));
|
||||
const files = [];
|
||||
|
||||
// If the project uses TypeScript
|
||||
if (fs.existsSync(path.join("src", `${name}.ts`))) {
|
||||
files.push(
|
||||
"lang",
|
||||
"templates",
|
||||
"assets",
|
||||
"module",
|
||||
`${name}.js`,
|
||||
"module.json",
|
||||
"system.json",
|
||||
"template.json"
|
||||
);
|
||||
}
|
||||
|
||||
// If the project uses Less or SASS
|
||||
if (
|
||||
fs.existsSync(path.join("src", `${name}.less`)) ||
|
||||
fs.existsSync(path.join("src", `${name}.scss`))
|
||||
) {
|
||||
files.push("fonts", `${name}.css`);
|
||||
}
|
||||
|
||||
console.log(" ", chalk.yellow("Files to clean:"));
|
||||
console.log(" ", chalk.blueBright(files.join("\n ")));
|
||||
|
||||
// Attempt to remove the files
|
||||
try {
|
||||
for (const filePath of files) {
|
||||
await fs.remove(path.join("dist", filePath));
|
||||
}
|
||||
return Promise.resolve();
|
||||
} catch (err) {
|
||||
Promise.reject(err);
|
||||
}
|
||||
}
|
||||
|
||||
/********************/
|
||||
/* LINK */
|
||||
/********************/
|
||||
|
||||
/**
|
||||
* Link build to User Data folder
|
||||
*/
|
||||
async function linkUserData() {
|
||||
const name = path.basename(path.resolve("."));
|
||||
const config = fs.readJSONSync("foundryconfig.json");
|
||||
|
||||
let destDir;
|
||||
try {
|
||||
if (
|
||||
fs.existsSync(path.resolve(".", "dist", "module.json")) ||
|
||||
fs.existsSync(path.resolve(".", "src", "module.json"))
|
||||
) {
|
||||
destDir = "modules";
|
||||
} else if (
|
||||
fs.existsSync(path.resolve(".", "dist", "system.json")) ||
|
||||
fs.existsSync(path.resolve(".", "src", "system.json"))
|
||||
) {
|
||||
destDir = "systems";
|
||||
} else {
|
||||
throw Error(
|
||||
`Could not find ${chalk.blueBright(
|
||||
"module.json"
|
||||
)} or ${chalk.blueBright("system.json")}`
|
||||
);
|
||||
}
|
||||
|
||||
let linkDir;
|
||||
if (config.dataPath) {
|
||||
if (!fs.existsSync(path.join(config.dataPath, "Data")))
|
||||
throw Error("User Data path invalid, no Data directory found");
|
||||
|
||||
linkDir = path.join(config.dataPath, "Data", destDir, name);
|
||||
} else {
|
||||
throw Error("No User Data path defined in foundryconfig.json");
|
||||
}
|
||||
|
||||
if (argv.clean || argv.c) {
|
||||
console.log(
|
||||
chalk.yellow(`Removing build in ${chalk.blueBright(linkDir)}`)
|
||||
);
|
||||
|
||||
await fs.remove(linkDir);
|
||||
} else if (!fs.existsSync(linkDir)) {
|
||||
console.log(chalk.green(`Copying build to ${chalk.blueBright(linkDir)}`));
|
||||
await fs.symlink(path.resolve("./dist"), linkDir);
|
||||
}
|
||||
return Promise.resolve();
|
||||
} catch (err) {
|
||||
Promise.reject(err);
|
||||
}
|
||||
}
|
||||
|
||||
/*********************/
|
||||
/* PACKAGE */
|
||||
/*********************/
|
||||
|
||||
/**
|
||||
* Package build
|
||||
*/
|
||||
async function packageBuild() {
|
||||
const manifest = getManifest();
|
||||
|
||||
try {
|
||||
// Remove the package dir without doing anything else
|
||||
if (argv.clean || argv.c) {
|
||||
console.log(chalk.yellow("Removing all packaged files"));
|
||||
await fs.remove("package");
|
||||
return;
|
||||
}
|
||||
|
||||
// Ensure there is a directory to hold all the packaged versions
|
||||
await fs.ensureDir("package");
|
||||
|
||||
// Initialize the zip file
|
||||
const zipName = `${manifest.file.name}-v${manifest.file.version}.zip`;
|
||||
const zipFile = fs.createWriteStream(path.join("package", zipName));
|
||||
const zip = archiver("zip", { zlib: { level: 9 } });
|
||||
|
||||
zipFile.on("close", () => {
|
||||
console.log(chalk.green(zip.pointer() + " total bytes"));
|
||||
console.log(chalk.green(`Zip file ${zipName} has been written`));
|
||||
return Promise.resolve();
|
||||
});
|
||||
|
||||
zip.on("error", err => {
|
||||
throw err;
|
||||
});
|
||||
|
||||
zip.pipe(zipFile);
|
||||
|
||||
// Add the directory with the final code
|
||||
zip.directory("dist/", manifest.file.name);
|
||||
|
||||
zip.finalize();
|
||||
} catch (err) {
|
||||
Promise.reject(err);
|
||||
}
|
||||
}
|
||||
|
||||
/*********************/
|
||||
/* PACKAGE */
|
||||
/*********************/
|
||||
|
||||
/**
|
||||
* Update version and URLs in the manifest JSON
|
||||
*/
|
||||
function updateManifest(cb) {
|
||||
const packageJson = fs.readJSONSync("package.json");
|
||||
const config = getConfig(),
|
||||
manifest = getManifest(),
|
||||
rawURL = config.rawURL,
|
||||
repoURL = config.repository,
|
||||
manifestRoot = manifest.root;
|
||||
|
||||
if (!config) cb(Error(chalk.red("foundryconfig.json not found")));
|
||||
if (!manifest) cb(Error(chalk.red("Manifest JSON not found")));
|
||||
if (!rawURL || !repoURL)
|
||||
cb(
|
||||
Error(chalk.red("Repository URLs not configured in foundryconfig.json"))
|
||||
);
|
||||
|
||||
try {
|
||||
const version = argv.update || argv.u;
|
||||
|
||||
/* Update version */
|
||||
|
||||
const versionMatch = /^(\d{1,}).(\d{1,}).(\d{1,})$/;
|
||||
const currentVersion = manifest.file.version;
|
||||
let targetVersion = "";
|
||||
|
||||
if (!version) {
|
||||
cb(Error("Missing version number"));
|
||||
}
|
||||
|
||||
if (versionMatch.test(version)) {
|
||||
targetVersion = version;
|
||||
} else {
|
||||
targetVersion = currentVersion.replace(
|
||||
versionMatch,
|
||||
(substring, major, minor, patch) => {
|
||||
if (version === "major") {
|
||||
return `${Number(major) + 1}.0.0`;
|
||||
} else if (version === "minor") {
|
||||
return `${major}.${Number(minor) + 1}.0`;
|
||||
} else if (version === "patch") {
|
||||
return `${major}.${minor}.${Number(minor) + 1}`;
|
||||
} else {
|
||||
return "";
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
if (targetVersion === "") {
|
||||
return cb(Error(chalk.red("Error: Incorrect version arguments.")));
|
||||
}
|
||||
|
||||
if (targetVersion === currentVersion) {
|
||||
return cb(
|
||||
Error(
|
||||
chalk.red("Error: Target version is identical to current version.")
|
||||
)
|
||||
);
|
||||
}
|
||||
console.log(`Updating version number to '${targetVersion}'`);
|
||||
|
||||
packageJson.version = targetVersion;
|
||||
manifest.file.version = targetVersion;
|
||||
|
||||
/* Update URLs */
|
||||
|
||||
const result = `${rawURL}/v${manifest.file.version}/package/${manifest.file.name}-v${manifest.file.version}.zip`;
|
||||
|
||||
manifest.file.url = repoURL;
|
||||
manifest.file.manifest = `${rawURL}/master/${manifestRoot}/${manifest.name}`;
|
||||
manifest.file.download = result;
|
||||
|
||||
const prettyProjectJson = stringify(manifest.file, { maxLength: 35 });
|
||||
|
||||
fs.writeJSONSync("package.json", packageJson, { spaces: 2 });
|
||||
fs.writeFileSync(
|
||||
path.join(manifest.root, manifest.name),
|
||||
prettyProjectJson,
|
||||
"utf8"
|
||||
);
|
||||
|
||||
return cb();
|
||||
} catch (err) {
|
||||
cb(err);
|
||||
}
|
||||
}
|
||||
|
||||
function gitAdd() {
|
||||
return gulp.src("package").pipe(git.add({ args: "--no-all" }));
|
||||
}
|
||||
|
||||
function gitCommit() {
|
||||
return gulp.src("./*").pipe(
|
||||
git.commit(`v${getManifest().file.version}`, {
|
||||
args: "-a",
|
||||
disableAppendPaths: true
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
function gitTag() {
|
||||
const manifest = getManifest();
|
||||
return git.tag(
|
||||
`v${manifest.file.version}`,
|
||||
`Updated to ${manifest.file.version}`,
|
||||
err => {
|
||||
if (err) throw err;
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
const execGit = gulp.series(gitAdd, gitCommit, gitTag);
|
||||
|
||||
const execBuild = gulp.parallel(buildTS, buildLess, buildSASS, copyFiles);
|
||||
|
||||
exports.build = gulp.series(clean, execBuild);
|
||||
exports.watch = buildWatch;
|
||||
exports.clean = clean;
|
||||
exports.link = linkUserData;
|
||||
exports.package = packageBuild;
|
||||
exports.publish = gulp.series(
|
||||
clean,
|
||||
updateManifest,
|
||||
execBuild,
|
||||
packageBuild,
|
||||
execGit
|
||||
);
|
||||
File diff suppressed because it is too large
Load Diff
|
|
@ -0,0 +1,31 @@
|
|||
{
|
||||
"private": true,
|
||||
"name": "ose",
|
||||
"version": "0.0.2",
|
||||
"description": "",
|
||||
"scripts": {
|
||||
"package": "gulp package",
|
||||
"build": "gulp build && gulp link",
|
||||
"build:watch": "gulp watch",
|
||||
"clean": "gulp clean && gulp link --clean",
|
||||
"update": "npm install --save-dev gitlab:foundry-projects/foundry-pc/foundry-pc-types"
|
||||
},
|
||||
"author": "",
|
||||
"license": "",
|
||||
"devDependencies": {
|
||||
"archiver": "^3.1.1",
|
||||
"chalk": "^3.0.0",
|
||||
"foundry-pc-types": "gitlab:foundry-projects/foundry-pc/foundry-pc-types",
|
||||
"fs-extra": "^8.1.0",
|
||||
"gulp": "^4.0.2",
|
||||
"gulp-git": "^2.10.0",
|
||||
"gulp-less": "^4.0.1",
|
||||
"gulp-sass": "^4.0.2",
|
||||
"gulp-typescript": "^6.0.0-alpha.1",
|
||||
"json-stringify-pretty-compact": "^2.0.0",
|
||||
"sass": "^1.25.0",
|
||||
"typescript": "^3.7.5",
|
||||
"yargs": "^15.1.0"
|
||||
},
|
||||
"dependencies": {}
|
||||
}
|
||||
Binary file not shown.
