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				|  | @ -618,57 +618,4 @@ an absolute waiver of all civil liability in connection with the | |||
| Program, unless a warranty or assumption of liability accompanies a | ||||
| copy of the Program in return for a fee. | ||||
| 
 | ||||
|                      END OF TERMS AND CONDITIONS | ||||
| 
 | ||||
|             How to Apply These Terms to Your New Programs | ||||
| 
 | ||||
|   If you develop a new program, and you want it to be of the greatest | ||||
| possible use to the public, the best way to achieve this is to make it | ||||
| free software which everyone can redistribute and change under these terms. | ||||
| 
 | ||||
|   To do so, attach the following notices to the program.  It is safest | ||||
| to attach them to the start of each source file to most effectively | ||||
| state the exclusion of warranty; and each file should have at least | ||||
| the "copyright" line and a pointer to where the full notice is found. | ||||
| 
 | ||||
|     Foundry VTT 5th Edition | ||||
|     Copyright (C) 2019  Foundry Network | ||||
| 
 | ||||
|     This program is free software: you can redistribute it and/or modify | ||||
|     it under the terms of the GNU General Public License as published by | ||||
|     the Free Software Foundation, either version 3 of the License, or | ||||
|     (at your option) any later version. | ||||
| 
 | ||||
|     This program is distributed in the hope that it will be useful, | ||||
|     but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPACKS.  See the | ||||
|     GNU General Public License for more details. | ||||
| 
 | ||||
|     You should have received a copy of the GNU General Public License | ||||
|     along with this program.  If not, see <http://www.gnu.org/licenses/>. | ||||
| 
 | ||||
| Also add information on how to contact you by electronic and paper mail. | ||||
| 
 | ||||
|   If the program does terminal interaction, make it output a short | ||||
| notice like this when it starts in an interactive mode: | ||||
| 
 | ||||
|     Foundry VTT 5th Edition  Copyright (C) 2019  Foundry Network | ||||
|     This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. | ||||
|     This is free software, and you are welcome to redistribute it | ||||
|     under certain conditions; type `show c' for details. | ||||
| 
 | ||||
| The hypothetical commands `show w' and `show c' should show the appropriate | ||||
| parts of the General Public License.  Of course, your program's commands | ||||
| might be different; for a GUI interface, you would use an "about box". | ||||
| 
 | ||||
|   You should also get your employer (if you work as a programmer) or school, | ||||
| if any, to sign a "copyright disclaimer" for the program, if necessary. | ||||
| For more information on this, and how to apply and follow the GNU GPL, see | ||||
| <http://www.gnu.org/licenses/>. | ||||
| 
 | ||||
|   The GNU General Public License does not permit incorporating your program | ||||
| into proprietary programs.  If your program is a subroutine library, you | ||||
| may consider it more useful to permit linking proprietary applications with | ||||
| the library.  If this is what you want to do, use the GNU Lesser General | ||||
| Public License instead of this License.  But first, please read | ||||
| <http://www.gnu.org/philosophy/why-not-lgpl.html>. | ||||
|                      END OF TERMS AND CONDITIONS | ||||
							
								
								
									
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								src/acks.js
								
								
								
								
							
							
						
						
									
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								src/acks.js
								
								
								
