WIP: Sorting localization strings
parent
f1412c6d55
commit
60fbd30bce
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@ -17,36 +17,36 @@
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"OSE.RollMode": "Roll Mode",
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"OSE.RollExample": "e.g. +1d4",
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"OSE.Name": "Name",
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"OSE.Class": "Class",
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"OSE.Title": "Title",
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"OSE.Alignment": "Alignment",
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"OSE.Level": "Level",
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"OSE.Experience": "Experience",
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"OSE.ExperienceBonus": "Bonus Experience",
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"OSE.ExperienceNextLevel": "Next level",
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"OSE.ExperienceAward": "XP Award",
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"OSE.Treasure": "Treasure type",
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"OSE.TreasureTable": "Table",
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"OSE.TreasureTableHint": "Drop a rollable table here to roll the monster treasure",
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"OSE.Size": "Size",
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"OSE.Morale": "Morale",
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"OSE.MoraleCheck": "Morale Check",
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"OSE.Reaction": "Reaction",
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"OSE.ReactionCheck": "Reaction Check",
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"OSE.Retainer": "Retainer",
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"OSE.RetainerWage": "Wage",
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"OSE.RetainerUpkeep": "Upkeep",
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"OSE.Appearing": "NA",
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"OSE.AppearingCheck": "Appearing Check",
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"OSE.appearing.check": "Appearing Check",
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"OSE.morale.check": "Morale Check",
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"OSE.details.name": "Name",
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"OSE.details.class": "Class",
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"OSE.details.title": "Title",
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"OSE.details.alignment": "Alignment",
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"OSE.details.level": "Level",
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"OSE.details.experience.base": "Experience",
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"OSE.details.experience.bonus": "Bonus Experience",
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"OSE.details.experience.next": "Next level",
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"OSE.details.experience.award": "XP Award",
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"OSE.details.treasure": "Treasure type",
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"OSE.details.treasureTable": "Table",
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"OSE.details.TreasureTableHint": "Drop a rollable table here to roll the monster treasure",
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"OSE.details.morale": "Morale",
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"OSE.details.reaction": "Reaction",
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"OSE.details.appearing": "NA",
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"OSE.Attack": "Attack",
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"OSE.Encumbrance": "Encumbrance",
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"OSE.Retainer": "Retainer",
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"OSE.RetainerWage": "Wage",
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"OSE.RetainerUpkeep": "Upkeep",
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"OSE.Loyalty": "Loyalty Rating",
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"OSE.LoyaltyShort": "LR",
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"OSE.AttributeCheck": "Attribute Check",
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"OSE.AttributeCheckDetails": "Roll 1d20 <= {score} for success",
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"OSE.scores.check": "Attribute Check",
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"OSE.scores.details": "Roll 1d20 <= {score} for success",
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"OSE.scores.str.long": "Strength",
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"OSE.scores.str.short": "STR",
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"OSE.scores.wis.long": "Wisdom",
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@ -60,8 +60,8 @@
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"OSE.scores.cha.long": "Charisma",
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"OSE.scores.cha.short": "CHA",
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"OSE.SavingThrow": "Save",
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"OSE.SavingThrowDetails": "Roll 1d20 >= {save} for success",
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"OSE.saves.check": "Save",
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"OSE.saves.details": "Roll 1d20 >= {save} for success",
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"OSE.saves.death.short": "D",
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"OSE.saves.death.long": "Death Poison",
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"OSE.saves.wand.short": "W",
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@ -79,14 +79,17 @@
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"OSE.HealthShort": "HP",
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"OSE.HitDice": "Hit Dice",
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"OSE.HitDiceShort": "HD",
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"OSE.Movement": "Movement Rate",
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"OSE.MovementDetails": "Movement Details",
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"OSE.MovementEncounter": "Encounter Movement Rate",
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"OSE.MovementEncounterShort": "En",
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"OSE.MovementOverland": "Overland Movement Rate",
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"OSE.MovementOverlandShort": "Ov",
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"OSE.MovementExplorationShort": "Ex",
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"OSE.MovementShort": "MV",
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"OSE.movement.base": "Movement Rate",
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"OSE.movement.short": "MV",
