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				|  | @ -618,57 +618,4 @@ an absolute waiver of all civil liability in connection with the | ||||||
| Program, unless a warranty or assumption of liability accompanies a | Program, unless a warranty or assumption of liability accompanies a | ||||||
| copy of the Program in return for a fee. | copy of the Program in return for a fee. | ||||||
| 
 | 
 | ||||||
|                      END OF TERMS AND CONDITIONS |                      END OF TERMS AND CONDITIONS | ||||||
| 
 |  | ||||||
|             How to Apply These Terms to Your New Programs |  | ||||||
| 
 |  | ||||||
|   If you develop a new program, and you want it to be of the greatest |  | ||||||
| possible use to the public, the best way to achieve this is to make it |  | ||||||
| free software which everyone can redistribute and change under these terms. |  | ||||||
| 
 |  | ||||||
|   To do so, attach the following notices to the program.  It is safest |  | ||||||
| to attach them to the start of each source file to most effectively |  | ||||||
| state the exclusion of warranty; and each file should have at least |  | ||||||
| the "copyright" line and a pointer to where the full notice is found. |  | ||||||
| 
 |  | ||||||
|     Foundry VTT 5th Edition |  | ||||||
|     Copyright (C) 2019  Foundry Network |  | ||||||
| 
 |  | ||||||
|     This program is free software: you can redistribute it and/or modify |  | ||||||
|     it under the terms of the GNU General Public License as published by |  | ||||||
|     the Free Software Foundation, either version 3 of the License, or |  | ||||||
|     (at your option) any later version. |  | ||||||
| 
 |  | ||||||
|     This program is distributed in the hope that it will be useful, |  | ||||||
|     but WITHOUT ANY WARRANTY; without even the implied warranty of |  | ||||||
|     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPACKS.  See the |  | ||||||
|     GNU General Public License for more details. |  | ||||||
| 
 |  | ||||||
|     You should have received a copy of the GNU General Public License |  | ||||||
|     along with this program.  If not, see <http://www.gnu.org/licenses/>. |  | ||||||
| 
 |  | ||||||
| Also add information on how to contact you by electronic and paper mail. |  | ||||||
| 
 |  | ||||||
|   If the program does terminal interaction, make it output a short |  | ||||||
| notice like this when it starts in an interactive mode: |  | ||||||
| 
 |  | ||||||
|     Foundry VTT 5th Edition  Copyright (C) 2019  Foundry Network |  | ||||||
|     This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. |  | ||||||
|     This is free software, and you are welcome to redistribute it |  | ||||||
|     under certain conditions; type `show c' for details. |  | ||||||
| 
 |  | ||||||
| The hypothetical commands `show w' and `show c' should show the appropriate |  | ||||||
| parts of the General Public License.  Of course, your program's commands |  | ||||||
| might be different; for a GUI interface, you would use an "about box". |  | ||||||
| 
 |  | ||||||
|   You should also get your employer (if you work as a programmer) or school, |  | ||||||
| if any, to sign a "copyright disclaimer" for the program, if necessary. |  | ||||||
| For more information on this, and how to apply and follow the GNU GPL, see |  | ||||||
| <http://www.gnu.org/licenses/>. |  | ||||||
| 
 |  | ||||||
|   The GNU General Public License does not permit incorporating your program |  | ||||||
| into proprietary programs.  If your program is a subroutine library, you |  | ||||||
| may consider it more useful to permit linking proprietary applications with |  | ||||||
| the library.  If this is what you want to do, use the GNU Lesser General |  | ||||||
| Public License instead of this License.  But first, please read |  | ||||||
| <http://www.gnu.org/philosophy/why-not-lgpl.html>. |  | ||||||
							
								
								
									
										19
									
								
								src/acks.js
								
								
								
								
							
							
						
						
									
