ENH: Monster tweaks
parent
579322181b
commit
7c8ca4ae1f
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@ -2,6 +2,7 @@
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"OSE.Edit": "Edit",
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"OSE.Delete": "Delete",
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"OSE.Add": "Add",
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"OSE.Ok": "Ok",
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"OSE.Cancel": "Cancel",
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"OSE.Roll": "Roll",
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@ -63,7 +64,7 @@
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"OSE.MovementEncounterShort": "ENC",
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"OSE.MovementOverland": "Overland Movement Rate",
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"OSE.MovementOverlandShort": "OVE",
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"OSE.MovementShort": "MR",
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"OSE.MovementShort": "MV",
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"OSE.ArmorClass": "Armor Class",
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"OSE.ArmorClassShort": "AC",
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"OSE.AscArmorClassShort": "AAC",
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@ -44,7 +44,24 @@ export class OseActor extends Actor {
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rollAttack(attack, options={}) {
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const label = game.i18n.localize(`OSE.${attack}`);
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const rollParts = ['1d20'];
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const rollParts = ['1d20',];
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const mods = this.computeModifiers();
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if (attack == 'Missile') {
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rollParts.push(
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'+',
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mods.dex.toString(),
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'+',
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this.data.data.thac0.mod.missile.toString()
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);
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} else if (attack == 'Melee') {
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rollParts.push(
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'+',
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mods.str.toString(),
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'+',
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this.data.data.thac0.mod.melee.toString()
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);
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}
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// Roll and return
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return OseDice.Roll({
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@ -89,7 +89,9 @@
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border-top-left-radius: 80px;
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box-shadow: 0 0 6px 1px $colorDark;
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font-size: 12px;
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filter: brightness(0.9);
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&.active {
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filter: none;
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z-index: 1;
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font-weight: bold;
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text-shadow: none;
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@ -128,6 +130,10 @@
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.attribute-value {
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text-align: center;
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padding: 4px;
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.sep {
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flex: 0 0 5px;
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line-height: 24px;
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}
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}
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.attribute-mod {
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position: absolute;
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@ -160,6 +166,9 @@
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.attribute-value {
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width: 45px;
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flex-grow: 0;
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input {
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padding: 0;
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}
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}
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}
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}
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@ -5,5 +5,19 @@
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.editor {
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height: 300px;
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}
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.attributes .attribute.health {
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min-width: 75px;
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}
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}
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.attribute-group {
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.attacks-description {
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margin: 2px;
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padding: 0;
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text-align: center;
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label {
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color: $colorTan;
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font-size: 10px;
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}
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}
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}
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}
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@ -133,9 +133,7 @@
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"appearing": "",
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"morale": 0
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},
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"attacks": {
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"value": 1
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}
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"attacks": ""
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}
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},
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"Item": {
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@ -155,7 +153,7 @@
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"qualities": "",
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"slow": false,
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"missile": true,
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"ranged": true,
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"melee": true,
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"cost": 0,
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"equipped": false,
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"weight": 0
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@ -43,6 +43,7 @@
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name="data.thac0.mod.melee"
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id="melee"
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value="{{data.thac0.mod.melee}}"
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data-dtype="Number"
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/>
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</div>
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</div>
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@ -54,6 +55,7 @@
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name="data.thac0.mod.missile"
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id="missile"
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value="{{data.thac0.mod.missile}}"
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data-dtype="Number"
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/>
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</div>
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</div>
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@ -121,8 +121,8 @@
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</div>
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</div>
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</li>
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<li class="attribute">
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<h4 class="attribute-name box-title" title="{{ localize 'OSE.Thac0' }}">{{ localize "OSE.Thac0" }}
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<li class="attribute attack" data-attack="Attack">
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<h4 class="attribute-name box-title" title="{{ localize 'OSE.Thac0' }}"><a>{{ localize "OSE.Thac0" }}</a>
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</h4>
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<div class="flexrow">
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<div class="attribute-value">
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@ -9,6 +9,13 @@
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<input name="data.hp.max" type="text" value="{{data.hp.max}}" data-dtype="Number" placeholder="10" />
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</div>
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</li>
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<li class="attribute">
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<h4 class="attribute-name box-title" title="{{localize 'OSE.HitDice'}}">{{ localize "OSE.HitDiceShort" }}
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</h4>
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<div class="attribute-value">
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<input name="data.hp.hd" type="text" value="{{data.hp.hd}}" placeholder="0" data-dtype="String" />
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</div>
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</li>
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<li class="attribute">
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{{#if config.ascendingAC}}
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<h4 class="attribute-name box-title" title="{{ localize 'OSE.ArmorClass' }}">
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@ -33,14 +40,6 @@
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data-dtype="Number" />
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</div>
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</li>
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<li class="attribute">
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<h4 class="attribute-name box-title" title="{{localize 'OSE.Attacks'}}">{{ localize "OSE.AttacksShort" }}
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</h4>
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<div class="attribute-value">
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<input name="data.att.value" type="text" value="{{data.att.value}}" placeholder="0"
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data-dtype="Number" />
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</div>
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</li>
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{{#if data.retainer.enabled}}
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<li class="attribute">
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<h4 class="attribute-name box-title" title="{{ localize 'OSE.Loyalty' }}">{{ localize "OSE.LoyaltyShort" }}
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@ -121,6 +120,10 @@
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</div>
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{{!-- Saving throws --}}
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<div class="attribute-group">
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<div class="attacks-description">
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<label>{{ localize "OSE.Attacks" }}</label>
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<input name="data.att" type="text" value="{{data.att}}" placeholder="0" data-dtype="String" />
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</div>
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<ul class="attributes">
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<li class="attribute saving-throw" data-save="death">
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<h4 class="attribute-name box-title" title="{{ localize 'OSE.saves.death.long' }}">
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