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"OSE.movement.details": "Movement Details",
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"OSE.movement.encounter.long": "Encounter Movement Rate",
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"OSE.movement.encounter.short": "En",
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"OSE.movement.overland.long": "Overland Movement Rate",
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"OSE.movement.overland.short": "Ov",
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"OSE.movement.exploration.short": "Ex",
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"OSE.movement.exploration.long": "Exploration Movement Rate",
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"OSE.ArmorClassNaked": "Naked Armor Class",
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"OSE.ArmorClass": "Armor Class",
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"OSE.ArmorClassShort": "AC",
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@ -126,9 +129,7 @@
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"OSE.category.notes": "Notes",
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"OSE.category.languages": "Languages",
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"OSE.category.description": "Description",
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"OSE.panel.abilities": "Abilities",
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"OSE.panel.equipment": "Equipment",
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"OSE.category.equipment": "Equipment",
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"OSE.Setting.IndividualInit": "Individual Initiative",
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"OSE.Setting.IndividualInitHint": "Initiative is rolled for each actor and modified by its DEX score",
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@ -195,8 +196,8 @@
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"OSE.abilities.Requirements": "Requirements",
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"OSE.ExplorationCheck": "Check",
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"OSE.ExplorationCheckDetails": "Roll 1d6 <= {expl} for success",
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"OSE.exploration.check": "Check",
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"OSE.exploration.details": "Roll 1d6 <= {expl} for success",
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"OSE.exploration.ld.long": "Listen at Door",
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"OSE.exploration.ld.short": "Listen Door",
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"OSE.exploration.ld.abrev": "LD",
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@ -215,8 +216,8 @@
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"OSE.messages.AttackAscendingSuccess": "<b>Hits AC {result}!</b>",
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"OSE.messages.AttackFailure": "<b>Attack fails</b> ({bonus})",
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"OSE.messages.InflictsDamage": "Inflicts damage!",
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"OSE.ChatContextDamage": "Apply Damage",
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"OSE.ChatContextHealing": "Apply Healing",
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"OSE.messages.applyDamage": "Apply Damage",
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"OSE.messages.ApplyHealing": "Apply Healing",
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"OSE.colors.green": "Green",
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"OSE.colors.red": "Red",
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@ -226,6 +227,7 @@
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"OSE.colors.orange": "Orange",
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"OSE.colors.white": "White",
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"OSE.reaction.check": "Reaction Check",
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"OSE.reaction.Hostile": "{name} is Hostile",
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"OSE.reaction.Unfriendly": "{name} is Unfriendly",
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"OSE.reaction.Neutral": "{name} is Neutral",
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@ -115,9 +115,7 @@
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"OSE.category.abilities": "Habilidades",
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"OSE.category.spells": "Conjuros",
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"OSE.category.notes": "Notas",
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"OSE.panel.abilities": "Habilidades",
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"OSE.panel.equipment": "Equipo",
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"OSE.category.equipment": "Equipo",
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"OSE.Setting.IndividualInit": "Iniciativa Individual",
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"OSE.Setting.IndividualInitHint": "La iniciativa se lanza por cada actor y se modifica por su puntuación de DES",
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@ -182,8 +180,8 @@
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"OSE.abilities.Requirements": "Requisitos",
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"OSE.ExplorationCheck": "Check",
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"OSE.ExplorationCheckDetails": "Tirar 1d6 <= {expl} para éxito",
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"OSE.exploration.check": "Check",
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"OSE.exploration.details": "Tirar 1d6 <= {expl} para éxito",
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"OSE.exploration.ld.long": "Escuchar Ruidos",
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"OSE.exploration.ld.short": "Escuchar Ruidos",
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"OSE.exploration.ld.abrev": "ER",
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@ -27,7 +27,6 @@
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"OSE.Treasure": "Butin",
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"OSE.TreasureTable": "Table",
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"OSE.TreasureTableHint": "Drop a rollable table here to roll the monster treasure",
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"OSE.Size": "Taille",
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"OSE.Morale": "Moral",
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"OSE.Retainer": "Sbire",
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"OSE.Appearing": "NA",
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@ -115,9 +114,7 @@
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"OSE.category.abilities": "Aptitudes",
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"OSE.category.spells": "Sorts",
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"OSE.category.notes": "Notes",