										19
									
								
								src/acks.js
								
								
								
								
							|  | @ -84,25 +84,6 @@ Hooks.on("renderSidebarTab", async (object, html) => { | ||||||
|   if (object instanceof ActorDirectory) { |   if (object instanceof ActorDirectory) { | ||||||
|     party.addControl(object, html); |     party.addControl(object, html); | ||||||
|   } |   } | ||||||
|   if (object instanceof Settings) { |  | ||||||
|     let gamesystem = html.find(".game-system"); |  | ||||||
|     // SRD Link
 |  | ||||||
|     let acks = gamesystem.find('h4').last(); |  | ||||||
|     acks.append(` <sub><a href="https://oldschoolessentials.necroticgnome.com/srd/index.php">SRD<a></sub>`); |  | ||||||
| 
 |  | ||||||
|     // License text
 |  | ||||||
|     const template = "systems/acks/templates/chat/license.html"; |  | ||||||
|     const rendered = await renderTemplate(template); |  | ||||||
|     gamesystem.find(".system").append(rendered); |  | ||||||
|      |  | ||||||
|     // User guide
 |  | ||||||
|     let docs = html.find("button[data-action='docs']"); |  | ||||||
|     const styling = "border:none;margin-right:2px;vertical-align:middle;margin-bottom:5px"; |  | ||||||
|     $(`<button data-action="userguide"><img src='/systems/acks/assets/dragon.png' width='16' height='16' style='${styling}'/>Old School Guide</button>`).insertAfter(docs); |  | ||||||
|     html.find('button[data-action="userguide"]').click(ev => { |  | ||||||
|       new FrameViewer('https://mesfoliesludiques.gitlab.io/foundryvtt-ose', {resizable: true}).render(true); |  | ||||||
|     }); |  | ||||||
|   } |  | ||||||
| }); | }); | ||||||
| 
 | 
 | ||||||
| Hooks.on("preCreateCombatant", (combat, data, options, id) => { | Hooks.on("preCreateCombatant", (combat, data, options, id) => { | ||||||
|  |  | ||||||
|  | @ -121,7 +121,7 @@ | ||||||
|   "ACKS.ArmorClassBonus": "Armor Class Bonus", |   "ACKS.ArmorClassBonus": "Armor Class Bonus", | ||||||
|   "ACKS.Thac0": "THAC0", |   "ACKS.Thac0": "THAC0", | ||||||
|   "ACKS.ABShort": "Throw", |   "ACKS.ABShort": "Throw", | ||||||
|   "ACKS.AB": "Throw", |   "ACKS.AB": "Number needed to hit AC 0", | ||||||
|   "ACKS.MeleeShort": "MEL", |   "ACKS.MeleeShort": "MEL", | ||||||
|   "ACKS.Melee": "Melee", |   "ACKS.Melee": "Melee", | ||||||
|   "ACKS.MeleeBonus": "Melee Throw Bonus", |   "ACKS.MeleeBonus": "Melee Throw Bonus", | ||||||
|  | @ -146,6 +146,7 @@ | ||||||
|   "ACKS.Literate": "Literate", |   "ACKS.Literate": "Literate", | ||||||
|   "ACKS.LiteracyBasic": "Basic", |   "ACKS.LiteracyBasic": "Basic", | ||||||
|   "ACKS.Illiterate": "Illiterate", |   "ACKS.Illiterate": "Illiterate", | ||||||
|  | 
 | ||||||
|   "ACKS.NativeBroken": "Native (Broken)", |   "ACKS.NativeBroken": "Native (Broken)", | ||||||
|   "ACKS.Native": "Native", |   "ACKS.Native": "Native", | ||||||
|   "ACKS.NativePlus1": "Native + 1", |   "ACKS.NativePlus1": "Native + 1", | ||||||
|  | @ -174,16 +175,16 @@ | ||||||
|   "ACKS.Setting.InitiativeKeep": "Keep for each round", |   "ACKS.Setting.InitiativeKeep": "Keep for each round", | ||||||
|   "ACKS.Setting.InitiativeReroll": "Reroll each round", |   "ACKS.Setting.InitiativeReroll": "Reroll each round", | ||||||
|   "ACKS.Setting.InitiativeReset": "Reset each round", |   "ACKS.Setting.InitiativeReset": "Reset each round", | ||||||
|   "ACKS.Setting.AscendingAC": "Ascending Armor Class", |   "ACKS.Setting.AscendingAC": "ACKS Style Armor Class", | ||||||
|   "ACKS.Setting.AscendingACHint": "The more the better", |   "ACKS.Setting.AscendingACHint": "Do not uncheck unless you want old school THAC0", | ||||||
|   "ACKS.Setting.Morale": "Enable monsters Morale Rating", |   "ACKS.Setting.Morale": "Enable monsters Morale Rating", | ||||||
