Merge pull request #6 from thehappyanarchist/THA-Home

Prep for release
master
thehappyanarchist 2020-09-22 19:53:09 -10:00 committed by GitHub
commit c2f25f19f4
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8 changed files with 26 additions and 99 deletions

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@ -618,57 +618,4 @@ an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
Foundry VTT 5th Edition
Copyright (C) 2019 Foundry Network
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPACKS. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
Foundry VTT 5th Edition Copyright (C) 2019 Foundry Network
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
END OF TERMS AND CONDITIONS

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@ -84,25 +84,6 @@ Hooks.on("renderSidebarTab", async (object, html) => {
if (object instanceof ActorDirectory) {
party.addControl(object, html);
}
if (object instanceof Settings) {
let gamesystem = html.find(".game-system");
// SRD Link
let acks = gamesystem.find('h4').last();
acks.append(` <sub><a href="https://oldschoolessentials.necroticgnome.com/srd/index.php">SRD<a></sub>`);
// License text
const template = "systems/acks/templates/chat/license.html";
const rendered = await renderTemplate(template);
gamesystem.find(".system").append(rendered);
// User guide
let docs = html.find("button[data-action='docs']");
const styling = "border:none;margin-right:2px;vertical-align:middle;margin-bottom:5px";
$(`<button data-action="userguide"><img src='/systems/acks/assets/dragon.png' width='16' height='16' style='${styling}'/>Old School Guide</button>`).insertAfter(docs);
html.find('button[data-action="userguide"]').click(ev => {
new FrameViewer('https://mesfoliesludiques.gitlab.io/foundryvtt-ose', {resizable: true}).render(true);
});
}
});
Hooks.on("preCreateCombatant", (combat, data, options, id) => {

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@ -121,7 +121,7 @@
"ACKS.ArmorClassBonus": "Armor Class Bonus",
"ACKS.Thac0": "THAC0",
"ACKS.ABShort": "Throw",
"ACKS.AB": "Throw",
"ACKS.AB": "Number needed to hit AC 0",
"ACKS.MeleeShort": "MEL",
"ACKS.Melee": "Melee",
"ACKS.MeleeBonus": "Melee Throw Bonus",
@ -146,6 +146,7 @@
"ACKS.Literate": "Literate",
"ACKS.LiteracyBasic": "Basic",
"ACKS.Illiterate": "Illiterate",
"ACKS.NativeBroken": "Native (Broken)",
"ACKS.Native": "Native",
"ACKS.NativePlus1": "Native + 1",
@ -174,16 +175,16 @@
"ACKS.Setting.InitiativeKeep": "Keep for each round",
"ACKS.Setting.InitiativeReroll": "Reroll each round",
"ACKS.Setting.InitiativeReset": "Reset each round",
"ACKS.Setting.AscendingAC": "Ascending Armor Class",
"ACKS.Setting.AscendingACHint": "The more the better",
"ACKS.Setting.AscendingAC": "ACKS Style Armor Class",
"ACKS.Setting.AscendingACHint": "Do not uncheck unless you want old school THAC0",
"ACKS.Setting.Morale": "Enable monsters Morale Rating",
"ACKS.Setting.MoraleHint": "Morale Rating is shown on monster sheets",
"ACKS.Setting.Encumbrance": "Encumbrance",
"ACKS.Setting.EncumbranceHint": "Choose the way encumbrance is calculated",
"ACKS.Setting.EncumbranceDisabled": "Disabled",
"ACKS.Setting.EncumbranceBasic": "Basic",
"ACKS.Setting.EncumbranceDetailed": "Detailed",
"ACKS.Setting.EncumbranceComplete": "Complete",
"ACKS.Setting.EncumbranceDetailed": "6 Items or 1000 coins per Stone (ACKS Default)",
"ACKS.Setting.EncumbranceComplete": "Every item has weight at 1000 coins per stone",
"ACKS.Setting.MovementAuto": "Calculate Movement",
"ACKS.Setting.SignificantTreasure": "Significant Treasure Weight",
"ACKS.Setting.SignificantTreasureHint": "Weight at which treasure will reduce the movement, only useful for basic encumbrance",