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"OSE.panel.abilities": "Aptitudes",
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"OSE.panel.equipment": "Équipement",
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"OSE.category.equipment": "Équipement",
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"OSE.Setting.IndividualInit": "Initiative Individuelle",
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"OSE.Setting.IndividualInitHint": "L'Initiative est lancée pour chaque acteur, modifié par son score de DEX",
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@ -178,8 +175,8 @@
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"OSE.abilities.Requirements": "Prérequis",
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"OSE.ExplorationCheck": "Test",
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"OSE.ExplorationCheckDetails": "Lancer 1d6 <= {expl} pour réussir",
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"OSE.exploration.check": "Test",
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"OSE.exploration.details": "Lancer 1d6 <= {expl} pour réussir",
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"OSE.exploration.ld.long": "Listen at Door",
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"OSE.exploration.ld.short": "Listen Door",
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"OSE.exploration.ld.abrev": "LD",
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@ -73,7 +73,7 @@ export class OseActor extends Actor {
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rollData: {
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type: "Above",
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target: this.data.data.saves[save].value,
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details: game.i18n.format("OSE.SavingThrowDetails", { save: label }),
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details: game.i18n.format("OSE.saves.details", { save: label }),
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},
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},
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};
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@ -87,13 +87,13 @@ export class OseActor extends Actor {
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data: data,
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skipDialog: skip,
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speaker: ChatMessage.getSpeaker({ actor: this }),
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flavor: `${label} ${game.i18n.localize("OSE.SavingThrow")}`,
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title: `${label} ${game.i18n.localize("OSE.SavingThrow")}`,
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flavor: `${label} ${game.i18n.localize("OSE.saves.check")}`,
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title: `${label} ${game.i18n.localize("OSE.saves.check")}`,
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});
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}
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rollMorale(options = {}) {
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const label = game.i18n.localize(`OSE.Morale`);
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const label = game.i18n.localize(`OSE.details.morale`);
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const rollParts = ["2d6"];
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const data = {
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@ -113,8 +113,8 @@ export class OseActor extends Actor {
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data: data,
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skipDialog: true,
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speaker: ChatMessage.getSpeaker({ actor: this }),
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flavor: `${label} ${game.i18n.localize("OSE.Roll")}`,
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title: `${label} ${game.i18n.localize("OSE.Roll")}`,
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flavor: game.i18n.localize("OSE.morale.check"),
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title: game.i18n.localize("OSE.morale.check"),
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});
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}
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@ -145,7 +145,7 @@ export class OseActor extends Actor {
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}
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rollReaction(options = {}) {
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const label = game.i18n.localize(`OSE.Reaction`);
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const label = game.i18n.localize(`OSE.details.reaction`);
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const rollParts = ["2d6"];
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const data = {
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@ -183,8 +183,8 @@ export class OseActor extends Actor {
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data: data,
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skipDialog: skip,
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speaker: ChatMessage.getSpeaker({ actor: this }),
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flavor: `${label} ${game.i18n.localize("OSE.Roll")}`,
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title: `${label} ${game.i18n.localize("OSE.Roll")}`,
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flavor: game.i18n.localize("OSE.reaction.check"),
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title: game.i18n.localize("OSE.reaction.check"),
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});
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}
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@ -198,7 +198,7 @@ export class OseActor extends Actor {
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rollData: {
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type: "Check",
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target: this.data.data.scores[score].value,
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details: game.i18n.format("OSE.AttributeCheckDetails", {
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details: game.i18n.format("OSE.scores.details", {
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score: label,
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}),
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},
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@ -214,8 +214,8 @@ export class OseActor extends Actor {
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data: data,
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skipDialog: skip,
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speaker: ChatMessage.getSpeaker({ actor: this }),
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flavor: `${label} ${game.i18n.localize("OSE.AttributeCheck")}`,
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title: `${label} ${game.i18n.localize("OSE.AttributeCheck")}`,