|
|
@ -0,0 +1,674 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
Foundry VTT 5th Edition
|
||||
Copyright (C) 2019 Foundry Network
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
Foundry VTT 5th Edition Copyright (C) 2019 Foundry Network
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
|
|
@ -0,0 +1,46 @@
|
|||
{
|
||||
"OSE.Edit": "Edit",
|
||||
"OSE.Delete": "Delete",
|
||||
|
||||
"OSE.Name": "Name",
|
||||
"OSE.Class": "Class",
|
||||
"OSE.Title": "Title",
|
||||
"OSE.Alignment": "Alignment",
|
||||
"OSE.Level": "Level",
|
||||
"OSE.Experience": "Experience",
|
||||
|
||||
"OSE.scores.str.long": "Strength",
|
||||
"OSE.scores.str.short": "STR",
|
||||
"OSE.scores.wis.long": "Wisdom",
|
||||
"OSE.scores.wis.short": "WIS",
|
||||
"OSE.scores.int.long": "Intelligence",
|
||||
"OSE.scores.int.short": "INT",
|
||||
"OSE.scores.dex.long": "Dexterity",
|
||||
"OSE.scores.dex.short": "DEX",
|
||||
"OSE.scores.con.long": "Constitution",
|
||||
"OSE.scores.con.short": "CON",
|
||||
"OSE.scores.cha.long": "Charisma",
|
||||
"OSE.scores.cha.short": "CHA",
|
||||
|
||||
"OSE.saves.death.short": "D",
|
||||
"OSE.saves.wands.short": "W",
|
||||
"OSE.saves.paralysis.short": "P",
|
||||
"OSE.saves.breath.short": "B",
|
||||
"OSE.saves.spells.short": "S",
|
||||
|
||||
"OSE.Health": "Hit Points",
|
||||
"OSE.HitDice": "Hit Dice",
|
||||
"OSE.Movement": "Movement",
|
||||
"OSE.SpecialMovement": "Special Movement",
|
||||
"OSE.ArmorClass": "Armor Class",
|
||||
"OSE.SpellDC": "DC",
|
||||
"OSE.Initiative": "Initiative",
|
||||
|
||||
|
||||
"OSE.category.attributes": "Attributes",
|
||||
"OSE.category.inventory": "Inventory",
|
||||
"OSE.category.spells": "Spells",
|
||||
"OSE.category.notes": "Notes",
|
||||
|
||||
"OSE.panel.abilities": "Abilities"
|
||||
}
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
{
|
||||
}
|
||||
|
|
@ -0,0 +1,144 @@
|
|||
import { OseActor } from "./entity.js";
|
||||
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
*/
|
||||
export class OseActorSheetCharacter extends ActorSheet {
|
||||
constructor(...args) {
|
||||
super(...args);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Extend and override the default options used by the 5e Actor Sheet
|
||||
* @returns {Object}
|
||||
*/
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["ose", "sheet", "actor", "character"],
|
||||
template: "systems/ose/templates/actors/character-sheet.html",
|
||||
width: 450,
|
||||
height: 560,
|
||||
resizable: true,
|
||||
tabs: [
|
||||
{
|
||||
navSelector: ".tabs",
|
||||
contentSelector: ".sheet-body",
|
||||
initial: "attributes",
|
||||
},
|
||||
],
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Prepare data for rendering the Actor sheet
|
||||
* The prepared data object contains both the actor data as well as additional sheet options
|
||||
*/
|
||||
getData() {
|
||||
const data = super.getData();
|
||||
|
||||
data.config = CONFIG.OSE;
|
||||
|
||||
for (let [a, score] of Object.entries(data.data.scores)) {
|
||||
data.data.scores[a].label = game.i18n.localize(`OSE.scores.${a}`);
|
||||
}
|
||||
// Prepare owned items
|
||||
this._prepareItems(data);
|
||||
|
||||
// DEBUG
|
||||
return data;
|
||||
}
|
||||
|
||||
/**
|
||||
* Organize and classify Owned Items for Character sheets
|
||||
* @private
|
||||
*/
|
||||
_prepareItems(data) {
|
||||
// Partition items by category
|
||||
let [inventory, abilities, spells] = data.items.reduce(
|
||||
(arr, item) => {
|
||||
// Classify items into types
|
||||
if (item.type === "item") arr[0].push(item);
|
||||
if (item.type === "ability") arr[1].push(item);
|
||||
else if (item.type === "spell") arr[2].push(item);
|
||||
return arr;
|
||||
},
|
||||
[[], [], [], []]
|
||||
);
|
||||
|
||||
// Assign and return
|
||||
data.inventory = inventory;
|
||||
data.spells = spells;
|
||||
data.abilities = abilities;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
_onItemSummary(event) {
|
||||
event.preventDefault();
|
||||
let li = $(event.currentTarget).parents(".item"),
|
||||
item = this.actor.getOwnedItem(li.data("item-id")),
|
||||
description = TextEditor.enrichHTML(item.data.data.description);
|
||||
// Toggle summary
|
||||
if ( li.hasClass("expanded") ) {
|
||||
let summary = li.parents('.item-entry').children(".item-summary");
|
||||
summary.slideUp(200, () => summary.remove());
|
||||
} else {
|
||||
let div = $(`<div class="item-summary">${description}</div>`);
|
||||
li.parents('.item-entry').append(div.hide());
|
||||
div.slideDown(200);
|
||||
}
|
||||
li.toggleClass("expanded");
|
||||
}
|
||||
|
||||
_onRollAttribute(event) {
|
||||
event.preventDefault();
|
||||
let attribute = event.currentTarget.dataset.attribute;
|
||||
this.actor.rollAttribute(attribute, { event: event });
|
||||
}
|
||||
|
||||
/**
|
||||
* Activate event listeners using the prepared sheet HTML
|
||||
* @param html {HTML} The prepared HTML object ready to be rendered into the DOM
|
||||
*/
|
||||
activateListeners(html) {
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
// Update Inventory Item
|
||||
html.find(".item-edit").click((ev) => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
const item = this.actor.getOwnedItem(li.data("itemId"));
|
||||
item.sheet.render(true);
|
||||
});
|
||||
|
||||
// Delete Inventory Item
|
||||
html.find(".item-delete").click((ev) => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
this.actor.deleteOwnedItem(li.data("itemId"));
|
||||
li.slideUp(200, () => this.render(false));
|
||||
});
|
||||
|
||||
html.find(".item-create").click((event) => {
|
||||
event.preventDefault();
|
||||
const header = event.currentTarget;
|
||||
const type = header.dataset.type;
|
||||
const itemData = {
|
||||
name: `New ${type.capitalize()}`,
|
||||
type: type,
|
||||
data: duplicate(header.dataset),
|
||||
};
|
||||
delete itemData.data["type"];
|
||||
return this.actor.createOwnedItem(itemData);
|
||||
});
|
||||
|
||||
// Item summaries
|
||||
html.find('.item .item-name h4').click(event => this._onItemSummary(event));
|
||||
|
||||
// Handle default listeners last so system listeners are triggered first
|
||||
super.activateListeners(html);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,81 @@
|
|||
export class OseActor extends Actor {
|
||||
/**
|
||||
* Extends data from base Actor class
|
||||
*/
|
||||
prepareData() {
|
||||
super.prepareData();
|
||||
return this.data;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
/* Socket Listeners and Handlers
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
async createOwnedItem(itemData, options) {
|
||||
return super.createOwnedItem(itemData, options);
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
/* Rolls */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
rollAttribute(attributeId, options = {}) {
|
||||
const label = CONFIG.MAJI.attributes[attributeId];
|
||||
|
||||
const abl = this.data.data.attributes[attributeId];
|
||||
let parts = [];
|
||||
if (abl.value <= 4) {
|
||||
parts.push("2d4");
|
||||
} else if (abl.value <= 7) {
|
||||
parts.push("2d6");
|
||||
} else {
|
||||
parts.push("2d8");
|
||||
}
|
||||
let rollMode = game.settings.get("core", "rollMode");
|
||||
let roll = new Roll(parts.join(" + "), {}).roll();
|
||||
roll.toMessage(
|
||||
{
|
||||
speaker: ChatMessage.getSpeaker({ actor: this }),
|
||||
flavor: `${label} Attribute Test`,
|
||||
},
|
||||
{ rollMode }
|
||||
);
|
||||
return roll;
|
||||
}
|
||||
|
||||
rollInit(monsterId, options = {}) {
|
||||
let monster = game.actors.get(monsterId);
|
||||
let speed = monster.data.data.attributes.speed.value + monster.data.data.attributes.speed.mod;
|
||||
if (!game.combats.active) return;
|
||||
let combatant = game.combats.active.getCombatant(this.actor);
|
||||
console.log(combatant);
|
||||
}
|
||||
|
||||
static async applyDamage(roll, options = {}) {
|
||||
let value = Math.floor(parseFloat(roll.find(".dice-total").text()));
|
||||
const promises = [];
|
||||
for (let t of canvas.tokens.controlled) {
|
||||
let a = t.actor,
|
||||
hp = a.data.data.hp;
|
||||
let delta = 0;
|
||||
if (a.data.type == "monster") {
|
||||
if (options.vulnerable) {
|
||||
delta -= value + a.data.data.affinity.value;
|
||||
} else if (options.resistant) {
|
||||
delta -= Math.max(0, value - a.data.data.resistance.value);
|
||||
} else if (options.healing) {
|
||||
delta += value;
|
||||
} else {
|
||||
delta -= value;
|
||||
}
|
||||
} else {
|
||||
delta -= options.healing ? -value : value;
|
||||
}
|
||||
promises.push(
|
||||
t.actor.update({
|
||||
"data.hp.value": Math.clamped(hp.value + delta, 0, hp.max),
|
||||
})
|
||||
);
|
||||
}
|
||||
return Promise.all(promises);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,255 @@
|
|||
import { OseActor } from "./entity.js";
|
||||
import { ActorTraitSelector } from "../apps/trait-selector.js";
|
||||
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
*/
|
||||
export class OseActorSheetMonster extends ActorSheet {
|
||||
constructor(...args) {
|
||||
super(...args);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Extend and override the default options used by the 5e Actor Sheet
|
||||
* @returns {Object}
|
||||
*/
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["ose", "sheet", "monster", "actor"],
|
||||
template: "systems/ose/templates/actors/monster-sheet.html",
|
||||
width: 520,
|
||||
height: 580,
|
||||
resizable: false,
|
||||
tabs: [
|
||||
{
|
||||
navSelector: ".tabs",
|
||||
contentSelector: ".sheet-body",
|
||||
initial: "notes",
|
||||
},
|
||||
],
