WIP: Attack rolls rework

master
U~man 2020-07-25 20:25:54 +02:00
parent f31bc3e790
commit 58cbeb95a9
8 changed files with 137 additions and 162 deletions

View File

@ -1,5 +1,5 @@
{
"dataPath": "C:\\Users\\oreo\\AppData\\Local\\FoundryVTT",
"dataPath": "/home/oreo/.local/share/FoundryVTT",
"manifest": "src",
"repository": "https://gitlab.com/mesfoliesludiques/foundryvtt-ose",
"rawURL": "https://gitlab.com/mesfoliesludiques/foundryvtt-ose/-/raw"

View File

@ -28,7 +28,7 @@
"OSE.RollExample": "e.g. +1d4",
"OSE.roll.formula": "{label} roll",
"OSE.roll.appearing": "Appearing roll",
"OSE.roll.appearing": "Appearing roll ({type})",
"OSE.roll.morale": "Morale check",
"OSE.roll.hd": "Hit Dice roll",
"OSE.roll.attacksWith": "Attacks with {name}",

View File

@ -24,8 +24,8 @@ export class OseActorSheet extends ActorSheet {
_createEditor(target, editorOptions, initialContent) {
// remove some controls to the editor as the space is lacking
if (target == 'data.details.description') {
editorOptions.toolbar = 'styleselect bullist hr table removeFormat save';
if (target == "data.details.description") {
editorOptions.toolbar = "styleselect bullist hr table removeFormat save";
}
super._createEditor(target, editorOptions, initialContent);
}
@ -83,7 +83,9 @@ export class OseActorSheet extends ActorSheet {
summary.slideUp(200, () => summary.remove());
} else {
// Add item tags
let div = $(`<div class="item-summary"><ol class="tag-list">${item.getTags()}</ol><div>${description}</div></div>`);
let div = $(
`<div class="item-summary"><ol class="tag-list">${item.getTags()}</ol><div>${description}</div></div>`
);
li.parents(".item-entry").append(div.hide());
div.slideDown(200);
}
@ -104,7 +106,9 @@ export class OseActorSheet extends ActorSheet {
}
async _resetSpells(event) {
let spells = $(event.currentTarget).closest(".inventory.spells").find(".item");
let spells = $(event.currentTarget)
.closest(".inventory.spells")
.find(".item");
spells.each((_, el) => {
let itemId = el.dataset.itemId;
const item = this.actor.getOwnedItem(itemId);
@ -131,7 +135,7 @@ export class OseActorSheet extends ActorSheet {
html.find(".item .item-controls .item-show").click(async (ev) => {
const li = $(ev.currentTarget).parents(".item");
const item = this.actor.getOwnedItem(li.data("itemId"));
item.roll({ skipDialog: event.ctrlKey });
item.show();
});
html.find(".item .item-rollable .item-image").click(async (ev) => {
@ -143,11 +147,11 @@ export class OseActorSheet extends ActorSheet {
data: { counter: { value: item.data.data.counter.value - 1 } },
});
}
item.rollWeapon({ event: ev });
item.rollWeapon({ skipDialog: ev.ctrlKey });
} else if (item.type == "spell") {
item.spendSpell();
item.spendSpell({ skipDialog: ev.ctrlKey });
} else {
item.rollFormula({ event: ev });
item.rollFormula({ skipDialog: ev.ctrlKey });
}
});
@ -208,12 +212,14 @@ export class OseActorSheet extends ActorSheet {
// Resize editors
let editors = html.find(".editor");
editors.each((id, editor) => {
let container = editor.closest('.resizable-editor');
let container = editor.closest(".resizable-editor");
if (container) {
let heightDelta = this.position.height - this.options.height;
editor.style.height = `${heightDelta + parseInt(container.dataset.editorSize)}px`;
editor.style.height = `${
heightDelta + parseInt(container.dataset.editorSize)
}px`;
}
})
});
}
_onConfigureActor(event) {

