parent
a814316587
commit
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@ -203,8 +203,8 @@
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"ACKS.Setting.Explode20Hint": "Heroic Fantasy Option: Attack throws explode on 20 - Critical if exceed target AC by 10",
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"ACKS.Setting.BHR": "HFH: Base Healing Rate",
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"ACKS.Setting.BHRHint": "Heroic Fantasy Option: Base Healing Rate per day varies by Max HP",
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"ACKS.Setting.RemoveMagicBonus": "Houserule: Wisdom Bonus to All Saves",
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"ACKS.Setting.RemoveMagicBonusHint": "A popular houserule, for use when PCs will add their wisdom modifier to all saving throws",
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"ACKS.Setting.RemoveMagicBonus": "HFH: Wisdom Bonus to All Saves",
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"ACKS.Setting.RemoveMagicBonusHint": "Heroic Fantasy Option: PCs will add their wisdom modifier to all saving throws, not just magic",
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"ACKS.items.Equip": "Equip",
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"ACKS.items.Unequip": "Unequip",
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@ -349,7 +349,7 @@ export class AcksDice {
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callback: (html) => {
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rolled = true;
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rollData.form = html[0].querySelector("form");
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rollData.data.roll.target = parseInt(rollData.data.roll.target) + parseInt(rollData.data.roll.magic);
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rollData.data.roll.target = parseInt(rollData.data.roll.target) - parseInt(rollData.data.roll.magic);
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rollData.title += ` ${game.i18n.localize("ACKS.saves.magic.short")} (${rollData.data.roll.magic})`;
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roll = AcksDice.sendRoll(rollData);
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},
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@ -367,7 +367,8 @@ export class AcksDice {
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icon: '<i class="fas fa-dice-d20"></i>',
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callback: (html) => {
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rolled = true;
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rollData.form = html[0].children[0];
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rollData.form = html[0].querySelector("form");
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rollData.data.roll.target = parseInt(rollData.data.roll.target) - parseInt(rollData.data.roll.magic);
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roll = AcksDice.sendRoll(rollData);
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},
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},
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