|   "ACKS.Setting.MoraleHint": "Morale Rating is shown on monster sheets", |   "ACKS.Setting.MoraleHint": "Morale Rating is shown on monster sheets", | ||||||
|   "ACKS.Setting.Encumbrance": "Encumbrance", |   "ACKS.Setting.Encumbrance": "Encumbrance", | ||||||
|   "ACKS.Setting.EncumbranceHint": "Choose the way encumbrance is calculated", |   "ACKS.Setting.EncumbranceHint": "Choose the way encumbrance is calculated", | ||||||
|   "ACKS.Setting.EncumbranceDisabled": "Disabled", |   "ACKS.Setting.EncumbranceDisabled": "Disabled", | ||||||
|   "ACKS.Setting.EncumbranceBasic": "Basic", |   "ACKS.Setting.EncumbranceBasic": "Basic", | ||||||
|   "ACKS.Setting.EncumbranceDetailed": "Detailed", |   "ACKS.Setting.EncumbranceDetailed": "6 Items or 1000 coins per Stone (ACKS Default)", | ||||||
|   "ACKS.Setting.EncumbranceComplete": "Complete", |   "ACKS.Setting.EncumbranceComplete": "Every item has weight at 1000 coins per stone", | ||||||
|   "ACKS.Setting.MovementAuto": "Calculate Movement", |   "ACKS.Setting.MovementAuto": "Calculate Movement", | ||||||
|   "ACKS.Setting.SignificantTreasure": "Significant Treasure Weight", |   "ACKS.Setting.SignificantTreasure": "Significant Treasure Weight", | ||||||
|   "ACKS.Setting.SignificantTreasureHint": "Weight at which treasure will reduce the movement, only useful for basic encumbrance", |   "ACKS.Setting.SignificantTreasureHint": "Weight at which treasure will reduce the movement, only useful for basic encumbrance", | ||||||
|  |  | ||||||
|  | @ -110,7 +110,6 @@ export class AcksActor extends Actor { | ||||||
|     let roll = new Roll(this.data.data.hp.hd).roll(); |     let roll = new Roll(this.data.data.hp.hd).roll(); | ||||||
|     return this.update({ |     return this.update({ | ||||||
|       data: { |       data: { | ||||||
|         actor: this.data, |  | ||||||
|         hp: { |         hp: { | ||||||
|           max: roll.total, |           max: roll.total, | ||||||
|           value: roll.total, |           value: roll.total, | ||||||
|  |  | ||||||
|  | @ -17,7 +17,7 @@ export const registerSettings = function () { | ||||||
|   game.settings.register("acks", "ascendingAC", { |   game.settings.register("acks", "ascendingAC", { | ||||||
|     name: game.i18n.localize("ACKS.Setting.AscendingAC"), |     name: game.i18n.localize("ACKS.Setting.AscendingAC"), | ||||||
|     hint: game.i18n.localize("ACKS.Setting.AscendingACHint"), |     hint: game.i18n.localize("ACKS.Setting.AscendingACHint"), | ||||||
|     default: false, |     default: true, | ||||||
|     scope: "world", |     scope: "world", | ||||||
|     type: Boolean, |     type: Boolean, | ||||||
|     config: true, |     config: true, | ||||||
|  | @ -27,7 +27,7 @@ export const registerSettings = function () { | ||||||
|   game.settings.register("acks", "morale", { |   game.settings.register("acks", "morale", { | ||||||
|     name: game.i18n.localize("ACKS.Setting.Morale"), |     name: game.i18n.localize("ACKS.Setting.Morale"), | ||||||
|     hint: game.i18n.localize("ACKS.Setting.MoraleHint"), |     hint: game.i18n.localize("ACKS.Setting.MoraleHint"), | ||||||
|     default: false, |     default: true, | ||||||
|     scope: "world", |     scope: "world", | ||||||
|     type: Boolean, |     type: Boolean, | ||||||
|     config: true, |     config: true, | ||||||
|  | @ -41,21 +41,21 @@ export const registerSettings = function () { | ||||||
|     type: String, |     type: String, | ||||||
|     config: true, |     config: true, | ||||||
|     choices: { |     choices: { | ||||||
|       disabled: "ACKS.Setting.EncumbranceDisabled", | //      disabled: "ACKS.Setting.EncumbranceDisabled",
 | ||||||