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flavor: `${label} ${game.i18n.localize("OSE.scores.check")}`,
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title: `${label} ${game.i18n.localize("OSE.scores.check")}`,
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});
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}
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@ -270,8 +270,8 @@ export class OseActor extends Actor {
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data: data,
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skipDialog: true,
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speaker: ChatMessage.getSpeaker({ actor: this }),
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flavor: `${game.i18n.localize('OSE.AppearingCheck')} ${label}`,
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title: `${game.i18n.localize('OSE.AppearingCheck')} ${label}`,
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flavor: `${game.i18n.localize('OSE.appearing.check')} ${label}`,
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title: `${game.i18n.localize('OSE.appearing.check')} ${label}`,
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});
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}
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@ -285,7 +285,7 @@ export class OseActor extends Actor {
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rollData: {
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type: "Below",
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target: this.data.data.exploration[expl],
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details: game.i18n.format("OSE.ExplorationCheckDetails", {
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details: game.i18n.format("OSE.exploration.details", {
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expl: label,
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}),
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},
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@ -301,8 +301,8 @@ export class OseActor extends Actor {
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data: data,
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skipDialog: skip,
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speaker: ChatMessage.getSpeaker({ actor: this }),
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flavor: `${label} ${game.i18n.localize("OSE.ExplorationCheck")}`,
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title: `${label} ${game.i18n.localize("OSE.ExplorationCheck")}`,
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flavor: `${label} ${game.i18n.localize("OSE.exploration.check")}`,
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title: `${label} ${game.i18n.localize("OSE.exploration.check")}`,
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});
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}
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@ -11,13 +11,13 @@ export const addChatMessageContextOptions = function(html, options) {
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let canApply = li => canvas.tokens.controlled.length && li.find(".dice-roll").length;
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options.push(
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{
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name: game.i18n.localize("OSE.ChatContextDamage"),
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name: game.i18n.localize("OSE.messages.ApplyDamage"),
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icon: '<i class="fas fa-user-minus"></i>',
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condition: canApply,
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callback: li => applyChatCardDamage(li, 1)
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},
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{
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name: game.i18n.localize("OSE.ChatContextHealing"),
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name: game.i18n.localize("OSE.messages.ApplyHealing"),
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icon: '<i class="fas fa-user-plus"></i>',
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condition: canApply,
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callback: li => applyChatCardDamage(li, -1)
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@ -22,13 +22,13 @@
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</div>
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{{#if (eq this.type 'character')}}
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<div class="form-group">
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<label>{{localize "OSE.ExperienceNextLevel"}}</label>
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<label>{{localize "OSE.experience.next"}}</label>
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<div class="form-fields">
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<input type="text" name="data.details.xp.next" id="experiencenext" value="{{data.details.xp.next}}" />
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</div>
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</div>
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<div class="form-group">
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<label>{{localize "OSE.ExperienceBonus"}} (%)</label>
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<label>{{localize "OSE.experience.bonus"}} (%)</label>
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<div class="form-fields">
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<input type="text" name="data.details.xp.bonus" id="experience" value="{{data.details.xp.bonus}}" />
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</div>
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</ul>
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<div class="inventory abilities">
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<div class="item-titles flexrow">
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<div class="item-name">{{localize 'OSE.panel.abilities'}}</div>
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<div class="item-name">{{localize 'OSE.category.abilities'}}</div>
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<div class="item-controls">
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{{#if owner}}
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<a class="item-control item-create" title='{{localize "OSE.Add"}}' data-type="ability"><i
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@ -164,8 +164,8 @@
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<div class="flexrow">
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<ul class="attributes flexrow">
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<li class="attribute attribute-secondaries">
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<h4 class="attribute-name box-title" title="{{localize 'OSE.MovementOverland'}}">
