ENH: Movement rates order, and speed rolls
parent
c94807c9ae
commit
cb583d9154
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@ -114,7 +114,7 @@ export class OseActorSheet extends ActorSheet {
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html.find(".item-image").click(async (ev) => {
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html.find(".item-image").click(async (ev) => {
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const li = $(ev.currentTarget).parents(".item");
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const li = $(ev.currentTarget).parents(".item");
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const item = this.actor.getOwnedItem(li.data("itemId"));
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const item = this.actor.getOwnedItem(li.data("itemId"));
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item.roll();
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item.roll({skipDialog: event.ctrlKey});
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});
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});
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@ -49,15 +49,14 @@ export class OseItem extends Item {
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return data;
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return data;
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}
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}
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rollWeapon() {
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rollWeapon(skipDialog) {
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console.log(this);
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let isNPC = this.actor.data.type != 'character';
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let isNPC = this.actor.data.type != 'character';
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if (this.data.data.missile && !isNPC) {
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if (this.data.data.missile && !isNPC) {
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this.actor.rollAttack({type: 'missile', label: this.name, dmg: this.data.data.damage});
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this.actor.rollAttack({type: 'missile', label: this.name, dmg: this.data.data.damage}, {event: {ctrlKey: skipDialog}});
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} else if (this.data.data.melee && !isNPC) {
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} else if (this.data.data.melee && !isNPC) {
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this.actor.rollAttack({type: 'melee', label: this.name, dmg: this.data.data.damage});
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this.actor.rollAttack({type: 'melee', label: this.name, dmg: this.data.data.damage}, {event: {ctrlKey: skipDialog}});
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} else {
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} else {
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this.actor.rollAttack({type: 'raw', label: this.name, dmg: this.data.data.damage});
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this.actor.rollAttack({type: 'raw', label: this.name, dmg: this.data.data.damage}, {event: {ctrlKey: skipDialog}});
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}
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}
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return true;
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return true;
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}
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}
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@ -96,9 +95,9 @@ export class OseItem extends Item {
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* Roll the item to Chat, creating a chat card which contains follow up attack or damage roll options
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* Roll the item to Chat, creating a chat card which contains follow up attack or damage roll options
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* @return {Promise}
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* @return {Promise}
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*/
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*/
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async roll({ configureDialog = true } = {}) {
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async roll({ skipDialog = false } = {}) {
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if (this.data.type == 'weapon') {
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if (this.data.type == 'weapon') {
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if (this.rollWeapon()) return;
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if (this.rollWeapon(skipDialog)) return;
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}
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}
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// Basic template rendering data
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// Basic template rendering data
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const token = this.actor.token;
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const token = this.actor.token;
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@ -211,11 +211,11 @@
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<div class="flexrow">
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<div class="flexrow">
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<ul class="attributes flexrow">
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<ul class="attributes flexrow">
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<li class="attribute attribute-secondaries">
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<li class="attribute attribute-secondaries">
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<h4 class="attribute-name box-title" title="{{localize 'OSE.MovementEncounter'}}">
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<h4 class="attribute-name box-title" title="{{localize 'OSE.MovementOverland'}}">
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{{localize 'OSE.MovementEncounterShort'}}</h4>
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{{localize 'OSE.MovementOverlandShort'}}</h4>
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<div class="flexrow">
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<div class="flexrow">
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<div class="attribute-value">
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<div class="attribute-value">
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{{divide data.movement.base 3}}
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{{divide data.movement.base 5}}
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</div>
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</div>
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</div>
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</div>
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</li>
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</li>
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@ -228,11 +228,11 @@
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</div>
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</div>
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</li>
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</li>
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<li class="attribute attribute-secondaries">
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<li class="attribute attribute-secondaries">
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<h4 class="attribute-name box-title" title="{{localize 'OSE.MovementOverland'}}">
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<h4 class="attribute-name box-title" title="{{localize 'OSE.MovementEncounter'}}">
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{{localize 'OSE.MovementOverlandShort'}}</h4>
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{{localize 'OSE.MovementEncounterShort'}}</h4>
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<div class="flexrow">
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<div class="flexrow">
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<div class="attribute-value">
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<div class="attribute-value">
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{{divide data.movement.base 5}}
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{{divide data.movement.base 3}}
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</div>
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</div>
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</div>
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</div>
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</li>
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</li>
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