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Prepare data for rendering the Actor sheet
|
||||
* The prepared data object contains both the actor data as well as additional sheet options
|
||||
*/
|
||||
getData() {
|
||||
const data = super.getData();
|
||||
data.config = CONFIG.MAJI;
|
||||
|
||||
// Prepare owned items
|
||||
this._prepareItems(data);
|
||||
return data;
|
||||
}
|
||||
|
||||
/**
|
||||
* Organize and classify Owned Items for Character sheets
|
||||
* @private
|
||||
*/
|
||||
_prepareItems(data) {
|
||||
let [traits, techniques] = data.items.reduce(
|
||||
(arr, item) => {
|
||||
// Classify items into types
|
||||
if (item.type === "feature") arr[0].push(item);
|
||||
else if (item.type === "technique") arr[1].push(item);
|
||||
return arr;
|
||||
},
|
||||
[[], [], [], []]
|
||||
);
|
||||
// Assign and return
|
||||
data.traits = traits;
|
||||
data.techniques = techniques;
|
||||
}
|
||||
|
||||
_onItemSummary(event) {
|
||||
event.preventDefault();
|
||||
let li = $(event.currentTarget).parents(".item-entry"),
|
||||
expanded = !li.children(".collapsible").hasClass("collapsed");
|
||||
li = $(li);
|
||||
let ol = li.children(".collapsible");
|
||||
let icon = li.find("i.fas");
|
||||
|
||||
// Collapse the Playlist
|
||||
if (expanded) {
|
||||
ol.slideUp(200, () => {
|
||||
ol.addClass("collapsed");
|
||||
icon.removeClass("fa-angle-up").addClass("fa-angle-down");
|
||||
});
|
||||
}
|
||||
|
||||
// Expand the Playlist
|
||||
else {
|
||||
ol.slideDown(200, () => {
|
||||
ol.removeClass("collapsed");
|
||||
icon.removeClass("fa-angle-down").addClass("fa-angle-up");
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle spawning the ActorTraitSelector application which allows a checkbox of multiple trait options
|
||||
* @param {Event} event The click event which originated the selection
|
||||
* @private
|
||||
*/
|
||||
_onTraitSelector(event) {
|
||||
event.preventDefault();
|
||||
const a = event.currentTarget;
|
||||
const options = {
|
||||
name: `data.${a.dataset.target}`,
|
||||
title: a.innerText,
|
||||
choices: CONFIG.MAJI[a.dataset.options],
|
||||
};
|
||||
new ActorTraitSelector(this.actor, options).render(true);
|
||||
}
|
||||
|
||||
_keyUpHandler(event) {
|
||||
if (event.keyCode == 17) {
|
||||
let icons = document.querySelectorAll(".monster .roll-empowerable");
|
||||
for (let i = 0; i < icons.length; i++) {
|
||||
let icon = icons[i].getElementsByTagName("img")[0];
|
||||
if (icon.getAttribute("src") == "/systems/majimonsters/assets/icons/dice/d6s.png") {
|
||||
icon.setAttribute("src", "/systems/majimonsters/assets/icons/dice/d8s.png");
|
||||
} else if (icon.getAttribute("src") == "/systems/majimonsters/assets/icons/dice/d.png"){
|
||||
icon.setAttribute("src", "/systems/majimonsters/assets/icons/dice/dp.png");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_keyDownHandler(event) {
|
||||
if (event.keyCode == 17) {
|
||||
let icons = document.querySelectorAll(".monster .roll-empowerable");
|
||||
for (let i = 0; i < icons.length; i++) {
|
||||
let icon = icons[i].getElementsByTagName("img")[0];
|
||||
if (icon.getAttribute("src") == "/systems/majimonsters/assets/icons/dice/d8s.png") {
|
||||
icon.setAttribute("src", "/systems/majimonsters/assets/icons/dice/d6s.png");
|
||||
} else if (icon.getAttribute("src") == "/systems/majimonsters/assets/icons/dice/dp.png"){
|
||||
icon.setAttribute("src", "/systems/majimonsters/assets/icons/dice/d.png");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_onRollTechnique(event) {
|
||||
event.preventDefault();
|
||||
let itemId = event.currentTarget.parentElement.previousElementSibling.dataset.itemId;
|
||||
const technique = this.actor.getOwnedItem(itemId);
|
||||
return technique.roll({empowered: event.ctrlKey, type: event.currentTarget.dataset.rollType});
|
||||
}
|
||||
|
||||
_onRollStat(event) {
|
||||
event.preventDefault();
|
||||
let stat = event.currentTarget.parentElement.dataset.attribute;
|
||||
this.actor.rollStat(stat, { event: event, empowered: event.ctrlKey });
|
||||
}
|
||||
|
||||
_onShowCard(event) {
|
||||
event.preventDefault();
|
||||
let itemId = event.currentTarget.closest(".item").dataset.itemId;
|
||||
const technique = this.actor.getOwnedItem(itemId);
|
||||
return technique.roll({empowered: event.ctrlKey, type: event.currentTarget.dataset.rollType});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Activate event listeners using the prepared sheet HTML
|
||||
* @param html {HTML} The prepared HTML object ready to be rendered into the DOM
|
||||
*/
|
||||
activateListeners(html) {
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
// Update Inventory Item
|
||||
html.find(".item-edit").click((ev) => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
const item = this.actor.getOwnedItem(li.data("itemId"));
|
||||
item.sheet.render(true);
|
||||
});
|
||||
|
||||
// Delete Inventory Item
|
||||
html.find(".item-delete").click((ev) => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
this.actor.deleteOwnedItem(li.data("itemId"));
|
||||
li.slideUp(200, () => this.render(false));
|
||||
});
|
||||
|
||||
html.find(".item-create").click((event) => {
|
||||
event.preventDefault();
|
||||
const header = event.currentTarget;
|
||||
const type = header.dataset.type;
|
||||
const itemData = {
|
||||
name: `New ${type.capitalize()}`,
|
||||
type: type,
|
||||
data: duplicate(header.dataset),
|
||||
};
|
||||
delete itemData.data["type"];
|
||||
return this.actor.createOwnedItem(itemData);
|
||||
});
|
||||
|
||||
html.find(".item-name").click((event) => {
|
||||
this._onItemSummary(event);
|
||||
});
|
||||
|
||||
// Switch Gender
|
||||
html.find(".mm_gender").click((event) => {
|
||||
event.preventDefault();
|
||||
if (this.actor.data["data"].details.gender === "female") {
|
||||
this.actor.data["data"].details.gender = "male";
|
||||
this.render();
|
||||
return;
|
||||
}
|
||||
this.actor.data["data"].details.gender = "female";
|
||||
this.render();
|
||||
});
|
||||
|
||||
// Config modifier
|
||||
html.find(".mm_bullet").click((ev) => {
|
||||
event.preventDefault();
|
||||
let attribute = $(ev.currentTarget).siblings(".modifier");
|
||||
if (attribute.hasClass("hidden")) {
|
||||
attribute.removeClass("hidden");
|
||||
return;
|
||||
}
|
||||
attribute.addClass("hidden");
|
||||
});
|
||||
|
||||
// trait Selector
|
||||
html.find(".trait-selector").click(this._onTraitSelector.bind(this));
|
||||
|
||||
// Listen to event preventing duplicate bindings
|
||||
if (document.getElementsByClassName("monster").length == 1) {
|
||||
document.addEventListener("keydown", this._keyUpHandler);
|
||||
document.addEventListener("keyup", this._keyDownHandler);
|
||||
}
|
||||
|
||||
html.find(".roll-icon").click((event) => {
|
||||
if (event.currentTarget.classList.contains("roll-technique")) {
|
||||
this._onRollTechnique(event);
|
||||
return;
|
||||
}
|
||||
this._onRollStat(event);
|
||||
});
|
||||
|
||||
html.find(".item-show").click((event) => {
|
||||
this._onShowCard(event);
|
||||
});
|
||||
|
||||
// Handle default listeners last so system listeners are triggered first
|
||||
super.activateListeners(html);
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async close(options) {
|
||||
if (document.getElementsByClassName("monster").length == 1) {
|
||||
document.removeEventListener("keydown", this._keyUpHandler);
|
||||
document.removeEventListener("keyup", this._keyDownHandler);
|
||||
}
|
||||
return super.close(options);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,66 @@
|
|||
/**
|
||||
* A specialized form used to select damage or condition types which apply to an Actor
|
||||
* @type {FormApplication}
|
||||
*/
|
||||
export class ActorTraitSelector extends FormApplication {
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
id: "trait-selector",
|
||||
classes: ["maji"],
|
||||
title: "Actor Trait Selection",
|
||||
template: "systems/ose/templates/apps/trait-selector.html",
|
||||
width: 320,
|
||||
height: "auto",
|
||||
choices: {},
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Return a reference to the target attribute
|
||||
* @type {String}
|
||||
*/
|
||||
get attribute() {
|
||||
return this.options.name;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Provide data to the HTML template for rendering
|
||||
* @type {Object}
|
||||
*/
|
||||
getData() {
|
||||
// Get current values
|
||||
let attr = getProperty(this.object.data, this.attribute);
|
||||
// Populate choices
|
||||
const choices = duplicate(this.options.choices);
|
||||
for (let [k, v] of Object.entries(choices)) {
|
||||
choices[k] = {
|
||||
label: v,
|
||||
chosen: attr.includes(k),
|
||||
};
|
||||
}
|
||||
|
||||
// Return data
|
||||
return { choices: choices };
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Update the Actor object with new trait data processed from the form
|
||||
* @private
|
||||
*/
|
||||
_updateObject(event, formData) {
|
||||
const choices = [];
|
||||
for (let [k, v] of Object.entries(formData)) {
|
||||
if (v) {
|
||||
choices.push(k);
|
||||
}
|
||||
}
|
||||
this.object.update({[`${this.attribute}`]: choices});
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1 @@
|
|||
export const OSE = {};
|
||||
|
|
@ -0,0 +1,256 @@
|
|||
/**
|
||||
* Override and extend the basic :class:`Item` implementation
|
||||
*/
|
||||
export class OseItem extends Item {
|
||||
/* -------------------------------------------- */
|
||||
/* Data Preparation */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Augment the basic Item data model with additional dynamic data.