|       basic: "ACKS.Setting.EncumbranceBasic", | //      basic: "ACKS.Setting.EncumbranceBasic",
 | ||||||
|       detailed: "ACKS.Setting.EncumbranceDetailed", |       detailed: "ACKS.Setting.EncumbranceDetailed", | ||||||
|       complete: "ACKS.Setting.EncumbranceComplete", |       complete: "ACKS.Setting.EncumbranceComplete", | ||||||
|     }, |     }, | ||||||
|     onChange: _ => window.location.reload() |     onChange: _ => window.location.reload() | ||||||
|   }); |   }); | ||||||
| 
 | 
 | ||||||
|   game.settings.register("acks", "significantTreasure", { | //  game.settings.register("acks", "significantTreasure", {
 | ||||||
|     name: game.i18n.localize("ACKS.Setting.SignificantTreasure"), | //    name: game.i18n.localize("ACKS.Setting.SignificantTreasure"),
 | ||||||
|     hint: game.i18n.localize("ACKS.Setting.SignificantTreasureHint"), | //    hint: game.i18n.localize("ACKS.Setting.SignificantTreasureHint"),
 | ||||||
|     default: 800, | //    default: 800,
 | ||||||
|     scope: "world", | //    scope: "world",
 | ||||||
|     type: Number, | //    type: Number,
 | ||||||
|     config: true, | //    config: true,
 | ||||||
|     onChange: _ => window.location.reload() | //    onChange: _ => window.location.reload()
 | ||||||
|   }); | //  });
 | ||||||
| }; | }; | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| { | { | ||||||
|   "name": "acks", |   "name": "acks", | ||||||
|   "title": "Adventurer Conqueror Kings System", |   "title": "Adventurer Conqueror King System", | ||||||
|   "description": "Play B/X OSR modules with ACKS on Foundry VTT", |   "description": "Play B/X OSR modules with ACKS on Foundry VTT", | ||||||
|   "version": "0.2.2", |   "version": "0.5.0", | ||||||
|   "minimumCoreVersion": "0.6.2", |   "minimumCoreVersion": "0.6.2", | ||||||
|   "compatibleCoreVersion": "0.6.6", |   "compatibleCoreVersion": "0.6.6", | ||||||
|   "templateVersion": 2, |   "templateVersion": 2, | ||||||
|  |  | ||||||
|  | @ -46,7 +46,7 @@ | ||||||
|             {{#unless @root.settings.ascending}} |             {{#unless @root.settings.ascending}} | ||||||
|             {{e.data.data.thac0.value}} |             {{e.data.data.thac0.value}} | ||||||
|             {{else}} |             {{else}} | ||||||
|             {{e.data.data.thac0.bba}} |             {{e.data.data.thac0.throw}} | ||||||
|             {{/unless}} |             {{/unless}} | ||||||
|           </div> |           </div> | ||||||
|           {{#if (eq e.data.type 'character')}} |           {{#if (eq e.data.type 'character')}} | ||||||
|  |  | ||||||
|  | @ -1,12 +1,11 @@ | ||||||
| <div class="acks game-license"> | <div class="acks game-license"> | ||||||
|   <p class="acks game-license"> |   <p class="acks game-license"> | ||||||
|     This unofficial system requires Adventuer Conqueror King System Rules that |     This unofficial system requires Adventuer Conqueror King System Rules that you can find <a href="http://autarch.co">here</a>. | ||||||
|     you can find <a href="http://autarch.co">here</a>. |  | ||||||
|   </p> |   </p> | ||||||
|   <p> |   <p> | ||||||
|       Brought to life on Foundry VTT by The Happy Anarchist, with most of the heavy lifting done by U~man. |       Brought to life on FoundryVTT by The Happy Anarchist, built upon an OSE foundation programmed by U~man. | ||||||
|   </p> |   </p> | ||||||
|   <div class="footer"> |   <div class="footer"> | ||||||
|       Report your issues to The Happy Anarchist at maileater@thehiddencitadel.com |       Report your issues on the <a href="https://github.com/thehappyanarchist/foundryacks/issues">FoundryACKS Github</a>. | ||||||
|   </div> |   </div> | ||||||
| </div> | </div> | ||||||
|  |  | ||||||
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