								
							|  | @ -84,25 +84,6 @@ Hooks.on("renderSidebarTab", async (object, html) => { | |||
|   if (object instanceof ActorDirectory) { | ||||
|     party.addControl(object, html); | ||||
|   } | ||||
|   if (object instanceof Settings) { | ||||
|     let gamesystem = html.find(".game-system"); | ||||
|     // SRD Link
 | ||||
|     let acks = gamesystem.find('h4').last(); | ||||
|     acks.append(` <sub><a href="https://oldschoolessentials.necroticgnome.com/srd/index.php">SRD<a></sub>`); | ||||
| 
 | ||||
|     // License text
 | ||||
|     const template = "systems/acks/templates/chat/license.html"; | ||||
|     const rendered = await renderTemplate(template); | ||||
|     gamesystem.find(".system").append(rendered); | ||||
|      | ||||
|     // User guide
 | ||||
|     let docs = html.find("button[data-action='docs']"); | ||||
|     const styling = "border:none;margin-right:2px;vertical-align:middle;margin-bottom:5px"; | ||||
|     $(`<button data-action="userguide"><img src='/systems/acks/assets/dragon.png' width='16' height='16' style='${styling}'/>Old School Guide</button>`).insertAfter(docs); | ||||
|     html.find('button[data-action="userguide"]').click(ev => { | ||||
|       new FrameViewer('https://mesfoliesludiques.gitlab.io/foundryvtt-ose', {resizable: true}).render(true); | ||||
|     }); | ||||
|   } | ||||
| }); | ||||
| 
 | ||||
| Hooks.on("preCreateCombatant", (combat, data, options, id) => { | ||||
|  |  | |||
|  | @ -121,7 +121,7 @@ | |||
|   "ACKS.ArmorClassBonus": "Armor Class Bonus", | ||||
|   "ACKS.Thac0": "THAC0", | ||||
|   "ACKS.ABShort": "Throw", | ||||
|   "ACKS.AB": "Throw", | ||||
|   "ACKS.AB": "Number needed to hit AC 0", | ||||
|   "ACKS.MeleeShort": "MEL", | ||||
|   "ACKS.Melee": "Melee", | ||||
|   "ACKS.MeleeBonus": "Melee Throw Bonus", | ||||
|  | @ -146,6 +146,7 @@ | |||
|   "ACKS.Literate": "Literate", | ||||
|   "ACKS.LiteracyBasic": "Basic", | ||||
|   "ACKS.Illiterate": "Illiterate", | ||||
| 
 | ||||
|   "ACKS.NativeBroken": "Native (Broken)", | ||||
|   "ACKS.Native": "Native", | ||||
|   "ACKS.NativePlus1": "Native + 1", | ||||
|  | @ -174,16 +175,16 @@ | |||
|   "ACKS.Setting.InitiativeKeep": "Keep for each round", | ||||
|   "ACKS.Setting.InitiativeReroll": "Reroll each round", | ||||
|   "ACKS.Setting.InitiativeReset": "Reset each round", | ||||
|   "ACKS.Setting.AscendingAC": "Ascending Armor Class", | ||||
|   "ACKS.Setting.AscendingACHint": "The more the better", | ||||
|   "ACKS.Setting.AscendingAC": "ACKS Style Armor Class", | ||||
|   "ACKS.Setting.AscendingACHint": "Do not uncheck unless you want old school THAC0", | ||||
|   "ACKS.Setting.Morale": "Enable monsters Morale Rating", | ||||
|   "ACKS.Setting.MoraleHint": "Morale Rating is shown on monster sheets", | ||||
|   "ACKS.Setting.Encumbrance": "Encumbrance", | ||||
|   "ACKS.Setting.EncumbranceHint": "Choose the way encumbrance is calculated", | ||||
|   "ACKS.Setting.EncumbranceDisabled": "Disabled", | ||||
|   "ACKS.Setting.EncumbranceBasic": "Basic", | ||||
|   "ACKS.Setting.EncumbranceDetailed": "Detailed", | ||||
|   "ACKS.Setting.EncumbranceComplete": "Complete", | ||||
|   "ACKS.Setting.EncumbranceDetailed": "6 Items or 1000 coins per Stone (ACKS Default)", | ||||
|   "ACKS.Setting.EncumbranceComplete": "Every item has weight at 1000 coins per stone", | ||||
|   "ACKS.Setting.MovementAuto": "Calculate Movement", | ||||
|   "ACKS.Setting.SignificantTreasure": "Significant Treasure Weight", | ||||
|   "ACKS.Setting.SignificantTreasureHint": "Weight at which treasure will reduce the movement, only useful for basic encumbrance", | ||||
|  |  | |||
|  | @ -110,7 +110,6 @@ export class AcksActor extends Actor { | |||
|     let roll = new Roll(this.data.data.hp.hd).roll(); | ||||
|     return this.update({ | ||||
|       data: { | ||||
|         actor: this.data, | ||||
|         hp: { | ||||
|           max: roll.total, | ||||
|           value: roll.total, | ||||
|  |  | |||
|  | @ -17,7 +17,7 @@ export const registerSettings = function () { | |||