|
||||
*/
|
||||
prepareData() {
|
||||
super.prepareData();
|
||||
}
|
||||
|
||||
static async create(data, options = {}) {
|
||||
return super.create(data, options);
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
async update(data, options = {}) {
|
||||
return super.update(data, options);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
static chatListeners(html) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll the item to Chat
|
||||
* @return {Promise}
|
||||
*/
|
||||
async roll(options = {}) {
|
||||
if (options.type == "chat") {
|
||||
this.rollCard(options);
|
||||
return;
|
||||
}
|
||||
if (options.type == "attack") {
|
||||
this.rollAttack(options);
|
||||
return;
|
||||
}
|
||||
if (options.type == "damage") {
|
||||
this.rollDamage(options);
|
||||
return;
|
||||
}
|
||||
if (options.type == "trigger") {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Item Rolls - Attack, Damage, Saves, Checks */
|
||||
/* -------------------------------------------- */
|
||||
async rollCard(options = {}) {
|
||||
// Basic template rendering data
|
||||
const token = this.actor.token;
|
||||
const templateData = {
|
||||
actor: this.actor,
|
||||
tokenId: token ? `${token.scene._id}.${token.id}` : null,
|
||||
item: this.data,
|
||||
hasAttack: this.data.data.details.attack != "",
|
||||
isHealing: this.data.data.tags.descriptor == "healing",
|
||||
hasDamage: this.data.data.damage.die != 0,
|
||||
hasTrigger: this.data.data.trigger.threshold != 0,
|
||||
config: CONFIG.MAJI,
|
||||
};
|
||||
// Render the chat card
|
||||
const template = "systems/ose/templates/chat/technique-card.html";
|
||||
const html = await renderTemplate(template, templateData);
|
||||
|
||||
// Basic chat message data
|
||||
const chatData = {
|
||||
user: game.user._id,
|
||||
type: CONST.CHAT_MESSAGE_TYPES.OTHER,
|
||||
content: html,
|
||||
speaker: {
|
||||
actor: this.actor._id,
|
||||
token: this.actor.token,
|
||||
alias: this.actor.name,
|
||||
},
|
||||
};
|
||||
// Toggle default roll mode
|
||||
let rollMode = game.settings.get("core", "rollMode");
|
||||
if (["gmroll", "blindroll"].includes(rollMode))
|
||||
chatData["whisper"] = ChatMessage.getWhisperIDs("GM");
|
||||
if (rollMode === "blindroll") chatData["blind"] = true;
|
||||
|
||||
// Create the chat message
|
||||
return ChatMessage.create(chatData);
|
||||
}
|
||||
|
||||
/**
|
||||
* Place an attack roll using an item (weapon, feat, spell, or equipment)
|
||||
* Rely upon the Dice5e.d20Roll logic for the core implementation
|
||||
*
|
||||
* @return {Promise.<Roll>} A Promise which resolves to the created Roll instance
|
||||
*/
|
||||
rollAttack(options = {}) {
|
||||
const itemData = this.data.data;
|
||||
const actorData = this.actor.data.data;
|
||||
if (this.type != "technique") return;
|
||||
const label = this.name;
|
||||
let parts = [];
|
||||
if (options.empowered) {
|
||||
parts.push("2d8");
|
||||
} else {
|
||||
parts.push("2d6");
|
||||
}
|
||||
parts.push(
|
||||
actorData.attributes[itemData.details.attack].value +
|
||||
actorData.attributes[itemData.details.attack].mod
|
||||
);
|
||||
|
||||
let rollMode = game.settings.get("core", "rollMode");
|
||||
let roll = new Roll(parts.join(" + "), {}).roll();
|
||||
roll.toMessage(
|
||||
{
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.actor }),
|
||||
flavor: `${label} ${game.i18n.localize("MAJI.technique.attack")}`,
|
||||
},
|
||||
{ rollMode }
|
||||
);
|
||||
return roll;
|
||||
}
|
||||
|
||||
rollDamage(options = {}) {
|
||||
const itemData = this.data.data;
|
||||
const actorData = this.actor.data.data;
|
||||
if (this.type != "technique") return;
|
||||
const label = this.name;
|
||||
let parts = [];
|
||||
if (itemData.damage.num && itemData.damage.die) {
|
||||
parts.push(`${itemData.damage.num}d${itemData.damage.die}`);
|
||||
}
|
||||
if (itemData.damage.bonus) {
|
||||
parts.push(
|
||||
actorData.attributes[itemData.damage.bonus].value +
|
||||
actorData.attributes[itemData.damage.bonus].mod
|
||||
);
|
||||
}
|
||||
if (options.empowered && itemData.damage.die) {
|
||||
parts.push(`1d${itemData.damage.die}`);
|
||||
}
|
||||
if (actorData.affinities.includes(itemData.element)) {
|
||||
parts.push(actorData.affinity.value + actorData.affinity.mod);
|
||||
}
|
||||
let rollMode = game.settings.get("core", "rollMode");
|
||||
let roll = new Roll(parts.join(" + "), {}).roll();
|
||||
roll.toMessage(
|
||||
{
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.actor }),
|
||||
flavor: `${label} ${game.i18n.localize("MAJI.technique.damage")}`,
|
||||
},
|
||||
{ rollMode }
|
||||
);
|
||||
return roll;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Handle toggling the visibility of chat card content when the name is clicked
|
||||
* @param {Event} event The originating click event
|
||||
* @private
|
||||
*/
|
||||
static _onChatCardToggleContent(event) {
|
||||
event.preventDefault();
|
||||
const header = event.currentTarget;
|
||||
const card = header.closest(".chat-card");
|
||||
const content = card.querySelector(".card-content");
|
||||
content.style.display = content.style.display === "none" ? "block" : "none";
|
||||
}
|
||||
|
||||
static async _onChatCardAction(event) {
|
||||
event.preventDefault();
|
||||
|
||||
// Extract card data
|
||||
const button = event.currentTarget;
|
||||
button.disabled = true;
|
||||
const card = button.closest(".chat-card");
|
||||
const messageId = card.closest(".message").dataset.messageId;
|
||||
const message = game.messages.get(messageId);
|
||||
const action = button.dataset.action;
|
||||
|
||||
// Validate permission to proceed with the roll
|
||||
const isTargetted = action === "trigger";
|
||||
if (!(isTargetted || game.user.isGM || message.isAuthor)) return;
|
||||
|
||||
// Get the Actor from a synthetic Token
|
||||
const actor = this._getChatCardActor(card);
|
||||
if (!actor) return;
|
||||
|
||||
// Get the Item
|
||||
const item = actor.getOwnedItem(card.dataset.itemId);
|
||||
|
||||
// Get card targets
|
||||
let targets = [];
|
||||
if (isTargetted) {
|
||||
targets = this._getChatCardTargets(card);
|
||||
if (!targets.length) {
|
||||
ui.notifications.warn(
|
||||
`You must have one or more controlled Tokens in order to use this option.`
|
||||
);
|
||||
return (button.disabled = false);
|
||||
}
|
||||
}
|
||||
|
||||
// Attack and Damage Rolls
|
||||
if (action === "attack") await item.rollAttack({ event });
|
||||
// Saving Throws for card targets
|
||||
else if (action === "trigger") {
|
||||
for (let t of targets) {
|
||||
await t.rollTrigger(
|
||||
{
|
||||
threshold: button.dataset.threshold,
|
||||
condition: button.dataset.condition,
|
||||
},
|
||||
{ event }
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// Re-enable the button
|
||||
button.disabled = false;
|
||||
}
|
||||
|
||||
static _getChatCardActor(card) {
|
||||
// Case 1 - a synthetic actor from a Token
|
||||
const tokenKey = card.dataset.tokenId;
|
||||
if (tokenKey) {
|
||||
const [sceneId, tokenId] = tokenKey.split(".");
|
||||
const scene = game.scenes.get(sceneId);
|
||||
if (!scene) return null;
|
||||
const tokenData = scene.getEmbeddedEntity("Token", tokenId);
|
||||
if (!tokenData) return null;
|
||||
const token = new Token(tokenData);
|
||||
return token.actor;
|
||||
}
|
||||
|
||||
// Case 2 - use Actor ID directory
|
||||
const actorId = card.dataset.actorId;
|
||||
return game.actors.get(actorId) || null;
|
||||
}
|
||||
|
||||
static _getChatCardTargets(card) {
|
||||
const character = game.user.character;
|
||||
const controlled = canvas.tokens.controlled;
|
||||
const targets = controlled.reduce(
|
||||
(arr, t) => (t.actor ? arr.concat([t.actor]) : arr),
|
||||
[]
|
||||
);
|
||||
if (character && controlled.length === 0) targets.push(character);
|
||||
return targets;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,98 @@
|
|||
/**
|
||||
* Extend the basic ItemSheet with some very simple modifications
|
||||
*/
|
||||
export class OseItemSheet extends ItemSheet {
|
||||
constructor(...args) {
|
||||
super(...args);
|
||||
|
||||
/**
|
||||
* Keep track of the currently active sheet tab
|
||||
* @type {string}
|
||||
*/
|
||||
}
|
||||
|
