commit
c2f25f19f4
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@ -619,56 +619,3 @@ Program, unless a warranty or assumption of liability accompanies a
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copy of the Program in return for a fee.
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copy of the Program in return for a fee.
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END OF TERMS AND CONDITIONS
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END OF TERMS AND CONDITIONS
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How to Apply These Terms to Your New Programs
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If you develop a new program, and you want it to be of the greatest
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possible use to the public, the best way to achieve this is to make it
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free software which everyone can redistribute and change under these terms.
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To do so, attach the following notices to the program. It is safest
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to attach them to the start of each source file to most effectively
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state the exclusion of warranty; and each file should have at least
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the "copyright" line and a pointer to where the full notice is found.
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Foundry VTT 5th Edition
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Copyright (C) 2019 Foundry Network
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPACKS. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Also add information on how to contact you by electronic and paper mail.
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If the program does terminal interaction, make it output a short
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notice like this when it starts in an interactive mode:
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Foundry VTT 5th Edition Copyright (C) 2019 Foundry Network
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This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
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This is free software, and you are welcome to redistribute it
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under certain conditions; type `show c' for details.
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The hypothetical commands `show w' and `show c' should show the appropriate
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parts of the General Public License. Of course, your program's commands
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might be different; for a GUI interface, you would use an "about box".
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You should also get your employer (if you work as a programmer) or school,
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if any, to sign a "copyright disclaimer" for the program, if necessary.
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For more information on this, and how to apply and follow the GNU GPL, see
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<http://www.gnu.org/licenses/>.
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The GNU General Public License does not permit incorporating your program
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into proprietary programs. If your program is a subroutine library, you
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may consider it more useful to permit linking proprietary applications with
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the library. If this is what you want to do, use the GNU Lesser General
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Public License instead of this License. But first, please read
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<http://www.gnu.org/philosophy/why-not-lgpl.html>.
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19
src/acks.js
19
src/acks.js
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@ -84,25 +84,6 @@ Hooks.on("renderSidebarTab", async (object, html) => {
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if (object instanceof ActorDirectory) {
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if (object instanceof ActorDirectory) {
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party.addControl(object, html);
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party.addControl(object, html);
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}
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}
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if (object instanceof Settings) {
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let gamesystem = html.find(".game-system");
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// SRD Link
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let acks = gamesystem.find('h4').last();
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acks.append(` <sub><a href="https://oldschoolessentials.necroticgnome.com/srd/index.php">SRD<a></sub>`);
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// License text
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const template = "systems/acks/templates/chat/license.html";
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const rendered = await renderTemplate(template);
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gamesystem.find(".system").append(rendered);
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// User guide
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let docs = html.find("button[data-action='docs']");
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const styling = "border:none;margin-right:2px;vertical-align:middle;margin-bottom:5px";
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$(`<button data-action="userguide"><img src='/systems/acks/assets/dragon.png' width='16' height='16' style='${styling}'/>Old School Guide</button>`).insertAfter(docs);
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html.find('button[data-action="userguide"]').click(ev => {
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new FrameViewer('https://mesfoliesludiques.gitlab.io/foundryvtt-ose', {resizable: true}).render(true);
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});
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}
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});
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});
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Hooks.on("preCreateCombatant", (combat, data, options, id) => {
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Hooks.on("preCreateCombatant", (combat, data, options, id) => {
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@ -121,7 +121,7 @@
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"ACKS.ArmorClassBonus": "Armor Class Bonus",
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"ACKS.ArmorClassBonus": "Armor Class Bonus",
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"ACKS.Thac0": "THAC0",
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"ACKS.Thac0": "THAC0",
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"ACKS.ABShort": "Throw",
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"ACKS.ABShort": "Throw",
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"ACKS.AB": "Throw",
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"ACKS.AB": "Number needed to hit AC 0",
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"ACKS.MeleeShort": "MEL",
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"ACKS.MeleeShort": "MEL",
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"ACKS.Melee": "Melee",
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"ACKS.Melee": "Melee",
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"ACKS.MeleeBonus": "Melee Throw Bonus",
