From bae803025e00205db6491a4d7cd52b8b53cd32f4 Mon Sep 17 00:00:00 2001 From: U~man Date: Tue, 7 Jul 2020 00:35:54 +0200 Subject: [PATCH] FIX: monster weapon rolls --- src/module/item/entity.js | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/module/item/entity.js b/src/module/item/entity.js index 8c11f85..f0dda5f 100644 --- a/src/module/item/entity.js +++ b/src/module/item/entity.js @@ -50,9 +50,11 @@ export class OseItem extends Item { } rollWeapon() { - if (this.data.data.missile) { + console.log(this); + let isNPC = this.actor.data.type != 'character'; + if (this.data.data.missile && !isNPC) { this.actor.rollAttack({type: 'missile', label: this.name, dmg: this.data.data.damage}); - } else if (this.data.data.melee) { + } else if (this.data.data.melee && !isNPC) { this.actor.rollAttack({type: 'melee', label: this.name, dmg: this.data.data.damage}); } else { this.actor.rollAttack({type: 'raw', label: this.name});