||||
/**
|
||||
* Extend and override the default options used by the Simple Item Sheet
|
||||
* @returns {Object}
|
||||
*/
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["ose", "sheet", "item"],
|
||||
width: 500,
|
||||
height: 370,
|
||||
resizable: false,
|
||||
tabs: [
|
||||
{
|
||||
navSelector: ".tabs",
|
||||
contentSelector: ".sheet-body",
|
||||
initial: "description",
|
||||
},
|
||||
],
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
get template() {
|
||||
const path = "systems/ose/templates/items/";
|
||||
return `${path}/${this.item.data.type}-sheet.html`;
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare data for rendering the Item sheet
|
||||
* The prepared data object contains both the actor data as well as additional sheet options
|
||||
*/
|
||||
getData() {
|
||||
const data = super.getData();
|
||||
data.config = CONFIG.MAJI;
|
||||
return data;
|
||||
}
|
||||
|
||||
_onDrop(event) {
|
||||
event.preventDefault();
|
||||
let data;
|
||||
try {
|
||||
data = JSON.parse(event.dataTransfer.getData("text/plain"));
|
||||
} catch (err) {
|
||||
return;
|
||||
}
|
||||
// Only handle Actor drops
|
||||
if (data.type !== "Actor") return;
|
||||
this.entity.update({ data: { monster: { id: data.id } } });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Activate event listeners using the prepared sheet HTML
|
||||
* @param html {HTML} The prepared HTML object ready to be rendered into the DOM
|
||||
*/
|
||||
activateListeners(html) {
|
||||
if (this.item.type == "drajule") {
|
||||
const bar = html.find(".monster-drop");
|
||||
bar[0].ondrop = this._onDrop.bind(this);
|
||||
}
|
||||
|
||||
html.find(".entity").click(event => {
|
||||
event.preventDefault();
|
||||
const element = event.currentTarget;
|
||||
const entityId = element.dataset.entityId;
|
||||
const entity = game.actors.entities.find(f => f.id === entityId);
|
||||
const sheet = entity.sheet;
|
||||
if (sheet._minimized) return sheet.maximize();
|
||||
else return sheet.render(true);
|
||||
});
|
||||
super.activateListeners(html);
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Implement the _updateObject method as required by the parent class spec
|
||||
* This defines how to update the subject of the form when the form is submitted
|
||||
* @private
|
||||
*/
|
||||
_updateObject(event, formData) {
|
||||
return this.object.update(formData);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,17 @@
|
|||
export const preloadHandlebarsTemplates = async function () {
|
||||
const templatePaths = [
|
||||
//Character Sheets
|
||||
'systems/ose/templates/actors/character-html.html',
|
||||
'systems/ose/templates/actors/monster-html.html',
|
||||
//Actor partials
|
||||
//Sheet tabs
|
||||
'systems/ose/templates/actors/partials/character-header.html',
|
||||
'systems/ose/templates/actors/partials/character-attributes-tab.html',
|
||||
'systems/ose/templates/actors/partials/character-spells-tab.html',
|
||||
'systems/ose/templates/actors/partials/character-inventory-tab.html',
|
||||
|
||||
'systems/ose/templates/actors/partials/monster-header.html',
|
||||
'systems/ose/templates/actors/partials/monster-attributes-tab.html'
|
||||
];
|
||||
return loadTemplates(templatePaths);
|
||||
};
|
||||
|
|
@ -0,0 +1,69 @@
|
|||
// Import Modules
|
||||
import { OseItemSheet } from "./module/item/item-sheet.js";
|
||||
import { OseActorSheetCharacter } from "./module/actor/character-sheet.js";
|
||||
import { OseActorSheetMonster } from "./module/actor/monster-sheet.js";
|
||||
import { preloadHandlebarsTemplates } from "./module/preloadTemplates.js";
|
||||
import { OseActor } from "./module/actor/entity.js";
|
||||
import { OseItem } from "./module/item/entity.js";
|
||||
import { OSE } from "./module/config.js";
|
||||
|
||||
// Handlebars template helpers
|
||||
Handlebars.registerHelper("eq", function (a, b) {
|
||||
return a == b;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("add", function (lh, rh) {
|
||||
return parseInt(lh) + parseInt(rh);
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("subtract", function (lh, rh) {
|
||||
return parseInt(rh) - parseInt(lh);
|
||||
});
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
Hooks.once("init", async function () {
|
||||
/**
|
||||
* Set an initiative formula for the system
|
||||
* @type {String}
|
||||
*/
|
||||
CONFIG.Combat.initiative = {
|
||||
formula: "1d6 + @initiative.value + @initiative.mod",
|
||||
decimals: 2,
|
||||
};
|
||||
|
||||
CONFIG.OSE = OSE;
|
||||
CONFIG.Actor.entityClass = OseActor;
|
||||
CONFIG.Item.entityClass = OseItem;
|
||||
|
||||
// Register sheet application classes
|
||||
Actors.unregisterSheet("core", ActorSheet);
|
||||
Actors.registerSheet("ose", OseActorSheetCharacter, {
|
||||
types: ["character"],
|
||||
makeDefault: true,
|
||||
});
|
||||
Actors.registerSheet("ose", OseActorSheetMonster, {
|
||||
types: ["monster"],
|
||||
makeDefault: true,
|
||||
});
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
Items.registerSheet("ose", OseItemSheet, { makeDefault: true });
|
||||
|
||||
await preloadHandlebarsTemplates();
|
||||
});
|
||||
|
||||
/**
|
||||
* This function runs after game data has been requested and loaded from the servers, so entities exist
|
||||
*/
|
||||
Hooks.once("setup", function () {
|
||||
// Localize CONFIG objects once up-front
|
||||
const toLocalize = [];
|
||||
for (let o of toLocalize) {
|
||||
CONFIG.MAJI[o] = Object.entries(CONFIG.OSE[o]).reduce((obj, e) => {
|
||||
obj[e[0]] = game.i18n.localize(e[1]);
|
||||
return obj;
|
||||
}, {});
|
||||
}
|
||||
});
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
@import "scss/actor-base";
|
||||
@import "scss/apps";
|
||||
@import "scss/character";
|
||||
@import "scss/core";
|
||||
@import "scss/fonts";
|
||||
@import "scss/item";
|
||||
@import "scss/monster";
|
||||
@import "scss/variables";
|
||||
|
|
@ -0,0 +1,137 @@
|
|||
@import "./variables.scss";
|
||||
|
||||
.ose.sheet.actor {
|
||||
$detailsHeight: 44px;
|
||||
|
||||
ul li {
|
||||
list-style: none;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
/* Header Summary Details */
|
||||
.header-details {
|
||||
h1 {
|
||||
input {
|
||||
margin: 0 0 10px 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
.profile-img {
|
||||
border: 0;
|
||||
flex: 0 0 145px;
|
||||
height: 145px;
|
||||
}
|
||||
|
||||
.summary {
|
||||
flex: 0 0 100%;
|
||||
height: $detailsHeight;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
list-style: none;
|
||||
border-top: none;
|
||||
|
||||
li {
|
||||
height: calc(100% - 6px);
|
||||
float: left;
|
||||
margin: 2px 0;
|
||||
padding: 0;
|
||||
line-height: 30px;
|
||||
color: $colorOlive;
|
||||
position: relative;
|
||||
label {
|
||||
line-height: 10px;
|
||||
position: absolute;
|
||||
font-size: 10px;
|
||||
color: $colorOlive;
|
||||
bottom: 0;
|
||||
left: 12px;
|
||||
}
|
||||
}
|
||||
}
|
||||
.sheet-tabs {
|
||||
color: whitesmoke;
|
||||
background: $colorDark;
|
||||
margin: 4px 0 0;
|
||||
border: 1px solid $colorDark;
|
||||
.item {
|
||||
padding: 2px;
|
||||
&.active {
|
||||
background: $colorTan;
|
||||
text-shadow: none;
|
||||
}
|
||||
}
|
||||
}
|
||||
.sheet-body {
|
||||
padding: 5px 0;
|
||||
border: 1px solid $colorDark;
|
||||
border-top: none;
|
||||
height: calc(100% - 175px);
|
||||
.attributes {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
.attribute {
|
||||
margin: 10px;
|
||||
border: 1px solid $colorTan;
|
||||
.attribute-name {
|
||||
color: whitesmoke;
|
||||
padding: 2px;
|
||||
background: $colorDark;
|
||||
text-align: center;
|
||||
}
|
||||
.attribute-value {
|
||||
padding: 4px;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
}
|
||||
}
|
||||
.inventory {
|
||||
.item-entry {
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
list-style: none;
|
||||
.item {
|
||||
.item-image {
|
||||
flex: 0 0 24px;
|
||||
background-size: cover;
|
||||
}
|
||||
.item-name {
|
||||
line-height: 24px;
|
||||
h4 {
|
||||
text-indent: 4px;
|
||||
margin: 0;
|
||||
cursor: pointer;
|
||||
&:hover {
|
||||
color: whitesmoke;
|
||||
background: linear-gradient(
|
||||
45deg,
|
||||
rgba(0, 0, 0, 0.5),
|
||||
transparent