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"ACKS.MeleeBonus": "Melee Throw Bonus",
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@ -146,6 +146,7 @@
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"ACKS.Literate": "Literate",
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"ACKS.Literate": "Literate",
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"ACKS.LiteracyBasic": "Basic",
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"ACKS.LiteracyBasic": "Basic",
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"ACKS.Illiterate": "Illiterate",
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"ACKS.Illiterate": "Illiterate",
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"ACKS.NativeBroken": "Native (Broken)",
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"ACKS.NativeBroken": "Native (Broken)",
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"ACKS.Native": "Native",
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"ACKS.Native": "Native",
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"ACKS.NativePlus1": "Native + 1",
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"ACKS.NativePlus1": "Native + 1",
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@ -174,16 +175,16 @@
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"ACKS.Setting.InitiativeKeep": "Keep for each round",
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"ACKS.Setting.InitiativeKeep": "Keep for each round",
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"ACKS.Setting.InitiativeReroll": "Reroll each round",
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"ACKS.Setting.InitiativeReroll": "Reroll each round",
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"ACKS.Setting.InitiativeReset": "Reset each round",
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"ACKS.Setting.InitiativeReset": "Reset each round",
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"ACKS.Setting.AscendingAC": "Ascending Armor Class",
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"ACKS.Setting.AscendingAC": "ACKS Style Armor Class",
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"ACKS.Setting.AscendingACHint": "The more the better",
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"ACKS.Setting.AscendingACHint": "Do not uncheck unless you want old school THAC0",
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"ACKS.Setting.Morale": "Enable monsters Morale Rating",
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"ACKS.Setting.Morale": "Enable monsters Morale Rating",
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"ACKS.Setting.MoraleHint": "Morale Rating is shown on monster sheets",
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"ACKS.Setting.MoraleHint": "Morale Rating is shown on monster sheets",
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"ACKS.Setting.Encumbrance": "Encumbrance",
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"ACKS.Setting.Encumbrance": "Encumbrance",
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"ACKS.Setting.EncumbranceHint": "Choose the way encumbrance is calculated",
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"ACKS.Setting.EncumbranceHint": "Choose the way encumbrance is calculated",
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"ACKS.Setting.EncumbranceDisabled": "Disabled",
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"ACKS.Setting.EncumbranceDisabled": "Disabled",
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"ACKS.Setting.EncumbranceBasic": "Basic",
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"ACKS.Setting.EncumbranceBasic": "Basic",
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"ACKS.Setting.EncumbranceDetailed": "Detailed",
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"ACKS.Setting.EncumbranceDetailed": "6 Items or 1000 coins per Stone (ACKS Default)",
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"ACKS.Setting.EncumbranceComplete": "Complete",
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"ACKS.Setting.EncumbranceComplete": "Every item has weight at 1000 coins per stone",
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"ACKS.Setting.MovementAuto": "Calculate Movement",
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"ACKS.Setting.MovementAuto": "Calculate Movement",
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"ACKS.Setting.SignificantTreasure": "Significant Treasure Weight",
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"ACKS.Setting.SignificantTreasure": "Significant Treasure Weight",
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"ACKS.Setting.SignificantTreasureHint": "Weight at which treasure will reduce the movement, only useful for basic encumbrance",
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"ACKS.Setting.SignificantTreasureHint": "Weight at which treasure will reduce the movement, only useful for basic encumbrance",
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@ -110,7 +110,6 @@ export class AcksActor extends Actor {
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let roll = new Roll(this.data.data.hp.hd).roll();
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let roll = new Roll(this.data.data.hp.hd).roll();
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return this.update({
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return this.update({
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data: {
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data: {
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actor: this.data,
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hp: {
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hp: {
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max: roll.total,
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max: roll.total,
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value: roll.total,
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value: roll.total,
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@ -17,7 +17,7 @@ export const registerSettings = function () {
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game.settings.register("acks", "ascendingAC", {
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game.settings.register("acks", "ascendingAC", {
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name: game.i18n.localize("ACKS.Setting.AscendingAC"),
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name: game.i18n.localize("ACKS.Setting.AscendingAC"),
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hint: game.i18n.localize("ACKS.Setting.AscendingACHint"),
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hint: game.i18n.localize("ACKS.Setting.AscendingACHint"),
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default: false,
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default: true,
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scope: "world",
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scope: "world",
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type: Boolean,
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type: Boolean,
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config: true,
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config: true,
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@ -27,7 +27,7 @@ export const registerSettings = function () {
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game.settings.register("acks", "morale", {
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game.settings.register("acks", "morale", {
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name: game.i18n.localize("ACKS.Setting.Morale"),
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name: game.i18n.localize("ACKS.Setting.Morale"),
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hint: game.i18n.localize("ACKS.Setting.MoraleHint"),
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hint: game.i18n.localize("ACKS.Setting.MoraleHint"),
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default: false,