|   game.settings.register("acks", "ascendingAC", { | ||||
|     name: game.i18n.localize("ACKS.Setting.AscendingAC"), | ||||
|     hint: game.i18n.localize("ACKS.Setting.AscendingACHint"), | ||||
|     default: false, | ||||
|     default: true, | ||||
|     scope: "world", | ||||
|     type: Boolean, | ||||
|     config: true, | ||||
|  | @ -27,7 +27,7 @@ export const registerSettings = function () { | |||
|   game.settings.register("acks", "morale", { | ||||
|     name: game.i18n.localize("ACKS.Setting.Morale"), | ||||
|     hint: game.i18n.localize("ACKS.Setting.MoraleHint"), | ||||
|     default: false, | ||||
|     default: true, | ||||
|     scope: "world", | ||||
|     type: Boolean, | ||||
|     config: true, | ||||
|  | @ -41,21 +41,21 @@ export const registerSettings = function () { | |||
|     type: String, | ||||
|     config: true, | ||||
|     choices: { | ||||
|       disabled: "ACKS.Setting.EncumbranceDisabled", | ||||
|       basic: "ACKS.Setting.EncumbranceBasic", | ||||
| //      disabled: "ACKS.Setting.EncumbranceDisabled",
 | ||||
| //      basic: "ACKS.Setting.EncumbranceBasic",
 | ||||
|       detailed: "ACKS.Setting.EncumbranceDetailed", | ||||
|       complete: "ACKS.Setting.EncumbranceComplete", | ||||
|     }, | ||||
|     onChange: _ => window.location.reload() | ||||
|   }); | ||||
| 
 | ||||
|   game.settings.register("acks", "significantTreasure", { | ||||
|     name: game.i18n.localize("ACKS.Setting.SignificantTreasure"), | ||||
|     hint: game.i18n.localize("ACKS.Setting.SignificantTreasureHint"), | ||||
|     default: 800, | ||||
|     scope: "world", | ||||
|     type: Number, | ||||
|     config: true, | ||||
|     onChange: _ => window.location.reload() | ||||
|   }); | ||||
| //  game.settings.register("acks", "significantTreasure", {
 | ||||
| //    name: game.i18n.localize("ACKS.Setting.SignificantTreasure"),
 | ||||
| //    hint: game.i18n.localize("ACKS.Setting.SignificantTreasureHint"),
 | ||||
| //    default: 800,
 | ||||
| //    scope: "world",
 | ||||
| //    type: Number,
 | ||||
| //    config: true,
 | ||||
| //    onChange: _ => window.location.reload()
 | ||||
| //  });
 | ||||
| }; | ||||
|  |  | |||
|  | @ -1,8 +1,8 @@ | |||
| { | ||||
|   "name": "acks", | ||||
|   "title": "Adventurer Conqueror Kings System", | ||||
|   "title": "Adventurer Conqueror King System", | ||||
|   "description": "Play B/X OSR modules with ACKS on Foundry VTT", | ||||
|   "version": "0.2.2", | ||||
|   "version": "0.5.0", | ||||
|   "minimumCoreVersion": "0.6.2", | ||||
|   "compatibleCoreVersion": "0.6.6", | ||||
|   "templateVersion": 2, | ||||
|  |  | |||
|  | @ -46,7 +46,7 @@ | |||
|             {{#unless @root.settings.ascending}} | ||||
|             {{e.data.data.thac0.value}} | ||||
|             {{else}} | ||||
|             {{e.data.data.thac0.bba}} | ||||
|             {{e.data.data.thac0.throw}} | ||||
|             {{/unless}} | ||||
|           </div> | ||||
|           {{#if (eq e.data.type 'character')}} | ||||
|  |  | |||
|  | @ -1,12 +1,11 @@ | |||
| <div class="acks game-license"> | ||||
|   <p class="acks game-license"> | ||||
|     This unofficial system requires Adventuer Conqueror King System Rules that | ||||
|     you can find <a href="http://autarch.co">here</a>. | ||||
|     This unofficial system requires Adventuer Conqueror King System Rules that you can find <a href="http://autarch.co">here</a>. | ||||
|   </p> | ||||
|   <p> | ||||
|       Brought to life on Foundry VTT by The Happy Anarchist, with most of the heavy lifting done by U~man. | ||||
|       Brought to life on FoundryVTT by The Happy Anarchist, built upon an OSE foundation programmed by U~man. | ||||
|   </p> | ||||
|   <div class="footer"> | ||||
|       Report your issues to The Happy Anarchist at maileater@thehiddencitadel.com | ||||
|       Report your issues on the <a href="https://github.com/thehappyanarchist/foundryacks/issues">FoundryACKS Github</a>. | ||||
|   </div> | ||||
| </div> | ||||
|  |  | |||
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