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
.item-controls {
|
||||
line-height: 24px;
|
||||
flex: 0 0 32px;
|
||||
margin: 0 3px;
|
||||
.fas {
|
||||
color: $colorTan;
|
||||
font-size: 12px;
|
||||
&:hover {
|
||||
color: $colorDark;
|
||||
}
|
||||
}
|
||||
}
|
||||
&:nth-child(odd) {
|
||||
background: rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
}
|
||||
.item-summary {
|
||||
font-size: 12px;
|
||||
padding: 4px;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,72 @@
|
|||
@import "./variables.scss";
|
||||
|
||||
/* ----------------------------------------- */
|
||||
/* Basic Structure */
|
||||
/* ----------------------------------------- */
|
||||
.ose.sheet.actor.character {
|
||||
min-width: 450px;
|
||||
min-height: 590px;
|
||||
|
||||
/* ----------------------------------------- */
|
||||
/* Sheet Header */
|
||||
/* ----------------------------------------- */
|
||||
|
||||
.sheet-header {
|
||||
}
|
||||
|
||||
/* ----------------------------------------- */
|
||||
/* Sheet Body */
|
||||
/* ----------------------------------------- */
|
||||
.sheet-body {
|
||||
.attribute-group {
|
||||
.attributes {
|
||||
.attribute {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
.attribute-name {
|
||||
width: 40px;
|
||||
margin: 0;
|
||||
line-height: 28px;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
.editor {
|
||||
height: 300px;
|
||||
}
|
||||
}
|
||||
|
||||
.panel {
|
||||
border: 1px solid $colorDark;
|
||||
.panel-title {
|
||||
color: whitesmoke;
|
||||
background: $colorDark;
|
||||
line-height: 14px;
|
||||
height: 20px;
|
||||
text-align: center;
|
||||
margin: 0;
|
||||
padding: 4px;
|
||||
}
|
||||
.panel-content {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
}
|
||||
}
|
||||
|
||||
.abilities {
|
||||
.panel-content {
|
||||
height: 250px;
|
||||
overflow: auto;
|
||||
}
|
||||
}
|
||||
|
||||
/* ----------------------------------------- */
|
||||
/* Inventory */
|
||||
/* ----------------------------------------- */
|
||||
.inventory {
|
||||
|
||||
}
|
||||
/* ----------------------------------------- */
|
||||
/* Item Controls */
|
||||
/* ----------------------------------------- */
|
||||
}
|
||||
|
|
@ -0,0 +1,36 @@
|
|||
.ose .window-content {
|
||||
// Utils
|
||||
.collapsed {
|
||||
display: none;
|
||||
}
|
||||
.margin {
|
||||
margin: 5px;
|
||||
}
|
||||
// Inputs
|
||||
input {
|
||||
text-align: center;
|
||||
}
|
||||
input[type="number"] {
|
||||
-moz-appearance: textfield;
|
||||
}
|
||||
input[type="number"]::-webkit-inner-spin-button,
|
||||
input[type="number"]::-webkit-outer-spin-button {
|
||||
-webkit-appearance: none;
|
||||
-moz-appearance: none;
|
||||
appearance: none;
|
||||
margin: 0;
|
||||
}
|
||||
input:not([type="checkbox"]) {
|
||||
background: none;
|
||||
border: none;
|
||||
border-radius: 0;
|
||||
border-bottom: 1px solid $colorTan;
|
||||
&:hover, &:focus {
|
||||
box-shadow: none;
|
||||
background: $inputBackground;
|
||||
}
|
||||
}
|
||||
a:hover {
|
||||
text-shadow: none;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
.ose.sheet.item {
|
||||
.editor {
|
||||
height: 255px;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
|
||||
/* ----------------------------------------- */
|
||||
/* Sheet Styles */
|
||||
/* ----------------------------------------- */
|
||||
|
||||
$colorDark: #191813;
|
||||
$colorFaint: #c9c7b8;
|
||||
$colorBeige: #b5b3a4;
|
||||
$colorTan: #7a7971;
|
||||
$colorOlive: #4b4a44;
|
||||
$colorCrimson: #44191A;
|
||||
$borderGroove: 2px groove #eeede0;
|
||||
$sheetBackground: whitesmoke;
|
||||
$inputBackground: linear-gradient(transparent, rgba(0, 0, 0, 0.1));
|
||||
|
||||
|
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"name": "ose",
|
||||
"title": "Old-School Essentials",
|
||||
"description": "Play OSR modules with Old-School Essentials on Foundry VTT",
|
||||
"version": 0.1,
|
||||
"minimumCoreVersion": "0.6.2",
|
||||
"compatibleCoreVersion": "0.6.4",
|
||||
"templateVersion": 2,
|
||||
"author": "U~man",
|
||||
"esmodules": ["ose.js"],
|
||||
"styles": ["ose.css"],
|
||||
"packs": [],
|
||||
"languages": [
|
||||
{
|
||||
"lang": "en",
|
||||
"name": "English",
|
||||
"path": "lang/en.json"
|
||||
},
|
||||
{
|
||||
"lang": "fr",
|
||||
"name": "French (FRANCE)",
|
||||
"path": "lang/fr.json"
|
||||
}
|
||||
],
|
||||
"gridDistance": 5,
|
||||
"gridUnits": "ft",
|
||||
"url": "https://gitlab.com/mesfoliesludiques/foundryvtt-ose",
|
||||
"manifest": "https://gitlab.com/mesfoliesludiques/foundryvtt-ose/raw/master/src/system.json",
|
||||
"download": "https://gitlab.com/mesfoliesludiques/foundryvtt-ose/-/raw/master/package/ose.zip"
|
||||
}
|
||||
|
|
@ -0,0 +1,149 @@
|
|||
{
|
||||
"Actor": {
|
||||
"types": ["character", "monster"],
|
||||
"character": {
|
||||
"details": {
|
||||
"biography": "",
|
||||
"class": "",
|
||||
"title": "",
|
||||
"alignment": "",
|
||||
"literate": false,
|
||||
"level": 1,
|
||||
"xp": 0
|
||||
},
|
||||
"scores": {
|
||||
"str": {
|
||||
"value": 0,
|
||||
"mod": 0
|
||||
},
|
||||
"int": {
|
||||
"value": 0,
|
||||
"mod": 0
|
||||
},
|
||||
"wis": {
|
||||
"value": 0,
|
||||
"mod": 0
|
||||
},
|
||||
"dex": {
|
||||
"value": 0,
|
||||
"mod": 0
|
||||
},
|
||||
"con": {
|
||||
"value": 0,
|
||||
"mod": 0
|
||||
},
|
||||
"cha": {
|
||||
"value": 0,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"currency": {
|
||||
"gold": 0,
|
||||
"silver": 0,
|
||||
"copper": 0
|
||||
},
|
||||
"spells": {
|
||||
"dc": 0,
|
||||
"lvl1": {
|
||||
"value": 0,
|
||||
"max": 0
|
||||
},
|
||||
"lvl2": {
|
||||
"value": 0,
|
||||
"max": 0
|
||||
},
|
||||
"lvl3": {
|
||||
"value": 0,
|
||||
"max": 0
|
||||
},
|
||||
"lvl4": {
|
||||
"value": 0,
|
||||
"max": 0
|
||||
},
|
||||
"lvl5": {
|
||||
"value": 0,
|
||||
"max": 0
|
||||
}
|
||||
},
|
||||
"hp": {
|
||||
"hd": "",
|
||||
"value": 20,
|
||||
"max": 20
|
||||
},
|
||||
"ac": {
|
||||
"value": 0,
|
||||
"mod": 0
|
||||
},
|
||||
"thaco": {
|
||||
"value": 19,
|
||||
"mod": 0
|
||||
},
|
||||
"saves": {
|
||||
"D": 10,
|
||||
"W": 10,
|
||||
"P": 10,
|
||||
"B": 10,
|
||||
"S": 10
|
||||
},
|
||||
"movement": {
|
||||
"base": 0,
|
||||
"encounter": 0
|
||||
},
|
||||
"initative": {
|
||||
"value": 0,
|
||||
"mod": 0
|
||||
},
|
||||
"languages": []
|
||||
},
|
||||
"monster": {
|
||||
"details": {
|
||||
"biography": "",
|
||||
"alignment": "",
|
||||
"xp": 0,
|
||||
"treasure": "",
|
||||
"morale": 0
|
||||
},
|
||||
"saves": {
|
||||
"D": 10,
|
||||
"W": 10,
|
||||
"P": 10,
|
||||
"B": 10,
|
||||
"S": 10
|
||||
},
|
||||
"thaco": {
|
||||
"value": 19,
|
||||
"mod": 0
|
||||
},
|
||||
"hp": {
|
||||
"hd": "",
|
||||
"max": 0,
|
||||
"value": 0
|
||||
},
|
||||
"ac": {
|
||||
"value": 0,
|
||||
"mod": 0
|
||||
},
|
||||
"movement": {
|
||||
"base": 0,
|
||||
"encounter": 0
|
||||
}
|
||||
}
|
||||
},
|
||||
"Item": {
|
||||
"types": ["item", "spell", "ability"],
|
||||
"item": {
|
||||
"description": "",
|
||||
"quantity": 1,
|
||||
"weight": 0
|
||||
},
|
||||
"spell": {
|
||||
"lvl": 1,
|
||||
"class": "",
|
||||
"description": ""
|
||||
},
|
||||
"ability": {
|
||||
"requirements": "",
|
||||
"description": ""
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,43 @@
|
|||
<form class="{{cssClass}}" autocomplete="off">
|
||||
{{! Sheet Header }}
|
||||
<header class="sheet-header flexrow">
|
||||
{{> "systems/ose/templates/actors/partials/character-header.html"}}
|
||||
</header>
|
||||
|
||||
{{! Sheet Tab Navigation }}
|
||||
<nav class="sheet-tabs tabs flexrow" data-group="primary">
|
||||
<a class="item" data-tab="attributes">
|
||||
{{localize "OSE.category.attributes"}}
|
||||
</a>
|
||||
<a class="item" data-tab="inventory">
|
||||
{{localize "OSE.category.inventory"}}
|
||||
</a>
|
||||
<a class="item" data-tab="spells">
|
||||
{{localize "OSE.category.spells"}}
|
||||
</a>
|
||||
<a class="item" data-tab="notes">
|
||||
{{localize "OSE.category.notes"}}
|
||||
</a>
|
||||
</nav>
|
||||
{{! Sheet Body }}
|
||||
<section class="sheet-body">
|
||||
{{! Attributes Tab }}
|
||||
<div
|
||||
class="tab"
|
||||
data-group="primary"
|
||||
data-tab="attributes"
|
||||
>
|
||||
{{> "systems/ose/templates/actors/partials/character-attributes-tab.html"}}