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{{localize 'OSE.MovementOverlandShort'}}</h4>
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<h4 class="attribute-name box-title" title="{{localize 'OSE.movement.overland.long'}}">
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{{localize 'OSE.movement.overland.short'}}</h4>
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<div class="flexrow">
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<div class="attribute-value">
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{{divide data.movement.base 5}}
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</div>
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</li>
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<li class="attribute">
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<h4 class="attribute-name box-title" title="{{ localize 'OSE.Movement' }}">
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{{ localize "OSE.MovementExplorationShort" }}</h4>
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<h4 class="attribute-name box-title" title="{{ localize 'OSE.movement.exploration.long' }}">
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{{ localize "OSE.movement.exploration.short" }}</h4>
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<div class="attribute-value flexrow">
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<input name="data.movement.base" type="text" value="{{data.movement.base}}" placeholder="0"
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data-dtype="Number" {{#if data.config.movementAuto}}disabled{{/if}} />
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</div>
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</li>
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<li class="attribute attribute-secondaries">
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<h4 class="attribute-name box-title" title="{{localize 'OSE.MovementEncounter'}}">
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{{localize 'OSE.MovementEncounterShort'}}</h4>
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<h4 class="attribute-name box-title" title="{{localize 'OSE.movement.encounter.long'}}">
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{{localize 'OSE.movement.encounter.short'}}</h4>
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<div class="flexrow">
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<div class="attribute-value">
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{{divide data.movement.base 3}}
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@ -1,7 +1,7 @@
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<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" />
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<section class="header-details flexrow">
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<h1 class="charname">
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<input name="name" type="text" value="{{actor.name}}" placeholder="{{localize 'OSE.Name'}}" data-dtype="String" />
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<input name="name" type="text" value="{{actor.name}}" placeholder="{{localize 'OSE.details.name'}}" data-dtype="String" />
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</h1>
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<ul class="summary flexrow">
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{{#if data.retainer.enabled}}
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@ -19,30 +19,30 @@
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<li>
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<input type="text" name="data.details.title" value="{{data.details.title}}" data-dtype="String"
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/>
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<label>{{localize 'OSE.Title'}}</label>
|
||||
<label>{{localize 'OSE.details.title'}}</label>
|
||||
</li>
|
||||
{{/if}}
|
||||
<li>
|
||||
<input type="text" name="data.details.alignment" value="{{data.details.alignment}}" data-dtype="String"
|
||||
/>
|
||||
<label>{{localize 'OSE.Alignment'}}</label>
|
||||
<label>{{localize 'OSE.details.alignment'}}</label>
|
||||
</li>
|
||||
</ul>
|
||||
<ul class="summary flexrow">
|
||||
<li class="flex3">
|
||||
<input type="text" name="data.details.class" value="{{data.details.class}}" data-dtype="String"
|
||||
/>
|
||||
<label>{{localize 'OSE.Class'}}</label>
|
||||
<label>{{localize 'OSE.details.class'}}</label>
|
||||
</li>
|
||||
<li class="{{#if (gt data.details.xp.value data.details.xp.next)}}notify{{/if}}">
|
||||
<input type="text" name="data.details.level" value="{{data.details.level}}" data-dtype="Number"
|
||||
/>
|
||||
<label>{{localize 'OSE.Level'}}</label>
|
||||
<label>{{localize 'OSE.details.level'}}</label>
|
||||
</li>
|
||||
<li class="flex2">
|
||||
<input type="text" name="data.details.xp.value" value="{{data.details.xp.value}}" data-dtype="Number"
|
||||
/>
|
||||
<label>{{localize 'OSE.Experience'}}</label>
|
||||
<label>{{localize 'OSE.experience.base'}}</label>
|
||||
{{#if data.details.xp.bonus}}
|
||||
<span class="xp-bonus">+{{data.details.xp.bonus}}%</span>
|
||||
{{/if}}
|
||||
|
|
|
@ -65,8 +65,8 @@
|
|||
</li>
|
||||
{{/if}}
|
||||
<li class="attribute">
|
||||
<h4 class="attribute-name box-title" title="{{localize 'OSE.Movement'}}">
|
||||
{{ localize "OSE.MovementShort" }}
|
||||
<h4 class="attribute-name box-title" title="{{localize 'OSE.movement.base'}}">
|
||||
{{ localize "OSE.movement.short" }}
|
||||
</h4>
|
||||
<div class="attribute-value">
|
||||
<input name="data.movement.base" type="text" value="{{data.movement.base}}" placeholder="0"
|
||||
|
@ -80,7 +80,7 @@
|
|||
<div class="flex3 panel inventory abilities">
|
||||
<div>
|
||||
<li class="item-titles flexrow panel-title">
|
||||
<div class="item-name">{{localize 'OSE.panel.abilities'}} & {{localize 'OSE.panel.equipment'}}</div>
|
||||
<div class="item-name">{{localize 'OSE.category.abilities'}} & {{localize 'OSE.category.equipment'}}</div>
|
||||
<div class="item-controls">
|
||||
{{#if owner}}
|
||||
<a class="item-control item-reset" title='{{localize "OSE.items.resetAttacks"}}'><i
|
||||
|
@ -151,7 +151,7 @@
|
|||
<div class="attribute-group">
|
||||
<ul class="attributes">
|
||||
<li class="attacks-description">
|
||||
<label>{{ localize "OSE.MovementDetails" }}</label>
|
||||
<label>{{ localize "OSE.movement.details" }}</label>
|
||||
<input name="data.movement.value" type="text" value="{{data.movement.value}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="attribute saving-throw" data-save="death">
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
|
||||
{{#if data.save}}
|
||||
<button data-action="save" data-save="{{data.save}}" disabled>
|
||||
{{lookup config.saves_long data.save}} {{ localize "OSE.SavingThrow" }}
|
||||
{{lookup config.saves_long data.save}} {{ localize "OSE.saves.check" }}
|
||||
</button>
|
||||
{{/if}}
|
||||
|
||||
|
|
Loading…
Reference in New Issue