View File

@ -118,14 +118,12 @@ export class OseActor extends Actor {
const rollParts = ["1d20"];
const data = {
...this.data,
...{
rollData: {
actor: this.data,
roll: {
type: "above",
target: this.data.data.saves[save].value,
},
details: game.i18n.format("OSE.roll.details.save", { save: label }),
},
},
};
let skip = options.event && options.event.ctrlKey;
@ -146,13 +144,10 @@ export class OseActor extends Actor {
const rollParts = ["2d6"];
const data = {
...this.data,
...{
rollData: {
roll: {
type: "below",
target: this.data.data.details.morale,
},
},
};
// Roll and return
@ -172,13 +167,10 @@ export class OseActor extends Actor {
const rollParts = ["2d6"];
const data = {
...this.data,
...{
rollData: {
roll: {
type: "below",
target: this.data.data.retainer.loyalty,
},
},
};
// Roll and return
@ -197,9 +189,7 @@ export class OseActor extends Actor {
const rollParts = ["2d6"];
const data = {
...this.data,
...{
rollData: {
roll: {
type: "table",
table: {
2: game.i18n.format("OSE.reaction.Hostile", {
@ -219,7 +209,6 @@ export class OseActor extends Actor {
}),
},
},
},
};
let skip = options.event && options.event.ctrlKey;
@ -241,16 +230,14 @@ export class OseActor extends Actor {
const rollParts = ["1d20"];
const data = {
...this.data,
...{
rollData: {
roll: {
type: "check",
target: this.data.data.scores[score].value,
},
details: game.i18n.format("OSE.roll.details.attribute", {
score: label,
}),
},
},
};
let skip = options.event && options.event.ctrlKey;
@ -275,12 +262,9 @@ export class OseActor extends Actor {
}
const data = {
...this.data,
...{
rollData: {
roll: {
type: "hitdice",
},
},
};
// Roll and return
@ -306,9 +290,8 @@ export class OseActor extends Actor {
label = "(1)";
}
const data = {
...this.data,
...{
rollData: {
roll: {
type: {
type: "appearing",
},
},
@ -321,8 +304,8 @@ export class OseActor extends Actor {
data: data,
skipDialog: true,
speaker: ChatMessage.getSpeaker({ actor: this }),
flavor: game.i18n.localize("OSE.roll.appearing"),
title: game.i18n.localize("OSE.roll.appearing"),
flavor: game.i18n.format("OSE.roll.appearing", { type: label }),
title: game.i18n.format("OSE.roll.appearing", { type: label }),
});
}
@ -331,16 +314,13 @@ export class OseActor extends Actor {
const rollParts = ["1d6"];
const data = {
...this.data,
...{
rollData: {
roll: {
type: "below",
target: this.data.data.exploration[expl],
},
details: game.i18n.format("OSE.roll.details.exploration", {
expl: label,
}),
},
},
};
let skip = options.event && options.event.ctrlKey;
@ -361,25 +341,22 @@ export class OseActor extends Actor {
const data = this.data.data;
const rollData = {
...this.data,
...{
rollData: {
actor: this.data,
item: attData.item,
roll: {
type: "damage",
stat: attData.type,
scores: data.scores,
},
},
};
let dmgParts = [];
if (!attData.dmg) {
if (!attData.roll.dmg) {
dmgParts.push("1d6");
} else {
dmgParts.push(attData.dmg);
dmgParts.push(attData.roll.dmg);
}
// Add Str to damage
if (attData.type == "melee") {
if (attData.roll.type == "melee") {
dmgParts.push(data.scores.str.mod);
}
@ -396,15 +373,20 @@ export class OseActor extends Actor {
}
rollAttack(attData, options = {}) {
console.log("ACTOR", attData);
const data = this.data.data;
const rollParts = ["1d20"];
const dmgParts = [];
let label = game.i18n.format("OSE.roll.attacks", { name: this.data.name });
if (!attData.dmg) {
let label = game.i18n.format("OSE.roll.attacks", {
name: this.data.name,
});
if (!attData.item) {
dmgParts.push("1d6");
} else {
label = game.i18n.format("OSE.roll.attacksWith", { name: attData.label });
dmgParts.push(attData.dmg);
label = game.i18n.format("OSE.roll.attacksWith", {
name: attData.item.name,
});
dmgParts.push(attData.item.data.damage);
}
let ascending = game.settings.get("ose", "ascendingAC");
@ -422,27 +404,23 @@ export class OseActor extends Actor {
data.thac0.mod.melee.toString()
);
}
if (attData.bonus) {
rollParts.push(attData.bonus);
if (attData.item && attData.item.data.bonus) {
rollParts.push(attData.item.data.bonus);
}
let thac0 = data.thac0.value;
if (attData.type == "melee") {
dmgParts.push(data.scores.str.mod);
}
const rollData = {
...this.data,
...{
rollData: {
type: "attack",
actor: this.data,
item: attData.item,
roll: {
type: attData.type,
thac0: thac0,
save: attData.save,
weapon: {
parts: dmgParts,
},
},
dmg: dmgParts,
},
};
let skip = options.event && options.event.ctrlKey;
// Roll and return

View File

@ -3,35 +3,35 @@ export class OseDice {
let result = {
isSuccess: false,
isFailure: false,
target: data.rollData.target,
target: data.roll.target,
total: roll.total,
};
let die = roll.parts[0].total;
if (data.rollData.type == "above") {
if (data.roll.type == "above") {
// SAVING THROWS
if (roll.total >= result.target) {
result.isSuccess = true;
} else {
result.isFailure = true;
}
} else if (data.rollData.type == "below") {
} else if (data.roll.type == "below") {
// MORALE, EXPLORATION
if (roll.total <= result.target) {
result.isSuccess = true;
} else {
result.isFailure = true;
}
} else if (data.rollData.type == "check") {
} else if (data.roll.type == "check") {
// SCORE CHECKS (1s and 20s)
if (die == 1 || (roll.total <= result.target && die < 20)) {
result.isSuccess = true;
} else {
result.isFailure = true;
}
} else if (data.rollData.type == "table") {
} else if (data.roll.type == "table") {
// Reaction
let table = data.rollData.table;
let table = data.roll.table;
let output = "";
for (let i = 0; i <= roll.total; i++) {
if (table[i]) {
@ -65,8 +65,8 @@ export class OseDice {
};
// Optionally include a situational bonus
if (form !== null) data["bonus"] = form.bonus.value;
if (data["bonus"]) parts.push(data["bonus"]);
// if (form !== null) data["bonus"] = form.bonus.value;
if (data.item && data.item.data.bonus) parts.push(data.item.data.bonus);
const roll = new Roll(parts.join("+"), data).roll();
@ -75,7 +75,7 @@ export class OseDice {
rollMode = form ? form.rollMode.value : rollMode;
// Force blind roll (ability formulas)
if (data.rollData.blindroll) {
if (data.blindroll) {
rollMode = "blindroll";
}
@ -122,7 +122,7 @@ export class OseDice {
target: "",
total: roll.total,
};
result.target = data.rollData.thac0;
result.target = data.roll.thac0;
if (game.settings.get("ose", "ascendingAC")) {
result.details = game.i18n.format("OSE.messages.AttackAscendingSuccess", {
result: roll.total,
@ -173,7 +173,7 @@ export class OseDice {
if (data["bonus"]) parts.push(data["bonus"]);
const roll = new Roll(parts.join("+"), data).roll();
const dmgRoll = new Roll(data.rollData.weapon.parts.join("+"), data).roll();
const dmgRoll = new Roll(data.roll.dmg.join("+"), data).roll();
// Convert the roll to a chat message and return the roll
let rollMode = game.settings.get("core", "rollMode");
@ -237,13 +237,10 @@ export class OseDice {
static async Roll({
parts = [],
data = {},
options = {},
event = null,
skipDialog = false,
speaker = null,
flavor = null,
title = null,
item = false,
} = {}) {
let rolled = false;
@ -263,7 +260,7 @@ export class OseDice {
speaker: speaker,
};
if (skipDialog) {
return data.rollData.type === "attack"
return data.roll.type === "attack"
? OseDice.sendAttackRoll(rollData)
: OseDice.sendRoll(rollData);
}
@ -275,8 +272,8 @@ export class OseDice {
callback: (html) => {
rolled = true;
rollData.form = html[0].children[0];
roll =
data.rollData.type === "attack"
console.log(data);
roll = ["melee", "missile"].includes(data.roll.type)
? OseDice.sendAttackRoll(rollData)
: OseDice.sendRoll(rollData);
},

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@ -67,7 +67,7 @@ export class OseItem extends Item {
rollWeapon(options = {}) {
let isNPC = this.actor.data.type != "character";
const data = this.data.data;
let type = "raw";
let type = "melee";
if (data.missile && data.melee && !isNPC) {
// Dialog
new Dialog({
@ -80,11 +80,11 @@ export class OseItem extends Item {
callback: () => {
this.actor.rollAttack(
{
item: this.data,
actor: this.actor.data,
roll: {
type: "melee",
save: this.data.data.save,
label: this.name,
dmg: this.data.data.damage,
bonus: data.bonus,
},
},
options
);
@ -96,10 +96,11 @@ export class OseItem extends Item {
callback: () => {
this.actor.rollAttack(
{
roll: {
type: "missile",
label: this.name,
save: this.data.data.save,
dmg: this.data.data.damage,
},
actor: this.actor.data,
item: this.data,
},
options
);
@ -111,16 +112,14 @@ export class OseItem extends Item {
return true;
} else if (data.missile && !isNPC) {
type = "missile";
} else if (data.melee && !isNPC) {
type = "melee";
}
this.actor.rollAttack(
{
roll: {
type: type,
label: this.name,
save: data.save,
dmg: data.damage,
bonus: data.bonus,
},
actor: this.actor.data,
item: this.data,
},
options
);
@ -140,14 +139,13 @@ export class OseItem extends Item {
let type = data.rollType;
const newData = {
...this.data,
...{
rollData: {
actor: this.actor.data,
item: this.data,
roll: {
type: type,
target: data.rollTarget,
blindroll: data.blindroll,
},
},
};
// Roll and return
@ -168,7 +166,7 @@ export class OseItem extends Item {
cast: this.data.data.cast - 1,
},
}).then(() => {
this.roll({ skipDialog: true });
this.show({ skipDialog: true });
});
}
@ -270,13 +268,10 @@ export class OseItem extends Item {
}
/**
* Roll the item to Chat, creating a chat card which contains follow up attack or damage roll options
* Show the item to Chat, creating a chat card which contains follow up attack or damage roll options
* @return {Promise}
*/
async roll({ skipDialog = false } = {}) {
if (this.data.type == "weapon") {
if (this.rollWeapon(skipDialog)) return;
}
async show() {
// Basic template rendering data
const token = this.actor.token;
const templateData = {

View File

@ -1,5 +1,4 @@
{{log data}}
<div class="ose chat-card item-card" data-actor-id="{{actor._id}}" data-item-id="{{item._id}}">
<div class="ose chat-card item-card" data-actor-id="{{actor._id}}" data-item-id="{{item._id}}"
{{#if tokenId}}data-token-id="{{tokenId}}"{{/if}}>
<div class="ose chat-block">
<div class="flexrow chat-header">