|
||||
</div>
|
||||
<div class="tab" data-group="primary" data-tab="inventory">
|
||||
{{> "systems/ose/templates/actors/partials/character-inventory-tab.html"}}
|
||||
</div>
|
||||
<div class="tab" data-group="primary" data-tab="spells">
|
||||
{{> "systems/ose/templates/actors/partials/character-spells-tab.html"}}
|
||||
</div>
|
||||
<div class="tab" data-group="primary" data-tab="notes">
|
||||
{{editor content=data.details.biography target="data.details.biography"
|
||||
button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</section>
|
||||
</form>
|
||||
|
|
@ -0,0 +1,39 @@
|
|||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<div class="flexrow mm_part1">
|
||||
{{> "systems/ose/templates/actors/partials/monster-header.html"}}
|
||||
</div>
|
||||
{{! Navigation }}
|
||||
<div class="flex flexrow">
|
||||
{{! Sheet Tab Navigation }}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item" data-tab="notes">
|
||||
<span>{{localize "MAJI.category.notes"}}</span>
|
||||
</a>
|
||||
<a class="item" data-tab="stats">
|
||||
<span>{{localize "MAJI.category.stats"}}</span>
|
||||
</a>
|
||||
<a class="item" data-tab="traits">
|
||||
<span>{{localize "MAJI.category.traits"}}</span>
|
||||
</a>
|
||||
<a class="item" data-tab="techniques">
|
||||
<span>{{localize "MAJI.category.techniques"}}</span>
|
||||
</a>
|
||||
</nav>
|
||||
<section class="sheet-body">
|
||||
<div class="mm_mmtabs tab" data-group="primary" data-tab="notes">
|
||||
{{editor content=data.details.biography target="data.details.biography"
|
||||
button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
{{! Attributes }}
|
||||
<div class="mm_mmtabs tab" data-group="primary" data-tab="stats">
|
||||
{{> "systems/ose/templates/actors/partials/monster-attributes-tab.html"}}
|
||||
</div>
|
||||
<div class="mm_mmtabs tab" data-group="primary" data-tab="traits">
|
||||
{{> "systems/ose/templates/actors/partials/monster-traits-tab.html"}}
|
||||
</div>
|
||||
<div class="mm_mmtabs tab" data-group="primary" data-tab="techniques">
|
||||
{{> "systems/ose/templates/actors/partials/monster-techniques-tab.html"}}
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
</form>
|
||||
|
|
@ -0,0 +1,129 @@
|
|||
<section class="flexrow">
|
||||
<ul class="attributes flexrow">
|
||||
<li class="attribute health">
|
||||
<h4 class="attribute-name box-title">{{ localize "OSE.Health" }}</h4>
|
||||
<div class="attribute-value multiple">
|
||||
<input name="data.hp.value" type="text" value="{{data.hp.value}}" data-dtype="Number"
|
||||
placeholder="10" />
|
||||
<span class="sep"> / </span>
|
||||
<input name="data.hp.max" type="text" value="{{data.hp.max}}" data-dtype="Number" placeholder="10" />
|
||||
</div>
|
||||
</li>
|
||||
<li class="attribute">
|
||||
<h4 class="attribute-name box-title">{{ localize "OSE.ArmorClass" }}</h4>
|
||||
<div class="attribute-value">
|
||||
<input name="data.ac.value" type="text" value="{{data.ac.value}}" data-dtype="Number"
|
||||
placeholder="10" data-dtype="Number" />
|
||||
</div>
|
||||
</li>
|
||||
<li class="attribute">
|
||||
<h4 class="attribute-name box-title">{{ localize "OSE.Initiative" }}</h4>
|
||||
<div class="attribute-value">
|
||||
<input name="data.initiative.value" type="text" value="{{data.initiative.value}}"
|
||||
placeholder="0" data-dtype="Number" />
|
||||
</div>
|
||||
</li>
|
||||
<li class="attribute">
|
||||
<h4 class="attribute-name box-title">{{ localize "OSE.Movement" }}</h4>
|
||||
<div class="attribute-value">
|
||||
<input name="data.movement.value" type="text" value="{{data.movement.value}}"
|
||||
placeholder="0" data-dtype="Number" />
|
||||
</div>
|
||||
</li>
|
||||
</ul>
|
||||
</section>
|
||||
<section class="flexrow">
|
||||
{{!-- Scores --}}
|
||||
<div class="attribute-group">
|
||||
<ul class="attributes">
|
||||
<li class="attribute">
|
||||
<h4 class="attribute-name box-title">{{ localize "OSE.scores.str.short" }}</h4>
|
||||
<div class="attribute-value">
|
||||
<input name="data.scores.str.value" type="text" value="{{data.scores.str.value}}" placeholder="0" data-dtype="Number"/>
|
||||
</li>
|
||||
<li class="attribute">
|
||||
<h4 class="attribute-name box-title">{{ localize "OSE.scores.int.short" }}</h4>
|
||||
<div class="attribute-value">
|
||||
<input name="data.scores.int.value" type="text" value="{{data.scores.int.value}}" placeholder="0" data-dtype="Number"/>
|
||||
</li>
|
||||
<li class="attribute">
|
||||
<h4 class="attribute-name box-title">{{ localize "OSE.scores.wis.short" }}</h4>
|
||||
<div class="attribute-value">
|
||||
<input name="data.scores.wis.value" type="text" value="{{data.scores.wis.value}}" placeholder="0" data-dtype="Number"/>
|
||||
</li>
|
||||
<li class="attribute">
|
||||
<h4 class="attribute-name box-title">{{ localize "OSE.scores.dex.short" }}</h4>
|
||||
<div class="attribute-value">
|
||||
<input name="data.scores.dex.value" type="text" value="{{data.scores.dex.value}}" placeholder="0" data-dtype="Number"/>
|
||||
</li>
|
||||
<li class="attribute">
|
||||
<h4 class="attribute-name box-title">{{ localize "OSE.scores.con.short" }}</h4>
|
||||
<div class="attribute-value">
|
||||
<input name="data.scores.con.value" type="text" value="{{data.scores.con.value}}" placeholder="0" data-dtype="Number"/>
|
||||
</li>
|
||||
<li class="attribute">
|
||||
<h4 class="attribute-name box-title">{{ localize "OSE.scores.cha.short" }}</h4>
|
||||
<div class="attribute-value">
|
||||
<input name="data.scores.cha.value" type="text" value="{{data.scores.cha.value}}" placeholder="0" data-dtype="Number"/>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
{{!-- Skills and abilities --}}
|
||||
<div class="flex3 panel abilities">
|
||||
<h4 class="panel-title">{{localize 'OSE.panel.abilities'}}</h4>
|
||||
<ul class="panel-content inventory">
|
||||
<div class="">
|
||||
{{#each abilities as |item|}}
|
||||
<li class="item-entry">
|
||||
<div class="item flexrow" data-item-id="{{item._id}}">
|
||||
<div class="item-name flexrow">
|
||||
<div class="item-image" style="background-image: url({{item.img}})"></div>
|
||||
<h4 title="{{item.name}}">
|
||||
{{item.name~}}
|
||||
</h4>
|
||||
</div>
|
||||
<div class="item-controls">
|
||||
{{#if ../owner}}
|
||||
<a class="item-control item-edit" title='{{localize "Ose.Edit"}}'><i
|
||||
class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title='{{localize "Ose.Delete"}}'><i
|
||||
class="fas fa-trash"></i></a>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</div>
|
||||
</ul>
|
||||
</div>
|
||||
{{!-- Saving throws --}}
|
||||
<div class="attribute-group">
|
||||
<ul class="attributes">
|
||||
<li class="attribute">
|
||||
<h4 class="attribute-name box-title">{{ localize "OSE.saves.death.short" }}</h4>
|
||||
<div class="attribute-value">
|
||||
<input name="data.saves.d.value" type="text" value="{{data.saves.d.value}}" placeholder="0" data-dtype="Number"/>
|
||||
</li>
|
||||
<li class="attribute">
|
||||
<h4 class="attribute-name box-title">{{ localize "OSE.saves.wands.short" }}</h4>
|
||||
<div class="attribute-value">
|
||||
<input name="data.saves.w.value" type="text" value="{{data.saves.w.value}}" placeholder="0" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="attribute">
|
||||
<h4 class="attribute-name box-title">{{ localize "OSE.saves.paralysis.short" }}</h4>
|
||||
<div class="attribute-value">
|
||||
<input name="data.saves.p.value" type="text" value="{{data.saves.p.value}}" placeholder="0" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="attribute">
|
||||
<h4 class="attribute-name box-title">{{ localize "OSE.saves.breath.short" }}</h4>
|
||||
<div class="attribute-value">
|
||||
<input name="data.saves.b.value" type="text" value="{{data.saves.b.value}}" placeholder="0" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="attribute">
|
||||
<h4 class="attribute-name box-title">{{ localize "OSE.saves.spells.short" }}</h4>
|
||||
<div class="attribute-value">
|
||||
<input name="data.saves.s.value" type="text" value="{{data.saves.s.value}}" placeholder="0" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</section>
|
||||
|
|
@ -0,0 +1,35 @@
|
|||
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" />
