diff --git a/src/lang/en.json b/src/lang/en.json
index cadfea8..cfbb2ca 100644
--- a/src/lang/en.json
+++ b/src/lang/en.json
@@ -252,6 +252,7 @@
"OSE.messages.AttackSuccess": "Hits AC {result}! ({bonus})",
"OSE.messages.AttackAscendingSuccess": "Hits AC {result}!",
"OSE.messages.AttackFailure": "Attack fails ({bonus})",
+ "OSE.messages.AttackAscendingFailure": "Attack fails",
"OSE.messages.InflictsDamage": "Inflicts damage!",
"OSE.messages.applyDamage": "Apply Damage",
"OSE.messages.applyHealing": "Apply Healing",
diff --git a/src/lang/fr.json b/src/lang/fr.json
index 6655c55..4198b56 100644
--- a/src/lang/fr.json
+++ b/src/lang/fr.json
@@ -196,13 +196,16 @@
"OSE.items.ArmorAC": "CA",
"OSE.items.ArmorAAC": "CAA",
"OSE.items.Bonus": "Bonus",
+ "OSE.items.AtkBonus": "Bonus d'Attaque",
"OSE.items.roundAttacks": "Attaques utilisées ce tour",
"OSE.items.roundAttacksMax": "Attaques max par tour",
"OSE.items.resetAttacks": "Réinitialiser les Attaques",
"OSE.items.hasShield": "A un bonus de Bouclier",
- "OSE.items.typeTag": "Tapez une liste de tags descriptifs ex. 'Mêlée,Missile (5’–10’ / 11’–20’ / 21’–30’)'",
+ "OSE.items.typeTag": "Tapez une liste de tags descriptifs ex. 'Mêlée,Missile (5’–10’ / 11’–20’ / 21’–30’)' puis Entrée",
+ "OSE.items.enterTag": "Tags",
"OSE.items.pattern": "Marqueur de schéma d'attaque",
+ "OSE.items.Range": "Portée",
"OSE.items.Melee": "Mêlée",
"OSE.items.Missile": "Distance",
"OSE.items.Slow": "Lent",
@@ -249,10 +252,10 @@
"OSE.messages.AttackSuccess": "Touche une CA de {result}! ({bonus})",
"OSE.messages.AttackAscendingSuccess": "Touche une CAA de {result}!",
"OSE.messages.AttackFailure": "L'Attaque échoue ({bonus})",
+ "OSE.messages.AttackAscendingFailure": "L'Attaque échoue",
"OSE.messages.InflictsDamage": "Inflige des dégâts !",
"OSE.messages.applyDamage": "Appliquer les dégâts",
"OSE.messages.applyHealing": "Appliquer les soins",
- "OSE.messages.creationFinished": "Création de {name} terminée",
"OSE.colors.green": "Vert",
"OSE.colors.red": "Rouge",
diff --git a/src/module/dice.js b/src/module/dice.js
index 8e64225..936e4e4 100644
--- a/src/module/dice.js
+++ b/src/module/dice.js
@@ -131,7 +131,7 @@ export class OseDice {
if (game.settings.get("ose", "ascendingAC")) {
if (roll.total < targetAac) {
- result.details = game.i18n.format("OSE.messages.AttackFailure", {
+ result.details = game.i18n.format("OSE.messages.AttackAscendingFailure", {
bonus: result.target,
});
return result;