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default: true,
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scope: "world",
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scope: "world",
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type: Boolean,
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type: Boolean,
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config: true,
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config: true,
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@ -41,21 +41,21 @@ export const registerSettings = function () {
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type: String,
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type: String,
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config: true,
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config: true,
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choices: {
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choices: {
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disabled: "ACKS.Setting.EncumbranceDisabled",
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// disabled: "ACKS.Setting.EncumbranceDisabled",
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basic: "ACKS.Setting.EncumbranceBasic",
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// basic: "ACKS.Setting.EncumbranceBasic",
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detailed: "ACKS.Setting.EncumbranceDetailed",
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detailed: "ACKS.Setting.EncumbranceDetailed",
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complete: "ACKS.Setting.EncumbranceComplete",
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complete: "ACKS.Setting.EncumbranceComplete",
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},
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},
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onChange: _ => window.location.reload()
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onChange: _ => window.location.reload()
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});
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});
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game.settings.register("acks", "significantTreasure", {
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// game.settings.register("acks", "significantTreasure", {
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name: game.i18n.localize("ACKS.Setting.SignificantTreasure"),
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// name: game.i18n.localize("ACKS.Setting.SignificantTreasure"),
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hint: game.i18n.localize("ACKS.Setting.SignificantTreasureHint"),
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// hint: game.i18n.localize("ACKS.Setting.SignificantTreasureHint"),
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default: 800,
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// default: 800,
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scope: "world",
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// scope: "world",
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type: Number,
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// type: Number,
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config: true,
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// config: true,
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onChange: _ => window.location.reload()
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// onChange: _ => window.location.reload()
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});
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// });
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};
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};
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@ -1,8 +1,8 @@
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{
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{
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"name": "acks",
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"name": "acks",
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"title": "Adventurer Conqueror Kings System",
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"title": "Adventurer Conqueror King System",
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"description": "Play B/X OSR modules with ACKS on Foundry VTT",
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"description": "Play B/X OSR modules with ACKS on Foundry VTT",
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"version": "0.2.2",
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"version": "0.5.0",
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"minimumCoreVersion": "0.6.2",
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"minimumCoreVersion": "0.6.2",
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"compatibleCoreVersion": "0.6.6",
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"compatibleCoreVersion": "0.6.6",
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"templateVersion": 2,
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"templateVersion": 2,
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@ -46,7 +46,7 @@
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{{#unless @root.settings.ascending}}
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{{#unless @root.settings.ascending}}
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{{e.data.data.thac0.value}}
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{{e.data.data.thac0.value}}
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{{else}}
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{{else}}
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{{e.data.data.thac0.bba}}
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{{e.data.data.thac0.throw}}
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{{/unless}}
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{{/unless}}
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</div>
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</div>
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{{#if (eq e.data.type 'character')}}
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{{#if (eq e.data.type 'character')}}
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|
@ -1,12 +1,11 @@
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<div class="acks game-license">
|
<div class="acks game-license">
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<p class="acks game-license">
|
<p class="acks game-license">
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This unofficial system requires Adventuer Conqueror King System Rules that
|
This unofficial system requires Adventuer Conqueror King System Rules that you can find <a href="http://autarch.co">here</a>.
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you can find <a href="http://autarch.co">here</a>.
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</p>
|
</p>
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<p>
|
<p>
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Brought to life on Foundry VTT by The Happy Anarchist, with most of the heavy lifting done by U~man.
|
Brought to life on FoundryVTT by The Happy Anarchist, built upon an OSE foundation programmed by U~man.
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</p>
|
</p>
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<div class="footer">
|
<div class="footer">
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||||||
Report your issues to The Happy Anarchist at maileater@thehiddencitadel.com
|
Report your issues on the <a href="https://github.com/thehappyanarchist/foundryacks/issues">FoundryACKS Github</a>.
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</div>
|
</div>
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||||||
</div>
|
</div>
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Loading…
Reference in New Issue