|
||||
<section class="header-details flexrow">
|
||||
<h1 class="charname">
|
||||
<input name="name" type="text" value="{{actor.name}}" placeholder="{{localize 'OSE.Name'}}" />
|
||||
</h1>
|
||||
<ul class="summary flexrow">
|
||||
<li>
|
||||
<input type="text" name="data.details.title" value="{{data.details.title}}"
|
||||
placeholder="{{ localize 'OSE.Title' }}" />
|
||||
<label>{{localize 'OSE.Title'}}</label>
|
||||
</li>
|
||||
<li>
|
||||
<input type="text" name="data.details.alignment" value="{{data.details.alignment}}"
|
||||
placeholder="{{ localize 'OSE.Alignment' }}" />
|
||||
<label>{{localize 'OSE.Alignment'}}</label>
|
||||
</li>
|
||||
</ul>
|
||||
<ul class="summary flexrow">
|
||||
<li class="flex3">
|
||||
<input type="text" name="data.details.class" value="{{data.details.class}}"
|
||||
placeholder="{{ localize 'OSE.Class' }}" />
|
||||
<label>{{localize 'OSE.Class'}}</label>
|
||||
</li>
|
||||
<li>
|
||||
<input type="text" name="data.details.level" value="{{data.details.level}}"
|
||||
placeholder="{{ localize 'OSE.Level' }}" />
|
||||
<label>{{localize 'OSE.Level'}}</label>
|
||||
</li>
|
||||
<li class="flex2">
|
||||
<input type="text" name="data.details.xp" value="{{data.details.xp}}"
|
||||
placeholder="{{ localize 'OSE.Experience' }}" />
|
||||
<label>{{localize 'OSE.Experience'}}</label>
|
||||
</li>
|
||||
</ul>
|
||||
</section>
|
||||
|
|
@ -0,0 +1,29 @@
|
|||
<section class="inventory">
|
||||
<div class="">
|
||||
{{#each inventory as |item|}}
|
||||
<li class="item-entry">
|
||||
<div class="item flexrow" data-item-id="{{item._id}}">
|
||||
<div class="item-name flexrow">
|
||||
<div
|
||||
class="item-image"
|
||||
style="background-image: url({{item.img}})"
|
||||
></div>
|
||||
<h4 title="{{item.name}}">
|
||||
{{item.name~}}
|
||||
</h4>
|
||||
</div>
|
||||
<div class="item-controls">
|
||||
{{#if ../owner}}
|
||||
<a class="item-control item-edit" title='{{localize "Ose.Edit"}}'
|
||||
><i class="fas fa-edit"></i
|
||||
></a>
|
||||
<a class="item-control item-delete" title='{{localize "Ose.Delete"}}'
|
||||
><i class="fas fa-trash"></i
|
||||
></a>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</div>
|
||||
</section>
|
||||
|
|
@ -0,0 +1,88 @@
|
|||
<section class="flexrow">
|
||||
<ul class="attributes flexrow">
|
||||
<li class="attribute">
|
||||
<h4 class="attribute-name box-title">{{localize 'OSE.SpellDC'}}</h4>
|
||||
<div class="attribute-value">
|
||||
<input name="data.spells.dc" type="text" value="{{data.spells.dc}}" data-dtype="Number"
|
||||
placeholder="0" />
|
||||
</div>
|
||||
</li>
|
||||
<li class="attribute">
|
||||
<h4 class="attribute-name box-title">{{localize 'OSE.Level'}} 1</h4>
|
||||
<div class="attribute-value">
|
||||
<input name="data.spells.lvl1.value" type="text" value="{{data.spells.lvl1.value}}" data-dtype="Number"
|
||||
placeholder="0" />
|
||||
<span class="sep"> / </span>
|
||||
<input name="data.spells.lvl1.max" type="text" value="{{data.spells.lvl1.max}}" data-dtype="Number" placeholder="0" />
|
||||
</div>
|
||||
</li>
|
||||
<li class="attribute">
|
||||
<h4 class="attribute-name box-title">{{localize 'OSE.Level'}} 2</h4>
|
||||
<div class="attribute-value">
|
||||
<input name="data.spells.lvl2.value" type="text" value="{{data.spells.lvl2.value}}" data-dtype="Number"
|
||||
placeholder="0" data-dtype="Number" />
|
||||
<span class="sep"> / </span>
|
||||
<input name="data.spells.lvl2.max" type="text" value="{{data.spells.lvl2.max}}" data-dtype="Number" placeholder="0" />
|
||||
</div>
|
||||
</li>
|
||||
<li class="attribute">
|
||||
<h4 class="attribute-name box-title">{{localize 'OSE.Level'}} 3</h4>
|
||||
<div class="attribute-value">
|
||||
<input name="data.spells.lvl3.value" type="text" value="{{data.spells.lvl3.value}}"
|
||||
placeholder="0" data-dtype="Number" />
|
||||
<span class="sep"> / </span>
|
||||
<input name="data.spells.lvl3.max" type="text" value="{{data.spells.lvl3.max}}" data-dtype="Number" placeholder="0" />
|
||||
</div>
|
||||
</li>
|
||||
<li class="attribute">
|
||||
<h4 class="attribute-name box-title">{{localize 'OSE.Level'}} 4</h4>
|
||||
<div class="attribute-value">
|
||||
<input name="data.spells.lvl4.value" type="text" value="{{data.spells.lvl4.value}}"
|
||||
placeholder="0" data-dtype="Number" />
|
||||
<span class="sep"> / </span>
|
||||
<input name="data.spells.lvl4.max" type="text" value="{{data.spells.lvl4.max}}" data-dtype="Number" placeholder="0" />
|
||||
</div>
|
||||
</li>
|
||||
<li class="attribute">
|
||||
<h4 class="attribute-name box-title">{{localize 'OSE.Level'}} 5</h4>
|
||||
<div class="attribute-value multiple">
|
||||
<input name="data.spells.lvl5.value" type="text" value="{{data.spells.lvl5.value}}"
|
||||
placeholder="0" data-dtype="Number" />
|
||||
<span class="sep"> / </span>
|
||||
<input name="data.spells.lvl5.max" type="text" value="{{data.spells.lvl5.max}}" data-dtype="Number" placeholder="0" />
|
||||
</div>
|
||||
</li>
|
||||
</ul>
|
||||
</section>
|
||||
<section class="panel inventory">
|
||||
<div class="panel-title">
|
||||
<h4>{{localize 'OSE.category.spells'}}</h4>
|
||||
</div>
|
||||
<div class="panel-content">
|
||||
{{#each spells as |item|}}
|
||||
<li class="item-entry">
|
||||
<div class="item flexrow" data-item-id="{{item._id}}">
|
||||
<div class="item-name flexrow">
|
||||
<div
|
||||
class="item-image"
|
||||
style="background-image: url({{item.img}})"
|
||||
></div>
|
||||
<h4 title="{{item.name}}">
|
||||
{{item.name~}}
|
||||
</h4>
|
||||
</div>
|
||||
<div class="item-controls">
|
||||
{{#if ../owner}}
|
||||
<a class="item-control item-edit" title='{{localize "Ose.Edit"}}'
|
||||
><i class="fas fa-edit"></i
|
||||
></a>
|
||||
<a class="item-control item-delete" title='{{localize "Ose.Delete"}}'
|
||||
><i class="fas fa-trash"></i
|
||||
></a>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</div>
|
||||
</section>
|
||||
|
|
@ -0,0 +1,13 @@
|
|||
<form autocomplete="off" onsubmit="event.preventDefault();">
|
||||
<ol class="trait-list">
|
||||
{{#each choices as |choice key|}}
|
||||
<li>
|
||||
<label class="checkbox">
|
||||
<input type="checkbox" name="{{key}}" data-dtype="Boolean" {{checked choice.chosen}}>
|
||||
{{localize choice.label}}
|
||||
</label>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
<button type="submit" name="submit" value="1"><i class="far fa-save"></i> Update Actor</button>
|
||||
</form>
|
||||
|
|
@ -0,0 +1,19 @@
|
|||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
|
||||
<div class="header-col">
|
||||
<h1 class="charname">
|
||||
<input
|
||||
name="name"
|
||||
type="text"
|
||||
value="{{item.name}}"
|
||||
placeholder="Name"
|
||||
/>
|
||||
</h1>
|
||||
</div>
|
||||
</header>
|
||||
<section class="sheet-body">
|
||||
{{editor content=data.description target="data.description"
|
||||
button=true owner=owner editable=editable}}
|
||||
</section>
|
||||
</form>
|
||||
|
|
@ -0,0 +1,19 @@
|
|||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
|
||||
<div class="header-col">
|
||||
<h1 class="charname">
|
||||
<input
|
||||
name="name"
|
||||
type="text"
|
||||
value="{{item.name}}"
|
||||
placeholder="Name"
|
||||
/>
|
||||
</h1>
|
||||
</div>
|
||||
</header>
|
||||
<section class="sheet-body">
|
||||
{{editor content=data.description target="data.description"
|
||||
button=true owner=owner editable=editable}}
|
||||
</section>
|
||||
</form>
|
||||
|
|
@ -0,0 +1,19 @@
|
|||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
|
||||
<div class="header-col">
|
||||
<h1 class="charname">
|
||||
<input
|
||||
name="name"
|
||||
type="text"
|
||||
value="{{item.name}}"
|
||||
placeholder="Name"
|
||||
/>
|
||||
</h1>
|
||||
</div>
|
||||
</header>
|
||||
<section class="sheet-body">
|
||||
{{editor content=data.description target="data.description"
|
||||
button=true owner=owner editable=editable}}
|
||||
</section>
|
||||
</form>
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
{
|
||||
"compilerOptions": {
|
||||
"target": "ES2017",
|
||||
"lib": [
|
||||
"DOM",
|
||||
"ES6",
|
||||
"ES2017"
|
||||
],
|
||||
"types": ["foundry-pc-types"]
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue