Update entity.js
Bug fix of the OSE code. Wisdom bonus was glitching monster saves.master
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				|  | @ -117,23 +117,35 @@ export class AcksActor extends Actor { | |||
|   rollSave(save, options = {}) { | ||||
|     const label = game.i18n.localize(`ACKS.saves.${save}.long`); | ||||
|     const rollParts = ["1d20"]; | ||||
|       let data = {}; | ||||
| 
 | ||||
|     const data = { | ||||
|       actor: this.data, | ||||
|       roll: { | ||||
|         type: "above", | ||||
|         target: this.data.data.saves[save].value, | ||||
|         magic: this.data.data.scores.wis.mod | ||||
|       }, | ||||
|       details: game.i18n.format("ACKS.roll.details.save", { save: label }), | ||||
|     }; | ||||
|     if (this.data.type == "character") { | ||||
|       data = { | ||||
|         actor: this.data, | ||||
|         roll: { | ||||
|           type: "above", | ||||
|           target: this.data.data.saves[save].value, | ||||
|           magic: this.data.data.scores.wis.mod | ||||
|         }, | ||||
|         details: game.i18n.format("ACKS.roll.details.save", { save: label }), | ||||
|       }; | ||||
|     } else if (this.data.type == "monster") { | ||||
|         data = { | ||||
|           actor: this.data, | ||||
|           roll: { | ||||
|             type: "above", | ||||
|             target: this.data.data.saves[save].value, | ||||
|           }, | ||||
|           details: game.i18n.format("ACKS.roll.details.save", { save: label }), | ||||
|         }; | ||||
|     } | ||||
|        | ||||
|     let skip = options.event && options.event.ctrlKey; | ||||
| 
 | ||||
|     const rollMethod = this.data.type == "character" ? OseDice.RollSave : OseDice.Roll; | ||||
|     const rollMethod = this.data.type == "character" ? AcksDice.RollSave : AcksDice.Roll; | ||||
| 
 | ||||
|     // Roll and return
 | ||||
|     return AcksDice.Roll({ | ||||
|     return rollMethod({ | ||||
|       event: options.event, | ||||
|       parts: rollParts, | ||||
|       data: data, | ||||
|  |  | |||
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