FIX: individual init restored
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							|  | @ -6,6 +6,7 @@ export const registerSettings = function () { | |||
|     scope: "world", | ||||
|     type: Boolean, | ||||
|     config: true, | ||||
|     onChange: _ => window.location.reload() | ||||
|   }); | ||||
| 
 | ||||
|   game.settings.register("ose", "ascendingAC", { | ||||
|  |  | |||
							
								
								
									
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								src/ose.js
								
								
								
								
							
							
						
						
									
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								src/ose.js
								
								
								
								
							|  | @ -81,14 +81,22 @@ Hooks.once("ready", async () => { | |||
| }); | ||||
| 
 | ||||
| Hooks.on("preCreateCombatant", (combat, data, options, id) => { | ||||
|   OseCombat.addCombatant(combat, data, options, id); | ||||
|   let init = game.settings.get("ose", "individualInit"); | ||||
|   if (!init) { | ||||
|     OseCombat.addCombatant(combat, data, options, id); | ||||
|   } | ||||
| }); | ||||
| 
 | ||||
| Hooks.on("preUpdateCombatant", (combat, combatant, data, diff, id) => { | ||||
|   if (data.initiative) { | ||||
|   let init = game.settings.get("ose", "individualInit"); | ||||
|   if (data.initiative && !init) { | ||||
|     let groupInit = data.initiative; | ||||
|     combat.combatants.forEach((ct) => { | ||||
|       if (ct.initiative && ct._id != data._id && ct.flags.ose.group == combatant.flags.ose.group) { | ||||
|       if ( | ||||
|         ct.initiative && | ||||
|         ct._id != data._id && | ||||
|         ct.flags.ose.group == combatant.flags.ose.group | ||||
|       ) { | ||||
|         groupInit = ct.initiative; | ||||
|         data.initiative = parseInt(groupInit); | ||||
|       } | ||||
|  | @ -97,11 +105,15 @@ Hooks.on("preUpdateCombatant", (combat, combatant, data, diff, id) => { | |||
| }); | ||||
| 
 | ||||
| Hooks.on("renderCombatTracker", (object, html, data) => { | ||||
|   OseCombat.format(object, html, data); | ||||
|   let init = game.settings.get("ose", "individualInit"); | ||||
|   if (!init) { | ||||
|     OseCombat.format(object, html, data); | ||||
|   } | ||||
| }); | ||||
| 
 | ||||
| Hooks.on("preUpdateCombat", async (combat, data, diff, id) => { | ||||
|   if (!data.round) { | ||||
|   let init = game.settings.get("ose", "individualInit"); | ||||
|   if (!data.round || init) { | ||||
|     return; | ||||
|   } | ||||
|   OseCombat.rollInitiative(combat, data, diff, id); | ||||
|  |  | |||
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