Add saves modifier to tweaks
Adds the ability for a universal bonus or penalty to saving throws. Addresses issue #30 from @Bobloblah.master
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				|  | @ -97,6 +97,7 @@ | |||
|   "ACKS.saves.spell.long": "Spells", | ||||
|   "ACKS.saves.magic.long": "Bonus vs Magic", | ||||
|   "ACKS.saves.magic.short": "vs Magic",									    | ||||
|   "ACKS.SaveBonus": "Saving Throw Bonus", | ||||
| 
 | ||||
|   "ACKS.Health": "Hit Points", | ||||
|   "ACKS.HealthMax": "Maximum Hit Points", | ||||
|  |  | |||
|  | @ -121,6 +121,8 @@ export class AcksActor extends Actor { | |||
|   rollSave(save, options = {}) { | ||||
|     const label = game.i18n.localize(`ACKS.saves.${save}.long`); | ||||
|     const rollParts = ["1d20"]; | ||||
|     rollParts.push(this.data.data.save.mod); | ||||
| 
 | ||||
|       let data = {}; | ||||
| 
 | ||||
|     if (this.data.type == "character") { | ||||
|  |  | |||
|  | @ -53,6 +53,9 @@ | |||
|             "value": 0 | ||||
|           } | ||||
|         }, | ||||
|         "save": { | ||||
|           "mod": 0 | ||||
|         }, | ||||
|         "movement": { | ||||
|           "base": 120 | ||||
|         }, | ||||
|  |  | |||
|  | @ -76,6 +76,13 @@ | |||
|         {{/if}} | ||||
|     </div> | ||||
|   </div> | ||||
|   <div class="form-group"> | ||||
|     <label>{{localize "ACKS.SaveBonus"}}</label> | ||||
|     <div class="form-fields"> | ||||
|       <input type="text" name="data.save.mod" id="save" value="{{data.save.mod}}" | ||||
|         data-dtype="Number" /> | ||||
|     </div> | ||||
|   </div> | ||||
|   <div class="form-group"> | ||||
|     <label>{{localize "ACKS.Encumbrance"}}</label> | ||||
|     <div class="form-fields"> | ||||
|  |  | |||
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