diff --git a/src/module/actor/actor-sheet.js b/src/module/actor/actor-sheet.js
index f4c59c1..1f5f33b 100644
--- a/src/module/actor/actor-sheet.js
+++ b/src/module/actor/actor-sheet.js
@@ -13,6 +13,7 @@ export class OseActorSheet extends ActorSheet {
data.config = CONFIG.OSE;
// Settings
data.config.ascendingAC = game.settings.get("ose", "ascendingAC");
+ data.config.encumbranceBasic = game.settings.get("ose", "encumbranceOption") == 'basic';
// Prepare owned items
this._prepareItems(data);
diff --git a/src/templates/actors/partials/character-inventory-tab.html b/src/templates/actors/partials/character-inventory-tab.html
index d7a1c2f..e022d5b 100644
--- a/src/templates/actors/partials/character-inventory-tab.html
+++ b/src/templates/actors/partials/character-inventory-tab.html
@@ -25,7 +25,7 @@
{{item.data.qualities}}
- {{item.data.weight}}
+ {{#if @root.config.encumbranceBasic}}_{{else}}{{item.data.weight}}{{/if}}
{{#if ../owner}}
@@ -45,7 +45,7 @@
{{localize "OSE.items.Armors"}}
- {{#if config.ascendingAC}}
+ {{#if @root.config.ascendingAC}}
{{localize "OSE.items.ArmorAAC"}}
{{else}}
{{localize "OSE.items.ArmorAC"}}
@@ -69,14 +69,14 @@
- {{#if config.ascendingAC}}
+ {{#if @root.config.ascendingAC}}
{{item.data.aac.value}}
{{else}}
{{item.data.ac.value}}
{{/if}}
- {{item.data.weight}}
+ {{#if @root.config.encumbranceBasic}}_{{else}}{{item.data.weight}}{{/if}}
{{#if ../owner}}
@@ -122,7 +122,7 @@
placeholder="0" />{{#if item.data.quantity.max}}/{{item.data.quantity.max}}{{/if}}
- {{mult item.data.quantity.value item.data.weight}}
+ {{#if @root.config.encumbranceBasic}}_{{else}}{{mult item.data.quantity.value item.data.weight}}{{/if}}
{{#if ../owner}}