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@ -110,7 +110,6 @@ export class AcksActor extends Actor {
let roll = new Roll(this.data.data.hp.hd).roll();
return this.update({
data: {
actor: this.data,
hp: {
max: roll.total,
value: roll.total,

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@ -17,7 +17,7 @@ export const registerSettings = function () {
game.settings.register("acks", "ascendingAC", {
name: game.i18n.localize("ACKS.Setting.AscendingAC"),
hint: game.i18n.localize("ACKS.Setting.AscendingACHint"),
default: false,
default: true,
scope: "world",
type: Boolean,
config: true,
@ -27,7 +27,7 @@ export const registerSettings = function () {
game.settings.register("acks", "morale", {
name: game.i18n.localize("ACKS.Setting.Morale"),
hint: game.i18n.localize("ACKS.Setting.MoraleHint"),
default: false,
default: true,
scope: "world",
type: Boolean,
config: true,
@ -41,21 +41,21 @@ export const registerSettings = function () {
type: String,
config: true,
choices: {
disabled: "ACKS.Setting.EncumbranceDisabled",
basic: "ACKS.Setting.EncumbranceBasic",
// disabled: "ACKS.Setting.EncumbranceDisabled",
// basic: "ACKS.Setting.EncumbranceBasic",
detailed: "ACKS.Setting.EncumbranceDetailed",
complete: "ACKS.Setting.EncumbranceComplete",
},
onChange: _ => window.location.reload()
});
game.settings.register("acks", "significantTreasure", {
name: game.i18n.localize("ACKS.Setting.SignificantTreasure"),
hint: game.i18n.localize("ACKS.Setting.SignificantTreasureHint"),
default: 800,
scope: "world",
type: Number,
config: true,
onChange: _ => window.location.reload()
});
// game.settings.register("acks", "significantTreasure", {
// name: game.i18n.localize("ACKS.Setting.SignificantTreasure"),
// hint: game.i18n.localize("ACKS.Setting.SignificantTreasureHint"),
// default: 800,
// scope: "world",
// type: Number,
// config: true,
// onChange: _ => window.location.reload()
// });
};

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@ -1,8 +1,8 @@
{
"name": "acks",
"title": "Adventurer Conqueror Kings System",
"title": "Adventurer Conqueror King System",
"description": "Play B/X OSR modules with ACKS on Foundry VTT",
"version": "0.2.2",
"version": "0.5.0",
"minimumCoreVersion": "0.6.2",
"compatibleCoreVersion": "0.6.6",
"templateVersion": 2,

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@ -46,7 +46,7 @@
{{#unless @root.settings.ascending}}
{{e.data.data.thac0.value}}
{{else}}
{{e.data.data.thac0.bba}}
{{e.data.data.thac0.throw}}
{{/unless}}
</div>
{{#if (eq e.data.type 'character')}}

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@ -1,12 +1,11 @@
<div class="acks game-license">
<p class="acks game-license">
This unofficial system requires Adventuer Conqueror King System Rules that
you can find <a href="http://autarch.co">here</a>.
This unofficial system requires Adventuer Conqueror King System Rules that you can find <a href="http://autarch.co">here</a>.
</p>
<p>
Brought to life on Foundry VTT by The Happy Anarchist, with most of the heavy lifting done by U~man.
Brought to life on FoundryVTT by The Happy Anarchist, built upon an OSE foundation programmed by U~man.
</p>
<div class="footer">
Report your issues to The Happy Anarchist at maileater@thehiddencitadel.com
Report your issues on the <a href="https://github.com/thehappyanarchist/foundryacks/issues">FoundryACKS Github</a>.
</div>
</div>