Merge pull request #24 from thehappyanarchist/THA-Dev
Implemented Wisdom bonus to all Saves houserule.master
commit
c745bfd259
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@ -1 +1,2 @@
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acks/
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acks/
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acks.zip
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@ -192,6 +192,8 @@
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"ACKS.Setting.Explode20Hint": "Heroic Fantasy Option: Attack throws explode on 20 - Critical if exceed target AC by 10",
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"ACKS.Setting.Explode20Hint": "Heroic Fantasy Option: Attack throws explode on 20 - Critical if exceed target AC by 10",
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"ACKS.Setting.BHR": "HFH: Base Healing Rate",
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"ACKS.Setting.BHR": "HFH: Base Healing Rate",
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"ACKS.Setting.BHRHint": "Heroic Fantasy Option: Base Healing Rate per day varies by Max HP",
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"ACKS.Setting.BHRHint": "Heroic Fantasy Option: Base Healing Rate per day varies by Max HP",
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"ACKS.Setting.RemoveMagicBonus": "Houserule: Wisdom Bonus to All Saves",
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"ACKS.Setting.RemoveMagicBonusHint": "A popular houserule, for use when PCs will add their wisdom modifier to all saving throws",
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"ACKS.items.Equip": "Equip",
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"ACKS.items.Equip": "Equip",
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"ACKS.items.Unequip": "Unequip",
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"ACKS.items.Unequip": "Unequip",
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@ -52,6 +52,7 @@ export class AcksActorSheetCharacter extends AcksActorSheet {
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data.config.initiative = game.settings.get("acks", "initiative") != "group";
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data.config.initiative = game.settings.get("acks", "initiative") != "group";
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data.config.encumbrance = game.settings.get("acks", "encumbranceOption");
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data.config.encumbrance = game.settings.get("acks", "encumbranceOption");
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data.config.BHR = game.settings.get("acks", "bhr");
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data.config.BHR = game.settings.get("acks", "bhr");
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data.config.removeMagicBonus = game.settings.get("acks", "removeMagicBonus");
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data.isNew = this.actor.isNew();
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data.isNew = this.actor.isNew();
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return data;
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return data;
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@ -325,36 +325,55 @@ export class AcksDice {
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flavor: flavor,
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flavor: flavor,
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speaker: speaker,
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speaker: speaker,
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};
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};
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let buttons = {}
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if (skipDialog) { AcksDice.sendRoll(rollData); }
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if (skipDialog) { AcksDice.sendRoll(rollData); }
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if (game.settings.get("acks", "removeMagicBonus") == false) {
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let buttons = {
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buttons = {
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ok: {
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ok: {
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label: game.i18n.localize("ACKS.Roll"),
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label: game.i18n.localize("ACKS.Roll"),
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icon: '<i class="fas fa-dice-d20"></i>',
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icon: '<i class="fas fa-dice-d20"></i>',
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callback: (html) => {
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callback: (html) => {
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rolled = true;
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rolled = true;
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rollData.form = html[0].children[0];
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rollData.form = html[0].children[0];
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roll = AcksDice.sendRoll(rollData);
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roll = AcksDice.sendRoll(rollData);
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},
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},
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},
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},
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magic: {
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magic: {
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label: game.i18n.localize("ACKS.saves.magic.short"),
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label: game.i18n.localize("ACKS.saves.magic.short"),
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icon: '<i class="fas fa-magic"></i>',
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icon: '<i class="fas fa-magic"></i>',
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callback: (html) => {
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callback: (html) => {
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rolled = true;
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rolled = true;
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rollData.form = html[0].children[0];
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rollData.form = html[0].children[0];
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rollData.data.roll.target = parseInt(rollData.data.roll.target) + parseInt(rollData.data.roll.magic);
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rollData.data.roll.target = parseInt(rollData.data.roll.target) + parseInt(rollData.data.roll.magic);
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rollData.title += ` ${game.i18n.localize("ACKS.saves.magic.short")} (${rollData.data.roll.magic})`;
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rollData.title += ` ${game.i18n.localize("ACKS.saves.magic.short")} (${rollData.data.roll.magic})`;
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roll = AcksDice.sendRoll(rollData);
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roll = AcksDice.sendRoll(rollData);
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},
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},
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},
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},
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cancel: {
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cancel: {
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icon: '<i class="fas fa-times"></i>',
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icon: '<i class="fas fa-times"></i>',
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label: game.i18n.localize("ACKS.Cancel"),
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label: game.i18n.localize("ACKS.Cancel"),
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callback: (html) => { },
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callback: (html) => { },
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},
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},
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};
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};
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} else {
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buttons = {
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ok: {
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label: game.i18n.localize("ACKS.Roll"),
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icon: '<i class="fas fa-dice-d20"></i>',
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callback: (html) => {
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rolled = true;
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rollData.form = html[0].children[0];
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roll = AcksDice.sendRoll(rollData);
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},
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},
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cancel: {
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icon: '<i class="fas fa-times"></i>',
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label: game.i18n.localize("ACKS.Cancel"),
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callback: (html) => { },
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},
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};
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}
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const html = await renderTemplate(template, dialogData);
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const html = await renderTemplate(template, dialogData);
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let roll;
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let roll;
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@ -47,6 +47,16 @@ export const registerSettings = function () {
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config: true,
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config: true,
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});
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});
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game.settings.register("acks", "removeMagicBonus", {
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name: game.i18n.localize("ACKS.Setting.RemoveMagicBonus"),
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hint: game.i18n.localize("ACKS.Setting.RemoveMagicBonusHint"),
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default: false,
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scope: "world",
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type: Boolean,
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config: true,
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onChange: _ => window.location.reload()
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});
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game.settings.register("acks", "exploding20s", {
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game.settings.register("acks", "exploding20s", {
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name: game.i18n.localize("ACKS.Setting.Explode20"),
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name: game.i18n.localize("ACKS.Setting.Explode20"),
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hint: game.i18n.localize("ACKS.Setting.Explode20Hint"),
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hint: game.i18n.localize("ACKS.Setting.Explode20Hint"),
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@ -247,6 +247,7 @@
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<input name="data.saves.spell.value" type="text" value="{{data.saves.spell.value}}"
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<input name="data.saves.spell.value" type="text" value="{{data.saves.spell.value}}"
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placeholder="0" />
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placeholder="0" />
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</li>
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</li>
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{{#unless config.removeMagicBonus}}
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<li class="attribute saving-throw">
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<li class="attribute saving-throw">
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<h4 class="attribute-name box-title" title="{{ localize 'ACKS.saves.magic.long' }}">
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<h4 class="attribute-name box-title" title="{{ localize 'ACKS.saves.magic.long' }}">
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{{ localize "ACKS.saves.magic.long"}}</h4>
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{{ localize "ACKS.saves.magic.long"}}</h4>
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@ -254,6 +255,7 @@
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{{mod data.scores.wis.mod}}
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{{mod data.scores.wis.mod}}
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</div>
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</div>
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</li>
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</li>
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{{/unless}}
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</ul>
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</ul>
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</div>
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</div>
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</section>
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</section>
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